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I Spent 300 Days in Rimworld Zombieland
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- čas přidán 2. 11. 2023
- Embark on the thrilling continuation of my Rimworld Zombieland saga, now spanning an incredible 300 days! Witness as I gear up to face an even tougher zombie horde, strategizing to reclaim the island with the power of battle vehicles. Brace for the ultimate challenge on the highest difficulty setting. Can I emerge victorious in this relentless struggle for survival? This was played on Rimworld 1.4 with the Royalty, Ideology and Biotech DLC enabled. This is how I Spent 300 Days in Rimworld Zombieland.
200 Days - • I Spent 200 Days in Ri...
100 Days - • I Spent 100 Days in Ri...
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#veequeue #rimworld
The base expansion feeling like taking territory in a war, coupled with tanks makes a very unique feel to a rimworld playthrough
So after experiencing zombieland myself
i can maybe share something that either you already know
or dont know
in any case zombies are attracted to doors in zombieland therefor you dont need a zombie thumper just replace all other doors leading to the outside with one that will draw the entire horde
you could use this to build a killbox
5:20 "That's a great plan, Walter. That's f*ckin' ingenious, if I understand it correctly. It's a Swiss f*ckin' watch."
And the tanker zombies are really unbalanced, one will appear and everything will go to hell
P. S. Now i want to see vehicles AND mechanoids. Imagine tanks and sentipedes destroying clusters amd settlements
No
Man...This epic playthrough + the Kenshi music hits diff. Love your editing and commentary, could watch stuff like this all day (and I have, since I discovered your channel, lmao).
its a fresh new zombie challenging video series that came out the oven
Jesus! this episode its just sick, has everything! zombies, tanks, turrets, ducks going to the bullets... 10/10.
31:14 "Ben tried to flirt with Melarkey by cheerfully making fun of her family" this dudes on some mr darcy shit do NOT let him read jane austen
lol there ain't enough prometheum in the world for me to try that mod. bless you for doing so for our enjoyment though o7
also RIP Sacred
also obligatory 'ridin round the base with a tank, yo ass fittin to get ganked'
Bro you're the best, your gameplay is the only one i enjoy, don't keep like that, because you're always improving this piece of art
Big fan of the Witcher 3 music
I don't even play rimworld but I love to watch your video.
27:52 should have shown the tanks demolishing the insects😢
30:10 music
Ducks: NOW IS OUR CHANCE!! CRY FREEDOM!!!
lol at the duckings getting into the colony’s beer stash
Sweet more zombie land content
Its so nice to see veequeue use my favorite mods!!
should try to get some armor piercing ammo if possible for those tankers, idk if you have that kind of mods or if it's only a combat extended thing
Can you explain the barriers to avoid droppod raids,like no droppods land on your base or something?
i believe they can only land on destrucable roof + free tile under it. So putting a fence will check out the second condition and force them to land elsewhere
Hey VQ, im pretty sure if you make your walls double thick, it stops the zombies from being pushed in
He got there in the end
WWW I HAVE BEEN WAITING FORNTHIS❤❤❤❤
I LOVE the NieR soundtracks as the background music
Still asking for combat extended
Veequeue casually telling us how to seduce him. Compare him to tue sun. 😳
Right on Time 🫀
The Witcher music, yes baby
alex jag edgear till denna video
This video is sponsored by world of tanks
oh deadcells clocktower my beloved
If this is the island the main land must be hell 😂😂
Thanku for witcher soundtrack 🙏🏿
YAEAAAAAAAAAH MORE ZOMBIES YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH
Oh nice
How are you running Rimmu-nation Weapons? It not compatible for version 1.4?
they need to nerf tanker zombies as they are just to overpowered either nerf there armor or make it so they can't damage walls
The whole point of them is to break down your walls, so no. It would be the same as nerfing Zombie spitters by not allowing them to spit zombies, duh.
If there was a mechanic where like they lose alot of hp/armor when they break down walls. So that AFTER they have broken through they are relativly easy to kill, then i could see them nerfed in that way.
But there isnt and they need that to get to the walls to begin with.
It seem op and they kinda are but thats part of the fun.
Andreas is so W
Defoliator? I hardly knew..
Thanks for the awesome content!!
What music is plaing ar 12:50
Let's gooo
a grass touching experience.
Attendance
maybe some ,,i survive 100 days in CAI 5000"?
💀
I think ur lost in the sauce my g
first view lol
early
I liked my own comment.
Please in the next series do empire ending or archotech ending not this ship boring shit
They take 100 more time
@@jrim7887 ok I know but I think it's only my not important opinion seeing first time imperium ending might be fun