Save Time by Using 3D Models in Your Comics

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  • čas přidán 4. 10. 2016
  • Today I suggest a great time saving solution when making comics: Using 3D Models! Quite often, I want to get an awesome shot of a vehicle or structure I've designed, but I don't want to have to spend the painful number of hours it would take to get the perspective and all the details just right. Having a 3D model for reference solves that problem for me and I hope it can help you too :)
    Do you think 3D modeling is cheating? Be sure to comment below what you think about this or talk about a time YOU have used them for your art projects!
    See more livestreams by becoming a Patreon at: / jasonbrubaker
    My favorite Perspective book to date: amzn.to/2cTpwpR
    If you want to hire Oscar to help make 3D models for your comics then here is his contact information:
    Oscar's webpage is: oscarantoniocampos.com
    Email Oscar at: contact@oscarantoniocampos.com
    Oscar's CZcams: / oscarinsky
    Oscar on Twitter - / oscaracampos3d
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Komentáře • 253

  • @KarribuCG
    @KarribuCG Před 7 lety +314

    its called 'working smart' and absolutely not cheating.

    • @estidtabarnakdecaliss3545
      @estidtabarnakdecaliss3545 Před 4 lety +15

      Karribu I work the same way it’s very useful but there are very snob and lets not say toxic but very annoying people who just doesnt understand how looong comicbook work is

    • @wanashthegash
      @wanashthegash Před 3 lety +4

      @@estidtabarnakdecaliss3545 Its the same with people who complain about CGI in Anime, most people don't understand that these people have deadlines and also very low pay.

    • @shyarknight4495
      @shyarknight4495 Před 3 lety

      I agree

  • @Maxandmaury
    @Maxandmaury Před 7 lety +312

    i figure nothing is cheating as long as it's your creation and it works for you

    • @CoffeeTableComics
      @CoffeeTableComics  Před 7 lety +25

      Good point.

    • @akosnemes2249
      @akosnemes2249 Před 7 lety +4

      Agreed. Just started my second version of my first comic because after spending 6months finishing it I ended up hating it. Because I was doing those shortcuts :( Now I'm making 3d models as well to escape from that hard labor work when you measure everything. Thanks for the video it kickstarted my day! Best wishes for your comic project :)

    • @MrBracey100
      @MrBracey100 Před 6 lety +10

      3D is just another tool, like a pencil, pen, paint brush, airbrush or graphics tablet. As long as the art looks good and serves the project, that's all that matters. Plus in comics time is a huge factor. I've cut out shots I would have wanted as well in my pages because of having to render complex devices or background was prohibitively time-consuming.

    • @zweiwing4435
      @zweiwing4435 Před 6 lety

      I agree with you. To make wishes come true.

    • @solveigfrank
      @solveigfrank Před 5 lety

      Max this is the best comment ive read in a loong long time...i struggle with visualice the poses i want so im creating 3d models of dif shapes of ppl either kids or chibi or semireal..to create the pose and use this to get my illustration started...ppl r mostly like „ u haaave to do it without“ why even? I create thos 3d models myself ...and even if id take photos of myself or siblings it would turn out the same as a base and first step if my artworks

  • @johnstacyworth815
    @johnstacyworth815 Před 7 lety +103

    I heard a fellow artist call a fan brush cheating (oil paintings). The response was, 'it's a tool'. Which I found to be completely reasonable. Heck the brush or pen or paper is cheating if all you've ever done is finger paint on your cave walls. So no, you are not cheating. You are simply putting out more awesome books faster.

    • @CoffeeTableComics
      @CoffeeTableComics  Před 7 lety +7

      Haha! Great points John. :) Thanks so much.

    • @billvallely4835
      @billvallely4835 Před 2 lety

      "Never draw when you can copy. Never copy when you can trace. Never trace when you can paste. It's only cheating if you pay someone else to do it, then sign your name." Wally Wood.

    • @LyubomirIko
      @LyubomirIko Před rokem

      How fan brush can even be a cheat? Depending on the style, but gives very decorative/stamp results, usually is used for the foliage. It's just a style not for everyone's taste.

  • @WastelandSeven
    @WastelandSeven Před 7 lety +76

    If you're cheating, so is Marvel, as they even recommend Sketchup for doing perspectives. That's why they can render their New York so consistently.
    My view is, yes you could draw all this stuff from every angle. But, the 3D is a time saver. I told a friend once we're not painting a highly detailed realist landscape. We're telling a story. Pretty pictures that don't tell a story is a picture book not a comic.

