A quick and easy tutorial. Leave some suggestions what you'd like to see and I'll see if I can make it. Check out WhatANob's version here- • Video Music: LittleBigPlanet - Pod (Remix) by Shriek / shriekelectronic
Really well edited! The video was very high quality. Do you know how to use shareplay? Also your technique was really fascinating. I never thought of using the character rotation tweaker by making the speed go up and down. I just set it to positional near the bottom, then the character’s rotation can be transformed by analog signals and filters to edit it quickly. But I understand you’re new to the tools, so I guess you weren’t able to make something like mine. The reason mine had loads or more stuff was because I was accounting for more. I had the bounces for the brains, idle jump animation and running jump animations, slight acceleration and deceleration etc etc. This was a highly-skilled effort for a game you haven’t used, I have to say great job! And thank you for putting my video in the description.
I do know how although I haven't shareplayed in forever. I would have made something more like yours, but I only spent maybe 30 minutes on this thinking we were just going for the Muppet DLC style rather than anti-gravity. I felt the short and sweet route had the general gist, 'cause I could spend hours tinkering with everything.
DarkReaper1053 I put anti gravity for my own synthetic gravity. But that’s cool. I also added a gameplay tweaker (it’s in the tools bag next to the music) and I made the jumping and normal movement 0% so normal movement wouldn’t interfere with the advanced mover I had. Make sure you have the setting ‘owning character’ on because when you put it in a broadcast microchip, it doesn’t go to that person. It’s usually activating player which is for when somebody presses a button or something
DarkReaper1053 the muppets DLC still had more complex things so I don’t understand what you’re talking about. I used a synthetic acceleration and deceleration with a forwards backwards timer and dampening. The muppets DLC had an actual 80% acceleration (what sackboy’s actual acceleration with movement is) and you could walk on all sides of the wall. Btw did you look at LBP 3 tutorials’ video about reverse gravity? Seems familiar with the red tag and the broadcast microchip with all in contact. I just made a broadcast microchip that covers the wall and 2 tags and impacts sensors because there’s a livestream where the devs were talking about how broadcast microchip set to all in contact can be detriment to the thermometer. Instead of a character rotation tweaker though (especially for things less finicky and less logic-using) you can just use gyroscopes or the “override rotation” tweak on the character animation tweaker because it’s simpler.
Really well edited! The video was very high quality. Do you know how to use shareplay?
Also your technique was really fascinating. I never thought of using the character rotation tweaker by making the speed go up and down. I just set it to positional near the bottom, then the character’s rotation can be transformed by analog signals and filters to edit it quickly.
But I understand you’re new to the tools, so I guess you weren’t able to make something like mine. The reason mine had loads or more stuff was because I was accounting for more. I had the bounces for the brains, idle jump animation and running jump animations, slight acceleration and deceleration etc etc.
This was a highly-skilled effort for a game you haven’t used, I have to say great job! And thank you for putting my video in the description.
I do know how although I haven't shareplayed in forever.
I would have made something more like yours, but I only spent maybe 30 minutes on this thinking we were just going for the Muppet DLC style rather than anti-gravity. I felt the short and sweet route had the general gist, 'cause I could spend hours tinkering with everything.
DarkReaper1053 I put anti gravity for my own synthetic gravity. But that’s cool. I also added a gameplay tweaker (it’s in the tools bag next to the music) and I made the jumping and normal movement 0% so normal movement wouldn’t interfere with the advanced mover I had.
Make sure you have the setting ‘owning character’ on because when you put it in a broadcast microchip, it doesn’t go to that person. It’s usually activating player which is for when somebody presses a button or something
DarkReaper1053 the muppets DLC still had more complex things so I don’t understand what you’re talking about. I used a synthetic acceleration and deceleration with a forwards backwards timer and dampening. The muppets DLC had an actual 80% acceleration (what sackboy’s actual acceleration with movement is) and you could walk on all sides of the wall.
Btw did you look at LBP 3 tutorials’ video about reverse gravity? Seems familiar with the red tag and the broadcast microchip with all in contact. I just made a broadcast microchip that covers the wall and 2 tags and impacts sensors because there’s a livestream where the devs were talking about how broadcast microchip set to all in contact can be detriment to the thermometer.
Instead of a character rotation tweaker though (especially for things less finicky and less logic-using) you can just use gyroscopes or the “override rotation” tweak on the character animation tweaker because it’s simpler.
Works great! But also the jump walk doesnt work but i dont care! as long as the animation and climbing the wall works