I Fixed the Dungeons In Minecraft!

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  • čas přidán 15. 06. 2024
  • Hate the classic box dungeons? I re-imagined the classic Minecraft Dungeons using jigsaw blocks to add custom structures to Minecraft with no mods using datapacks! And this video is a complete guide from the basic concepts to the technical details of how to make custom structures to Minecraft for yourself!
    Data Pack Template - drive.google.com/file/d/1Mu9z...
    Get the Dungeon Datapack! - www.planetminecraft.com/data-...
    Join my Discord! - / discord
    Make sure you subscribe to catch more videos like this! And if You liked the video, leave a like, too!
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Komentáře • 552

  • @akiproject4477
    @akiproject4477 Před rokem +715

    People who need to make this datapack for 1 19 and up:
    The configured_structure_feature file needs to be renamed to: structure . And the contents of the file itself should look like this:
    {
    "type": "minecraft:jigsaw",
    "biomes": "minecraft:BIOME HERE",
    "step": "surface_structures",
    "spawn_overrides": {},
    "start_pool": "YOUR START POOL",
    size: 6
    "start_height": {
    absolute: 0
    },
    "max_distance_from_center": 80,
    "use_expansion_hack": false
    }

    • @andrewtall4636
      @andrewtall4636 Před rokem +57

      I like your funny words magic man.

    • @gabrielx24_44
      @gabrielx24_44 Před rokem +3

      Sorry for bothering, do you know if it's any different for 1.16.5?

    • @Zooiest
      @Zooiest Před rokem +12

      Remember your commas and properties' quotation marks! JSON doesn't quite like it when you don't...
      N.b. "size": 6, and "absolute": 0

    • @CrisCheese_
      @CrisCheese_ Před rokem +3

      please add "quotation marks" to the top text so its easier for others to read, thanks

    • @Vikqus
      @Vikqus Před rokem +4

      I stil don't understand how to make it on 1.19.2

  • @Andrewtr6
    @Andrewtr6 Před rokem +1361

    This is really cool and actually feels vanilla when a lot of dungeon upgrades don't. However, there is something that is forgotten when people try to upgrade the structure. That is how dungeon are great for early game farms. The structure created here still has that potential but it would be a lot harder to manage with early game gear (iron tools and armor). With that said, I don't think the classic box dungeon should be replaced. Instead, a new type of dungeon or similar structure should be added

    • @JunebugGaming
      @JunebugGaming Před rokem +126

      Farms, while cool, should probably be nerfed overall anyways. so making them harder to build would be a good way to do that.

    • @aeolian951
      @aeolian951 Před rokem +9

      Who cares?

    • @Andrewtr6
      @Andrewtr6 Před rokem +85

      @@aeolian951 People who use the farms I would guess

    • @Andrewtr6
      @Andrewtr6 Před rokem +77

      @@JunebugGaming Mob grinders are simple farms which means they are easy for casual players to build. I play minecraft when I have time to between my college classes. I don't have time to build over complicated farms so I look for simple ones that don't require a high amount of time or resources. Making something require too much time will put it behind a wall for players with less time.
      The recent change coming in 1.20 for netherite annoys me because I already didn't have time to mine for netherite. I recently lost my 3 year minecraft world do to my laptop breaking. Almost had enough scraps to make a full set of netherite armor. Now I'm in a new world back at having 0 netherite. After 1.20, I doubt I'll ever get full netherite. I just don't have the time.
      Nerfing farms would mean I have to spend more time grinding and I can't get to any of the projects I want to do. Just building a small farm takes me a few days. I just finished a villager breeder after almost a week.
      Minecraft needs to be playable for all players, not just whoever has time. Mojang can add bigger dungeons that take more time, but they should keep the simple stuff at the same time.

    • @JunebugGaming
      @JunebugGaming Před rokem +33

      @@Andrewtr6 I'm a casual player without much time to play as well, but getting to the end game in minecraft is way too easy. Not trying to dog on you or anything, but netherite is easy to get if you know how to do it. It makes minecraft boring after only a couple hours for a lot of people. A lot of farms are super easy for how effective they are, so it makes it almost redundant to ever leave your base after a certain point.

