I Coded Minecraft's Ultimate Deep Dark...

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  • čas přidán 28. 05. 2024
  • I completely overhauled Minecraft's Deep Dark in preparation for Minecraft 1.20. New Warden, New Mobs, New Items, New structures....its a complete transformation!
    Get the Data Pack now for FREE! - www.planetminecraft.com/data-...
    Join my Discord! - / discord
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Komentáře • 256

  • @darkcrisis6726
    @darkcrisis6726 Před 11 měsíci +617

    Pin me so I can flex when this goes viral

  • @Whimzee
    @Whimzee Před 11 měsíci +286

    The depths totem is one of the most unique datapack items I've ever seen. Really neat concept! Hopefully Mojang sees this video and decides to expand on the deep dark

    • @arthurlouiskarl
      @arthurlouiskarl Před 6 měsíci +2

      it is just a reverse chorus fruit

    • @cricketboy0149
      @cricketboy0149 Před 5 měsíci +3

      @@arthurlouiskarlchorus fruit teleport you in a small range around you after eating it, the depth totem allows you to reach the surface in case of an emergency by using it in your offhand. How are they the same? Because they teleport? In that case the enderman is a reverse shulker.

    • @aexxir
      @aexxir Před 3 měsíci

      All it does is tp you up are you good bro?

    • @dana_videos_9
      @dana_videos_9 Před 3 měsíci

      @@aexxir thats still unique.

  • @MB-be1ew
    @MB-be1ew Před 11 měsíci +77

    I want to install this and make my mind think this was always the deep dark. A perfect masterpiece for such a deep and dark place.

  • @Connor_Moore
    @Connor_Moore Před 11 měsíci +47

    I love the thoughtful redesign! Especially the outposts - I think it adds nice variety while also making the deep dark feel more common and therefore more integrated throughout the world. I love the new content but it’s relative isolation kept it feeling more like an auxiliary system.
    If you ever wanted to expand on this pack I think it would be interesting to add more defensive blocks / mechanics to counter the increased difficulty. It would be cool if there was a modified calibrated skulk sensor that halted the spread of the sound waves: acting like the equivalent target block for redstone.
    Additionally I think the warden antenna is a great idea, but it’s quite overpowered on its own. I think it would be cool if it was instead an ingredient in a potion rather than a stand alone element. That way killing the warden does grant you a cool reward, but not one so amazing that it permanently alters the rest of the game.

    • @CodeNeonMC
      @CodeNeonMC  Před 11 měsíci +13

      Truthfully, these are all *great* ideas, but data pack implementation of them would be nightmare-ishly complicated, if not impossible all together. It took me almost 2 weeks alone just do make the Keeper, for instance, because I had to re-code about 80% of mob functionality since datapacks don't have a proper way to interact with those systems.
      Blocks are even more complicated, because you can't ACTUALLY add new blocks. The ones I have are technically entities using some tricks to create the illusion that they are blocks, but its imperfect. For example, you have to kill the Soul Spawner, not break it, because it's not really a block.
      So while I 100% agree that there are some better ways to execute some of the features, time constraints and data-pack limitations are the main reason I couldn't make that happen....especially with the scale of the whole project!
      Edit: you did get my brain mulling over the antler though, the more I think about it, the more I see your point. I would point out it ONLY shows mobs in the direction you are looking with a range of about 30 blocks, but still. Some limiting element of it's use would be a good idea!

  • @Speedy-Aussie
    @Speedy-Aussie Před 11 měsíci +25

    I love how you remade the ancient city, but I it's ancient so I feel like its supposed to be more like ruins, like its been sitting there... for hundreds of years, supposed to be falling apart but intact enough to be able to make out the structure they once were.

  • @_Launzelot_
    @_Launzelot_ Před 11 měsíci +79

    This is what Minecraft should be! Excellent job as always!

  • @fluffypapaya1717
    @fluffypapaya1717 Před 11 měsíci +11

    i come from a viking stream (he says to say hi) where we had a fun convo about the warden, and he recommended folks come watch this video. i see why. the thought put into this project is frickin astounding, and appeals to both sides of me (i think the warden was never meant to be fought, and it isn't a boss, but is instead a punishment for failing a sneak task) (the deep dark could be Better). i love how every inch of this datapack has had thought put into it - the rewards are fitting for where you find them and what you need them to do, and i'm very genuinely impressed with how it all looks. great job, josh!