  • @xenophanesiamnot
    @xenophanesiamnot Před 7 lety +126

    Not cheating, in fact it's just a good idea to use 3d! This is no different than using photo references and making character model sheets. Using these time saving methods, contrary to what people might think, doesn't make you less creative. In fact I believe it helps make you more creative.
    I feel like it's kind of silly for artists to expect themselves to be able to draw everything and anything from imagination, while also still being stylized and having a nice hand-drawn look, but still feeling grounded in reality, etc. We humans aren't limitless in what we can do.
    More important than anything, I feel, it's the finished products that matter. How you make it doesn't really matter as long as it looks good, and you didn't steal someone else's work. Someone like Kim Jung Gi is of course amazing, and I love his art and love watching him draw. But if you're not good enough until you're at his level or better, how will you ever allow yourself to just make the art you want to make? And don't get me wrong, I LOVE his art, but he's not my favorite artist by a long shot, and that tells me there's more to it than just skill.

  • @foljs5858
    @foljs5858 Před 5 lety +28

    The goal in making comics is not to draw, it's to tell a story through images. It's only cheating if you still your story and/or characters, not if you find clever ways to draw less.

  • @artofdavidarroyo
    @artofdavidarroyo Před 7 lety +27

    Definitely not cheating. I use 3D in my art and comics all the time. I even tell people to do so on my CZcams channel to speed things up. It's about getting the comic made or your project made. I don't think artists have to proof themselves over and over again. It's a waste of time to do so. Love your work man! It's very inspirational. :)

  • @user-vl8ck4gz6w
    @user-vl8ck4gz6w Před 5 lety +12

    dude thats exactly the reason i use 3d making awesome designs but drawing them 100times in a comic is exhausting af

  • @PinkLemonShooter
    @PinkLemonShooter Před 5 lety +21

    I think this is genius actually . ill be doing this for mine now !

  • @gc3k
    @gc3k Před 3 lety +2

    Exactly, it's not cheating, it's about boosting productivity to meet deadlines and/or take on more projects
    (it's how I found this video, I'm looking for shortcuts to do a ton of illustrations, even though I can do it freehand, it would be very time consuming)

  • @SuperUberDae
    @SuperUberDae Před 7 lety +1

    I personally see your point. Especially with the vehicles you design, trying to remember every detail in every single drawing would be time consuming. It's not like you have different departments like a comic studio, this is a one man show! It's a different thing if you honestly can't draw whatever it is you have a model for. That feels too much like cheating, but at the same time a 3D model won't teach you how to draw and I think the truth will surface at some point.

  • @autumnshade84
    @autumnshade84 Před 7 lety +4

    This is great!! Time is the most expensive thing that we give as people, and like you said, if you've proven something to yourself, then that's all that matters. Anything that speeds up your process, but still allows for quality, is a huge win. Thanks for the tip, I'm not at this level yet, but when I am, I'll be using it for sure!

  • @hollandscottthomas
    @hollandscottthomas Před 7 lety +6

    As soon as I got over the notion that any kind of reference in art is "cheating" my stuff improved exponentially. Do what you gotta, I say!

  • @Sinistason
    @Sinistason Před 7 lety

    I actually like the fact that you use the 3-D models to get your comic done. It makes more sense to take this approach versus thinking of every single angle and making sure that everything matches up to the previous panel from different angles.

  • @TheKevphil
    @TheKevphil Před 5 lety +2

    Totally agree with you! I even use DAZ Studio, mostly for lighting but also to combine figures in one scene. I essentially _clothe_ the figures myself, but find the underlying figure helpful. I also use SketchUp models, of course, and am looking at ZBrush for its hard-surface boolean modeling.Your book looks great, btw!

  • @seans.383
    @seans.383 Před 4 lety +5

    not cheating, I am getting into 3D modelling and comics is one of the reasons for that lol.

  • @tengentopka727
    @tengentopka727 Před 3 lety +1

    It's called working smart. Everything is moving at a pace in this era so relying on old methods means you will be left behind.

  • @jsunsherman72
    @jsunsherman72 Před 5 lety

    Great workflow and you are also generating work for another person. Great job. Also I am getting pretty darn good at 3D modeling in Blender and see this as a valid way to find work in the future. Thanks for the info.

