Upgrading VPX 10.8 Edition
Vložit
- čas přidán 5. 09. 2024
- A few tables have hit recently that require 10.8. Per request, here is a video explaining the files and the process. I have included only 64-bit here, so follow my other guides if you need that upgrade.
VPX 10.8 Beta: github.com/vpi...
Same process would apply to the 32-bit version, but I would use one or the other, no need to have both here.
GCC Merch store: streamlabs.com...
Catch me live several times a week on Twitch: / gameclubcentral
Visit us anytime on our website, compete in our weekly VPX tournaments, and chat with us live on Discord!
www.vpinhub.com
Always great to have someone who explains the vpx installations. Thanks again for a great tutorial, you rock!
Glad to help!
Extremely helpful video. I want to point out that I kept getting a 'Controller Error', and your mention of upgrading pinMame fixed everything. Thank You
Glad it helped!
Awesome!! I did accidentally copy the tables folder and haven’t noticed any issues yet. Thanks Marty!
Glad to help!
Thank you. This worked for me. Had to uninstall and reinstall virtual pinball due to downloading the wrong script files.
Awesome!
Thanks very much for the video I was a little worried about upgrading especially as I was running both 32 bit and 64 bit. Will be getting up to date tonight though.
You got this, and have fun :)
Seconds in and I already know this is exactly where I need to be.
Appreciate you :)
@@vpinhub right back at you. Thanks for making the upgrade to 10.8 pain-free.
Thank you!
You bet!
Love it, your stuff is always top notch! Any chance you could do a vid showing how to get SSF working with FX3 for folks that installed everything using Baller Installer? The only tutorials are all a bit outdated in that respect and I'm always fearful of messing with my setup unless I have your cool, confident tone walking me through the steps!
I can see what I can do, sure! Appreciate the support
the reason to install 10.8 32bit is the new low latency mode. Swap to "Frame Pacing " mode in the input / physics options for a massive difference. It no longer ties the physics to the game frame rate so input latency is now both constant, and much lower.
Frame pacing really helps when you run a 60hz monitor or a TV!
@@vpinhub yes, like an ALP
I'm curious: why would the 32bit version have this feature, but not the 64bit version?
Thank you , I will do the update today...
All the best
Just performed the upgrade - for some reason now my playfield is not displaying... no idea as I've checked the display settings and previous versions display fine.
I would go into VPX preferences and make sure your Display 1 is set to the proper monitor.
@@vpinhub solved! I went into preferences to adjust the table and it popped up and stayed up. Now I just need to solve why DOF isn't completely working. Only my flippers are giving any feedback 😅
I just watched your installation for 10.8. . i was wondering if it is necessary to install 10.7. A huge thank you for your installation video. I want to learn how to add tables. thanks again
Not necessary to keep 10.7, but I would due to SOME older tables not working well in the 10.8 beta, YET. I would say you are safe on 95% of the tables out there.
thanks for the video!
Sure thing!
Thank you sir!
You are welcome!
Thanks to you I can finally play with the system 10.8 me too. You are the best. I just would like to ask you if someday you can explain how to use VR. Thanks in advance
I want to show VR, but I don't use it yet, someday if they slow down tables I may get a chance. :)
Waiting for you my friend. Thanks for all anyway@@vpinhub
thanks Marty great tutorial!
The lighting looks awesome on Johnny Mnemonic. Does 10.8 do that to all of the lighting, or just the ones that implement new options in 10.8? -- Looks like an easy upgrade. I always watch these for the vpinball gotchas. Thanks!
A lo of those lighting effects use the tech in 10.8 yes, very cool for the hobby for sure.
OMG ! I just upgraded everything to 64 bit
Hope all is working well, enjoy!
@@vpinhub I had a few issues but all seems to be working well now. My biggest problem after upgrading was some tables would crash and pup packs didn't close properly. Turns out the colored roms were causing an issue with the freezy dmd. The fix was some updated dll's for patched roms from lucky1.
Nice and simple! Those of us who use pinup popper would need to set that table in popper config to use the 64bit VPX client, which was covered in the 64-bit video, as by defaul its going to launch the 32bit version, right?
Yes, exactly
Thanks for the tutorial. My mouse cursor seems to be missing now. Am running windowed mode (where cursor usually appears) but it’s not showing up in 10.8 anymore. Troublesome when trying to position my dmds. Are you having the same issue?