  • @Kokonutzlz
    @Kokonutzlz Před rokem +289

    0:28 Being so early, they're treated differently than what we normally think of as structures. With the "Structures Enabled" option turned off in worldgen, Dungeons still spawn, so they're not "structures" technically

    • @legocreatorkid9602
      @legocreatorkid9602 Před rokem +33

      Yeah dungeons are much like amthist geodes but i think you can still /locate structure them

    • @55ocsguy67
      @55ocsguy67 Před rokem +4

      @@legocreatorkid9602 with those information we can pretty much say Dungeons are their own thing

    • @zukamimotu..2071
      @zukamimotu..2071 Před rokem +37

      @@legocreatorkid9602 you can't /locate structure them. They're considered "features", examples of a feature is a tree or a mossy cobblestone boulder in old growth taiga.

    • @demo2823
      @demo2823 Před rokem +3

      ​@@55ocsguy67 As are wells.

    • @That0Homeless0Guy
      @That0Homeless0Guy Před rokem +2

      @@legocreatorkid9602 I'm 90% sure geodes have the exact same spawning criteria as dungeons but with a height limit.

  • @Zeder95
    @Zeder95 Před rokem +362

    I still remember the time when dungeons were the only place in the game to get mossy cobblestone and cocoa beans, which were quite rare at that time. Then crafting recipes for mossy cobblestone were added and cocoa beans could be found in jungles. Now the main reason to search for dungeons are the occasional golden apples or enchanted books in the chests.
    They also used to be a lot more common in older versions. There used to be so many of them in caves but now you rarely ever find any at all.

    • @Dracoocard
      @Dracoocard Před rokem +20

      You can actually locate them using map seed readers and they are surprisingly common still. Of course finding them in vanilla is still rather difficult but I am usually rather lucky. It is in some ways cheating I suppose but it was interesting to see just how many there actually were

    • @Starhiveart
      @Starhiveart Před rokem +8

      The main reason for me is actually farms, not getting golden apples or anything

    • @That0Homeless0Guy
      @That0Homeless0Guy Před rokem +4

      You forgot about saddles.

    • @mesrszmit6295
      @mesrszmit6295 Před 8 měsíci

      ​@@StarhiveartI wait until I can make an enderman farm.

    • @mesrszmit6295
      @mesrszmit6295 Před 8 měsíci +1

      ​@@That0Homeless0GuyI would rather say name tags. Saddles are easy if you find a pillager outpost and do raids

  • @gage_youtube3544
    @gage_youtube3544 Před rokem +53

    this is exactly what i wanted for 1.18 caves and ciffs. they needed to update not only the caves but the structures that came with it. they did do mineshafts, kind of, but dungeons and strongholds should have been addressed. the way you did dungeons is perfect, you deserve to be hired by mojang

  • @austinbrenner1694
    @austinbrenner1694 Před rokem +238

    What would make this really work well is have log doorways with planks covering the doorway that you need to break open to reveal more of the dungeon and using cracked brick for more locations to mine through

    • @neorahi3
      @neorahi3 Před rokem +18

      First part, agreed. Second part, sounds like the terraria dungeon.

    • @thepixelartists5756
      @thepixelartists5756 Před rokem +13

      @@neorahi3 I always disliked the cracked dungeon bricks in terraria, their execution was horrible, in something like this, it would be much more easily well-executed

    • @bungiecrimes7247
      @bungiecrimes7247 Před rokem +3

      Well... It's called Minecraft I'd already assume you need to mine a block? What would be the purpose besides aesthetic?

    • @natalyst
      @natalyst Před rokem +2

      @@bungiecrimes7247 to hint that there's actually something behind the wall? you're not going to just mine into every wall you see unless you're absolutely insane or hear mobs behind them

    • @cyberwarlord7363
      @cyberwarlord7363 Před 7 měsíci

      Needs a few hazard areas. Like a empty room with broken bride.

  • @LouiSwagula
    @LouiSwagula Před rokem +28

    I did not expect to learn how to make a datapack from watching this but thank you for that lol I was already interested in learning how to make one

  • @charmlikethequark
    @charmlikethequark Před rokem +31

    this was a fascinating watch, and even though I'm not super technically inclined i felt like you did a great job making things easy to understand!!

  • @AvidMc
    @AvidMc Před rokem +110

    Loved the video! I came away having learned something about the Jigsaw block. I honestly had no idea how they worked, and now I think I'll have to start using them. P.S. I saw myself at 11:28!