  • @seangaskin7608
    @seangaskin7608 Před 5 lety

    That’s a great time-saving idea! I’ve definitely got to look into this! Thanks heaps for the suggestion! 😃🙌

  • @jeremyrandall8282
    @jeremyrandall8282 Před 4 lety

    As a 3d modeler that's starting a comic this is awesome. Thank you.

  • @beecreationslabs4815
    @beecreationslabs4815 Před 5 lety +1

    Wonderful! Fantastic! You have a wonderful job. I'm very impressed

  • @raphfelix6305
    @raphfelix6305 Před 5 lety +5

    Yeah man, with my bad wrists, and me being 42 and wanting to finally get my story out there. Blender is the best idea for speeding up the process. just need to learn the basics on that bad boy and WHOOSH. love your style, and how you think. keep up the awesome work.

    • @BlackKamui
      @BlackKamui Před 3 lety +2

      Hey man, did you finished it?

  • @marieseltenrych
    @marieseltenrych Před 5 lety

    Great idea and great work. Love this method. You are definitely not lazy. You simply do not want to remake the wheel and save hours of your precious life.

  • @tekakanoconsultants8423

    Amazing bro. I love your sincerity and you've definitely inspired me to head this direction and start producing something.

  • @batman31709
    @batman31709 Před 5 lety

    Great job man. I love the idea, plus ive seen many large scale movie productions made this way

  • @necrostrife
    @necrostrife Před 5 lety +1

    Not at all, I’ve been using quick sketch models I build for the same reason. After the first two or three perspective setup your just so done. And keeping details consistent is nearly impossible.
    These videos are great by the way. I’ve been toying with transitioning my current comic to the WEBTOON format. So I’ve been watching a lot of your series. Thanks.

  • @doodle_dave_
    @doodle_dave_ Před 6 lety

    Using reference pics, 3D models, and all of that stuff - at the end of the day is just using tools. As long as you can flip it and make it your own and add to it, it looks great. What you did with that cargo/hay truck is awesome. Still kept expressive lines and coloring on a hard object. I notice a lot of the big comic companies also using 3D models and not nearly as well.

  • @robertodeluca1786
    @robertodeluca1786 Před 7 lety

    I personally make the 3D model together with the characters design, for me they are part of the locations/vehicle process design. And I don't feel guilty for using them because I make it myself and some of them requires a week of work and I'm really proud of them, You're adding work, not avoiding it. Besides my prof was usually saying ""the only thing that matters, is the result" and let's face it, many professional authors in Marvel, Bonelli and other use 3D models made from other professional artist expecially for city and other stuff. If using 3D graphics is cheating, than should be the same for photoshop. They're instruments, No more, no less. (sorry for any mistakes)

  • @user-sv7fi4ms1h
    @user-sv7fi4ms1h Před 4 lety

    This is a fantastic way to speed up the process. The important thing with comics is getting the story out. It always has been. That's why they developed the inking and coloring style it has. I think this is just the natural evolution of it.

  • @StarRaiser
    @StarRaiser Před 3 lety

    I started doing the models for objects and environments myself in blender. I think it's really helpful getting more out of a scene

  • @with_whimsy
    @with_whimsy Před 5 lety

    I'm an artist that has a chronic injury in my drawing arm so finding ways to work smart not hard is seriously a lifesaver. Thank you so much for this video, it was great to come across this in my research on different methods of making webcomic workflow less daunting. I never want to stop drawing so this gives me a lot of hope.

    • @VincentForDesign
      @VincentForDesign Před 5 lety

      Respect! Keep them coming! Where can I find your comic?

    • @with_whimsy
      @with_whimsy Před 5 lety

      Vincent Chee You can find my art on instagram kristen_felan. I’m working on concept art for my webcomic currently, I want to get a bunch of pages finished before I release it so I can take my time and not hurt myself.

  • @windrasshean
    @windrasshean Před 7 lety +6

    greetings! love the idea. in fact clip(manga) studio incorporated premade 3d models! (mostly human manequin that free to pose, some buildings, interiors, basic daily objects..)
    So, no it's not cheating, it's time saving! Work smart! 😉

    • @CoffeeTableComics
      @CoffeeTableComics  Před 7 lety +5

      Yeah, Clip studio is really turning out to be an amazing piece of software. I'm pretty much switching over to that from Photoshop from now on. :)

  • @ColbyFulton
    @ColbyFulton Před 4 lety

    Totally legit! Great work, the models and finished product look really cool.

