Stick War 3 Campaign Level 22 Detonation Den Insane Mode w/ Techless + Pre Level 22 Cards
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- čas přidán 5. 09. 2024
- Stick War 3/Stick War Order Campaign Level 22 Detonation Den completed on the highest difficulty level without techs and no backtracking/pre level 22 cards
This is probably third place in line of the horribly designed levels in the sw series by MaxGames/StickPage Studios WHICH we will get to second place later while it's obvious that cough cough Level 9 Ambush At Crystal's Edge is there on the tip of the mountain. The frequency of the passive spawner on Insane Difficulty is so fast that the level just throws a massive horse of jugs in a few milliseconds span and you can barely prepare eco quick enough to recover and build your units. This level was entitled to introduce Bombers to us, but instead it just introduces a lesson that spamming Juggerknights is very dangerous and that you cannot counter it unless you use aoe attackers (Magikill and Enslaved Giant and more). You can tell considering I almost got my ass kicked with my statue being at the brink of destruction while being thrown at a heavily dense attack of Juggerknights. The level doesn't even train Juggerknights as everything in the level is just a passive spawner hell fest, and ofc I did not forget there is also a timed number spawn of Bombers too.
Now, something I wanna add in is to mention the after level cutscene cause apparently for the first time there is actual story inside a SW game, and the writing is garbage. Until now a lot of the stuff that had happened have not been properly explained by the game itself, as you just go along an out of touch plot with the characte- Oh, should I mean Generals? go on a campaign to fight some old bastards, more old bastards, the Chaos shenanigans and then find the treasure stuff. Yeah, there really isn't much to say about the story as it's not only generic but also badly written so sorry, maybe I'll make a video about the last SW3 level I will record on and explain in full detail. Anyways, this cutscene is by far the worse, as it's full of filler not explaining everything properly, instead it wants you to sympathize by shoving back stories and forcing poorly written dialogue which barely sounds human when read. You spend nearly 4 minutes just watching a husband drink water, a wife smiling like an autistic kid, and a magician doing his magician shit. Only after 2 minutes you will see (as a SW fan) the worst thing it ever did to butcher the series was to retcon the SW1 intro. You know? The intro that explains everything we need to know about the world Inamorta itself and tell us who we are as a person in that said world and what our objectives are? Well too bad, cause the writers revealed that it was just a fucking orb telling Zarek he is the future leader of the said nation we controlled till now. It hurts me, to consider despite the simplicity, the story of Stick war itself is actually dark and actually well written that even many are trying to debunk the full lore of what Crazy Jay AKA Jason Whitman wrote, and yet he decided to destroy everything by making it tied to just his character. It feels like a betrayal to all the OGs and fans of the flash game. What seems although not a masterpiece but is really perfect was dragged and turned into a dumpster fire of a poorly wrote story filled with millions of plot holes, extremely family friendly +7 Characters and Dialogue, bad level design and ofc, the game to consist the worst in-game movie cutscenes I've ever seen in a videogame.
The music is the ending credits from Sky Force Anniversary/2014
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