  • @WillowWonder
    @WillowWonder Před rokem +15

    I think an official dungeon upgrade would be great, but I sincerely hope they always keep the classic dungeon in the game too

    • @krustylesponge6250
      @krustylesponge6250 Před rokem +8

      The classic dungeon should get a little renovation too imo, since it’s basically just a cube, it doesn’t have to be too different but add some stuff to make it look a little better

  • @potatobin4267
    @potatobin4267 Před rokem +122

    how does this have so little views??
    it was actually extremely useful as im trying to mod new structures into the game

    • @CodeNeonMC
      @CodeNeonMC  Před rokem +14

      Absolutely love to hear that. This is one of my favorite videos I've ever made :)

    • @elitemaxtheman2217
      @elitemaxtheman2217 Před rokem +2

      @@CodeNeonMC I actually like your dungeon structure it’s very vanilla and classic and very easy to manage through and you don’t get easily lost
      Unlike those other dungeon mods (shivers) you should make this as a mod than a datapack but consider how hard it is to make a mod I’m guessing this all you can do
      For now I’ll try it out

  • @n1njab0t78
    @n1njab0t78 Před rokem +11

    This is so awesome, I wanna make this myself soon. However I don't recommend having a creeper spawner inside your dungeon. The reason that creeper spawners were removed was because the creepers would destroy the dungeon they spawned in, and they will do the same to your newly designed dungeon if you leave them

  • @rustyshackleford234
    @rustyshackleford234 Před 7 měsíci +5

    I think it’s hilarious that Mojang revealed a structure a couple weeks back that’s pretty similar to this 😂

  • @angeldude101
    @angeldude101 Před rokem +5

    I knew Minecraft had a way of adding custom structures, but having not kept up to date with updates, I didn't realize just how much could be done entirely in-game. I thought that you'd still need an external editor and to manually edit the JSON files. Those new-ish structure blocks are actually really cool!

  • @withereddanthefnaffan98
    @withereddanthefnaffan98 Před rokem +6

    Man, this has to be one of my favorite Minecraft tutorials ever, it's really well-explained and very easy to understand, so great job for this, man! I wish more people would see this, because not only that it's informative, it's interesting as well, so you can't get bored by watching it! You got my sub and I hope it helps you a bit (even tho not as much as you've helped me and many others)!

  • @WPatrickOfficial
    @WPatrickOfficial Před rokem +1

    This is wonderful. I actually just made a pack, myself, revamping the crafting and mob drops to something a lot more fun (put the video up like an hour ago) and this popped up on my recommended. 100% gonna download it and try to find one now haha, A+ my man

  • @Slicent
    @Slicent Před rokem +8

    This is so cool, I’m gonna use this as inspiration and try and make something myself!!

  • @ProfessorPinny
    @ProfessorPinny Před rokem +1

    This is so cool! Absolutely love this and you can see how this idea is so expandable/versatile. Very inspiring 🙏

  • @hornyrealtor
    @hornyrealtor Před rokem +1

    aaaaa this is so cool I really Love how you explain everything especialy with the visuals because I have a hard time learning wiht purely verbal instructions and I think it turned out great! Thank you so much.

  • @thenoobieflamex7172
    @thenoobieflamex7172 Před rokem

    Amazing video! love all the animations, makes it super easy to follow along. I will definetively be trying this. :)

  • @mirkohahn
    @mirkohahn Před rokem

    Dude, *so* amazing!!!
    You really gave me great ideas for own structures! And all was so easy to understand in such a short amount of time!!

  • @flamingviperv12
    @flamingviperv12 Před 8 měsíci

    This is a really good video, definitely saving it if I ever wanna do some programming for Minecraft mods or datapacks which I would like to do at some point in the future.

  • @michaelgamel5915
    @michaelgamel5915 Před rokem

    Whoa I like know stuff now this was mega help full! I wasn't even thinking of doing anything like this but I had wanted to learn more And this hyped me up and helped me!

