I wish the maw grunta, with its size, had been designed as more of a transport unit like a squigasaur and they'd of just made a Megaboss on gore grunta model.
IJ feel like they have taken a back foot to a silly soup army. And the Woehammer stats have hammered this home even more. I feel like I am playing as the NPC's who get mowed down to show the hero how strong they are.
Fundamentally Orruks need an overhaul Move away from needing a warchanter in every list by changing VF to to +1 attacks. Ardboy Big Boss allows rally in combat Ardboys 190 points Brutes 3+ save Tuskboss re-roll charges for Gore-gruntas Fix momentum Wrekkaz 6+ ward out of combat 5+ in Damage +1 to brutes, megaboss and Gore-gruntas +1 rend on megaboss all variants
On thing to keep in mind whit metrics like these whit oruks, is that they influance themselves. For instance. The fact that Bigwaagh has some advantages over Ironjaws, impacts the statistics .If you have a oruk army and you are a competative player and want to hightest change to do well in the current meta. Then your likely to be playing big waagh over ironjaws. This means that there is a filter applied where the most competative and likely skilled ppl have left the faction and that lowers it's metrics a bit. Makeing the army look worse then it is. This is a bit unique for the Oruk book since it is 4 armies not just 1
I'm a new player had a few games with ironjawz and it feels either you smash dudes or do nothing Im just painting and building more ironjawz and some kruleboyz till the new edition
What would be very interesting is a big waaagh (and/or ironjawz) battleline comparison. I play 3x5 brutes which works great (sturdy hard hitting bullies). But in this video I hear your enthusiasm about ardboyz. Which to me is interesting because of the steep 220 points and worse damage output of brutes (i think). What do you guys prefer?
Ironjawz went all Gork and not enough Mork. You never go full Gork.
I wish the maw grunta, with its size, had been designed as more of a transport unit like a squigasaur and they'd of just made a Megaboss on gore grunta model.
Haha perfect timing working on the bases for my Ardboyz. This vid pops out. Thanks Moss!
IJ feel like they have taken a back foot to a silly soup army. And the Woehammer stats have hammered this home even more. I feel like I am playing as the NPC's who get mowed down to show the hero how strong they are.
Fundamentally Orruks need an overhaul
Move away from needing a warchanter in every list by changing VF to to +1 attacks.
Ardboy Big Boss allows rally in combat
Ardboys 190 points
Brutes 3+ save
Tuskboss re-roll charges for Gore-gruntas
Fix momentum
Wrekkaz 6+ ward out of combat 5+ in
Damage +1 to brutes, megaboss and Gore-gruntas
+1 rend on megaboss all variants
On thing to keep in mind whit metrics like these whit oruks, is that they influance themselves. For instance. The fact that Bigwaagh has some advantages over Ironjaws, impacts the statistics .If you have a oruk army and you are a competative player and want to hightest change to do well in the current meta. Then your likely to be playing big waagh over ironjaws. This means that there is a filter applied where the most competative and likely skilled ppl have left the faction and that lowers it's metrics a bit. Makeing the army look worse then it is. This is a bit unique for the Oruk book since it is 4 armies not just 1
In Da Choopaz would ve cool if Violent fury will give also +2 to movement to brutes and ardboyz. That will change from 4+4 to 6+6 movement
I'm a new player
had a few games with ironjawz and it feels either you smash dudes or do nothing
Im just painting and building more ironjawz and some kruleboyz till the new edition
What would be very interesting is a big waaagh (and/or ironjawz) battleline comparison. I play 3x5 brutes which works great (sturdy hard hitting bullies). But in this video I hear your enthusiasm about ardboyz. Which to me is interesting because of the steep 220 points and worse damage output of brutes (i think). What do you guys prefer?
I like Ardboyz in Big Wagh!, I do not like them in Ironjawz.