Awesome Stabilizer 2.0! Let's Build with ThatDomGuy Ep09
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- čas přidán 6. 06. 2024
- This updated build is for anyone who wants to stabilize their creation, on the ground, in the water or in the air!
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Music by : Dom Guy
Accents are for humorous purposes only. - Zábava
can you put this on the workshop
Hi:) No problem. I just uploaded the Awesome Stabilizer 2.0 to the Steam workshop. It doesn't have the twin set of heli engines, just a single set connected to the angle sensors. The speed sensors or other control functions can be added where, when and IF they are even needed on Your build:) Hope it helps!
@@ThatDomGuy thanks
@@ThatDomGuy i thought it was the whole thing not just the stabilizer
I've made gyros before but I never realized having some engines passively spinning would improve it so much. My sky turret would be nowhere NEAR as stable without your help tysm you beautiful bastard!
N
My pleasure holmes:)
Every time i had a question pop in my head you answered it immediately after. This video has all the information i was looking for to stabalize my steampunk stylized airship im building in the airborne campaign.
Cool cool cool:)
Part of me wishes I had discovered this video back when I first started building drones, but the other part of me really enjoyed learning how to build stabilized platforms on my own. I made a drone for high seas that corrects for roll, pitch, and yaw. It uses compasses for the yaw. I never thought to use always running helicopter motors for gyro stabilization. I'm going to create the ultimate high seas cargo retriever
Your knowledge of physics and this game go really well together. Very smart man and very well put together video. You’ve earned my subscription and respect.
Thanks man:) Greatly appreciated.
Wish I had seen this before trying to get the dragon jet haha. Very clever!
You have really outdone yourself with this one.
Dude thanks for teaching me the speed sensor trick. I've built some pretty good drones but never got it to hover in place like that. You deserve more Subscribers.
TYSM I accidentally dropped a green statue in the vortex on high seas and thanks to you I was able to add a tractor beam to the stabilizer and go in the vortex and get it.
Wow the 4 engines with the distance sensor REALLY make a difference
sequel is awesome
Thank you i build my fully functional Jetpack on Xbox Series X.
This was a huge help with my builds! Greatly appreciate the video!
I built one one of those things and it's shaped like an Oreo. Lol
I think it's one of the most fun things to fly in this game
So did i lol
This was very useful thanks 👍
Grate video I’ll try use this in a build tomorrow 😄
Thank you it's amazing!
this is really impressive and helpful... I'm trying to design a sort of top heavy vtol gunship but need a shit to of hover stability at altitude and gimbals seem to be a bit to twitchy for the hovering... however I didn't think or realise you could use them with negative thrust to pull myself downwards..
Just to add my thanks for this, I'm trying to build a very heavy spaceship and just figured out helicopter engines to pull her nose up. Lift is a major issue because I'm trying to keep it looking correct. If I can add in some of your techniques on top I should be able to wrangle it into shape...
I put servos under the angle sensors to tilt the vehicle. Put the speed sensor into a xor and 2 and gates with (down key two makes the gate shut off completely) as well then put the xor into the jet. I usually put one of the and gate with 0.10 to give the trusters so you dont tumble. This turns off the thrusters.
Nice:)
Noice video. I really want to get trailmakers but I can't afford it.
It is usually only 15 euro on sale. But you do need a good enough computer to run it well
Hello dom. I wanted to know if you can implement this exact system into a chopper by flipping the thrusters and speed sensors. Also love ur builds
Ist that scrapmans father ?
gigachad
So you built Green Goblin's hoverboard? Lol
bro went in creative mode
i was wondering what's the thinking behind making such a stabilizer, why do constantly spinning helicopter engines stabilize the craft. How does constant torque do that if it gets countered by the helicopter engine on the other side?
It makes for smoother, more controlled movements. It requires more force to over come the torque, so it prevents drifting on the axis that have the torque applied. It's also useful for directional or rotational changes. By changing the output to a specific helicopter engine on one side, you create counter force in the opposite direction.