  • @MegaChickenfish
    @MegaChickenfish Před rokem +1

    I definitely think you succeeded at keeping it feeling like the vanilla dungeon with a relatively simple block palette and clearly demonstrated with the gameplay segment that this would actually be fun to explore and poke around. I'd argue this structure is already better than the vanilla Strongholds gameplay wise, though it's always difficult to balance "more monster spawners = more challenge" with that then giving players the opportunity to exploit that for huge mob farms. These seem sparse _enough_ that if you did try to farm them you could probably get 2 spawners running at once, while also having enough and multiple floors to where monsters will be spawning while you're exploring an area you don't think is in range of one (one of the reasons mineshafts can be so dangerous, "hey, why do I hear so many spiders?")

  • @paulthompsonx
    @paulthompsonx Před rokem

    Really good explanation of how this all fits together, Nice one - thankyou!

  • @Sup_Dev
    @Sup_Dev Před 8 měsíci

    this is really neat, although i didn't learn much because i knew most of the info here (i make worldgen datapacks), learning more about jigsaws and how you presented it is really cool!

  • @Radar_of_the_Stars
    @Radar_of_the_Stars Před rokem +2

    This would be cool as a separate structure, but I think it's important to have small structures with not much use, like dungeons, desert wells, ocean ruins and witch's huts.

  • @Garrett1986
    @Garrett1986 Před 11 měsíci +3

    This is EPIC. Dungeons have always been such a huge disappointment (for me personally, I mean) that I've ignored them since...well...forever. If Mojang included procedural dungeons like this in Vanilla...that would be so killer. Great idea, mate.

  • @thegraffitikid
    @thegraffitikid Před 10 měsíci

    The best tutorial i found in making datapacks!

  • @SirClucketyGames
    @SirClucketyGames Před rokem

    I love that this is both a tutorial and a fun video at the same time :D

  • @CrxzyYT
    @CrxzyYT Před rokem

    will come back to learn, i didnt expect a tutorial. Good man.

  • @bungercolumbus
    @bungercolumbus Před rokem +4

    2:50 I think shuffling the array of rooms will work.
    With normal randomization your rooms will have a chance to repeat.
    With shuffling randomization you will get all the rooms possible without repeating unless you run out. (Reshuffling after that)
    I did something like this when I made a roguelike in unity, really cool stuff dude. Maybe mojang hires you to make new dungeon structures it would be really cool.
    Also thanks a lot. This also helps me lol

    • @That0Homeless0Guy
      @That0Homeless0Guy Před rokem

      I thread the operation and put a yield in each step so the system clock changes between each random in unity. Since java handles threading in a similar way to unityscript with coroutines it would probably work just the same.

  • @OurHeartFailure
    @OurHeartFailure Před 7 měsíci +3

    ayyy you predicted the trial chambers

  • @Clip_It1
    @Clip_It1 Před rokem

    I did not need to watch this nor did I search it up but I still watched the whole thing from my recommend page, I even watched the tutorial part even though I wasn't here for that. It was a great video and gave me a reason to sub

  • @xbennly92
    @xbennly92 Před 5 měsíci

    the way i just wanna take a bunch of your data packs and mash them into a survival server.. theyre SO well made!!!

  • @delavanty
    @delavanty Před rokem +4

    One thing u could have done for the origin structure was make it 3 tall room or even 4 cuz the structure saver can save a pretty big structure and that would allow 16 different pathways at the start and have it have parts on certain levels spawn stairs behind a hallway that can theoretically connect to a structure above if it doesn't it can connect to a floor to fill the spot that would have been stairs lol

  • @LadyFrostsUniverse
    @LadyFrostsUniverse Před rokem

    It was truly helpful, I will watch it agai to write notes for my future datapacks :)

  • @Nolh26
    @Nolh26 Před rokem

    Now I'm gonna make a data pack because it does not seem impossible with your tutoriel, I thought you needed to Know JavaScript and all this kin of stuff but non actualy, thanks a lot, you just a earned a New subscriber😄👋

  • @notorious5288
    @notorious5288 Před rokem +4

    Hey, thanks Pro! I'm making my own structures now, So thank you for explaining all this!

    • @notorious5288
      @notorious5288 Před rokem

      It is a little hard to understand, though-

  • @Aura-bu9jb
    @Aura-bu9jb Před rokem +1

    Omg I'd love to see you make random villages like this

  • @rhysduross
    @rhysduross Před 8 měsíci

    this is so inspiring! thanks so much for making this

  • @djk6297
    @djk6297 Před rokem +5

    Nice vid, nice dungeon! I will ask, does it initially spawn like normal dungeons (has to be attached to a cavity like cave, mine, etc), with the game giving it 7 tries to spawn), and then branch out from there?