    • @CodeNeonMC
      @CodeNeonMC  Před 11 měsíci +2

      Thank you so much!!! I worked very hard on it! I'll have to thank Viking for thr shout out 😄

    • @shanemiguel7653
      @shanemiguel7653 Před 10 měsíci

      @@CodeNeonMC hey dose the keeper have a sonic boom

  • @jacobhafar538
    @jacobhafar538 Před 11 měsíci +18

    The Keeper is absolutely mortifying and I love it. This all brings out the best of what the Deep Dark has to offer, great job.

    • @stephb1995
      @stephb1995 Před 3 měsíci

      You know mortifying means embarrassing or shameful.... right?

    • @jacobhafar538
      @jacobhafar538 Před 3 měsíci

      @@stephb1995 can’t say I did 8 months ago lmao. Definitely not what I meant.

  • @pickle8533
    @pickle8533 Před 10 měsíci +10

    this is so cool!!!!!!!! the outposts are absolutely awesome, making the deep dark feel like an interconnected realm underground rather than just spots, i love it. and the watchers add a whole other level of difficulty i think it needed. love it!!!!

  • @DudeInADinoOnesie
    @DudeInADinoOnesie Před 11 měsíci +7

    In my opinion, I think the original warden should've been able to climb, break blocks (When mob griefing is set to true), and tunnel through walls, instead of using a sonically charged shriek, which kinda feels out of place to me. Immunity to arrows, drowning, and water effecting its speed would've also been a nice addition to prevent players from killing it.
    Also, great video! This is probably one of the most well-made datapack I've seen!

  • @Arkifer
    @Arkifer Před 11 měsíci +6

    These are super cool, but I feel like the watchers go against the sculk sound motif. I feel like something akin to a radar or something that echolocates would fit a lot better.

  • @unique_storm_777
    @unique_storm_777 Před 11 měsíci +6

    It would be cool if there was some sculk flora

  • @QuasarAficionado
    @QuasarAficionado Před 11 měsíci +4

    This is so awesome!! I'm working on my own deep dark mod and it's so cool to see others' ideas on how to expand on the biome! (Also, I LOVE the new structures omg)

  • @AverageWatched
    @AverageWatched Před 9 měsíci +2

    I feel like the Keeper losing hearing and smelling makes them pretty much docile barring an erroneous step on sculk that can be pretty easily avoided, assuming no hearing means everything but hitting them and stepping on sculk can’t be detected.
    You would need God Apples and maxed out Netherite to kill with a bow if you’re not preplanning a ladder up; I do think the Keeper does need hearing to be a real threat - at least for me - or else it’s very easy to trap it in a hole like you would a warden. Still a spectacular mod regardless

  • @CodeCreature
    @CodeCreature Před 11 měsíci +7

    What you do with datapacks is amazing!

  • @whateverppl1229
    @whateverppl1229 Před 11 měsíci +1

    4:30 with the soul spawner, normal mob grinders with or without a normal spawner, zombies die with looting, one zombie drops 3-4 flesh, creating more zombies than you started with, creating an infinite amount of zombies.

  • @TheDarkLadyOfTheNight
    @TheDarkLadyOfTheNight Před 11 měsíci +2

    This was a really cool twist on the deep dark

  • @whateverppl1229
    @whateverppl1229 Před 11 měsíci +1

    5:30 hopefully the watchers are immune to arrows, otherwise it will be far too easy to shoot them from afar

  • @TheKimcha
    @TheKimcha Před 10 měsíci +1

    This data pack looks awesome! I think lots of people will probably want 2 use it.

  • @alisonabrooks
    @alisonabrooks Před 11 měsíci +2

    Bro your packs are always so cool.

  • @Mr.Perkins
    @Mr.Perkins Před 11 měsíci +1

    Man thanks for inspiration for making custom dungeons!

