7 Days To Die 1.0 IS MULTIPLAYER DEAD?

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  • čas přidán 10. 06. 2024
  • Is Multiplayer Too Hard In 7 Days To Die 1.0? I have given out all the evidence to support this and I would like to hear from you to see if you agree with this or not. Leave your comments down below.
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    #7days2die #7d2d
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Komentáře • 151

  • @Yggdrasill-X
    @Yggdrasill-X Před 22 dny +5

    that logic by the devs are actually kinda daft. "Game is too easy for us, we who have played for the 12 years this game has been in development waaaah. now we're gonna make it more enjoyable for us specifically. we're gonna make it so the experience is ass for anyone who doesn't know exactly what they're doing."
    Man. I remember when i first started playing 7d2d. it was dog turds man. You died 87 ways till sunday and you just got progressively better with each playthrough. and as the game got easier, you could just flat out make the game harder via settings. But these guys are so short sighted they literally take nothing but themselves into account. Instead of like redesigning the difficulty settings you can change on your own, they're just gonna make vanilla settings that much harder right out of the gate just so they can enjoy themselves at vanilla settings lmao.
    Might as well just come out and say;
    "Screw everyone playing for the first time, you know, since consoles have been in 7 days hell for the past what, 5 years? Screw all those idiots if they don't like how hard we're making it they can piss off"
    I was actually really looking forward to showing how great this game is to a bunch of console players ik but now i gotta worry they're gonna buy this game at full price and find the game to be a slog they're stuck wading thru cause they're inexperienced and the game is punishing them for it.
    They might not even get to learn the game like we did thru trial and error, they're gonna have to rely on youtube guides now instead of just learning new shit on their own endlessly. Its like they forgot what made this game so magic in the first place. yeah us veterans find the game easy now and we can get very very far in 7 days, but it doesn't take the fun away from the game. it feels like a reward for everything we learned. and hell if that bothers you, you can just crank up the difficulty to compensate, something which i already do. feral sense, more speed, more HP. tons of things you can do to spice things up. all you had to do was add to those options.
    Welp. Lets hope it doesn't end up being as bad for new players as i think it'll be.

    • @oNobodyo
      @oNobodyo Před 22 dny +1

      Bless you. At least someone gets it.

    • @SuperTime2Change
      @SuperTime2Change Před 20 dny +1

      My hopes and expectations are on the floor. Good to see others understand and can see through the BS for what it is.

    • @oNobodyo
      @oNobodyo Před 20 dny

      @@SuperTime2Change I rest what remains of my hopes on the fact that they've repeatedly just been terrible communicators overall that always leave out the most important details.

  • @Wanderleigs
    @Wanderleigs Před 24 dny +12

    I think the moders allways do a better job and will keep a better way to play 7D2D

    • @SuperTime2Change
      @SuperTime2Change Před 20 dny +1

      The modding community is honestly the only thing that has kept this community and game alive.

  • @WaywardEko
    @WaywardEko Před 24 dny +12

    This has been a long needed change. MP is busted within days - last server reset everyone had mini bikes by day 3 and motorcycles by day 7. Resources are too plentiful and you rarely if ever have to make meaningful choices. Looking forward to having this feel more survival like again.

    • @Kraken85
      @Kraken85  Před 24 dny +2

      Yeah that is the issue. It was getting to easy

    • @oNobodyo
      @oNobodyo Před 24 dny +2

      How much of that has more to do with the imbalance in the intellect tree that came in a21 and the fact that you're sharing exp. I don't think that these changes are going to stop the fast group levelling. You might not get minibikes as quest rewards, but you'll certainly still be able to spec into them and craft them.

    • @RasCricketSmallAxe
      @RasCricketSmallAxe Před 23 dny +1

      Alpha 16 was the best version. Every time the Dumb Pimps try to make a change, they literally mess the game up. “I’m looking to more survival” Lolol - these idiots will only do things like add more Hp to the zombies to make it all harder. Alpha 16 was a challenge, the game became a cartooney, easy joke after that version

    • @WaywardEko
      @WaywardEko Před 23 dny +2

      Alpha 16 wasn’t survival either - food, water, dukes, resources were all easy to come by. Progression was still too fast back then as well.

