[FFXIV] ~ Monk 7.0 BOOTDK ROTATION (DIED IN PATCH 7.01)
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- čas přidán 5. 09. 2024
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New info on Monk has dropped:
Theres a change in ogcd/pot usage!
I will not be making a new video on this change since its only OGCDs moving around at the start:
DK - PB > Boot > DK - Pot > Boot - BH + ROF > EB - RoF + TFC // onwards as before.
I would probably stick with the revised opener for now. But basically delaying Pot and double weaving RoF & BH is the biggest change. I noticed that it is quite difficult to get the 2nd EB into ROF which is why I assume the opener has changed.
EVEN MORE INFO:
Square Enix announced monk will be undergoing some changes in patch 7.01 - fixing the DK rotation & aoe (is my guess). Will be uploading a new video once those changes are live!
Hi Fox, could you do a full guide for this rotation please my brain is too small to understand just by this video. Thanks!
Will do a more elaborate guide once we have 7.01 out because we will be having changes that probably kill the Double OPO rotation
What a nice touch to play the DT battle music as soon as the countdown hits zero :)
Im glad someone can appreciate it :>
Your AI is eerily similar to mine, but mirrored. Good taste.
at 1:05 you should save that forbidden chakra since you're 5 seconds from RoF being up, you normally unless god loves you that pull will never get another 5 stacks in the 5 seconds it takes for RoF to be back up. (riddle of fire = rof)
ya, you're right, should save it for buffs in this case. im just paranoid with any form of stacks/gauge that i would overcap 😂
Hey bro ik u doing the openings and rotations for the classes. I recommend u putting the skills that are being used on the left side of ur screen. So people that are not familiar with the class will know u pressed this and then that after. Would just make it easier to follow 😊
I have by now changed it to display the skill sequence in my newer videos!
Idk how I feel about the small buttons but your hud layout is CLEAN
The small buttons are way less used, for example a part of it is only AOE skills that you will only use in specific scenarios. They dont need the visibility! Keeps it cleaner :)
Could you type out the opener please?
Boot - Bootshine/Leaping Opo
dk Dragon Kick
Rof Riddle of Fire
FR Fires Reply
ROW Riddle of Wind
WR Winds Reply
BH Brotherhood
EB Elixier Burst
PB Perfect Balance
TFC The Forbidden Chakra
Pre pull Pot
DK
PB
Boot
ROF
DK
BH
TFC
Boot
ROW
EF
DK
FR
BOOT
WR
PB
DK
BOOT
DK
EF
hmm... this seems probably like it's the most optimal. I was wondering though, do you ever throw in a six sided star? With a 10 chakra SSS under ROF and BH that could hit for around 1700+ potency. 4 seconds of down time definitely can hurt, but i feel like if you land it at the end of ROF it wouldn't be too bad. Maybe i'm just coping though?
no ive been using it at around the end hitting for 1500 ish without lvl 700 gear and meld and it does more than this opener and even when i dont get a big crit its still slightly above. try using it no with buffs and at max and see what happens
Lol that is absolutely not possible because our last GCD in the opener is Elixir Burst which we can barely squeeze into our buffs at 900 potency while SSS is 780 potency and halves our GCD speed meaning you miss out on an additional normal GCD which is has a value of over 400 potency
It is coping, correct haha if you execute the opener properly you will end up with your second Elixir Burst (900 potency) right at the end just barely squeezing in. While SSS gives additional 80 potency per chakra open, this is the same potency as the forbidden chakra (5 open chakras = 400 potency = 80 per chakra) so its absolutely better to use it as an ogcd as the value remains the same. Dont forget we are also losing another normal GCD as SSS has double gcd cooldown which means you drop an additional 380-400 potency avg potency (probably higher due to guaranteed crit from LO) .
Currently SSS is a nice tool for disengage or Limit break or even as last GCD depending on what would be your last GCD otherwise.
Except I'm not doing this rotation 😅
The other viable opener is demolish opener which also does not use SSS in it, so no idea what ur pressing
How would you feel about having the 3 single target weapon skill be 3 button instead of 6 and swap to their empowered counterparts automatically ?
since there's no point in using them when they're not empowered and there's no point not empowering them if they don't have fury stacks.
I know it's streamlining a bit but I feel like monk's complex opener is complexity enough. and viper / reaper already have moves like this.