  • @huzaifahahmed4303
    @huzaifahahmed4303 Před 11 měsíci +1

    Untapped potential describes most of the new content added to Minecraft honestly

  • @thewatcherinthefog4664
    @thewatcherinthefog4664 Před 10 měsíci +1

    so glad that this is free, most people would make you buy a patreon, thank you

  • @Ayte69
    @Ayte69 Před 11 měsíci

    this is hella underrated. Immediatly subscribed after this video to support your channel

  • @ahaokatano3153
    @ahaokatano3153 Před 6 měsíci +2

    This is actually sick af bro. I’m praying they update the deep dark like this and maybe even a dimension🤔 I think the totem might be a lil common tho imo

  • @Candle_eater7685
    @Candle_eater7685 Před 6 měsíci +1

    Minecraft should hire this guy ngl

  • @RENK067
    @RENK067 Před 4 měsíci

    One thing I think would be nice is something that would help with stealth, like a cloak you’d make from wool and the eye of a watcher or anything like that. It would do something like temporary making you invisible or letting fade through walls, idk a lot about Minecraft moding but something like that would be pretty cool

  • @laudahl4912
    @laudahl4912 Před 23 dny

    thank you for making my favorite struckture in minecraft even better. i have always felt like the loot could've been a bit better and that it wasn't dangerous enough

    • @laudahl4912
      @laudahl4912 Před 18 dny

      Thank you codeneon for likeing my comment. This has brought me great joy

  • @Rizmas27
    @Rizmas27 Před 6 měsíci +3

    You deserve to blow up big you have some great ideas. They should honestly hire you to build for the actual game. Never stop doing what your doing. Just found your channel, can't wait to go watch all your videos

  • @skeletor3.041
    @skeletor3.041 Před 9 měsíci +2

    I love these videos where you fix vanilla structures. Keep up the fantastic work

    • @CodeNeonMC
      @CodeNeonMC  Před 9 měsíci +1

      Thanks!!! Ocean overhaul is up next!

    • @skeletor3.041
      @skeletor3.041 Před 9 měsíci

      @@CodeNeonMC nice not my first choice but it definitely needs one, I think I saw some pictures you posted(idk coulda just been my imagination) I think I saw a submarine. Not really a fan of that idea but 1. My opinion is invalid 2. It’s not my project 3. I can just ignore it. But so far it looks sick. My favorite was the dungeon overhaul, I was actually working on making my own “randomly” generated dungeon(which is how I stumbled upon the video) unfortunately I’m on bedrock and can’t use jigsaw blocks so imma definitely overcomplicate things with commands, but I’m not very good at commands so to make the commands easier I’m going to overcomplicate the building. I can talk about this project for hours it’s a few days in the making and nowhere near done I have 57+ room templates so far(not decorated yet just basic skeletons to lay out the different room types, imma make several variations of each one completely decorated… eventually) the room size im currently working on will have 250+ possible variations that I am considering(if I don’t take any shortcuts) with almost infinite more and that’s just the third room type I want two more sizes bigger, and rectangle rooms, and specialty rooms that aren’t just boxes(like that cool intersection in the stronghold, stairs, oddly shaped rooms etc.) so this will take a while. I just bought ps+ so I can play with my cross platform friends and they can help speed up the process(they aren’t the best at building[except my gf, she’s almost as good as me, but the real reason is she is WAY better than me at terraforming, interior designing, and whatever that thing is called where you randomly replace blocks with similar ones to add volume and texture, which is very important) they can help speed up the process exponentially because the rooms are rather basic rn, just skeletons with doorways in different spots, so they should be able to handle that, and my gf can help hand build a huge mountain on the flat world to hide the dungeon(I built it for 2 hours and got it 2 blocks tall, it’s rather large[insert your mother joke here]) oh my, I’ve typed a lot, sorry I’ll shut up, if you want me to explain how I’ll “randomize” it, or why there is 250+ basic variations on a simple 17x17 square ask and I’ll keep typin

  • @nvbrit
    @nvbrit Před měsícem

    killing the warden achievement name: "Down Goes The Beast..." keeper spawning achievement: "And Up Comes The Goliath."

  • @Stevelocks100
    @Stevelocks100 Před 11 měsíci +3

    i love your content. This truly shows that Java can do more than people have ever thought was possible!

  • @iDunnoMan9000
    @iDunnoMan9000 Před 4 měsíci

    The mod as a whole is awesome, though there's always gonna be things that people disagree on...
    The Depths Totem, however, is one of the SINGLE BEST items I've ever seen in a mod!
    Awesome creativity and thinking outside the box!!!

  • @dcnzy
    @dcnzy Před 11 měsíci

    nice work

  • @andrewbeck990
    @andrewbeck990 Před 7 měsíci +1

    Dude that intro- so epic, this guy is awesome at making great content

  • @Speedy-Aussie
    @Speedy-Aussie Před 11 měsíci +2

    I feel like you and Whimzee should team up for a Collab video and work on some more of these projects

  • @jakeplayzrandomstuff4738

    Mojang: creates something
    Modders / Creators: So much missed potential...