    • @oNobodyo
      @oNobodyo Před 23 dny +2

      @@WaywardEko If resource availability is the key to whether other not it's a "survival game" then just turn the loot down to 25% Problem solved, right?
      Balancing the difficulty between 'advanced players' and the new players whose money TFP haven't spent yet is always going to be problematic. Likewise, the same is true between group play and solo play.
      You can't stop players from memorizing pois or min/maxing their playstyles. You just can't beat players that already play on the toughest settings. At some point everyone needs to realize that they themselves are the reason the game gets progressively easier with each playthrough.
      With group play it's even more difficult because you have x number of players X resource gathering rate and experience gain. To slow that down you'd have to reduce that down by the same factor or increase the build requirements for progression by the same amount.
      Keep in mind that I literally had someone argue with me that it's end game by day 20 because you have a base built by then....🙄

  • @hamzahsayang
    @hamzahsayang Před 24 dny +9

    Won't stop me scrapping everything and selling it for cash. I'll still buy everything I want

  • @matthewerickson4649
    @matthewerickson4649 Před 24 dny +8

    I also kinda see where you are going I think. But honestly I think these changes are gonna make it better for my friends and I, because a lot of the time the progression does seem much too fast, like day 15-20 is usually where we now have almost endgame stuff. So most the stuff is gonna just slow it down a bit, and if you need to have it sped up, it might make it harder, but you can increase your xp gain to, better loot faster, but also gets harder faster.

  • @hanyolo_
    @hanyolo_ Před 24 dny +8

    Slowing the game down and making it more difficult is the absolute best thing they could have done with the game. I have nearly 2k hours in the game and have been playing since the start. The end game is by far the most boring part of the game-play as it's more or less just a resource grind by then, the only thing that can kill you is your own stupidity. In every vanilla play through I make, I turn everything down to make the early game last as long as possible and turn on perma-death.
    This isn't the first time they said they were changing the game progression so time will tell if they have finally nailed it.

    • @oNobodyo
      @oNobodyo Před 24 dny

      That's a bit of a contradiction, isn't it? The end game is boring because it's a resource grind but then slowing the game down by making it a resource grind from the start is exciting?

    • @hanyolo_
      @hanyolo_ Před 24 dny +1

      @@oNobodyo No, it's not a contradiction at all. If you are grinding resources early game then you're doing it wrong.
      The early game is where you have to think very carefully about everything you do and how you manage your time effectively, all while staying alive. Yes, you will require resources in order to do things/progress but you don't "grind" them.
      Late game all you are doing is feeding forges and workbenches for the ammo and raw material required to maintain your base. there is nothing else left to do. As I said the only thing that can kill you late game is your own stupidity.
      There is a huge difference in how I make decisions about what I am going to do, when I am standing there with a level 6 M60 machine gun with a 120 round mag of AP and I'm covered in Level 6 armor compared to how I make decisions when I'm standing there with a wooden club and some janky armor I found in a skip.
      I want the game to be challenging to play, so I make games for myself that fit that criteria. If I play vanilla, I can more or less get everything I need to survive by the second horde, from there, for me personally, the game gets progressively more boring.
      I normally play on survivalist and turn loot abundance down to 50%, I turn off loot drops, loot re-spawn and things like that and will adjust the parameters mentioned and all the other adjustable ones, depending on how I intend to play through a game.
      I like what the Fun Pimps are trying to do here by trying to elongating the path to end game. Getting to end game should be challenging to do. They should make the game play like that first, then they can worry about adding challenge to the end game itself, because for very experienced players like me, the end game is boring. I can go where I like and do what I like, safe in the knowledge that I can annihilate anything that is unfortunate enough to get in my way. When you have enough skill points you don't even need a base any more.

    • @oNobodyo
      @oNobodyo Před 24 dny +1

      @@hanyolo_ Technically, the only thing that can kill you in this game at any point is your own stupidity.
      Once you have a base built why are you still running forges? Is it because the Zs keep getting more difficult and you need to upgrade to steel and need more ammo? That's literally the same grind as in early game i.e. materials and ammo, right?
      I've got a bit over 20k hours into this game and I don't think that they should try tailor the game to my skill level. The base game needs to be tailored for new players to keep the game growing and then they should add more difficulty settings for guys like us.
      This video isn't about single player though, it's about multiplayer, and in multiplayer most of the people you're going to be playing with are not going to be "advanced" players.
      Most co-op play has 1 or 2 guys out questing while others build, mine and farm etc. What already happens in a21 is that half the group will level and gear up twice as fast as those that stay at home which ultimately leads to those that only occasionally quest being so under levelled and under geared that the questers just end up leaving them behind. These changes mostly affect group dynamics.

    • @RasCricketSmallAxe
      @RasCricketSmallAxe Před 23 dny

      That’s stupid. The best version was Alpha 16. They’ve only ruined the game since then. And no, the better gfx these days don’t make the gameplay better. There’s NO zombies even walking out side anymore let alone roaming at night. This games a joke these days

  • @oNobodyo
    @oNobodyo Před 24 dny +8

    Because the trader rewards we get now are too good? Gimme another stack of steel, Rekt.😂

  • @Kevandovsky
    @Kevandovsky Před 24 dny +8

    So, they noticed just now that vanilla should look like Undead Legacy then?