Sadly I am not, mouse still appears for me. Will dig and see if anyone else is having the issue you describe.
Like these tutorials... thanks
My pleasure!
Hi Thank you for this tuturial.
I Just upgrade to 10.08 when i load a table I still get "visual pinball error. this table was saved file V 10.8 " I cheked table info says VPX 10,72 64 bit final.
You are most welcome!
You can open a table saved in another version, and then just ignore the message and then save the file once more, which will stop the error. If a table is saved in 10.8, and then you open it in a previous version, you will get that warning.
Trying to do this in pinup popper, but every time I open pinup popper, it resets my vpx file back to the old version as though I never updated it. Any suggestions?
Popper will default to whatever program is named visualpinbalx.exe
Hi Marty - I'm kinda confused. Your previous video on upgrading to 64-bit seemed way more involved, yet this is so easy.
What's the difference between these?
Thanks!
64-bit was an entirely new framework, this is just a simple upgrade to bring 64-bit to the 10.8 beta. It is really only needed for one or two tables right now, but VPW is indicating that they will be releasing new tables in 10.8 moving forward.
Brilliant 🫡
Did exactly this (except with a newer x64 release) and not only do the 10.8 tables not work, now the older tables don't work, either. The video only later says about the whole VPinMame thing, mine seems to be 32bit, though I don't know why I would have installed anything 32bit if I had the option a year ago when I installed 10.7.2 (without any problems). Eh, I guess I'll just keep playing 10.7.2, this just makes me hate the whole thing.
If you use PinUp Popper front end, Nailbuster has an auto updater now that will nab any missing files
Previously I installed 10.7.2 using an installer available on vpforums. I play exclusively on single-screen desktop, and something in that installation allowed me to simply double-click a .vpx file to launch the game immediately. The "quit" option in the esc menu also quit VPX entirely instead of going to the editor. In 10.8, I haven't been able to find that setting. Do you know where it's located?
To quit in 10.8, I have been hitting "q" multiple times, but agree it is different in the new versions, and I have reported this on the github page also.
I just completed this upgrade, both actually, 64 Bit and VPX 10'8. The only problem I have is I can't use edit. I cannot double click the vpt and get to edit. Did I do something wrong? The instructions are very explicit (Great Job) actually y'd have to go out of your way to error this. Thanks for that.
No, but .vpt sounds like old VP9 format. The new stuff is all .vpx. I would go back to 10.72 if you are trying to use tables written in the older format.
A lot of old edits in the script like volume levels, day/night slider, and more can now be found in the in-game POV menu system.
Great videos. I haven't upgraded or touch my system let alone played in last year or so. Should I still follow the last two videos to a T or have there been any steps I can skip like keeping old 10.7 and 32?
I have found most of the tables out there are running stable on 64 bit 10.8, but I have kept some of the older stuff just in case. Your call, likely safe to skip those 2 steps.
thanks for making the video. I am interested in adding more tables. I just saw your video on how to install 10.8. I was wondering is this the only file that I need to add 10.8 tables?
To add a table you need three things:
- Table itself (vpx file, this goes into your "Tables" folder)
- ROM (Goes in vpinmame/roms)
- backglass (If desired, files are .b2s and go with the table, named the exact same as the table
I would like to know if I need to add vpx 10.7? Also do I have to create a emulator?
This version does not load .pov files or even .ini files to set the table view
You will need beta 5 or later for that
My alt color does not seem to work with this update any help?
Are you using PAC, SERUM, or pal/vni files? Which table, all tables? Right now as an FYI, I am only using 10.8 for the one table that I play needing it. All else I am running in 10.74 until the final release version.
I use SERUM and PAL/VNI, no issues there. PAC I have not tested, it is a closed source format and I prefer open source.
@@vpinhub Yes thats is what i am using SERUM and PAL/VNI, works ok in 10.73 32 bit but in 64nit 10.80 does not work.
cannot get this to update to visual pinball 10.8" the code execution cannot proceed because vcomp120.dll was not found" , every time i try to update , updated vpinmame , any help please
You are missing one of the Microsoft C++ libraries, here is an all in one:
www.techpowerup.com/download/visual-c-redistributable-runtime-package-all-in-one/
hi, just did your update and the 64bit version finally (6 Month old Video). I can get all the new tables to run outside of Pinup Popper. But the newer tables that require 64bit version dont run in Popper. Have changed Run Alternate. They try to open but fail. No Error code just takes 30 seconds and fails. Have to hit exit to go back into Popper but it also leaves the BackGlass Open. Any ideas what im doing wrong??
