Maya: Visualizing a 360° Image

Sdílet
Vložit
  • čas přidán 10. 09. 2024

Komentáře • 10

  • @natsodragnail2047
    @natsodragnail2047 Před rokem

    WoooW perfect 👏👏

  • @antaresantares2453
    @antaresantares2453 Před 2 lety

    hello
    When I use HDRI material for the sky of Arnold Rendering, everything still looks blurry during rendering, it still doesn't show a real image. How can this problem be solved?

    • @Uhr24
      @Uhr24  Před 2 lety

      this is a question for the maya forum about rendering. search for autodesk maya AREA. good luck!

  • @andyb4553
    @andyb4553 Před 2 lety

    This is well made. Thank you.

  • @rage1054
    @rage1054 Před 2 lety

    I was playing around with equirectangular pictures on spheres and was wondering about 2 things: can I use a video input/or imagesequence and would I do that in the texture? and do you think there is a way I can use a arnold skydome light to illuminate objects within the imagesphere? :)

    • @Uhr24
      @Uhr24  Před 2 lety +1

      i think the skydome light keeps the inside of the sphere black. i‘m using a point light, placed in the centre of the sphere, exactly where the camera sits. #imagesequence: czcams.com/video/sjTxbFK2dT8/video.html

  • @m0nk3yl0v3r
    @m0nk3yl0v3r Před 2 lety

    Thanks! What kit did you use to take the initial photo?

    • @Uhr24
      @Uhr24  Před 2 lety

      that‘s not really relevant here, since it‘s a 360° photo like thousand others. in my case it was a tiny drone with a panorama option in the app. important are the permissions to fly that high.

    • @m0nk3yl0v3r
      @m0nk3yl0v3r Před 2 lety

      ​@@Uhr24 I mean if you want to grow your channel you could engage your audience, or you can ignore them. Lost a sub congrats.

    • @Uhr24
      @Uhr24  Před 2 lety

      @@m0nk3yl0v3r i enjoy having my audience and helping the animation folks with my humble knowledge.