  • @Wanderinpaladin
    @Wanderinpaladin Před 23 dny +4

    sounds like the Unfun Pimps being the Unfun Pimps

  • @lho10101
    @lho10101 Před 22 dny +2

    As long as they keep the difficulty slider and loot abundance slider in the game, it will still be very easy to customize the game to your liking. And then there will be mods. I usually do a playthru on default settings and then a playthru with cranked up difficulty before I explore overhaul mods like Darkness Falls. I have over 2k hours in the game and still love it.

    • @Kraken85
      @Kraken85  Před 22 dny +1

      Yeah about the same time I have in the game. Mine is all content based though

  • @angeleyes_1971
    @angeleyes_1971 Před 24 dny +6

    Reducing the progression is a good thing makes the game last longer even with multiplayer I love the struggle of the early game Kraken ❤️

    • @oNobodyo
      @oNobodyo Před 24 dny

      There's nothing that's going to make the game last longer for people that think end game happens at day 20 😂

    • @LadyVixenGames
      @LadyVixenGames Před 23 dny

      @@oNobodyo Because it does? if you unlock everything and have a base on day20 and yet your on gamestage 300+ then you beat it basically. unless your on darkness falls which wont end well/

    • @oNobodyo
      @oNobodyo Před 23 dny

      @@LadyVixenGames I don't know what weird settings you're playing on but DF is easily beatable solo long before day 50 comes around. Because of how powerful the weapons are in DF it's actually easier than Vanilla on similar settings.
      There's absolutely no way that you can unlock everything by day 20 even in a group. The drop rate for magazines just isn't that high.
      The zombies health, damage and difficulty scale all the way to the maximum game stage for a group at 1412, 300 isn't even a quarter of that.
      I can put a base up on day one that with upgrades will last until day infinity. Does that mean that I've beaten the game on day one?
      My point here is that people are arbitrarily deciding what "beat the game" means and because of that moving goal post there's no way to move it further away.

  • @saturn5tony
    @saturn5tony Před 24 dny +4

    Well more grinding seems ok for game length, but more events and new events would sound better. Idk... not sure if downplaying rewards will make it better for me anyways. Guess I gotta try it.

    • @oNobodyo
      @oNobodyo Před 24 dny

      This is the smartest comment I've read on this video so far. It's not just about the grinding though. It's about how this affects multiplayer e.g. the base builders, the farmers etc.

  • @Eagle6Airsoft
    @Eagle6Airsoft Před 24 dny +4

    It sounds like all changes that needed to be done. I was having to go into xml just to make the game harder, and you could cheese 20k dukes in the first week easy.
    It’s good that they sat down with the game and played it.
    Hopefully they have added server options, I would love to be able to increase game stage weight in the ui.

    • @oNobodyo
      @oNobodyo Před 24 dny

      You know that they're not going to add server options, right? That's the last thing they'll pay any attention to.

    • @Eagle6Airsoft
      @Eagle6Airsoft Před 24 dny +1

      @@oNobodyo I can but keep requesting it haha, not just in dedicated server options but ui screen when you configure a new game.

    • @oNobodyo
      @oNobodyo Před 24 dny

      @@Eagle6Airsoft That would be nice, but I'll probably be satisfied if they just clean up the xmls so things are easier to find with better explanations of how they work.

  • @DarkSunGameplay
    @DarkSunGameplay Před 24 dny +3

    TFP have talked about nerfing/balancing progression numerous times over the years, so who knows, they might get it right this time around, or professional players will still be min-maxing and getting to end-game by day 20-30. We'll have to wait and see! I personally support all the changes they've proposed, but can they execute them? That's a whole other story.
    My only slight issue is with the biome dependent traders. If you choose to do a one biome map, then you're going to always be stuck with the one same trader no matter what, which would be unfortunate.
    I hope they've buffed purple tier items, because currently in vanilla, the difference in stats between a blue and a purple is, rounded off, about 5%, which isn't much at all. Again, we'll have to wait and see. This is the alpha I've been the most curious about in my many years of playing, but I'm tempering most of my excitement until release. Fingers crossed it delivers! :)

    • @Kraken85
      @Kraken85  Před 24 dny +1

      Yeah you are right,
      If the new mod to make a purple is as rare as they say it’s going to be then it needs to be a good sized buff to make it worth it

  • @Culeandrew
    @Culeandrew Před 24 dny +3

    Very interesting points, I do understand where you are coming from

  • @Inshokuten69
    @Inshokuten69 Před 24 dny +12

    Don't understand why they are messing with difficulty. We have a difficulty slider for those of us who like more of a challenge. One massive problem I have with TFP from day 1 is that they keep nerfing playstyles etc. They want the game to be played the way they want it to play, not the way each individual wants to play.

    • @oNobodyo
      @oNobodyo Před 24 dny

      I was particularly fond of playing without traders and building for exp for example.