  • @nguyenangtuandung2745
    @nguyenangtuandung2745 Před 5 lety +4

    cheating or not, I can definitely how much time this guy spent on his artwork, respect !!

  • @gadsdad
    @gadsdad Před 7 lety

    Thanks for this video Jason. I clicked on this thinking it was about using 3d tools for poses in drawing comics (like the pose tool in Clip Studio 3d). Don't get me wrong, this was a helpful video about just the nature of using something as the basis for creating art. I was curious what you thought of using a pose tool like that, not just to help with objects/backgrounds but even to help get the form right. I've seen artists on CZcams create the pose and then build their characters right on top of that. Just curious what you think. Thanks for your videos, they are very helpful. I've just started trying to make my way through the Making Comics Podcast. God bless.

  • @ashb9254
    @ashb9254 Před 6 lety

    That's not cheating, that's smart work! Love the tip, Jason

  • @mattc8884
    @mattc8884 Před 7 lety +4

    you're the only comic artist i know of that is willing to reveal their process when it comes to 3D reference with in-dept videos. it is ENORMOUSLY helpful (and motivating).
    i do my own comic's architecture in 3d model first for the same reasons, though yours are much better looking and more detailed! what program are you using for those models? i use Google Sketchup, just because its quick and dirty, though it probably wouldnt be efficient for models as engineered as yours
    maybe i missed this in your video, but what program are you using to manipulate those 3D models?

    • @CoffeeTableComics
      @CoffeeTableComics  Před 7 lety +1

      I'm using Blender. It's free too. It's a great program and can do everything I need. SketchUp kept giving me problems and so I stopped using it.

    • @mattc8884
      @mattc8884 Před 7 lety

      makes sense. thanks! ive heard a lot of good things about Blender

  • @reidtroutman6479
    @reidtroutman6479 Před 5 lety +1

    You are not cheating bc for 2 reasons.
    You drew the original model, and you are graphically simplifying for the book.
    Looks great.

  • @sandman5284
    @sandman5284 Před 7 lety

    Can't wait to see the new model/vehicle/mechanical thing!

  • @dantrunks20
    @dantrunks20 Před 7 lety

    Genius, Jason you are fantastic man!

  • @jenovaizquierdo
    @jenovaizquierdo Před 6 lety +6

    It is awesome and is not cheating. Good work bro

  • @GreenLanternPrime01
    @GreenLanternPrime01 Před 7 lety

    Using 3D models of your designs is not cheating. Your work looks great.

  • @JordnD
    @JordnD Před 3 lety

    Thanks for the vid. I was thinking of making some 3D models for the comic im gonna start, I already have a bit of 3d modeling experience. I'm a decent drawer but i have to use guide lines and shapes to start all my drawings so I get lazy when I have to redraw something from different angles multiple times.

  • @jerartist127
    @jerartist127 Před 7 lety

    hey fantastic idea, looks really dynamic the angles you can put that on, i want to design a super detailed motorcycle chase, and someone suggested dinky cars, plus reference footage, but i also have things like futuristic airplanes and tanks as well as fantasy cityscapes so this is right up my alley , thanks

    • @CoffeeTableComics
      @CoffeeTableComics  Před 7 lety

      No problem. Glad this helped give you ideas of how you can easily move forward on your project. :)

  • @andrewdodd1918
    @andrewdodd1918 Před 5 lety

    They said that using ready made brushes or paints in tubes was cheating at one point, you may like to check out freestyle in Blender which can reproduce the line stroke you use in you are and create your own amazing backgrounds and give yourself more time for the story. Nice job by the way, you work looks great.

  • @arieljourdan2375
    @arieljourdan2375 Před 3 lety

    Great vid! Which software are you using?

  • @MrHappymanx
    @MrHappymanx Před 6 lety

    The way i see it. Is that your making life easier for yourself. 3d modelling is a skill on its own and incorparating that skill into you illustrations is actually a smarter way of doing it. Atm my problem is drawing room perspective and compositions and i feel like 3d modelling would help me in creating more dynamic and helpful compositions within ny work so its good to know that im not the only one who wants to use this.

