Observations and Feedback for CIG: 1. Server FPS was around 8-12 FPS. 2. There seems to be an increased level of visual glitches with the new NVIDIA 555.85 Game Drivers (ie. random HUD flickering). 3. The "recon" NPC spotted me at ~100m though I'm not sure if I was actually visually spotted or if the AI detection radius simply starts at 100m out and I was detected automatically. Technically, the NPCs should have spotted my vehicle flying in from much further than 100m out and had an alert at that point -- I get that NPC vehicle detection for ground forces is still a WIP and will be modified in the future. 4. The recon NPC had issues landing any sort of hits with their rifle the entire mission. 5. No alert or alarm seems to have been raised after the initial NPC opens fire nor were any callouts made on my position. 6. With all the containers available, it would be neat if you could open these containers (or have them already open) where you could place or hide bodies in that would prevent NPCs from spotting their deceased comrades -- ie. stealth gameplay from the Hitman series.
PS The enemy markers are just sad. Why not just give players wallhack? Oh wait, they are doing that with fps scanning as well. Worse FPS gameplay design choices I ever saw.
Never mind the tortoise 20 IQ AI. That voice acting though, oof! And also why is it like they are shouting down your ear no matter what position they are on the map?
Observations and Feedback for CIG:
1. Server FPS was around 8-12 FPS.
2. There seems to be an increased level of visual glitches with the new NVIDIA 555.85 Game Drivers (ie. random HUD flickering).
3. The "recon" NPC spotted me at ~100m though I'm not sure if I was actually visually spotted or if the AI detection radius simply starts at 100m out and I was detected automatically. Technically, the NPCs should have spotted my vehicle flying in from much further than 100m out and had an alert at that point -- I get that NPC vehicle detection for ground forces is still a WIP and will be modified in the future.
4. The recon NPC had issues landing any sort of hits with their rifle the entire mission.
5. No alert or alarm seems to have been raised after the initial NPC opens fire nor were any callouts made on my position.
6. With all the containers available, it would be neat if you could open these containers (or have them already open) where you could place or hide bodies in that would prevent NPCs from spotting their deceased comrades -- ie. stealth gameplay from the Hitman series.
Good test and observations. Still a long way to go.
PS
The enemy markers are just sad. Why not just give players wallhack?
Oh wait, they are doing that with fps scanning as well.
Worse FPS gameplay design choices I ever saw.
In the second video of this series, the friendly / enemy markers disppeared, which was a much more fun FPS experience.
@@CarbonPixel78 Why is that.
Because I just posted your video to Spectrum complaining about them :D
Just like they show it off in the trailers! So real. So engaging.
Never mind the tortoise 20 IQ AI.
That voice acting though, oof!
And also why is it like they are shouting down your ear no matter what position they are on the map?
I've noticed that NPC audio (both voice and gunfire) is either spatial or it's not. Likely a bug.
Hmm, would be interesting to see a stealth/silenced tractor beam tool at some point. The current one is hecka loud for ops like this~
I am curious if they would have that option as well in the future!
Nice vid. What are your FOV settings? Also what are you running for upscaling?
FOV 100. Upscaling DLSS Quality (66%). Resolution is natively fullscreen at 4K.
Cool!
very cool video! :D Love to watch your Content :3
Is the Sight new? Never saw this before ingame :o Looks fitting good to the S71 :D
I don't believe that optic is new, it's a fairly common lootable I think.
What weapon and attachment is that?
S71 rifle. I forget what scope, but it's a pretty standard 4x along with a suppressor.
Which distribution center is this?
HDCP-Farnesway on Hurston.
@@CarbonPixel78 Cool thanks.
That sniper sound is lame af. Lol.
The A03 Wildwood is much worse :D