Is Gladius Task Force good for Blood Angels?
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- čas přidán 9. 09. 2024
- Today I'm checking out the GW app and giving you all my opinions on the Gladius Task Force detachment after playing my first game of it! So think of this video as a review and a very early look/opinion!
Leave a comment on your thoughts and thanks for watching!
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From what ive seen in every battle so far is large tough creatures, greater demons etc are the most dangerous units on the field, we have nothing
like that except tanks to absorb huge incoming firepower. Points for infantry seem really high for low survivability, We used to be able to take down
most things with a good charge now infantry are struggling to take down larger tough targets.
This comment sums up my experience so far.
Agree with this. Large vehicles and big name characters are some of the strongest things in the game right now.
I’m planning in adding a land raider for transport/god cannon, and a redemptor or ballistus dread, but I won’t be spamming devastators and tanks, not my playstyle as a BA player.
@@ba_commanderI think they know they designed 10th to be in favor of shooting over melee and vehicles over infantry, all to sell more vehicles under the guise of “reduced lethality” and “more survivability”. Melee chapters have been (not so) subtly defanged. We’re swiftly realizing this reality too. All the art of war pros have said melee is relatively useless to kill anything in 10th and that armies should build towards shooting.
Getting+1 to wound army wide let us punch up alot. Having to tech a character to give +1 to wound isnt the worst but you can't afford to do it 6 times in a list. Running BA in gladius I was 1-4 WL . I ran as ultras with no primarch tonight and whooped up on GK 77-32. Thunderstrikes are great.
I was gonna say, if you go to staples, my experience was they weren’t going to print for fear of copyright infringement, so I had to use some jedi powers and send them the link from GW to show they are free to dl. Still a bit of a grey area, but with some convincing should be fine if anyone encounters.
SO pumped for this vid! Been having much more success with Gladius with my space wolves, tabling two different BA players. Sadly smoking Dante & SG with ease, haha.
I'm pleased by the flexibility of being able to use differnt detachments to suit different army lists. All infantry super mobile force will suit the BA detachment. As you add in more armour or go for a more mixed/balancedlist then the gladius will shine more with its flexibility. I'm looking forward to the different detachemtns that will come with the codex, maybe an armoured detachment, perhaps a phobos/scout force, a defenseive bastion force etc
Stormraven can carry a Brutalis dreadnought at the moment, as it has the DREADNOUGHT keyword, unlike the Redemptor.
A typo you think?
@@ba_commander probably, but I don’t know on what direction. Should the Brutalis lose DREADNOUGHT, or should the Redemptor and Balistus gain it?
They need to revise the points, especially with the dreads and infantry. sanguinary guard are so expensive and you really need to take 10
to make them effective and survivable.
I do feel SG are massively overcosted now!
@@ba_commander With the nerf to AP and the inability to take Axes for extra Str, Sanguinary Guard aren't even worth 30 ppm anymore. What do you feel would be an appropriate cost for them now?
I've played a few games, and surprisingly, Dante seems to go really well with Assault Marines.
They deal MW on the charge for an average of 5MW on a squad of 10, and then getting to hit on 3's with the D2 Eviscerators was really strong in a couple of my games. One 10-man Assault Marine squad with Dante killed a Chaos Knight Desecratoe in a charge phase because of the extra AP. I might even go out and get a second Sanguinary Priest just to have one with my Van Vets AND my Assault Marines.
Even just wounding on 5s?
@@ba_commander Dante Getting AP-4 in the Assault Doctrine very much helped, and between that and the 5MW on the charge, Dante and Hammer of Wrath took off 13 wounds by themselves.
The Knight was the target of Oath of Moment, so the 5's to wound wasn't as much of a restriction as it would usually be.
The fact that Hammer of Wrath no longer cares about toughness actually makes Assault Marines kinda scary with the right support.
@@troublemaker9899 appreciate the heads up!
Good analysis video. Thanks for making it. It only reinforces my opinion of which one is *usually* better for us. Honestly I really like the flexibility to choose based on how our lists are comprised. To me thats a very Astartes sorta thing. Tactical flexibility.
Thanks for the comment. So much to figure out with 10th edition!
UNIT SUGGESTIONS to try out (imo).
I'd recommend using the Libdread giving insane mobility to your army (would also allow you to -if your opponent didnt screen well enough/ if you go second- get in your opponents deployment zone T1 which was an issue for your flex secondaries). Running assault squads with a librarian gives you ++4 AND adds 2x powerful (melta) shots to a firing deck transport (I'm using a rhino), or you add one devastator squad to it and increase the shooting even more. The land speeder storm having firing deck 6 also makes it an absolute beast for 145p: 18" D6+3 [blast] 3+ 4 0 1 + 36" 3 3+ 5 -1 2 + 48" D6 [blast, heavy] 4+ 4 0 1 / 9 -2 D6 + 36" 4 [heavy, precision] 3+ 4 -2 2. running Gladius is the way to go until they change Sons into +1 to wound.
Tl;dr: libdread, assault marines + lib + firing deck transport, scout snipers + land speeder storm.
edit: as always great informational video, keep sharing your findings people, really helps us all to figure out what works for us individually
How does the stealth and abilities of the Scout Snipers work when they are in the transport?
