Rhythm Tengoku Gold (Nintendo DS), Longplay (Part 40, 8-4 Lockstep 2)
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- čas přidán 31. 07. 2024
- Rhythm Tengoku Gold
Nintendo DS
Japan ver.
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Rhythm Tengoku Gold
• Rhythm Tengoku Gold (N...
Gameplays
• Gameplay Ranking
Longplays
• All Longplays
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Rhythm Heaven, known as Rhythm Paradise in Europe, Rhythm World in Korea, and Rhythm Tengoku Gold in Japan, is a rhythm video game developed by Nintendo SPD for the Nintendo DS. It is the second (first in the west) game in Nintendo's Rhythm Heaven series, following the Japan-only Game Boy Advance title Rhythm Tengoku, and was succeeded by Rhythm Heaven Fever for the Wii and Rhythm Heaven Megamix for the 3DS. The game was released in Japan on July 31, 2008, in North America on April 5, 2009 in Europe on May 1, 2009, in Australia on June 4, 2009, and in Korea on September 24, 2009. It was released worldwide due to the success of the GBA game which preceded it.
Rhythm Heaven is played using the touch screen with the DS held vertically. Throughout the game, players use the stylus to play through several rhythm-based levels, each with their own specific rules. Controls used include tapping the touch screen to shoot a target, holding the stylus down on the touch screen to make a character dive underwater, dragging it across the screen to make a lizard's tail shake and flicking it off the screen to hit a ping pong ball. A guitar-based minigame late in the game, along with unlockable guitar lessons, also include the use of the DS's shoulder buttons to bend guitar notes.
The game's fifty levels are split into ten sets, each consisting of four levels and a special remix level that incorporates previous elements into one stage. In each level, the player must attempt to keep with the rhythm throughout the level, receiving a rank at the end of the level depending on how well they did. To clear a level and progress onto the next stage, the player needs to get a 'Just OK' or 'OK' rank. By receiving a 'Superb' rank on each level, players receive medals which unlock bonus mini-games, such as Endless Games, Rhythm Toys and Guitar Lessons. A level that a player has received a Superb rating on may be randomly selected for a Perfect attempt. Only appearing on the menu three times before moving elsewhere, these runs require the player to complete a level perfectly with no mistakes. Completing these perfect runs earns more bonus features in the coffee shop, such as song sheets and lyrics.
en.wikipedia.org/wiki/Rhythm_... - Hry
ハネリズムが得意か不得意かで1と2どっちが簡単かとか分かれるので結構珍しいゲームだと思う
普通のウラオモテとコレを合わせた動画があって表のリズムは同じなの驚いた
当時は気づかなかったけど、これ裏拍じゃないね 6/8拍子だ
6/8じゃなくてシャッフルじゃない?
ハチブンノロクビョウシオモテだったって事か…
@@ras2097 swing
@@どくしょのどくしょはややクサイ スイングのリズムに似ていますが、この音源の場合はシャッフルの方が適していると思います。
と、言ったはなから訂正しますが、十ヶ月ぶりに聞き直してみるとこれはどちらかというと盆踊りのビートに近いようですね。
音楽知識ゼロワイ「??????????????」
これ、少しでもズレてるのが自分でも分かりますよね…。
I couldn't do this if I tried my best, gg
幼稚園児の時にプレイしてたころ、この前にあったピンポン2とかブルーバーズ2とかが難しかったからかウラオモテ2はめちゃくちゃ簡単に感じて1発クリアした記憶が…
始め「あのウラオモテが2に…むずかしそう…」
途中「ここから難しくなってくるのかな?」
最後「1より楽やんけ」
卓球はタイミングが鬼畜だった。ウラオモテは音ゲーの基礎を勉強するのに最強のコンテンツ。
沖縄感
アイヤイヤササーって言ってしまうw
ウラで指笛、オモテで沖縄独特の掛け声が勝手に出てしまう…w
これかなり難しかった。
3DS版だったらハネウラオモテかも。
音楽コーナーに書いてた
仮にハネウラオモテを入れたとしても、「かえってきたコーラスメン」より簡単かも。
ウラオモテは2の方が難しかった…2は遅すぎていやになって1をばかみたいにやってた
montage step 2 jazz sakura
yes!
無印のほうがむずい
1.25倍だと元の速さか
元よりbpm10くらい速くなりますね
なぜグリークラブで完璧を目指さなかったのですか? Why didn’t you go for the perfect in Glee Club?
簡単そう
まぁ…難しくはないですね!裏拍のステップをミスると全然だめになっちゃいますけど
あとリズムを一回崩してしまうとダメダメになりがちですw
俺的にはめっちゃ簡単
Syamuのオフ会に誰か来るより1億倍簡単そう
0に何かけても0か。アッハハハハハハ!
1の方が早くて難しいね