Joints in Fusion 360: A Comprehensive Tutorial! FF117
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- čas přidán 7. 07. 2024
- This video is a comprehensive tutorial on how to create and use Joints in Fusion 360! Traditional modeling requires 3 constraints or mates to fully place and define a part inside an assembly, but in Fusion, all degrees of freedom can be eliminated with a single joint! Learn how to use 3 different joint commands to position your parts quickly and accurately!
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Links for this video:
Click for FREE Fusion 360 Joints Sample File: bit.ly/2Dwo5qN
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Fusion 360: dsi.fyi/3yu7Mt0
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CNC Resources: www.nyccnc.com - Věda a technologie
Rarely do tutorials go straight to the point and explain things so flawlessly. Thanks a lot.
This is a fabulous presentation. The instructional technique is nothing short of superb. Bravo and thank you.
This is the best FUSION 360 assembly tutorial BY FAR. After watching this tutorial, I realized Fusion makes many "mates" in a single joint (because of the configuration menu), where as, SW and others need more mates.
I've been looking for months on quality tutorials on using fusion 360, and this is hands down the best! Maybe with your videos I can finally stop fumbling around fusions... let's call them quirks... blindly. After watching this I feel like I can easily tackle a couple different ideas I've been dreading trying.
Thank you so much. This is far and away one of the very best F360 tutorials I've ever watched. I appreciate how structured and detailed you are in explaining joints. You also used repetition well and the scope felt comprehensive yet brisk. Extremely actionable!
Going in, I had zero knowledge of Joints and how to apply them to my components. After watching this I feel I know enough to accomplish what I need to do in my project. Thank you!
Thank you for this awesome tutorial. Very well explained. It's so important to have up-to-date Fusion 360 tutorials, as videos from 2015/16 are already outdated and therefore useless.
this is the kind of tutorials that we like! big big thanks, you explained the joints perfectly
Clear, concise, and thorough video. As a new user to Fusion 360, this is fantastic! Thank you!
This is by far the best and down to earth explanation and demonstration of Fusion 360 joint command. Thank you very much.
best tutorial on joints i’ve seen. thank you for doing this
Great presentation. Thanks a ton, love the style, use of zoom to focus attention was great, I really like how you outlined your selections with a box before getting there with the mouse to show where you were headed. Stellar.
Best tutorial on assembly ! All needed info in a short amount of time. Thanks
I'm a total noob in Fusion, I don't come from that background and don't work in the industry. And yet, this tutorial was all I needed. Thank you!
Probably the most handy Fusion tutorial you've release. As someone who was taught Solidworks and wants to move to Fusion, constraints have always been something I could never get the hang of.
Awesome! Glad to hear you liked it.
Thanks man! You have good voice and perfect speech to teach.
Your tutorials are the best I've seen. Thanks for doing them.
This is the best "how to" video I have ever run across. You could do this for a living! ;)
Excellent tutorial. Easy to follow and well illustrated, thanks a million!
Great explanation between joints and constraints. Makes sense.
Awesome software--much less hassle than Solidworks on assembly-type (joint) stuff. Powerful!
Great stuff here! I didn't know about the pin and slot type.
Thanks a lot for the explanation, straight to the point.
Thanks for this presentation!
Thanks for the very helpful video. Coming from Catia, NX, and Solidworks, this was a bit of a struggle for me to figure out.
Excellant video with a fast paced explanation. loved it. Thank you
This a great video. Very concisely explaining the basics of joints within Fusion 360. Thank you so much. Please create more content.
This is EXACTLY what I was looking for! Bless you!!
you forgot to talk about pin-slot joints!!! Lol. Never mind... The tutorial was awesome!
The best joints tutorial on the internet, trust me.
AWESOME presentation! This video answered (and solved) hours of (hard) scratching my head! THANK YOU!!
Great explanation and walkthrough of this functionality. It was super helpful. Thanks so much.
finally! a good video for exactly what I am looking for. and not soo long. thank you so incredibly much!
Best tutorial for joints!
Excellent tutorial. Very professional and easy to follow thank you.
Wonderful presentation
Awesome tutorial! I learned something about joints and assemblies at 3:30AM. 😁😆🙌👌
Very clear and compendious video ... thanks
Awesome! Thank you.