  • @arpadbarta7774
    @arpadbarta7774 Před 11 měsíci +2

    Underated

  • @Ertos.
    @Ertos. Před 7 měsíci +1

    Song at the beginning:
    Aiyo - New Terrain

  • @green-ji9uu
    @green-ji9uu Před 11 měsíci

    2:01 you dirty brother killer

  • @Nan0_Nerd
    @Nan0_Nerd Před 10 měsíci

    The Keeper is spoopy

  • @thrift272
    @thrift272 Před 11 měsíci

    very creative I love it

  • @aprilblair751
    @aprilblair751 Před 11 měsíci

    Minecraft should hire this guy

  • @arv_is
    @arv_is Před 7 měsíci +2

    I wonder if the depth totem works like /top in essentials and will spawn you in a skybase if used correctly?

    • @CodeNeonMC
      @CodeNeonMC  Před 6 měsíci

      Pretty much exactly that! It will take you to the highest block at your coordinates that isn't air.

  • @tiffanyippolito7486
    @tiffanyippolito7486 Před 7 měsíci

    Nice work man!

  • @Dalgonz
    @Dalgonz Před 4 měsíci

    Love it! But is there a way to change the watcher particle?

  • @Facha115
    @Facha115 Před 7 měsíci +1

    Why this video doesn't have millions of views?
    This is amazing!

  • @coledoe1030
    @coledoe1030 Před 9 měsíci

    Honestly I was planning on making my own deep dark datapack but this is WAYYYY better

  • @mosshivenetwork117
    @mosshivenetwork117 Před 11 měsíci +1

    This reminds me of scape and run parasites! :)

  • @coderg7126
    @coderg7126 Před 11 měsíci +1

    god damnit patreon sigghh

  • @NatterGerry_
    @NatterGerry_ Před 11 měsíci

    Very epic

  • @stevebrine9657
    @stevebrine9657 Před 11 měsíci

    very cool

  • @yardite5785
    @yardite5785 Před 11 měsíci

    In the first 2 seconds i thought you said "cmon just a couple more head"

  • @lilliangutherless2136
    @lilliangutherless2136 Před 7 měsíci

    this is some top tier content my guy

  • @NITRO_NIK
    @NITRO_NIK Před 10 měsíci

    This is good content keep up the work wnd youll strike gold

  • @OlTimeyChara
    @OlTimeyChara Před 4 měsíci

    I feel like the Keeper should be a phase 2 of the warden.
    You know the souls in his chest? What if when you kill the warden, the souls take over and transform him into the keeper

  • @anthonythompson5225
    @anthonythompson5225 Před 9 měsíci

    These creatures are sick!

  • @whispyr_
    @whispyr_ Před 7 měsíci

    that's terrifying thanks!

  • @Nan0_Nerd
    @Nan0_Nerd Před 10 měsíci

    This is great, when does the free download come out, i need this on my server

  • @derrickperkins7728
    @derrickperkins7728 Před 7 měsíci

    The beginning music is EPIC

  • @shaneseem-sin3856
    @shaneseem-sin3856 Před 11 měsíci +1

    To be honest, the only thing Mojang need to fix for the deep dark is the loot

    • @shaneseem-sin3856
      @shaneseem-sin3856 Před 11 měsíci

      The ancient outposts would also be a great addition

    • @KattyKitten69
      @KattyKitten69 Před 11 měsíci

      True, i hope they bring back the stone chest and the stone vases for a next deep dark update, we should also have more enchantments to help you with the warden, it's just not balanced

  • @thevoicej2511
    @thevoicej2511 Před 10 měsíci +1

    How did you get the devourer model working so smoothly?
    Also you can use HideFlags:4 to hide the annoying “Unbreakable” text for things like the depths totem
    And idk if you wanted the killedwarden to be announced to chat but you can also change that in the advancement’s json file.

    • @CodeNeonMC
      @CodeNeonMC  Před 10 měsíci +1

      The killedwarden was an accident I meant to fix xD thanks for reminding me actually, I'm updating this pack today and I need to fix that. Also great tip on the hide flags, I wonder if that'll help me remove "ponder" from my custom goat horn in my archaeology pack.
      As for the devourer, it's because Animated Java now uses item displays instead of armor stands! Movement translation for them is no longer locked to TPS, so Animated Java models are much more fluid in general!