    • @Inshokuten69
      @Inshokuten69 Před 24 dny +3

      @@oNobodyo Yeah, I alternate different things. Have done no traders, melee only, etc. My favorite was modding the zombies to have 100x the health, but take 100x damage to the head, so only way to realistically kill was headshots.
      it's the same with bases, they've nerfed so many base types now that zombies have a doctorate in base design and another one in material science. Zombies are supposed to be mindless undead, not Einstein and Telsa put together.

    • @oNobodyo
      @oNobodyo Před 24 dny

      @@Inshokuten69 There's a good mod for headshots only. It just nerfs all damage that's not a head shot.
      I don't know if I'd agree that they've killed base building because of the ai. The ai is still easily exploitable.
      We have a bunch of base videos on the channel in the "Can you survive" series that exploit the ai "slightly" because Kraken didn't want cheese bases. I'm working on him though.

    • @Inshokuten69
      @Inshokuten69 Před 24 dny +1

      @@oNobodyo Been playing since alpha 2, and there has been a lot of base nerfs in that time. Like when fall damage bases became popular they introduced the destroy everything tag so instead of zombies going in a fall damage loop until death they would start destroying nearby structures. Usually the supports.
      A good example is the youtuber JaWoodle, so many of his base designs would abuse zombie AI and pathing, but were always patched out between alphas, sometimes mid alpha. Most people never built the bases where you could afk a day 70k horde etc, but they still nerf it.

    • @oNobodyo
      @oNobodyo Před 24 dny

      @@Inshokuten69 You can still do fall damage loop bases, it's just that they'll only take 30% of their current health in damage from the fall. Which means that you just need another source of damage to tap them out.
      Even if you don't loop them that 30% damage saves a lot of ammo if you drop them into a kill box.
      And speaking of kill box, you can control where the Zs spawn by paving over everything in a 50m radius except where you want them to spawn and then build a kill box around it.
      There's a few ways to handle the triggering of destroy area on fall. The thing to remember is that it's not a 100% chance that they'll go into destroy area and that the choice is on a timer, and it doesn't trigger on ragdoll.

  • @JanSolo555
    @JanSolo555 Před 24 dny +4

    Slowing the progression has been what TFP do in the last few alphas. Thank God for our wonderful modding community. If TFP makes a change I find particularly annoying, I find a mod that changes it back. Now, obviously, I play mostly single player. My opinion is that I can mod my single player game how I like, and if you object to that, you can kiss my ass. I know when it feels like cheesing to me, and I remove the mod. I have the old style farming, glass jars, and some vehicle variants that are purely cosmetic. I have also played with the Portable Trading Machine, which is a bit OP, so I took it out. I play with the Black Market Laptop, which you can’t sell to. When you buy from it, the prices are VERY high, but it makes it easier to get that crucible.
    I’ve also restored some of the old POI’s they removed. The old Crack-a-Book HQ, that actually has books in it. 😮😮😮 Also the Crack-a-Book that looked like a library. I also loved to make a base in the old style fire house, so I restored that too. It’s not too difficult to do.

    • @oNobodyo
      @oNobodyo Před 24 dny +2

      Mods are often the answer, but mods are also more difficult to use in a multiplayer setting for "non advanced players" The base game should be tuned for new players, right?

    • @JanSolo555
      @JanSolo555 Před 24 dny +1

      @@oNobodyo I agree, totally. The major reason I don’t play on public servers is my PTSD. I don’t want to feel obligated to log in when I’m having a mental health day. 😂

    • @oNobodyo
      @oNobodyo Před 24 dny

      @@JanSolo555 That's a diplomatic way of putting it. 😁

  • @michaeljones3765
    @michaeljones3765 Před 24 dny +3

    I, and many like me, haven't played Vanilla in forever. I don't think I have played since 12 maybe, 11?
    Ravenhurst, Darkness Falls, War3z uk, so many options out there....they are almost different games.
    I appreciate the work everyone does, from TFP to the modders.

    • @minisithunknown5568
      @minisithunknown5568 Před 21 dnem

      Which is fine. I play vanilla then move to mods when I get bored. For 1.0 I am going to Navezgane. I should wait for Bandits but I have not been in Navezgane since A 12.

  • @jasonraley5440
    @jasonraley5440 Před 22 dny +1

    In multi-player my group always works on base together. One guy has design and does initial build other gather resources and help upgrading blocks.

    • @Kraken85
      @Kraken85  Před 22 dny

      I like that type of game play

  • @JabbaWookie94
    @JabbaWookie94 Před 16 dny +1

    I read your title and I thought your point was going to be that on multiplayer servers it is even going to be harder to play. I currently play on those servers and every town is totally stripped bare before I can get to anything. Getting books is only possible by doing quests where a POI is reset. Early game is difficult now and I see it only getting harder. Resetting towns once or twice a week will probably not be enough. It would be nice to loot normal POIs and salvage cars once and a while. TFP's making it harder and slower progression may kill multiplayer.

