Enemy Design- DOOM

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  • čas přidán 9. 09. 2014
  • Patreon: / firesteel
    Twitter: / _firesteel_
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    A closer look at the demon armies of iD Software's 1993 world take over, DOOM.
    Chocolate Doom:
    www.chocolate-doom.org/wiki/in...
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Komentáře • 4

  • @espablo220
    @espablo220 Před 6 lety +5

    I wanted that you talk about that each enemy have a unique role in their own when facing the player, and how can make memorable encounters with them.
    You nailed on the visuals and aesthetics with the game and the feeling when you play against them, but you also needed to talk about what makes them different in their behaviour on the game, besides their visuals.
    For example: Zombies purpose is to make insta-hit damage to the player with their hitscan weapons, forcing the player to target them first even though they're the weakest enemies in the game.

  • @ikagura
    @ikagura Před 6 lety +2

    Good thing I can recognize every monster by their silhouette.
    Too bad nowadays every FPS ennemies are either humans or vehicles/Helicopters

  • @alexlokanin3312
    @alexlokanin3312 Před 7 lety +1

    I've been looking for Doom analysis videos! Thanks for making this one!

    • @Firesteel
      @Firesteel  Před 7 lety

      Glad you liked it. Hopefully I'll get around to more at some point.