Vertex Painting Height Based Puddles + Nanite Tessellation | Unreal Engine

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  • čas přidán 16. 06. 2024
  • Add puddles and weathering effects that work based on height data and vertex color to your materials.
    Download the project file: / assets-for-based-10439...
    Free Assets on my website: www.hojdee.com/courses-detail...
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    LINKS & STUFF:
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    TIME STAMPS:
    00:00 | Intro
    00:12 | Adding the Puddle
    04:16 | Enhancing the Puddle
    17:14 | Wind Ripple
    21:49 | The Weathering Effect
    27:49 | Outro
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    HASHTAGS:
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    MUSIC & SOUND EFFECTS:
    Adrift Among Infinite Stars by Scott Buckley | / scottbuckley
    Music promoted by www.free-stock-music.com
    Creative Commons / Attribution 4.0 International (CC BY 4.0)
    creativecommons.org/licenses/...
    Mechanolith by Kevin MacLeod | incompetech.com
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    Creative Commons / Attribution 4.0 International (CC BY 4.0)
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    Sound Effect from Pixabay

Komentáře • 29

  • @syedsafisalam6799
    @syedsafisalam6799 Před 29 dny +2

    You're the best! Not just showing the basics but going in depth without making it look difficult. Thank you and please keep making these kind of tutorials ❤

    • @HojDee
      @HojDee  Před 29 dny

      Glad you liked it! I appreciate your comment :)

  • @MarcoKalantari
    @MarcoKalantari Před 24 dny

    You're a star. Such a detailed and easy-to-follow tutorial. Artists like you sharing their knowledge, really moves the community forward.

    • @HojDee
      @HojDee  Před 24 dny

      Thanks Marco! I'm glad it was helpful :)

  • @skyedaiiani243
    @skyedaiiani243 Před 24 dny

    Nice job! Very informative. Thanks!

    • @HojDee
      @HojDee  Před 24 dny

      I'm glad you liked it :)

  • @user-lp2zy6kc8l
    @user-lp2zy6kc8l Před 29 dny +2

    This is the technique I've been looking for, thanks and hello.

    • @HojDee
      @HojDee  Před 29 dny

      I'm glad it was helpful! And hello :)

  • @tonystep3d
    @tonystep3d Před 14 dny

    Super! Thank a lot for sharing!

    • @HojDee
      @HojDee  Před 14 dny

      You're welcome :) glad you liked it

  • @markguilard
    @markguilard Před 17 dny

    you are really great!!! thank you so much for your advices!

    • @HojDee
      @HojDee  Před 16 dny

      You're welcome Mark :) glad it was helpful

  • @AlexQuidditch
    @AlexQuidditch Před 23 dny

    This is extremely good tutorial, just amazing 🤩

    • @HojDee
      @HojDee  Před 23 dny

      Thanks for the nice comment Alex 🤩

  • @duongdoan59
    @duongdoan59 Před 23 dny

    thank you so much
    !

    • @HojDee
      @HojDee  Před 23 dny

      You're welcome Duong :)

  • @caminanubemusiclist2326

    gracias hombre

  • @AryansinghT60
    @AryansinghT60 Před měsícem

    this is great.
    i had one question - can we show something like this on curved meshes. For eg - imagine an offroad vehicle with its tyres covered in mud/dirt.
    is it possible to paint some height based mud/dirt on tyres?? I did a visualisation of a pickup truck in Unreal a couple of years back, had to settle with decals then.

    • @HojDee
      @HojDee  Před měsícem +2

      I haven't tried this, but it should be possible. Just don't add the vertex normal node. The mud doesn't need to be only on the top of the tire.

    • @AryansinghT60
      @AryansinghT60 Před měsícem

      @@HojDee I'll give it a try. Thanks!!

    • @HojDee
      @HojDee  Před měsícem +1

      @@AryansinghT60 after rendering send me the result, I wanna see the truck :)

    • @AryansinghT60
      @AryansinghT60 Před měsícem

      @@HojDee I will share it as a dm on insta

  • @gokussj4af2
    @gokussj4af2 Před 28 dny

    Is there a way to make it work in landscapes? For example to paint wetness over different textures. To make it know that if it paints over grass, grass would be wet, if it's over concrete, concrete would get wet.
    I wish there was a way of tinting these textures on top of just vertex painting difference ones. Like having sections that are darker. Just to add more realism. But I have no idea how..
    Great tutorial, thank You! Just what I was looking for!

    • @HojDee
      @HojDee  Před 28 dny

      Landscapes are different. We can't do it the way you mentioned. Or if we can, I don't know about it

  • @microbounce2009
    @microbounce2009 Před měsícem

    this should become a tool ... it is difficult to create for each project so many nodes. it takes a lot of time ... I would give you all my money haha.

    • @HojDee
      @HojDee  Před měsícem +1

      That's why I've put the project on my patreon :)) For those who want to get the final material

    • @microbounce2009
      @microbounce2009 Před měsícem

      @@HojDee I can modify the material to my liking. With any other texture ?🤩🤩

    • @HojDee
      @HojDee  Před 29 dny

      @@microbounce2009 yeah you can! :)