@@ThatDomGuy thank you! also thank you for the awesome videos!
I MADE SOMETHING LIKE THIS OMG MINE MIGHT WORK A LITTLE BETER THO BUT ITS HUGE SO GOOD JOB THATDOMGUY
EDIT: i didnt know my shift lock was on sorry
can you post this to workshop so we can quickly copy/paste it
Edit: I also love how one moment he is American then then another moment he is British and vice versa
Love your videos. I'm hoping you can help me out though I know it's hard not seeing the build. But basically I'm making a vtol that's shape kind of like a cleon ship meets a quetip. For some reason, when I have the gyro on, it works great, but if I lean to one side or another, the whole build wants to lay on its side or flip. It's not really top heavy. It is semi long. Has 3 gyros without angle stabilizing. Just the basic gyros. Again, works great until I lean or turn. Wondering what the issue may be. I'm on xbox. But if there's a way you can maybe help or suggest some possible solutions, that'll be great. Oh and I even have hover engines have way up the build to reduce flipping.
It's probably just too much weight for the basic gyros. Try adding a couple angle sensors and connecting them to your middle gyro.
@@ThatDomGuy so I actually added a 4th gyro. I have 2 in the rear side by side. But I notice what my issue was. I didn't know you couldn't connect anything to the top part of the heli engine as well. I figured as long as the rotary can spin freely it should be good. But that wasn't the case at all lol. But yeah I finally have it as stable as it can be without angle sensors. Now that I have that worked out, I'm going to play around with the angle sensors and figure out how to make those work lol.
do you have a link to the workshop to get the Awesome Stabilizer 2.0 i don't find it
You could have made the stabiliser smaller by setting the angle sensors output to -1 and connecting them to the opposite helicopter engine to stop it so the only one that spins is the good one. -> (for one axis so x2) It will reduce the size of the stabilizer from 8 x 8 x 2 to 6 x 6 x 2.
I prefer to keep one set spinning at all times at 10 speed, then use another set for angle correction. That way you have a second set to manipulate settings on. It is totally possible to do it with just 1 set as well:) thanks for watching:)
hey i was wondering if this would work for one of my aircraft that needs to be stable for air to air docking? btw it still kinda needs to be precise still
It should help for sure. I find that this type of stabilizer removes a lot of the small movements, kinda like the air has more resistance.
Omg tHAnKS
I have a build idea, make a plane that can also hydrofoil on the water
You've seen Scrapmans video, haven't you?
for some reason, whenever I do the 2nd row of motors connected to the rotation blocks, they don't balance out the vehicle at all, even though they seem to be spinning. Do you have any idea why this might be?
Those should be connected to your angle sensors. So maybe make them stronger and make sure they are hooked up correctly:)
@@ThatDomGuy ive tried for about 2 hours now, still doesn't work :( but the video was great! I'm sure im just doing something wrong
@@ThatDomGuy I fixed it! The way I did so was setting the output of the angle sensors to -1.0 and made the motors they were connected to speed 5 to increase efficiency of stablising, as forwards and backwards sometimes took a second. Phenomenal video, absolutely amazing build, very useful! :)
Excellent! Nice job:)
Why does it not work if I hold the space bar from the ground if I do it crashes but if I tap it a couple times then it works
The stabilizer effect gets overridden by the vertical speed. Horizontal fins might help in your situation, just some resistance to roll and tilt.
Ight bet thanks a ton
It worked really well with the fins although it looks weird cuz I’m making a actual ufo
The background music sounds a lot like music from Friday night funkin mods.
Mine tilts backwards always
That means one of your left or right servos is set to the wrong angle sensor.
Bro for some reason mine won't auto stabilise (im at 7:07) I can still tilt-
Same l, won’t auto stabilize
it didnt work for me
You made it wrong
Didn’t work for me either
I can’t lean
Reduce the strength of the front and back servos until you get the resistance you want, or reduce the angle on the sensors so you can lean before they kick in to compensate:)
well this didnt age well