  • @mr.mikesart7111
    @mr.mikesart7111 Před 2 lety

    Your not cheating any more than using a ruler, photoshop, light table, or reference material.
    Using construction lines for perspective, that was not always a known technique.
    Or using a pencil or brush to measure objects when doing plane air art.
    Nothings wrong with using a light table to refine a drawing or ink work.
    I'm very appreciative for you sharing your tools and tricks.
    I love the color you use in your comics.
    I hope to be able to use these tools to produce a comic. I hope you would enjoy that. Its always been something I wanted to do

  • @ilustrebruno
    @ilustrebruno Před 7 lety +5

    Awesome tip, dude. Which app do you use for modeling?

    • @tefiri
      @tefiri Před 5 lety +1

      He is using blender 3D

  • @LeonGreeff
    @LeonGreeff Před 6 lety

    Awesome idea. And great work

  • @Chill1332
    @Chill1332 Před 3 lety

    This is EXACTLY the kind of thing I want to use 3d for. And I admit it is because I stink at perspective. I can't draw a room or a vehicle to save my life and the story I want to tell is sci fi....sooo...yeah. That's a problem. But I figure I can design rooms and vehicles in 3d and then use them to figure out the perspective. Yes I realize I need to LEARN perspective properly, however I also don't want to wait years to master that to do a comic or two.

  • @gm51
    @gm51 Před 7 lety

    Nice tips +Jason. I think you forgot to put the link to the book about perspective that you mentioned in the video. :)

    • @CoffeeTableComics
      @CoffeeTableComics  Před 7 lety

      Thanks for letting me know. I knew I would forget something. :) Link added.

  • @jonwoodhouse1444
    @jonwoodhouse1444 Před 4 lety

    Glad to know I'm not the only one using 3d models in my comics. I don't think It's cheating, and it's good to hear this opinion coming from someone else. I think a lot of artists out there would greatly benefit from knowing that you CAN do this. I don't think it's cheating, I think it's just another tool to use when creating art.

  • @DavidHinnebusch
    @DavidHinnebusch Před 6 lety

    thank you so much for this- I want to make 3d character models to use in clip studio paint (like the manga ones they provide only my own) - do I learn to make them in Blender? any advice would be super helpful thanks! love your show! -d

  • @shyarknight4495
    @shyarknight4495 Před 3 lety

    for making 3d models do you always start with the front view or side view or does it matter? sorry im new to 3d modeling

  • @AkreampuffArt
    @AkreampuffArt Před 7 lety

    I have an idea for a comic set in space - And I've already made the decision to use 3D models (if I ever get around to it). No shame in using models if it helps achieve the creative vision and provide high quality material for your readers!

  • @biancaloran9477
    @biancaloran9477 Před 3 lety

    Hey, wondering what program you use to integrate your 3D models with your comic? And any recommendations on someone to hire, I see Oscar's website is no longer running but it seems hard to find reliable good quality work (or maybe I'm looking in the wrong places).

  • @03andrew77
    @03andrew77 Před 7 lety +12

    Cheating would imply you are taking something from someone unfairly. Using models to create art takes nothing from no one if it's your original art. Now swiping someone else's comic book panels that's cheating.

    • @peterblood50
      @peterblood50 Před 5 lety

      Top comic artists swipe poses from other artists. It's called lifting. But hey, we're all built generally alike and the human body can only bend in so many ways. They'll swipe the camera angle as well but again, there are only so many ways to shoot a particular type of shot. It's how the shots are arranged to tell the story that is the crux of the biscuit.

    • @brianworden7022
      @brianworden7022 Před 2 lety

      @@peterblood50 like if you are doing a comic about a band… only so many ways a guitarist will be positioned.

  • @apprendresketchup9097
    @apprendresketchup9097 Před 5 lety

    Totally agree !

  • @teainthesahara
    @teainthesahara Před 6 lety +1

    revered artists of the Renaissance used the camera obscura. Dumas hired students to fill in his outlines for works like The Three Musketeers in his (Dumas') own style.

  • @atomaalatonal
    @atomaalatonal Před 3 lety

    spot on correct. its a tool. and it enhances the vision and the process to get the right one. also it avoids stereotypes and tropes you rely on during the design process. so its more the other way round when using the traditional workflow, which is a tremendous timesink. and sketching is not the same thing at a certain point of the whole process.

  • @apeeatape
    @apeeatape Před 4 lety

    Great point!

  • @darktigerx
    @darktigerx Před 3 lety

    get ai that comes up with concept & another draws it for you , and another that coverts it to 3d ,you just import it in 3d program and apply comic shader and lighting and animate it and export it as jpeg sequence.