Sounds like Popper is opening them in the wrong VPX version, you sure altlaunch is set to use the 64-bit .exe?
@vpinhub Yes it was the problem. The script was wrong in popper and was not changing to 64bit. Sorted. Thank You for Responding thoe.
Hi Marty, I see in the different groups that lots of people have issues with 64 bits, particularly with dof for the mx leds. I would like to go for VPX 10.8 as alternate launcher but in 32 bits and also keep my 10.7.3 for the regular tables. What do you think? In that case I think I can use your tutorial for upgrading to 64 bits but do it in 32 bits?
You should be able to follow the same for 32-bit, but if the DOF or MX is not working for someone, it was likely not moving the config into the new folder, or they needed a c++ file from Microsoft in most cases I saw.
Will the new games work easily through pinup popper or do they need to be opened through vpx?
I use them through Popper with altlauncher
I did it, but but when I open a game still says this was saved with 10.8
You must be using 10.7 if getting that message. Go to help about in VPX and make sure you are running 10.8.
I put the cursor over vpx file and it says 10.80
@@fuzzywuzzy6996 What table is giving you that error? May just have been made in a diff version of 10.8. You can just open the table, save it, and on the next open you will not see that message.
That worked thank you
Thank you for the video. I thought I followed the instructions in the video, but when I go the my VPX 10.7.4 32 bit and I click on a table, it doesnt load. it just closes. All my tables are now in the 10.8. Did I do something wrong?
Are you opening the tables directly in VPX, or using Popper to launch? I am not sure why you are seeing this, most get an error if they are missing a library file or something. If you are running stand alone, did you rename your .exe files so you still have 64-bit and 32-bit?
Hey Marty. Thank you for the reply and your help. You are awesome.
Yes. I tried to open directly on VPX. C windows/V pinball/ Visual Pinball In my Visual Pinball folder, I have my 32 bit VPinballX and then the 64 bit beta 5.
I followed your video, and right after I installed the 64 bit, I went back to my 32 bit VPinballX 10.7.4, opened it tried to load a 32 bit table, I didn't get the loading bar and then nothing It just stopped. In your video, you were able to load a 32 bit table.
I didn't see anything in the video about renaming. Am I supposed to? Sorry if I'm sounding stupid.
I do use Popper.
I had to use my back up to get my tables working again.
One other question. The GitHub install is supposed to be x64 and not 86, right?
Thank you.
Thanks for the tutorial. One question though, ever since I've done what the tutorials says, whenever I try to run any tables whatsoever, I get a script error 'controller'. What can I do to fix this error? I can't run any tables now...
That usually stems from a C++ runtime file missing, see if the all in one helps
www.techpowerup.com/download/visual-c-redistributable-runtime-package-all-in-one/
@@vpinhub Tried it. Not working. Maybe sth to do with vbs scripts?
How to downgrade (if it's possible) from 10.8.0 beta 5 x86 to 10.7.4 beta x86.
Some tables have graphic issues with 10.8.0 beta 5 x86 and I want to go back.
Restore your backup files into the Visual Pinball directory and overwrite the new folders, DLLs, and exe files.
What tables are you having issues on, and did you update vpinmame to 3.6?
@@vpinhub I'm on vpinmame 3.6 and Johnny Mnemonic by VPW plays great!
I'm having issues with Defender (Williams 1982) by VPW (they are aware of the issue), Andromeda (Gameplan 1985) by JPsalas and CSI (Stern 2008) by Javier.
@@vpinhub I upgraded to vpinmame 3.6 when VPW Big Bang Bar came out. Issues started when upgrading 10.8.0 beta 5.
@@sunquestenergyhomesolution96 This is why I choose to stay on 10.7.3 Final because10.8.0 beta 5 is just that a BETA! I had issue to but everything works except VPW tables that use either 10.8 or x64. Guess we know who is the problem VPW. They are pushing people to use this to support their tables but breaks everyone else's. Big NO for me I just want things to work so I can play. Just a mess!!!
and just like that youve provided a YT video for idiots like me ..Jonny Mnemonic here we come!! thanks fella
Most welcome, from a fellow idiot :) Enjoy!
Sounds?
Sorry, I don't understand your question.