  • @EquaTechnologies
    @EquaTechnologies Před 11 měsíci

    random rooms that you explore and explore are so cool!

  • @XAMEDEUMX
    @XAMEDEUMX Před 11 měsíci

    This was sooo helpful and entertaining ar the same time 😊 u got a sub!

  • @michaelw.5030
    @michaelw.5030 Před rokem

    this is really cool. This dungeon still feels very vanilla. unlike a lot of other dungeon upgrades i've seen.

  • @michaelstuart2648
    @michaelstuart2648 Před 18 dny

    this feels so good and yet so vanilla at the same time

  • @scrabbleazumi6366
    @scrabbleazumi6366 Před rokem

    as someone who plays exclusively peaceful, i like box dungeons for being a simple little bunkhouse in the caves. but this? this is a full mansion! excellent work my guy!
    imagine it intersecting with a mineshaft... the one thing id personally change is maybe the stone bricks, since id automatically think "stronghold", but im not sure what other options you have. best i got is maybe the -ite stones for variety? but i know negative nothing about building, and the end result you have is beautiful. good job and congrats on the new subscriber!

  • @I_HaveAReasonToo
    @I_HaveAReasonToo Před rokem +1

    This is actually something i thought of recently, so i'm glad CZcams magically recommended me this.
    If i do have to be nitpicky, then that would be the rooms feel empty and repetitive, especially the larger ones. One of my thoughts to compensate this would be to add rooms with traps, such as arrow dispensers like the ones you would see at a jungle temple, or parkour sections where you would have to jump over a pit with pointy dripstone at the bottom. Alternatively, you can also add more blocks thats more or less not underground-related. Still would prefer this over the box dungeons.

    • @CodeNeonMC
      @CodeNeonMC  Před rokem +3

      Oh I totally agree on a personal level. The problem is I was going for a vanilla feel....and unfortunately, vanilla....well.....vanilla tends to be pretty simple....
      That said, I'm currently doing an archaeology upgrade that I think you'll find more interesting....shhhh here's a sneak peak 👀
      czcams.com/video/Anq0aR4gYuI/video.html

  • @pancakesareawesome3121
    @pancakesareawesome3121 Před rokem +1

    These are one of the things that would actually get me to play the game again

  • @lordhuntington5704
    @lordhuntington5704 Před rokem

    This looks really cool. It gives me roguelike Dungeon mod feelings and that's definitely a good fhing

  • @issy4897uwu
    @issy4897uwu Před rokem

    This is really cool and I'd like to make some dungeons with a datapack myself

  • @ultrasquid579
    @ultrasquid579 Před rokem

    This looks cool, I may attempt to do something similar to mineshafts at some point.

  • @_marshP
    @_marshP Před rokem

    This finally explained how to use Jigsaw blocks, thank you
    well, the basic idea anyway

  • @40_ton55
    @40_ton55 Před rokem +1

    Now I'd like to see a little more variation in size I guess we could have levels 0 to 3.
    Level 0 is the dungeons we have in the base game
    Level 1 would be about 2 to 5 small rooms. The cannot be found one the surface and would exist below Y-20
    Level 2 rooms would be 5 to 10 rooms and exist below Y-40
    Level 3 rooms would basically be what was show in the video.

  • @whit1722_playz
    @whit1722_playz Před rokem +9

    You should revamp the witch hut, desert temple, jungle Temple, and the shipwreck. Edit: you should also do the igloo

  • @davidblauyoutube
    @davidblauyoutube Před rokem

    Amazing work!

  • @awakened64
    @awakened64 Před rokem

    really cool video!

  • @KeithOlson
    @KeithOlson Před 6 měsíci

    I'm sure that many of us would *_LOVE_* for you to recreate this system as a mod for Minetest.

  • @Spikeba11
    @Spikeba11 Před 5 měsíci

    It would take more file saves but you could track the level the jigsaws go to with the target fields so you can have certain pieces stop generating at certain levels to not have ungenerated portions. So the last segment only makes dead ends. Or don't allow stairs in the last few so your new floor isn't just a dead end.