@@ba_commander I do believe they dont benefit from their own keywords/abilities when embarked, but I'm not 100% sure. GW really dropped the ball on transparancy (anyone else notice [lance] isnt even included in the quick game rule summary they released?)
I honestly think that Gladius is better. The +1 Strength in melee is a let down... and the fact that it only activates on the charge. Two of the strategems are the same, i'd argue whilst similar, Honour the chapter is better than Red Rampage. Also gladius has several ways of getting fall back and charge with an enhancement, Leuitenant's and Tactical doctrine. So all in all id say Gladius has better strats. The enhancements are better, they have shooting synergy and are buffed with the strategems.... i think taking SoS you are almost handicapping yourself unless your local meta, friends and tournaments are not running any shooting, armour or monsters.
Centuriom Bolters are now standard on Assault Centurions and included, but with Movement 4" they really need a Librarian Dreadnought or a Land Raider to get iin there.
I still do think the Melta is to prefer, not alot of targets will fall victim of STR 4 AP 0 Dmg 1 & if you dump them out of a transport or Wings of Sanguinius them in there targets will be within +2 Melta range in many cases...
If you are that close the +3 Rapid Fire on the Bolters will tear into most light targets anyway.
3 of them fits nice with 5 footslogging DC Marines in a Redeemer, it moves 12", dismount within 3" then if we count low on a 5" Charge that would be easymode - almost impossible to fail with a Re-Roll = anywhere within 20"+ of that Land Raider would be a MASSIVE no-go-zone.
They can get an insane amount of +2 Sustained hits on Oath of Moment targets, i would be tempted to Re-Roll everything but 6`s
Always love the content John! I'm like you though, time poor lol. It will likely be late September before I am more back into the hobby, and make some lives etc. But trying to keep up on your vids so at least I have some 10th Ed theory craft ideas lol.
I am still very ambivalent about BA, there are some things I hate about BA in 10th Ed, some things ok, but also some vague potential hope.
The Gladius ability to get +1 to wound and extra -1AP to weapons? Hmmmm? A sceptical person would think GW took BAs chapter tactic and special Chaplain litany to give to all marines and gave BA... not a lot in return.... again... a sceptical person would think this😜
SG annoy me atm, sorry not sorry I still believe they should have the third wound (I'll die on a hill on that one) and even then be 30pts a model. If GW want to limit SG spam, just limit the number of units, a 5 man squad up to 1000pts, 2 5 man squads OR 1 10 man squad up to 2000pts etc.
Also the Sanguinary Priest is an odd one for me. As a Character, I think GW have actually sorted him out, his points are fine and he gives a 5+++. My issue is the 'Sanguinary' Priest can't join 'Sanguinary' Guard.... hmmm? I'm sure people will have different views but I can't see in other factions this sort of thing happening and the argument it would make SG too powerful? It's relative power to other Factions most powerful units and with the limitations to SG, maybe limit the Priest? 1 up to 1000pts up to 2 for 2000pts etc?
Dante, Dante, Dante, what a disappointment... GW are. They still have not done him justice to the Character in the lore. He should operate closer to Primarchs and other characters that don't attach, have auras but can be protected if within so many inches of a unit etc.
Generally I still have an issue with what Characters can attach to unit wise, and seeing BA Characters, Dante and Lemates aside, there are issues with all the rest... also very surprised to see... Tycho is back? In the game at least lol... why not have Moriar then 😁
The vague hope though, we are early into 10th Ed. They'll be probably 3 updates within the FAQs/Erratas/Points/Meta reviews before I even get back into the hobby lol and the big one, it will be a while before we see our Codex. This may fix some of the equipment and detachment rules issues as well as some of the units. I mean from a business perspective if GW actually want to sell anything they need to make it powerful enough on release, so maybe? But I will never hold our any hope with GW, especially when it comes to BA lol
A 10th Ed list is still a bit far away for me. Not having practice at the game itself and seeing how other armies play I don't think I could put anything good together. Having said that, from the very little I know and what I have seen from your vids, I look at it from a 3 tier approach to a list now, fast light infantry with a lot of attacks to deal with chaff, some objectives and screens etc, heavy infantry/melta to deal with Elite enemy infantry and armour to deal with armour. So seems reasonable a list needs all of this and likely at least 2 sets of each at least. The more relaxed army structure does help though, and just from what I have seen, seems possible to fit Dante, a Sang Priest, a Leader in Termie armour, Lemartes, a Libby Dread, 5 SG, 5 Jump DC, 10 Jump VVs, 5 Termies, a DC Dread and a Land Raider for less than 2000pts, but not much utility left with 50pts ish admittedly?
Personally I wouldn't play BA without it right now, though that may change if they nerf the crap out of desolation marines
Desolation Marines are likely to change for sure.
Mylord Commander, this weekend i ll try Centurions on a Land Raider for a a short charge distance. Do you recomend using Gladius or Sanguinius on a heavy tank/termi/centurion list?