If they don't then we should be top rDPS
Personally Im more leaning towards not having this change. At least not in the current game state. Viper/Picto were designed with this in mind meaning their rotations have added difficulty from other sources, while all old jobs dont have that. If you condense all 6 buttons monk has into a 1-2-3 you have barely anything else to press since monk already barely has any ogcds. If they make this change they also have to add a lot of other things to justify it for me
So is this implying that double solar seems to always be a gain at the moment or is kill time still a consideration? And I'm assuming nothing changes with single lunar, you just change the last PB to all three chakras?
Double Lunar is currently whats best not double solar. Kill time needs to be considered indeed, if you kill it missing out on a PH you probably wouldve pumped a bit more doing standard solar+lunar opener. And correct, instead of spamming opo stance in PB you do all 3 stances to get solar nald.
Things will probably change a bit more as they announced some changes for monk today that will come in patch 7.01
@@HiImFox Lmao I meant to say double lunar mb, but thanks for replying so quickly man! I appreciate it. Great video.
Just fyi, there was an announcement from SE yesterday in which it is stated monk will get some changes. So things will likely change!
Monk is so cool! It would definitely be my main if I wasn't such a Ninja-loving weeb.
dragon kick remains on top
So does LO crit while under the effect of PB? The tooltip makes it seem like you NEED to be in Opo stance in order for it to auto crit. However, PB takes your form buff off completely, meaning you wouldn’t get the auto crit from LO.
With that said and crits aside, wouldn’t Pouncing Coeurl give the biggest damage during PB?
Yes, LO does crit under the effect of PB. If you check the video you see how I am critting every single LO during PB.
well, the thing is crits do matter. Since crit not only affects critchance but also critdamage, it will take a long time until Pouncing Coeurl will be better than a guaranteed crit LO. After all its not that much of a potency difference
@@HiImFox OK, that makes sense why you use the three Opos during PB. I was so confused by the tooltip but after watching the video again, I can clearly see the crits as well. Thanks for clearing it up for me!
So after every leepjng opo you do a dragon kick and continue through your normal combo ?
Correct, theres been some oversight at SE office where doing an non-stance DK after LO will be an overall potency gain then doing it the intended way
@@HiImFoxdamn i wonder if that will be patched. But i wonder what they could even do to make it play like they intended.
Require to be in OPO form for DK to give you an Ball, it would force us to do the full rotation as intended
@@HiImFox ah true
would u also do 2x lunar nadi before solar nadi to keep phantom rush for buff window in a real boss fight? dont u lose dps when u do more than 2 brotherhood buff windows? cuz when next brotherhood is up u dont have phantom rush up, so u are behind in dps compared to a monk that doesnt do 2x lunar, right?
If you do double lunar in opener you can do solar in your 1 minute ROF window and then do double Lunar again in your 2min ROF&BH window allowing you to execute Phantom rush under big buffs. It could be a loss depending on fight time obviously if you miss out on a Phantom Rush but OPO too strong for now
How do the overall changes feel? Also, I am hearing for some reason we are on the lower end of melee dps. Is that what you are seeing at cap right now?
I love it but I havent played Monk properly since TK monk in stormblood tbh, so its just a new class to me that feels really fun. DMG wise imo we look fine, it is a bit early to have any conclusion but all melees seem decently close. I think tho monk is quite a bit harder than others making you sweat more for your dps
I think there is more rigidity with the perfect balance execution of same beast chakras, the rest doesn't seem too bad.
I unironically really like it to spam Opo during big bursts, it feels really fun big numbers
@@HiImFox heard thats getting patched
It's been hard rewriting my muscle memory lol. I feel like you have to look at your hotbar more often to see how much balls you got where as before you got a sense how long your timers were lasting
Full set gear 700ilvl
with melding materials
Yeah this was I think recorded with BiS
with latency 115-135ms
my DPS 19-20K
I sont understand the forms now. Why do dragon kick if the button isnt lighting up? Im so confused
cause Square Enix messed up with their math haha but its gonne be fixed soon in 7.01 is my guess following the announcement they made today
@@HiImFox they always somehow fk up while they call skill issue when they over tune certain fights too much *coughs* (p8s)
I hope they fix this cause the light are giving me brain lags now that I find out I have to do dragon kicks outside the lightened buttons...