  • @hondragrid
    @hondragrid Před 23 dny +3

    Some of this is exciting. I the early game struggle. I love a nice slow progression of the ENTIRETY of the game not JUST equipment. This also applies to zombies and monsters. I don't want to be stuck with junk equipment while facing zombies I'm just smacking away on that won't die because I'm stuck with junk equipment. I'm excited about these changes and also worried. Normally I play on (I think nomad?) the difficulty above "normal". I just hope this doesn't change the game into a slog and force me into playing basic normal mode.

  • @Eagle6Airsoft
    @Eagle6Airsoft Před 24 dny +2

    With regards poi difficulty scaling will you be testing that. Example is it just at the start of a mission based on how many are standing next to you when you start the mission, and what about say I’m in a group of 5 but I wonder off into a poi to clear it. Will that poi scale to my group size that’s not with me ? Just based on the fact that I’m in the group ?

    • @Kraken85
      @Kraken85  Před 24 dny

      I’m not sure how that will work to be fair. I will test it and do an update to this video when it’s released

    • @JanSolo555
      @JanSolo555 Před 24 dny +1

      When I play on my friend’s server, we group to share xp, but do different jobs.

    • @Eagle6Airsoft
      @Eagle6Airsoft Před 24 dny

      To be fair to the game, I would rather it scale personally. And most larger poi’s I shouldn’t be soloing if there’s a group available. But maybe it does a calculation for distance. At some point the game will need to spawn the poi, which is generally loaded with the chuck that you are entering. So I’m curious what’s actually been made harder and at what point does it spawn. Or is it simply missions he’s referring to. At lot of questions, maybe someone should ask them next live stream to clarify.

    • @oNobodyo
      @oNobodyo Před 24 dny

      We will be testing this on streamer weekend and will be analyzing the dev stream this Friday to see what we can suss out.
      As it stands now, and it's unlikely to change, pois scale based on game stage and your game stage goes up if you're in a party no matter whether they are with you or not. The only range based party mechanic is the default 100m range for experience sharing.

    • @oNobodyo
      @oNobodyo Před 24 dny

      @@JanSolo555 That's how most people approach multiplayer. One of the problems with that now is that the pois will scale in difficulty if you're in the group as if you were at the poi too.

  • @toastedfallenstar584
    @toastedfallenstar584 Před 12 dny +1

    Oh no, we are going to have to "survive"......

  • @matthewarnold1275
    @matthewarnold1275 Před 24 dny +4

    I dont care about vanilla seven days ill wait for undead legacy or darkness fallls or any other mod to come out.

    • @oNobodyo
      @oNobodyo Před 24 dny +1

      Agreed, but game growth depends on new players.

  • @metalrockgaming
    @metalrockgaming Před 23 dny +1

    im looking forward to it, i stopped playing MP BECAUES IT WAS TOO EASY.

  • @zombiecharger65
    @zombiecharger65 Před 24 dny +4

    Struggle in exchange for content. Got it. Can't make the game better, just take longer.

  • @DavidRayBurroughs
    @DavidRayBurroughs Před 24 dny +3

    sounds to me like they (fun pimps) were playing on the newbie easy level?

    • @oNobodyo
      @oNobodyo Před 23 dny +2

      That would be my guess.

  • @kiryu-kaycommander6454
    @kiryu-kaycommander6454 Před 23 dny +1

    I think it's gonna be a change for the better. The crafting system was slow to progress and not that rewarding so many people skipped it altogether. Now that they added legendary crafting and slowed other progressions it may actually be worth doing it.

  • @wolfygongora4002
    @wolfygongora4002 Před 23 dny +2

    I mean technically the problem lays with how players setup their server settings. Not everyone enjoys pure vanilla. Let along have time. So You would find server owners bumping up loot abundance and Chunk reset/Loot Respawn days a bit. Of course increased difficulty to even it off. But what im getting at is that a player or each player in a coop can purchase a Player Vending Machine and smack that down. Just by selling to someone else's Vending Machine You get to sell your goods ofc but Gain way more than what the Trader offers. On a recent play true i sold just about 3 invents of loot i got from a loot run all Tier4-6 etc I got 3 rows of 20k Dukes. Technically one does not need to go a trader to sell and make dukes. Probably only to sell the excess which the vending machine wouldn't sell.

    • @oNobodyo
      @oNobodyo Před 23 dny +1

      There it is. Finally, someone mentions it.

  • @JaelynMcFernin
    @JaelynMcFernin Před 24 dny +3

    If anything I think they are pushing us more toward a multi-player game especially with the specialized armor sets.

    • @oNobodyo
      @oNobodyo Před 24 dny +1

      How's that going to work exactly anyone that stays home to farm. mine or cook isn't going to be getting any shared experience after the first lvl 1 quests in the immediate area?