  • @chukwudimbah8449
    @chukwudimbah8449 Před 3 lety

    I believe It's not cheating, you're the one crafting it after all, you're the one who honed the skill to create the 3d renders and assets, it's not like you collect other people's renders. Besides today's industry is run on speed, efficiency and good quality, so you check all the boxes👍🏽

  • @trooperjoe73
    @trooperjoe73 Před 6 lety

    I have that How To Draw book. Awesome, but man...it's a commitment.

  • @sonnybrown4758
    @sonnybrown4758 Před 6 lety

    So, maybe you addressed this but I don't see/hear it, but what do you do to get these 3d models you have made into your pages for you to draw over? In other words, how do you manipulate these 3d objects in your pages? Are you just manipulating it in blender than screenshotting it?

  • @kilyenbalazs6398
    @kilyenbalazs6398 Před 4 lety

    Personally, I been dying to see someone make a page from Iron Ladies manhua, because I simply love its style, but I just can't imagine how they are made with 2d+3d combined. Its from Iron Scales studio and the artist is supposed to be Bai Chen Guang, but I can't find ANYTHING about them. I would really be thrilled if you could look into this, maybe you have more resources or insight into this. If you have any "tutorial" how to integrate a 3d model into a 2d comic, I would love to see it.

  • @jordansmothers8926
    @jordansmothers8926 Před 4 lety

    This is actually brilliant

  • @aguatemalachavez
    @aguatemalachavez Před 7 lety

    Thruth is, since is your idea, is not possible for it to be cheating, besides, saves a lot of time. By the way, Blender (the software where you have the models, is AWESOME!!!
    Great video!

    • @CoffeeTableComics
      @CoffeeTableComics  Před 7 lety +1

      Yeah, I love Blender too. I had a hard time learning it but now I can get around pretty good with what I need to do. Thanks for your comment and thoughts too. :)

  • @TheMattybake
    @TheMattybake Před 4 lety

    Excellent.

  • @shawz10
    @shawz10 Před 7 lety

    Hi, just for those starting out and might be hindered by budget, and would like to know if this is even affordable, can I ask what did you have to pay to have that Tractor truck made? It looks great, but Im worried I couldnt afford to hire someone to make a model like that for me. Thanks!

  • @The_Monteiro
    @The_Monteiro Před 5 lety

    I want to learn 3D on my own but I just don't have the time at the moment plus I have this project I want to finish. Can you make a video on how to lay out a designe for a 3D artist to use. 👍🏽

  • @siliconbrush
    @siliconbrush Před 5 lety

    Another advantage is that if you have serious fan base, imagine how much they would love a 3D print of this or that. Just saying. good luck with your art, it looks great :)

  • @JoeMcDuck
    @JoeMcDuck Před 7 lety

    I think it comes down to why you're using a shortcut. If your shortcut limits what you feel like you can (or want to) do, then it starts to become cheap. If it takes care of tasks that free you up (or motivate you) to explore more possibilities, then it's helpful.
    I think traditional Disney animation is a great analogy. They had no problem reusing animation. Sometimes it's difficult to even notice because the old footage served new and original ideas and just freed up time. Sometimes it makes the new scene look weird or feel generic because they missed opportunities to explore, or to stay true to the new story and characters.
    I don't feel that using a shortcut is "cheap" or "not cheap," but often you can use the same shortcut in "cheap" (lazy or limiting) ways or "not cheap" ways (that help you increase your potential).

  • @metagaard
    @metagaard Před 7 lety +1

    it's honestly the better way to go about it. it adds more interesting elements in your work. animators have been doing it for awhile so.... why not comic book artists?

  • @melquizedec
    @melquizedec Před 6 lety

    good idea for complicated objects!

  • @IHoboJunk
    @IHoboJunk Před 6 lety

    This is a great idea!

  • @adonaiukpe8033
    @adonaiukpe8033 Před rokem

    What modeling software do you use

  • @MrJustwatchin9
    @MrJustwatchin9 Před 2 měsíci

    hey man. cheating or not its a great time saver. all the big animation studios are using them even down to the characters. id suggest the to you given that you have to repeatedly have to draw them in almost every panel. pose the characters, apply the right perspective and draw your line art on top of them. you'll get it done in a fraction of the time. as long as your writing is on point this should work for you. because im telling you at some point ai will do all of this for you. but you have the unique ability to make a scene you're own signature feel. ive been considering actually revisiting my interest in comic art where I use 3d as a blockout and bringing them into my painting program and making the stuff that I wanna make. this is the reason why I even clicked on this video to see how others are utilizing it. my weakness has always been patience and perspective and until I personally address those flaws id like to be able to effectively visualize and create what I want without all the drastic corrections later on in the project.

