Star Citizen | Distribution Center NPC AI Stealth Reaction Testing

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  • čas přidán 10. 09. 2024

Komentáře • 22

  • @CarbonPixel78
    @CarbonPixel78  Před 3 měsíci +7

    Observations and Feedback for CIG:
    1. Server FPS was around 8-12 FPS.
    2. There seems to be an increased level of visual glitches with the new NVIDIA 555.85 Game Drivers (ie. random HUD flickering).
    3. The "recon" NPC spotted me at ~100m though I'm not sure if I was actually visually spotted or if the AI detection radius simply starts at 100m out and I was detected automatically. Technically, the NPCs should have spotted my vehicle flying in from much further than 100m out and had an alert at that point -- I get that NPC vehicle detection for ground forces is still a WIP and will be modified in the future.
    4. The recon NPC had issues landing any sort of hits with their rifle the entire mission.
    5. No alert or alarm seems to have been raised after the initial NPC opens fire nor were any callouts made on my position.
    6. With all the containers available, it would be neat if you could open these containers (or have them already open) where you could place or hide bodies in that would prevent NPCs from spotting their deceased comrades -- ie. stealth gameplay from the Hitman series.

    • @Muckylittleme
      @Muckylittleme Před 3 měsíci +2

      Good test and observations. Still a long way to go.

    • @Muckylittleme
      @Muckylittleme Před 3 měsíci +1

      PS
      The enemy markers are just sad. Why not just give players wallhack?
      Oh wait, they are doing that with fps scanning as well.
      Worse FPS gameplay design choices I ever saw.

    • @CarbonPixel78
      @CarbonPixel78  Před 3 měsíci +2

      In the second video of this series, the friendly / enemy markers disppeared, which was a much more fun FPS experience.

    • @Muckylittleme
      @Muckylittleme Před 3 měsíci

      @@CarbonPixel78 Why is that.
      Because I just posted your video to Spectrum complaining about them :D

  • @DaringDan
    @DaringDan Před 3 měsíci

    Just like they show it off in the trailers! So real. So engaging.

  • @Muckylittleme
    @Muckylittleme Před 3 měsíci +2

    Never mind the tortoise 20 IQ AI.
    That voice acting though, oof!
    And also why is it like they are shouting down your ear no matter what position they are on the map?

    • @CarbonPixel78
      @CarbonPixel78  Před 3 měsíci

      I've noticed that NPC audio (both voice and gunfire) is either spatial or it's not. Likely a bug.

  • @kevinwidmayer2409
    @kevinwidmayer2409 Před 3 měsíci +1

    Hmm, would be interesting to see a stealth/silenced tractor beam tool at some point. The current one is hecka loud for ops like this~

    • @CarbonPixel78
      @CarbonPixel78  Před 3 měsíci

      I am curious if they would have that option as well in the future!

  • @ephalanx1
    @ephalanx1 Před 3 měsíci +2

    Nice vid. What are your FOV settings? Also what are you running for upscaling?

    • @CarbonPixel78
      @CarbonPixel78  Před 3 měsíci +1

      FOV 100. Upscaling DLSS Quality (66%). Resolution is natively fullscreen at 4K.

  • @Godwinsname
    @Godwinsname Před 3 měsíci +1

    Cool!

  • @sagichdochned
    @sagichdochned Před 3 měsíci +1

    very cool video! :D Love to watch your Content :3
    Is the Sight new? Never saw this before ingame :o Looks fitting good to the S71 :D

    • @CarbonPixel78
      @CarbonPixel78  Před 3 měsíci +1

      I don't believe that optic is new, it's a fairly common lootable I think.

  • @durtyred86
    @durtyred86 Před 3 měsíci

    What weapon and attachment is that?

    • @CarbonPixel78
      @CarbonPixel78  Před 3 měsíci +1

      S71 rifle. I forget what scope, but it's a pretty standard 4x along with a suppressor.

  • @ralaxgaming
    @ralaxgaming Před 3 měsíci

    Which distribution center is this?

  • @shaftoe195
    @shaftoe195 Před 3 měsíci +1

    That sniper sound is lame af. Lol.