    • @thevoicej2511
      @thevoicej2511 Před 10 měsíci

      @@CodeNeonMC I generally use MCstacker whenever I need a HideFlags number.

  • @Folikuddin-cg6wi
    @Folikuddin-cg6wi Před 6 měsíci

    That was awesome

  • @waynebritting2934
    @waynebritting2934 Před 5 měsíci

    i like the idea that skulk is what KILLED the people of the deep dark, like some kind of zombie virus that slowly took over the place, kinda like a deadly version of moss.

  • @Cyberfox237
    @Cyberfox237 Před 7 měsíci

    Spawn a stronger mob than the Warden when it’s defeated is a step in the right direction, but still giving them loot drops...kinda stray away from its original purpose, i think there should be another way of obtaining the drop loot, and remove the drop on both of these mobs, also make it so that when the Warden’s hp reaches a certain hp it retreats into the sculk before keeper spawns, make it unkillable without making it unstoppable, I believe that’s how it should be handled, like an actual threat you’re supposed to run from, this is what they should’ve done in vanilla, when 1 warden is down 2 wardens takes its place, so on and so forth

  • @pogrammer
    @pogrammer Před 4 měsíci

    I would absolutely love to learn how to do cool stuff with datapacks. I don't think I'd ever be able to do something crazy like this though 😅

  • @BillyZeKat
    @BillyZeKat Před 10 měsíci

    you may keep classic ancient city model (along your enhanced version) to keep compatibility with deeper and darker mode, and to have more variety in anicent city generation

    • @CodeNeonMC
      @CodeNeonMC  Před 10 měsíci +2

      The original city is still in this, yes. It generates both

    • @BillyZeKat
      @BillyZeKat Před 10 měsíci

      @@CodeNeonMC Oh yeah, haven't noticed yet. Thanks for the answer👍

  • @valen.barreiro
    @valen.barreiro Před 11 měsíci

    I'm not so used to Minecraft mods and data packs so I have a question
    I'm currently playing on a map in 1.20 so. Do I need to make a new world for this to work? Or will it start to generate thousands of blocks away from the map that I already discovered?
    This question applies to all your other data packs as well, I hope you can answer because your work is actually awesome, good job mate!

    • @CodeNeonMC
      @CodeNeonMC  Před 11 měsíci +1

      Hi! So, currently this pack only works for 1.19.4, however I will be updating it to 1.20 in the next few weeks. If you were to put it in your existing world when that happens, then yes, you would need to travel to parts of the map that have not been generated already in order to find the new structures. The mobs would spawn in old chunks, but no structures, and none of the totems would show up in chests. Also, this is just for Java edition

    • @valen.barreiro
      @valen.barreiro Před 11 měsíci

      @@CodeNeonMC Thank you so much for your response! Very helpful indeed.
      I'll wait for your updates then and install them right away because your mods are AWESOME. You gained a new sub too, hope you keep doing what you do because you are incredible at it, keep it up :D

    • @CodeNeonMC
      @CodeNeonMC  Před 11 měsíci

      @@valen.barreiro thank you!!! :)

  • @slugintub2836
    @slugintub2836 Před 10 měsíci

    Keeper seems easy, just place a non sculk block and youre good

    • @CodeNeonMC
      @CodeNeonMC  Před 10 měsíci

      This is why he removes your ability to jump! So you can't place blocks under you as you go. However he isn't meant to be impossible to avoid, just harder than the Warden.

    • @slugintub2836
      @slugintub2836 Před 10 měsíci

      @@CodeNeonMC ah, right! Forgot that, and mining fatigue prevents digging the sculk! I completely forgot

  • @collasalbot7900
    @collasalbot7900 Před měsícem

    You should make the warden hear your microphone. Would be interesting

  • @Malakite-
    @Malakite- Před měsícem

    is there any way to keep the og ancient city as
    well so i can use mods like deeper and darker?

  • @splaturials9156
    @splaturials9156 Před 7 měsíci

    I think the depths totem needs a charge up time so that you cant just instant eacape like a 15 second start up

  • @UltimateSpinDash
    @UltimateSpinDash Před 8 měsíci

    Uh, speaking of the soul spawner... could it be used to respawn Elder Guardians and thus multiply sponges? Because that is really something that's missing from the game. The Elder Guardians are so underutilized.
    What I will say though is that this datapack does NOT sound Hardcore friendly AT ALL. Like nothing that adds instagib-mobs or stuff is. Especially if you really removed the warning level for all sculk items (rather than just the new watchers). And if watchers respawn, that means an ancient city is never truly safe, removing a fair bit of conquest you could previously do.