  • @seriouslyscared2912
    @seriouslyscared2912 Před 8 měsíci

    This man gave us a tutorial and told us where to skip to for the final result: what a GOAT

  • @DesertShadow15
    @DesertShadow15 Před rokem

    This should totally be added to vanilla minecraft!!! THIS IS AMAZING!!!

  • @cph101dev
    @cph101dev Před 9 měsíci +1

    You deserve a lot more than you get bro! 💚💛🖤

  • @priscillaemerald987
    @priscillaemerald987 Před 7 měsíci

    These structures needs light. :)
    Good job.

  • @Magicwaterz
    @Magicwaterz Před rokem

    I remembered that I was trying to do a revamped Nether Fortress but couldn't get to figure out how to make these Jigsaw Blocks to work. This will help me hopefully if I could understand it.

  • @agroteraaaa
    @agroteraaaa Před rokem

    i will never use this as a tutorial because i don't have the brain cells to code stuff, but i like your funny words, magic man!

  • @HammeyHamzta
    @HammeyHamzta Před rokem

    Looks great!!! What are you gonna mqke next

  • @MasterMafiaDK
    @MasterMafiaDK Před 8 měsíci

    I REALLY hope I can learn to do this with villages when I lost my viking village forever ago after spending months on it I was devestated so if I could make X amount of buildings and slowly replace each village with my own structures that would be amazing! especially if i could add a halloween village to the dark oak biome

  • @ascrassin
    @ascrassin Před rokem

    Remind me of minetest dungeon
    great work

  • @lorddante2360
    @lorddante2360 Před rokem

    This is amazing. Wish it was an actually feature for the game. Dungeons could sure use the update

  • @Willow1w
    @Willow1w Před 7 měsíci

    this fits so well with the game mojang should hire you

  • @royalbluegaming7763
    @royalbluegaming7763 Před 8 měsíci

    1:30 vibing to the music while listening to the smart minecraft man

  • @pokeboix6932
    @pokeboix6932 Před rokem

    Hey, ProGameBot(I don't know what to call you)! I literally just found you today, But I already love your content! I hope to see more stuff like this in the future.

  • @jek__
    @jek__ Před rokem

    Seems cool, it fits in with vanilla well, and great use of the structure generating mechanics, one-upping vanilla in a way that still blends in. Theres always the risk of being overpowered, allowing the player access to multiple close by spawners. But at this point even 3 spawners of basic mobs nearby each other is probably still worse than a simple darkroom mob farm in the sky, so I think it's a fine power level increase for dungeons. It's not uncommon for servers to add mods that allow players to amass many more spawners than that
    This could create situations where it might be possible for 2 of these dungeons to generate nearby and large enough to collide. Perhaps its possible to get 6 or 7 spawners in close enough range to all be active at once at a reasonably possible frequency. And if a mineshaft runs through you might get 2 more spawners. It would likely be quite rare so I dont think it's problematic, but the power level of spawner intersections through structure collisions is something to be considered

  • @mauriciorivera9900
    @mauriciorivera9900 Před rokem

    its really cool and would be nice to have them but since dungeons are really common the new ones would be everywhere

  • @elkidogz
    @elkidogz Před rokem

    great guide.

  • @TheeSlickShady
    @TheeSlickShady Před rokem

    Excellent video
    🏆🏆🏆

  • @cyberwarlord7363
    @cyberwarlord7363 Před 7 měsíci

    Having certain structures or segments spawning only at 7 would be a great way to end segments with special rooms designed to finish it off.
    Redstone rooms maybe? The occasion trap.

    • @CodeNeonMC
      @CodeNeonMC  Před 7 měsíci

      Doesn't work that way. I mean, you *can* do that with an unbelievable about of excess work, but yea there's no way to determine a new set of generation options based on what level it's at unless you do an insane amount of work.

  • @samhero1199
    @samhero1199 Před 8 měsíci

    This will be a whole new lore

  • @Cryotron93
    @Cryotron93 Před rokem +1

    Glad I stumbled into this video to remember my jigsaw structure development days. I do have a question though.
    Would a Jigsaw System work in a dimension where it makes a chunk-aligned structures indefinitely? My guess is probably not because of levels and steps but I'd like somebody to tell me that I'm wrong.