  • @ClaudioMalagrino
    @ClaudioMalagrino Před 2 lety

    What about using realistic renders from Daz or Blender?

  • @roostarstuios
    @roostarstuios Před 7 lety

    super cool. I actually scraped whole designs because of that same reason. How much does it cost to hire some one to make a 3D model on average?

    • @CoffeeTableComics
      @CoffeeTableComics  Před 7 lety

      It really depends on who it is and their experience. It's a pretty wide range.

  • @beatsdddx
    @beatsdddx Před 7 lety

    Just wondering how much does he charge to 3d that tractor in your comic.
    The comic art looks gr8.

  • @storyspice974
    @storyspice974 Před 6 lety

    This is amazing

  • @daishindakero8434
    @daishindakero8434 Před 7 lety

    If you don't know Clip Studio Paint, I recommend to you a lot for comics and you can import 3D objects. Has an amazing 3D character library and for me it's the most powerful software design I have seen at the moment for comics and illustration. You can combine 3D with many other 2D tools and of course you can convert it into a raster layer. it's powerful, easy and for me more comfortable than Photoshop.

    • @Abc-qs8ir
      @Abc-qs8ir Před 7 lety

      Daishin Dakero
      Any recommended 3d apps for ipad and ipad pro?

  • @davesketches007
    @davesketches007 Před 7 lety

    wow that a awesome idea great video it help alot

  • @kirstymca
    @kirstymca Před 7 lety +1

    Totally not cheating.
    I have made my own Sketchup models of complicated buildings. And my brother did some Blender ones for me in the past.
    The point is to make the picture - anything that helps is legit.

  • @calbur23
    @calbur23 Před 4 lety

    Not, you're not cheating, you're saving the precious time. It's a great idea to use 3d models.

  • @Abc-qs8ir
    @Abc-qs8ir Před 7 lety

    what are good ipad/ computer programmes for making 3d models? :)

  • @VeganRashad
    @VeganRashad Před 6 lety

    I have been struggling with this train of thought for years. I’m still trying to teach myself to just get shit done.

  • @Poptartsthatareplain101

    What program can I use for 3D models

  • @StanleyChen-ww8ph
    @StanleyChen-ww8ph Před 7 lety

    That's not lazy, that's working smart!

  • @waldemarwagner9756
    @waldemarwagner9756 Před 3 lety

    Hey bro, can you recommend me brushes for good lines in Photoshop?

  • @PeterPalmiotti
    @PeterPalmiotti Před 7 lety

    If it saves time that's always a plus!

  • @fuzzzycomics2334
    @fuzzzycomics2334 Před 7 lety

    what program do you use to view your rendered model?

    • @CoffeeTableComics
      @CoffeeTableComics  Před 7 lety +1

      I use Blender. It's powerful and it's free. You can't beat that. :)

  • @monkeyjb1988
    @monkeyjb1988 Před 4 lety +1

    I don't see the problem. I feel like modern comic creators use it too, they're just not admitting it. My guess is the comics for The Orville and Power Rangers use them, but maybe it's more used so they can meet deadlines while still making great artwork.

  • @Wastelandman7000
    @Wastelandman7000 Před 11 měsíci

    The thing is if you're drawing the same item or location over and over and over 3D models can be a life saver.

  • @vorrdegard2176
    @vorrdegard2176 Před 5 lety

    I agree with you

  • @jeypey2956
    @jeypey2956 Před 2 lety

    What 3D program do you use??

  • @kristiyanlalevschann
    @kristiyanlalevschann Před 5 lety

    Here's a thought. There's absolutely NOTHING BAD about taking shortcuts for comics. It's actually part of the business industry of this field. Look at Weekly Shounen Jump for example. The authors need to stick to short deadlines every week so shortcuts are a must. HOWEVER...they have assistants and some of those authors manage to use more handdrawn art because of those assistants. A question follows: Would you consider hiring assistants in order to speed up your actual hand drawing and reduce the 3d shortcuts? Or would you just keep on doing what your doing right now even with assistance?

  • @elinorearts
    @elinorearts Před 6 lety

    Super smart.