  • @snazzymango8577
    @snazzymango8577 Před 7 měsíci

    The watcher is cool but isn't the whole point of skulk is that it is blind. That is why it uses sound to spawn the warden

  • @shaneseem-sin3856
    @shaneseem-sin3856 Před 11 měsíci +1

    I feel like the depths totem feels way to cheaty for the deep dark. If you summon a warden, you can just teleport out, and not deal with the danger

  • @dracahismail
    @dracahismail Před 6 měsíci

    1 week later: Easy Keeper Farm (500 SOUL SPAWNERS PER HOUR)

  • @alfie8Studios
    @alfie8Studios Před 11 měsíci

    Minecraft mod idea: it uses your mic for the deep dark sculk sensors

    • @waterlessant5355
      @waterlessant5355 Před 9 měsíci

      a voice chat mod already does this, i think it's called "simple voice chat"

  • @Shpoople
    @Shpoople Před 11 měsíci

    Make the own skulk world from four the skulk portal,
    from the original deep dark

  • @shrub8644
    @shrub8644 Před 9 měsíci

    Warden isn't designed around being killed so it shouldn't drop anything, unless you change how the mob works from a stealth mob into a boss mob or a tough regular mob

    • @CodeNeonMC
      @CodeNeonMC  Před 9 měsíci

      I addressed this in the video.
      In essence, basically people are going to kill it no matter what, so it might as well drop something. But, to punish you for doing so, the Keeper spawns.
      So basically, instead of deincentivizing it with loot, I deincentivize it with even more danger.

  • @onionOnion748
    @onionOnion748 Před 4 měsíci

    Mojang need to hire you

  • @jellynikitakudlaj6609
    @jellynikitakudlaj6609 Před 7 měsíci

    This is great

  • @faimynth6030
    @faimynth6030 Před 9 měsíci

    Installing this and gaslighting my friends to think it's a new update

  • @waterlessant5355
    @waterlessant5355 Před 9 měsíci

    i have 2 questions about this, do vanilla ancient cities still spawn with the datapack active and does this work with other world gen datapacks?

    • @waterlessant5355
      @waterlessant5355 Před 9 měsíci

      also another question, does this work with your archeology overhaul datapack

    • @CodeNeonMC
      @CodeNeonMC  Před 9 měsíci

      Yes to your first question, and *probably* to your second one

    • @CodeNeonMC
      @CodeNeonMC  Před 9 měsíci

      It should work with archaeology overhaul, except you may have a texture problem with the totems if you don't merge the resource pack properly. Other than that it should work fine if you're PC is decent

  • @jackysbin3860
    @jackysbin3860 Před 8 měsíci

    I think the sword should use 2xp and half a heart of health off you in order to use the attack cause it’s a bit op

  • @donttalkaboutmypfp
    @donttalkaboutmypfp Před 11 měsíci

    Honestly deep dark has alot of potential smh

  • @wonkywonky6307
    @wonkywonky6307 Před 8 měsíci

    absolutely W change.

  • @jackirish9022
    @jackirish9022 Před 11 měsíci

    It would take mojing 2 years to Make this.

  • @jamesfrench510
    @jamesfrench510 Před 8 měsíci

    6:27 Please make a deep dark dimension!

  • @johferson09
    @johferson09 Před 11 měsíci

    this guy shouldn't have the right to add more eldritch horror into Minecraft..
    Also, I like the concept of an entity that does the polar opposite of Sensors and Shriekers so players won't always rely on Wool and the Shift button, making hiding a must as well.

  • @robinlayley4758
    @robinlayley4758 Před 4 měsíci

    Can you please make a option for the normal ancient citys to spawn as well

  • @BillimanMCjon
    @BillimanMCjon Před 11 měsíci +5

    Mojang would collapse into a black hole if it tried to do anything close to this

  • @Mitsi1210
    @Mitsi1210 Před 7 měsíci

    Am I the only person that noticed the “portal” from the original city is one of the unused Warden ideas?