Superb, thank you.
Even the little things like knowing to slow double click to rename.. Super helpful
Great video. One suggestion (it may have already been mentioned in the comments) is to also rename your joints as you create them. You can either slow double click or right click the joint in the tree or right click the joint on the time line. It beats have 20 joints all named RigidXX.
such clear, much concise
spectacular video thanks so much
Brilliant thanks! excellent presentation.
Very nice tutorial. Thanks
WOW.. THANKS!! so tired of tutorials that presenters want to show how fast they are and they skim over some important nuances... Like fixing cars.. anyone can change a part eventually... but knowing how it works? lets you figure out what needs changed... been trying to figure out what I was missing on an assy and you got it nailed in short order... thank you
the tutorial that keeps on giving. never knew about that mcmaster-carr feature :O
great video, thanks mate, good job!
amazing! thanks dude!
Very well done.
Excellent! Thank you.
So usefull and easy to learn !!! Thanks
thank you very much!!!
Really great video tutorial. The best I have seen on this topic.
Smooth presentation, no fuzz! I'll be back!
Thank you. You have made a really meaningful tutorial which I found after hundreds of unnecessary ones.
Thank you.
Can you also show how to animate these joints?
Excellent tutorial.
High quality!
Excellent tutorial Kevin! Keep up the good work!!!
KenToonz Thank you.
this video was super helpful dude thank you so much
This is awesome. Excellent presentation. 1/3 to 1/2 the time to assemble components in fusion vs. SW
This is a great tutorial
You Are the best!
what a useful video ! thanks
Superb, concise video, thank you for explaining the process simply.
Mark Guttridge HI Mark, glad you liked it. It’s always good to hear that these videos are helpful.
thankss man !!!
nice job. It's great to see Kevin doing some of these!
Thanks Al!
Thanks for the video bud. Keep it up.
Best Matt
Centurial Inc Thanks Matt.
awesome vid. very helpful for beginners like me.
Very good explained! Thank You for this 🔥🇩🇪
Great vid thanks! :D
Great tutorial as always, thanks :)
Thomas The Fap Engine thank you Thomas
Love you guys! Hope you don't mind us using this tutorial for our high school manufacturing CTE program!
Excellent!
F'n fantastic video!! Thank you so much.
Amazing video dude really ezsay to understand!
Very comprehensive tutorial... keep it up! 👊
ajtrvll Thanks for watching.
Great video! Great job explaining everything. I’m brand new to fusion360 and got a lot out of that! 👍
Thanks Collin. Glad to hear you found that helpful.
Excellent work. Great stuff guys huge thumbs up 👍 cheers Aaron
DCTTeacher1 Thanks Aaron. Always good to hear from you.
Great video, Kevin. Thanks
qCNC K Glad to heat you liked it.
Very well done!
Thank you very much.
haha took me so long to figure out you could use cmd to select center of objects that were void... thank you!!
thank you for someone that also work with solidworks fusion can be very weird
It realy helped😅
Cannot believe I just learned a core concept of fusion in under 15 minutes. Epic presentation and thank you
WHATTTTTT????? I just learned 1 thing.... How it should NOT work like this...
Do I still need to ground a part of an assembly when doing joints which is actually a moving part?
Great video, thank you. As an advice, how mush space do you usually leave between components, as a good practice?
Great video! Concise, clear and very informative. Time for the torch to be passed across to the young'n. :-) Good stuff!
Brad Anstey Well, here is the thing with that........I'm older than John is haha
Coming from solidworks, joints in fusion seem quite backwards....but this video certainly helped explain how they work. Thanks
Great video, clear and concise! In regards to grounding, I have seen a few people suggesting to apply a rigid joint to origin instead of grounding, what would be the differences between methods?
WOW well presented Fusion 360 joints demonstrations features. Thanks a lot for your help. Do the same for motion link and motion study.
Great Video! I was having a bit of a problem with my joints and have kind of figured it out. Do you think you could do a video really explaining a joint vs as-built joint because the joint doesn't respond as i would like, until I add a as-built joint to the existing joint. I may still be doing something wrong and it would be a great help to see a more in-depth video of how they work. Also is it possible to convert the joint to an as-built joint or is that what I have done with it by adding the as-built joint. Thanks
Nice tutorial!