  • @malguskerensky
    @malguskerensky Před 17 dny +1

    There is a difference between slowing progression vs just making the game stupidly grindy, and TFP don't understand that. The last few patches have proven they confused grind for fun game play. Oh well, luckily we have awesome modders that will once again have to save 7d2d.

  • @TBFGaming
    @TBFGaming Před 21 dnem +1

    Interesting, I am just excited to see the mods!!!

    • @Kraken85
      @Kraken85  Před 21 dnem

      Only have to wait till Friday. Are you in the streaming weekend mate?

  • @ironchest2
    @ironchest2 Před 21 dnem +1

    Devs love to use the word balancing in place of We nerfed it into the dirt. Or That seemed like too much fun so we got rid of it.

  • @fletchslade5718
    @fletchslade5718 Před 24 dny +2

    It's rough to balance a game to slow experienced players when casual/new players find the current state challenging. Building difficulty into the actual difficulty settings is probably a better choice, but game devs build their games the way they want to. After all, it is their game.
    There are playstyles that have never relied on the traders and don't rush early game - using that early game to really set up for push through mid game quickly to get to end game. Since the trader quests/rewards weren't being used and we didn't buy anything much early game outside of food/water until that was well set up (usually Day 5), I think some MP groups will not really notice the changes much.
    Still, we won't really know until the stable version how everything will settle.
    And the overhaul mods for the game will probably still give a lot of MP players the perks and challenges they are looking for as always.
    Thanks for sharing your thoughts!

    • @oNobodyo
      @oNobodyo Před 24 dny +3

      I think the game should be balanced around new and casual players but here they're explicitly adjusting it for a 2-man team of "advanced" players of a very particular game style.

    • @fletchslade5718
      @fletchslade5718 Před 24 dny +1

      @@oNobodyo Totally agree. Feeling sort of bad for the new players.
      Still, it is a great base game and I love the mods that get made.

    • @oNobodyo
      @oNobodyo Před 24 dny

      @@fletchslade5718 Agreed.

  • @kathrynck
    @kathrynck Před 24 dny +2

    Not holding my breath on good balance. But not gonna pre-criticize either. I hope they didn't add much hp... only reason i play survivor or warrior is the obnoxious TTK on nightmare.

  • @joeb1185
    @joeb1185 Před 19 dny +1

    "You are going to need a base for every Trader"... What? Says who?! that is why there are vehicles, like that made no sense to me, everyone at the begining either builds a temporary small base or makes a new home in any of the abandoned or cleared buildings and normally makes a horde base to fight the zombies every week, and no indon't mean one of those stair concrete mazes people make as the "META", i mean your own fun designs and matbe once you character has more resources and can travel easier, make a more stable base wherever you want. i don't see any problem with how the devs made it so every new trader is in a harder BIOME, that is great actually, good for progression and exploring.

  • @corsairraven973
    @corsairraven973 Před 24 dny +2

    i feel sorry for the console players, they cant really mod that bullshit away.

    • @oNobodyo
      @oNobodyo Před 24 dny +1

      Imagine going from a15 to 1.0 It's going to be a bit of a shock.

  • @bartmacaluso
    @bartmacaluso Před 24 dny +1

    There is no concrete evidence how the feel of the new horde nights will be 🙄

    • @oNobodyo
      @oNobodyo Před 24 dny +1

      They're removing the nerf on the first 3 horde nights while increasing the HPs on "boss" zombies... What else do you need to know?

  • @xWhaleShark
    @xWhaleShark Před 21 dnem +1

    I think this is a really good set of changes for the game. Longevity, progression, sense of accomplishments. PLUS you guys know you can tweak settings, right? This isnt some MMO or whatever, locked drop rates and locked settings... If you dont like these changes, we have the tools to fix it? You guys are mad that you might have to work a little longer for your progress. Sorry Kraken, but you really just sounded like whining more than not when giving your opinion on it. Have more constructive input other than "UGH, they CHANGED this so it's not EASY/HARD!?" (Example at 3:37) Yes, higher HP in multiplayer, because you have multiple players to help? You dont need great guns for the increased health, you have more people to compensate.

  • @xt7519
    @xt7519 Před 23 dny +1

    The devs making the (vanilla) game more of a grind does not equal 'multiplayer dead'. As I don't enjoy playing vanilla now, let alone with the new 1.0, I don't think this will really affect me. Heck...you are sitting there ragging on the vanilla game while doing a Darkness Falls playthrough...which is going to be a vastly different experience than someone playing vanilla. I think you are fretting for nothing at this stage...I'm not really worried about it, and still plan to play multiplayer on a server where I can tweak all of this stuff anyway. YMMV of course.

    • @oNobodyo
      @oNobodyo Před 22 dny

      The addition of Darkness Falls video from three series ago was included as commentary. 🙄
      But you're right, this isn't likely going to affect people playing mods or really anyone whose money TFP has already spent, just the new people playing vanilla, and that's the point...

