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Launch & Return To Hanger AI Fighters - How To - Space Engineers

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  • čas přidán 21. 04. 2023
  • In this tutorial we show you make a AI Fighter Launch, Battle & Return To Hanger using the new AI blocks in a simple setup.
    Ship's Used in video : E.M.C. Nova Class Escort Carrier
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    E.M.C. Vulcan Scout Fighter :
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Komentáře • 227

  • @itsraventm
    @itsraventm Před rokem +230

    I stopped playing space engineers years ago because it always lacked THIS (among other things). The ability to actually have fleets of ships/drones controlled by AI. While there are still changes to the core gameplay that I believe are needed for me to truly dive back into SE, I do love thinking about making flagships with AI frigates protecting them and launching small ship drones to fight enemies. Cinematic ship battles are finally conceivable without 10+ players or complicated scripting.

    • @Nevir202
      @Nevir202 Před rokem +12

      Ha, just thought, imagine a super carrier, which carries large ships, and after launch they all launch fighters.
      Better have a supercomputer to run it, but damn would that be glorious to watch lol.

    • @minimaster22
      @minimaster22 Před rokem +9

      @@Nevir202 usnc infinity

    • @suicidalbanananana
      @suicidalbanananana Před rokem +1

      Can relate to this so much, when i got the game (also years ago) i built a bunch of ships and vehicles and bases as expected, but then lost interest completely after only a month or so, when i tried learning the scripting stuff. While i did get some results from it, it was meh and the scriptable block thing was way to massive, these new more specific ai blocks look like fun to play with.
      Also recently heard some stuff about a SE2 and saw some dev footage that seems pretty promising, maybe its time to get back into this game and start preparing for the next one ^^ (on a side-note: i do hope next game they wont do dlc-blocks, that's the other thing that made me stop playing, just sell cosmetics and block-skins and stuff, dont sell new blocks, that's just bad)

    • @Arandos06
      @Arandos06 Před rokem +1

      I have a Friend who have create a fleet like the infinity in halo with a mega ship who deploy 6 and who they Carrier deploy like 10-15 drone it was Amazing with this video i juste learn how je do that

    • @AsthmaQueen
      @AsthmaQueen Před rokem

      usually problem too is this kinda stuff could theoretically exist or projector repair systems and hinges, but none of it worked well in any decent sized multiplayer for years

  • @jh5kl
    @jh5kl Před rokem +107

    i have to say, not only the video theme is very interesting but the angles and cinematics are great

    • @LastStandGamers
      @LastStandGamers  Před rokem +10

      Thankyou for the kind words.

    • @jh5kl
      @jh5kl Před rokem +1

      ​@@LastStandGamers thanks for years of really cool content

  • @Cloakdasasin0
    @Cloakdasasin0 Před rokem +105

    Aaron: 'Don't use subgrids with AI'
    Custom Turret Controller: *cries in subgrid*

    • @mattstorm360
      @mattstorm360 Před rokem +6

      That gave me an idea, more subgrids with AI.
      I mine the ore around here i can build subgrid AIs all dame day!

    • @kiritotheabridgedgod4178
      @kiritotheabridgedgod4178 Před rokem +9

      Eh, just use the custom turrets on your flagship, your fighters should be agile enough that they don't need turrets to keep your weapons trained on the enemy.

    • @WulfgarOpenthroat
      @WulfgarOpenthroat Před rokem +5

      @@kiritotheabridgedgod4178 Yes, but turret fighters are Cool.

    • @kiritotheabridgedgod4178
      @kiritotheabridgedgod4178 Před rokem +1

      @@WulfgarOpenthroat not if they don't function properly they don't.

    • @toastergaming7783
      @toastergaming7783 Před rokem +3

      ​@@mattstorm360space engineering isn't about "Why?"
      It's about "Why not?"

  • @congareel
    @congareel Před rokem +28

    Its hard to believe that this is the vanilla game now. This video represents the culmination of a well developed game and a well developed youtuber! Congrats on the brilliant content a well explained build process. These blocks as wonderful as they are at bypassing the need for scripting are still going to create something of a wall to new players and any video that helps to explain and simplify annd showcase the potential is going to be very important in continuing the success of the game.

  • @ConnorMezza
    @ConnorMezza Před rokem +45

    thanks for the tutorials! this new update has been great

    • @LastStandGamers
      @LastStandGamers  Před rokem +13

      Thankyou for taking the time to comment, its been one of the best updates I think. Was a little sceptical with the beta but the full release was worth it.

  • @MarkusRomtaah3061
    @MarkusRomtaah3061 Před rokem +23

    Now I not only want to build a whole homeworld armada in space engineers but also want to play homeworld 3 by this point

  • @foopinhoff
    @foopinhoff Před rokem +19

    So many CZcamsrs get popular through extreme luck and a few viral videos launching themselves further upwards algorithmically, but as somebody who has been subscribed for more than 6 years, I have watched you work tirelessly making content and experimenting with different styles gradually and organically, while still staying true to your sandbox/space engineers related content. You are an example of the truly hardworking and quality members of the youtube community that we all so dearly miss nowadays. Hats off to you, laststandgamers.

  • @ianbunch1583
    @ianbunch1583 Před rokem +35

    I think it's probably better to set up a rendezvous GPS point if you want to conserve your fighters. That way, you won't have your fighters leading enemies back to your ship, and they won't be trying to dock to your ship while it's in motion.