Hirudin Thank you. Glad you found it helpful.
Mechanical Advantage
So that was you. I missed it if you introduced yourself, I was somewhat preoccupied during my first viewing (I plan to watch again when I can dedicate my attention to it).
Good tutorial. I died when you say your nut was going to the bushing. lol.
great video 🙂 i am just miss a demo on 3 ore more joint working together. like a scissor arm 😀
Nothing to do with joints but how do you get the strong component colours instead of the standard puncy pastel colours? Great tutorial by the way.
Excellent video. Hadn’t seen the “between two faces” part before. Two quick questions. I am trying to model up a tambour mechanism for a cabinet where multiple vertical slats, attached together was a canvas material on their back,slides along two groves, one at each end. The grove will have to go around a curve. Presumably one models the first slat as a slider joint along the path. Is that correct? With the subsequent slats joined to the one in front as revolute? Is there any way to copy subsequent slat components such that they retain their joints or do you have to add the joint functionality to each instance individually? Thanks
Hi, Thanks for share, I have a problem, I can preview the joint movement, can you help me, I do clic over the part jointed but not twist, just make a drag to select pieces, Thanks a lot.
After 20 years....I just abandoned SolidWorks and MasterCAM for design, engineering, and manufacturing. Fusion 360 is the replacement - really hoping it was a good choice. This video sure is helping me feel more confident making the transition.
I am sorry, but SolidWorks cannot be beat for modeling, but Fusion360 is closing the gap fast, especially with the built in CAM being so intuitive, not to mention tutorials like this help a lot.
I did not switch because Fusion 360 was a better tool - I switched because SolidWorks and MasterCAM are $$$$EXPENSIVE$$$$$.
I used to skip 2-3 years of maintenance, and then get it updated - around $1,500 per year for each one. $3,000 per year in maintenance fees. Now, they do not do that anymore and charge for each year out of maintenance so I have to buy a brand new seat at about $5-6k for SolidWorks and $8-14k for MasterCAM depending on how they are feeling that day.
So, to get the latest versions of each I have to shell out $13-20k and then get another $3k bill at the end of the year. Too much.
Fusion360 is 95% of the function for 10% of the cost.
I still use SW 2007 because it can go fwd to any version. All they do is screw around with the GUI and the base function is still pretty much the same. And getting ripped off for the 'maintenance' fee, NEVER; plus I have clients who have every version if I need it. But as an EXPERT SW user, I am really liking F360 :-) but I will keep SW2007 around like an ol' dog.
Factory400
I also got sick of paying the coersive maintenance fees so made the switch from SolidWorks as well. I might be OK with them if they would have been squashing bugs left and right and addjng features like mad, but instead bugs persisted for YEARS and the features added were few and far between (I think they did make some good improvements, just not enough of them). They never forgot to ask for more money though.
Every now and then I come across an old file that I saved with a name like "F... you SW programmers" and I'm reminded just how aggrivatjng that program could be sometimes.
LOL The topper was when they got rid of the colors in the GUI. What IDIOTS. The other one that kills me is getting rid of the textual right click 'edit sketch' and putting the icons in a stupid little separate box above the TEXTUAL part they left. Did I mention 'what IDIOTS!"? Its like SW programmers, and eBay, and many others say to themselves, "hmmm, the users are probably in a nice rut now, so lets just randomly change some cr*p and move and re-arrange everything because we have reached our limit of adding features and the bugs are too hard to fix and we are bored". I did notice there was a HUGE uproar where they realized they WERE idiots and put the colors back in the GUI, to avoid being killed by the raging mobs of modelers with pitchforks and torches. And now they have added CAMWorks integrated, but I think it is too little too late. Plus they are greedy. Oh, and SW would 'poof' and be completely gone off your screen when it crashed in 2007. Guess what, still does that in 2016; no other software I have used crashes so badly there is not even a trace on your screen....
This is amazing! I have struggled to comprehend the joints feature in fusion, it just never made complete sense to me.
Donald Moore Good to hear. Thanks for watching.