  • @Grovonator
    @Grovonator Před 24 dny +2

    Day 1... make as many arrows as possible on the way to the nearest tier 4/5. Ladder up the wall, hang around and kill everything, take the loot. Spec to the best weapon you found.

    • @oNobodyo
      @oNobodyo Před 24 dny +1

      That's a perfectly valid single player strategy but how does it work out in co-op? 😉

    • @Grovonator
      @Grovonator Před 24 dny +2

      @@oNobodyo works beautifully. don't wink at me, its creepy.

    • @oNobodyo
      @oNobodyo Před 24 dny +1

      @@Grovonator I know. 😂

  • @PatriotPaulUSA
    @PatriotPaulUSA Před 24 dny +3

    All night horde nights. Just great, Its my least favorite part . Maybe its more fun in multiplayer but its either a fast death or really boring to me to stand and kill zombies when i build horde base.

    • @RookieEyes22
      @RookieEyes22 Před 22 dny

      I turn horde nights off. Don't enjoy them at all. I prefer mods that add more wandering hordes.

  • @AltyBagU
    @AltyBagU Před 24 dny +2

    If there 7 day hoard is done by 10:30 then they need to take it off baby mode. Mine always last all night no matter how fast I kill them and by the end I gain about 5 to 7 levels.

    • @oNobodyo
      @oNobodyo Před 24 dny

      This only affects the first 3 horde nights since those are nerfed compared to the all nighters that come after.

    • @AltyBagU
      @AltyBagU Před 24 dny +1

      @@oNobodyo No clue why all my nights always last the whole night even on my first horde night.

    • @oNobodyo
      @oNobodyo Před 24 dny

      @@AltyBagU it's probably just a low kill rate on the first few horde nights. It's either from a lower dps or they're getting pathing blocked and not getting to you fast enough.

  • @jamesmoss5675
    @jamesmoss5675 Před 24 dny +2

    Sounds like they have made the game purely into the way they like it I guess? If I don't like it will stick to 21 I think.

  • @nephalemd3654
    @nephalemd3654 Před 24 dny +1

    Wait, why same people do not like idea of slower, harder vanilla and yet they praise overhaul mods? It does not make sense. Most overhaul mods are unbalanced and grindy as hell. Sorry, i will not sit in my base, turning small stones to sharp stones to big stones to sharp big stones, wood to logs to planks and crafting HD version of everything in 20 workstations. Fuck that crap, i like the Fun Pimps way...

    • @oNobodyo
      @oNobodyo Před 23 dny +1

      Because this video is not about single player. It's specifically about playing in a group. And in case it wasn't clear, TFP way is to increase the need for crafting. 🙄

    • @RasCricketSmallAxe
      @RasCricketSmallAxe Před 23 dny +1

      Typical Fun Pimp fan baby. These jacks asses only change things for the worst. They’re a team full of idiots.

  • @matthewarnold1275
    @matthewarnold1275 Před 24 dny +2

    Well being stuck with pipe weapons and having longer hordes with more xp. Just sounds like mking the enemies bullet sponges. Make more pois or more enemies for late game. Stop just making the game harder. Leave the game qhere it is and implement a story upgrades to workbenches something so i dont get bored after thirty days.

  • @Ryan-gt3ru
    @Ryan-gt3ru Před 24 dny +2

    What about trader jimmy?

  • @SuperTime2Change
    @SuperTime2Change Před 20 dny +1

    Is it? I don't know. IDGAF about this game anymore because TFP took so damn long and changed so many things that it stopped being a fun game to play. It's been too casualized and cannibalised over and over through the years and I got sick of it. We just start to get comfortable and to like something and they pull it from under our feet to stick a hot pocker up our asses. I'm done. Won't buy another game of theirs ever again.

  • @pavelslama5543
    @pavelslama5543 Před 24 dny +10

    Now mods cease to be an option and become a necessity to revert the stupidity of devs back to normal.

  • @samnarina
    @samnarina Před 24 dny +5

    Well that’s just kraken! I think the developments are for sure going to give the game more purpose…. Which I love!!!

  • @cheryldahl9192
    @cheryldahl9192 Před 23 dny +2

    Sounds like I'm going to hate 1.0. Everything already is too slow to progress imo, although I'm new to playing so maybe I just suck. lol I'm always broke already!!

    • @oNobodyo
      @oNobodyo Před 23 dny +1

      Naw, that's a perfectly normal situation for single player. In multiplayer with everyone sharing resources and experience it's a lot different.