    • @vexvesper
      @vexvesper Před rokem

      If I was to make one, I would have the origin point be six-sided so there can be a generation above and below as well. And I would put some damn good loot in the origin spot as a reward for "clearing the dungeon".

  • @AG7-MTM
    @AG7-MTM Před 10 měsíci

    Try doing this for the abandoned mineshaft next, giving it biome-specific variants both underground and aboveground

  • @psevdhome
    @psevdhome Před 8 měsíci

    I've been using the Dungeon Master's Guide of Dungeons and Dragons to generate some dungeons because the randomness and modularity to me creates a problem to creatively solve, resulting in very interesting dungeons.
    I have a mind to see if I could make that in minecraft. Not perfectly of course but to some extent. It would be a massive project since I believe it's multiple 20 - 100 part lists of options. But it should be a fun project.

  • @chrisalex82
    @chrisalex82 Před rokem +1

    very interesting !

  • @johnojeda3900
    @johnojeda3900 Před 8 měsíci

    I just going to ask if you wear part of the creation of the new Dungeons that are going to generate in the new update of Minecraft 1.21.
    Because you did a great job here.

  • @jasonbriggs2518
    @jasonbriggs2518 Před rokem

    I love this so much

  • @rsvpjcp6569
    @rsvpjcp6569 Před rokem

    Loved the video

  • @puppetwhisper2472
    @puppetwhisper2472 Před rokem

    very good! but this can be very strong for survival (also hard to conquer).
    Having skeleton spawners that close can be really good for mob farms, like 3 skeleton spawners

  • @zomandrudegaming9340
    @zomandrudegaming9340 Před rokem +1

    so, what you're saying is that we can make endgame loot areas like full enchanted netherite in a village chest? Or in this case we can make giga dungeons like dungeons from RL craft

  • @swilleh_
    @swilleh_ Před rokem

    this vanilla dungeon was op for xp farming for the early game and now you made it even more op. Not saying it's bad or anything

  • @barbadazkvrna
    @barbadazkvrna Před 8 měsíci

    Great video

  • @Digitalsmile2
    @Digitalsmile2 Před 9 měsíci

    played it, and i actually liked it! the dungeon's feel pretty hard to traverse. though the only nitpicks i have is that there are, 1. to many spawner's (so that basically means the player has like 2 - 5 spawner farms wich is way to overpowered). and 2. there are a bit to many block patches with to much coal and copper blocks in them. making them pretty usless sometimes unless you need them.

  • @unstablemystery4229
    @unstablemystery4229 Před 6 měsíci

    I love the “why are there silverfish?” “Oh right, me”

  • @connorjohnson1935
    @connorjohnson1935 Před rokem

    How has this not blown up yet?

  • @josh335
    @josh335 Před 6 měsíci

    I think the box dungeon has a special dilemma that not many other structures have. The dungeon is the FIRST structure. Maybe the reason it hasn't been changed is because most people are too attached to it. It is the first structure after all. Or it's just kinda been forgotten.

  • @darthzourr1361
    @darthzourr1361 Před rokem

    Thanks! Now i am gonna think that it’s a stronghold while mining in one of those

  • @Aprocrisin
    @Aprocrisin Před rokem

    i will always love the classic box dungeon

  • @joshhobs9257
    @joshhobs9257 Před 8 měsíci

    So basically you made the XP farming perfect dungeons into the stronghold just random and without an actual reason to go there like the end portal like a combination of a cave and the stronghold, they probably didn't make the dungeons like that because that'd be too many similar structures it would be like making the jungle temple like the dessert temple just out of stone,slightly bigger,and with more traps. Would be wacky if you had to go through that dungeon to get to the stronghold to get to the portal though ,it would be irritating to some but fun for others.

  • @daedricarbiter6770
    @daedricarbiter6770 Před rokem

    Love it!

  • @therealkepler438b
    @therealkepler438b Před rokem +2

    Screw video game design courses and coding class, I'mma watch youtube from now on xD

  • @Anormalyoutuber2255
    @Anormalyoutuber2255 Před 8 měsíci

    Everytime I see a video about fixing dungeons I want a dungeon update more and more

  • @thehatmanplays1581
    @thehatmanplays1581 Před rokem

    "so are you confused yet?" me: Not at all! makes a lot of sense!