Good video highlighting that the Blood Angels index and detachment is underpowered and fairly redundant currently...how long til our Codex? 😰
Is there a link to the website you got the cards? Cant see anything for them
Death company dreads are my favourite thing we have this edition, I don't bother with a chaplain my 5 man death company squads with jump packs, Inferno pistols and powerfists and my death company dreads are purely threat removal, they are all so good and don't really need character support. Lemartes is good but he's almost the cost of another 5 man jump pack death company squad. Don't forget this edition if you table your opponent you win anyway and oc doesn't mean shit in that situation.
Fr every time i have any blood angel unit, any possible time i add a melta weapon, no matter what.
Does feel bad when over-costed units NEED a character nearby to be viable...at that point it's definitely not really worth the points and take something more efficient!
thank you good sir
Any time!
The Overwatch strat should be within 12"-15", It's bonkers that you can shoot defencive fire over the entire no-mans land
It is a bit bonkers!
I look forward to the sequel.
More videos to come!
So for DC dread, has it been FAQ’d if his ability bypasses units only ever being able to attack once per fight phase?
I would expect that it does, because his ability is an out-of-phase trigger.
Just run the Chaplain John 😂 You'll be glad you did, I've been enjoying the combo with my DC.
Squads of 5? How are they armed?
@@ba_commander yep and I have 4 with power weapons and 1 with thunder hammer. 😎
12:06 Mephiston is 120 pts, unless it's already been changed
I think the redemptor is too expensive, unreliable, and weak in melee (used to be D3+d3). half of what made the plasma cannon great in 9th was rites of battle (re-roll 1's to hit)
for anti-tank, I tried devestators with grav cannons. lots of shots, high damage, ignores cover if you don't move. Shreds tanks and heavy infantry but, the 24" range is tricky.
My next game, i'm going to try out a unit of inceptors with plasma exterminators. with Oath of moment and meteoric descent, I could likely deepstrike on the enemies home objective and take it
I thought about trying some Inceptors like that!!!
I've been playing inceptors almost every game. they are deffo one of the standout units for me so far.
Astorath is the solution to your problems, homie throw the DC dred and death company at the problem and thrust in the Astorath
Just played my first 2 games of tenth, close match against space wolves but DA just stomped me with the lion I played both sons of sanguinius but I’m thinking gladius might be better
What makes you think that?
@@ba_commander The doctrines & stratagems on Gladius I feel are better more than SOS only time I’d say SoS is against dreads or you need a S5 melee weapon to 6 for Gravis but it’s very situational
Surprised you haven’t considered a Reiver Squad with a Phobos Lieutenant teleported by librarian dreadnought.
Phobos LT shooting let’s them move D6 inches so you’re looking at a 5/6 inch charge T1.
You can’t move after being teleported. It’s the same rules as reserves.
On Page 16: "Reserves units always count as having made a Normal move in the turn they are set up on the battlefield, and so cannot move further during this phase."
Phobos LT movement takes place in the shooting phase
@@jacktbc3947 I doubt this is valid. It was always explicit last few editions you cannot make any move apart from a charge on a turn you arrive from deep strike.
@@ba_commander I think it’s intentional now, rules like this are restricted to certain characters and units making it easier to balance. No generic warp timing on thousand sons for example.
Another example to compare it to is the the eliminator squad with the Sgt carbine rule. You can pop them out of reserves and shoot then move but their rule states you cannot charge after doing so.
Another important note is there are a lot more units now that can move when an enemy moves or is set up near them so this might be an intentional counter for that tactic.
You can shoot at vehicles that are locked within engagement range which you couldn’t do in the previous editions
I'ts better to take an unit of 10 desolators than 2 of 5 to take another vengor launcher?
If your buffing them with the character and bolter discipline I think the 10 is better.
Where’s the link for this cards they look great
drive.google.com/drive/folders/1KRl0eb0jBJ5uDb3jfNM0MikCGvHd599b
Can you take blood angel specific units in gladius detachment?
Yes as long as you have no other faction specific keywords like Ultramarines!
@@ba_commanderah sweet! Thanks. Advance and charge Death company are a go! (5 with fists and infernos is all you need with a chappy)
It sounds strange to me that a Brutalis with Tank Shock couldn't take down an Armiger. 3+ rerolling to wound, -2, flat d3 sounds like about as good as we're going to get for tank killing
I could have played Red Rampage on it but I didn’t expect to need too!
Brutalis damage output is marginally worse than a Furioso into an Armiger. And it only averages 0.7mortal wounds more on the charge ability.
For 55 more points I don't think Brutalis is worth it.
@@lawrences1347 Fair. It does have 2 twin linked melta shots at 18" range, which is decently better than the Furioso though.
so there's a rule in the brb that doesn't allow any unit to fight more then once per fight phase. i dont know if that supersedes the index or not but art of war seems to think it does. its why i don't use dc dread
Listen to this: Stormraven Gunship. Fill it up with DC Dreadnought, 5 terminators and a Chaplain in Termy armour. All in one basket. Fun gimmicks to be made (but it'll probably be shot to oblivion)
Great video John some great insights!
When’s the Dante video coming?
Working on it!
@@ba_commander cool, can’t wait my friend!