  • @lunarrvx
    @lunarrvx Před 11 měsíci

    mojang: we added 1 new block and 5 reskins of it, 2 useless mobs, and no new items
    this chad: i redid the entire deep dark update in 3 weeks with a resource pack and a datapack
    bedrock compatibility is the only thing stopping this from proving the ppl who think mojang are the perfect devs wrong

  • @KingMars47
    @KingMars47 Před 11 měsíci

    6k views is crazy. This video is so high quality 😭

  • @windsweep9162
    @windsweep9162 Před 23 dny

    Hey on the datapack page it says 1.20, is this also compatible with 1.20.1 or only 1.20?

  • @name36154
    @name36154 Před 11 měsíci

    I was just chatting with some people about how we would improve the deep dark and ancient city and I get recommended this! Also for the depths totem, how do you differentiate between a cave above and surface? Finally, once I get a chance to download this I'm gonna make a chicken duping matching with the spawner. OMG what is going on this is gonna be the longest comment ever, I think the watcher could drop an eye you could craft with an observer to make a new redstone block that would detect mobs just Infront of it, but I think this block would be quite revolutionary for redstone so maybe it would be a bit of a rarer drop. FINAL EDIT, I swear. Maybe there could be wool boots that's remove some defence and make you slow but reduce vibrations

    • @CodeNeonMC
      @CodeNeonMC  Před 11 měsíci +1

      All great ideas! Some of them couldn't be implemented via data pack tho, unfortunately...but yes, the totem is actually crazy simple! The /spreadplayers command always chooses the highest solid block on the Y axis unless you set a limit on it, so it just uses that!

    • @name36154
      @name36154 Před 11 měsíci

      @@CodeNeonMC ahh that's cool how the totem works!

    • @name36154
      @name36154 Před 11 měsíci

      @@CodeNeonMC that has trap potential too. Imagine if someone had a skybase and wanted to tp up it, you could cover it with lava

  • @sakifkhan2894
    @sakifkhan2894 Před 10 měsíci

    none of the textutres work for me for some reason, i see a bunch of placeholder items like dye's instead. Im playing on 1.20.1 and i just used the 1-2 verion of the pack.

    • @CodeNeonMC
      @CodeNeonMC  Před 10 měsíci

      Are you using the resource pack?

  • @user-vv3tc7yk7f
    @user-vv3tc7yk7f Před 6 měsíci

    PLSSSS READDD THISSSSSSS!!!!!!!!!!!!!!!!!!!!!!!!!!😭😭😭😭😭😭
    1. ADD NEW FLOATING WOOD BLOCKS in the game that float on water much like boats do but they move, make it so using these blocks we can build a top water and make them move on touching like how items on ice move after throwing, make these blocks have weight mechanics that is if a player stands atop them they will sink a bit also if a certain block is placed atop them they will sink a bit. Also add sails to the game used for propelling such blocks with appropriate physics. NO ENGINES ONLY SAILS!!!! We keeping shit vanilla friendly...
    2. Allow players to make boats out of these blocks that actually float and even sink if too much weight is added to them, this will add whole new functionality to game and allow a new whole new jonre of building, the weight mechanics will encourage players to build bigger boats if they want a lot of storage (Make cheats movable plss) and it will give a whole new meaning to moving bases. I mean how many times have you seen builders make epic ships in the game and wished they actually moved???
    NEW MOB- PIRATEEEEEEE!!!
    A perfect addition in this new ocean world would be a new mob called pirate!
    Pirates are much like raiders that is they generate randomly in the world atop one such ship and will try to raid your ship if they find it, they will also eventually spawn on shores, make them have special loot on their ship like special pirate armour trims giving payers incentive to raid them, make variants of the pirate mobs with only one captain much like there is one in raids and make em difficult to fight.

  • @Icarlos-ld1wz
    @Icarlos-ld1wz Před 4 měsíci

    u could abuse the depth totem by killing the first warden then using it away to get away

    • @CodeNeonMC
      @CodeNeonMC  Před 4 měsíci +1

      Yes, but you would waste the totem on that. Not really abusing it, just using it.

  • @Blaze-cp8vf
    @Blaze-cp8vf Před 10 měsíci

    is this a 1.19 datapack and can it be used alongside mods?

    • @CodeNeonMC
      @CodeNeonMC  Před 10 měsíci

      There is a 1.19.4 (specifically 1.19.4) version, but the public pack is for 1.20 which includes some bug fixes. That said it should *generally* work with mods, but some mods break commands so it's a bit situational. If you want the 1.19.4 version shoot me a message on my Discord (check the desc)