    • @cheryldahl9192
      @cheryldahl9192 Před 23 dny +2

      @@oNobodyo I'm talking about multiplayer. In single player I use creative mode, and have everything I need and want lol

    • @oNobodyo
      @oNobodyo Před 23 dny +1

      @@cheryldahl9192 Then you've likely got the situation where other players are bogarting resources or you're staying at home building.
      A tip for the stay-at-home situation is that you can sell stacks of basic materials to the trader if you have enough of them, even stuff like feathers and grass.
      But yeah, none of the changes coming in 1.0 are going to make anything any easier for you. 😐

    • @cheryldahl9192
      @cheryldahl9192 Před 23 dny +1

      @@oNobodyo Oh I didn't know I could sell him basic materials! Thanks! I don't care for looting much, which is why I'm always poor haha. I like exploring, building and hoard night best. Mining is okay but gets old. I have several bases that I switch from to focus on mining different things though. Maybe I'll try selling the trader some grass lol

    • @oNobodyo
      @oNobodyo Před 23 dny +1

      @@cheryldahl9192 I prefer building my bases over top of my mines because it makes screamer farming easier and makes structural integrity more of a challenge.
      Mining is more fun when you're not just mining for materials but you're building a 'facility' with tunnels and rooms.
      I don't mind looting but the constant looting to get books annoys me.

  • @mattm6778
    @mattm6778 Před 21 dnem +1

    I personally play on nighmare settings so im glad to they are making it harded game too bloated imo and making it harder will at least give me a chance to die😊👍

  • @ltGargoyle
    @ltGargoyle Před 16 dny +1

    before i even watch your video, My friend from the UK bought me this game as a gift so i could play with him and his GF. Stright up, I would not play this game alone nor have bought it. its not that great of a game. so playing it with my friends is the only reason i would play this game.

  • @dichebach
    @dichebach Před 14 dny +1

    Your title should be: "7 Days to Die 1.0 IS MULTIPLAYER REVITALIZED?"
    Harder, slower progression game is BETTER for multiplayer.

  • @perky42069
    @perky42069 Před 24 dny +2

    Y'all trying too hard. I don't get near endgame until about day 50 😂

    • @JanSolo555
      @JanSolo555 Před 24 dny +2

      It used to be a function of how you prioritized your points. I used to stack Intellect at the beginning. I would get a motorcycle on day 2-3, and the sell high and pay low benefits of Better Barter are always a plus. It used to be you could get better items from the trader by pumping Better Barter, but they changed that. I used to also max out Daring Adventurer as early as I could, but now getting 2 shitty rewards instead of 1 seems like it won’t be worth it.

    • @oNobodyo
      @oNobodyo Před 24 dny +2

      End game is day 300 when you've maxed everything! 😂The day 20 stuff that Joel is talking about was already taken out in a20. He's lost track of what's actually been going on in his own game

    • @perky42069
      @perky42069 Před 24 dny +1

      @@JanSolo555 I generally don't see the motorcycle until I'm 20 or so days in. I be exploring and goofing off doing other things 😂

  • @wintersteale8869
    @wintersteale8869 Před 24 dny +2

    TFP have destroyed playing the game in general. For 11 years of a game being out there should be much more actual improvements. Slowing the game progression, making it intensely grindy, and rewarding players with crap does not make a game fun. Where is the additional content? Where is the choice and variety? What if you don't want to be forced to craft everything? The traders being locked into certain biomes means less variety and replay value goes down the toilet. I loved this game before they took the player out of it and turned it into an arcade style. Zombies creating elaborate traps, hiding behind walls and laying in wait 🤦🏼‍♀😂. Let's also not forget we are seeing TFP in multiplayer which is laughable since they hardly ever play the game. I've stuck to modded version versions only for many years and will continue to do so when I actually play. $45 for this?!!

    • @oNobodyo
      @oNobodyo Před 24 dny

      They're literally tuning the game to Madmole's playstyle and he doesn't even seem to know that being able to get purple gear as rewards by day 20 has been out of the game for a very long time until they unbalanced the intellect tree in a21.

    • @wintersteale8869
      @wintersteale8869 Před 24 dny +1

      @@oNobodyo Agreed and the fact that he doesn't even really play the game just makes it worse. They seem to have forgotten quite some time ago that they may have made the game but it was supposed to be a game for the community, not their own personal usage only.

    • @oNobodyo
      @oNobodyo Před 24 dny

      @@wintersteale8869 I've argued with them on the forums about this, but the answer is always the same from them...Just mod it. 🙄

  • @tristanthefiendishlombax5752

    Split screen multiplayer yes online and LAN no

    • @oNobodyo
      @oNobodyo Před 23 dny +1

      It's not going to happen.

    • @tristanthefiendishlombax5752
      @tristanthefiendishlombax5752 Před 23 dny +2

      That's what I was saying in reference to the title of the video split screen is dead, online and LAN isn't

    • @oNobodyo
      @oNobodyo Před 23 dny +1

      @@tristanthefiendishlombax5752 oh okay.