    • @suicidalbanananana
      @suicidalbanananana Před rokem +4

      But the whole point is that these things are pre-built logic that's using the coordinates of the beacon (of the 'mothership') you give them, it should even be able to dock while the 'mothership' is in motion, because as that moves, so do the coordinates that these blocks calculate & use.
      Honestly i'm already thinking a step ahead, make enemies think that they can 'hack' your drones (for example you use beacon name of mothership to call the drones back home, then enemies might try and see if they can do that too) but then at the last second they just start attacking instead of docking/holding formation near their 'hacker' ship 😊

  • @MediumRareOpinions
    @MediumRareOpinions Před rokem +8

    I'm impressed that they handled the narrow entrance reasonably well, I expected them to have a lot less precision.

  • @matthewcozon4686
    @matthewcozon4686 Před rokem +6

    Strong Homeworld vibes and I’m totally here for it. Thanks for putting this video together. Very excited to try it out

  • @thestormcraft4012
    @thestormcraft4012 Před rokem +8

    i love how this video is done using Hiigaran ships

    • @LastStandGamers
      @LastStandGamers  Před rokem +2

      Ships used can be found in the description of the video if you want to check them out. There Epic.

    • @lucasleepwalker7543
      @lucasleepwalker7543 Před rokem +1

      @@LastStandGamers they're*

    • @thestormcraft4012
      @thestormcraft4012 Před rokem

      @@LastStandGamers noice i will definatly check it out and make some modifications (most likely i will upscale them so that they have more functionality)

  • @5erase
    @5erase Před rokem +4

    This update is exactly what I needed to jump back into space engineers! thanks for the How-To!

  • @randominternetguy7426
    @randominternetguy7426 Před rokem +6

    I take back what I said about auto-docking scripts in a previous video, the recorders are a lot easier than I expected (I suck at flying, thus my aversion toward them initially.)

  • @StellarisIgnis
    @StellarisIgnis Před měsícem +1

    I know this comment probably won't be seen, but just a tip for people following this guide: Make sure you place the recorder, and movement blocks directly above or next to the connector that will connect to a base or ship. Otherwise your waypoints will be off by quite a bit on direct landings.

  • @Chopsey0
    @Chopsey0 Před 11 měsíci +1

    ik this is 4 months old but ive just built this and its seriously the coolest thing ive ever seen in SE

  • @joeidoni
    @joeidoni Před rokem +8

    I was about to abandon an old drone boat, but I decided to hang on until somebody figured this mess out.
    Thank you!

  • @FonBarsenstien
    @FonBarsenstien Před rokem +2

    nice gunboat design, looks like Homeworld style.

  • @Yokoto12343
    @Yokoto12343 Před rokem +16

    I really wanna make a 2 Story hangar flythrough carrier with 40 drones ready to spam my enemy to death
    20 drones in each hangar and everything optimized for quick repairs and restocking

    • @Nevir202
      @Nevir202 Před rokem +4

      Make the return pathing drop all the drones into a grinder and just re-print them at that point?

    • @suicidalbanananana
      @suicidalbanananana Před rokem +3

      @@Nevir202 Not a bad idea 😋

  • @Bbobsillypants
    @Bbobsillypants Před rokem +1

    I love the little derpy starfighters, they do be trying thier best😂

  • @SovereignVis
    @SovereignVis Před rokem +27

    I think you should make the fighters a bit smaller so you can fit more fighters into your carrier. Also you should try to do a setup with a catapult/launch tube system like in Battlestar Galactica. 😅

    • @LastStandGamers
      @LastStandGamers  Před rokem +40

      A catapult/launch tube system now that sounds fun who would like to see that ?

    • @illliiiiillliii6265
      @illliiiiillliii6265 Před rokem +2

      ​@@LastStandGamers when you print the fighters do all of the AI blocks hold their data, so you can just print them out without additional setup every single bloody time your fighters get destroyed?

    • @ranadaine
      @ranadaine Před rokem

      @@LastStandGamers won't it interfere with recording mechanics?

    • @randomexplosion6527
      @randomexplosion6527 Před rokem +2

      @@LastStandGamers i certainly would, I must say, the idea of using a clang contraption to launch fighters at high speeds is very appealing >:)

    • @Crookeandroe
      @Crookeandroe Před rokem

      @@illliiiiillliii6265 I guess you can have like 4 of the same ship but with different ai recordings as blueprints.

  • @otter502
    @otter502 Před rokem +3

    0:54 oh... I made a weird missile then, it was a large grid drill attached to a small grid missile base
    Super effective
    The drill went straight through the hulls in some cases

  • @Captain_Echo
    @Captain_Echo Před rokem +1

    lovin the homeworld 3 ship designs

  • @admiralmallard7500
    @admiralmallard7500 Před rokem +1

    Very handy to know, will have to try it out. Love the homeworld fighters

  • @ninjalightninggames3137
    @ninjalightninggames3137 Před 10 měsíci

    I’ve always loved making carriers but I have no friends to fly the fighters or bombers with so this is a great help for me thank you

  • @stevenzeilinga5324
    @stevenzeilinga5324 Před rokem +2

    You did it🎉😮🎉 you amazing mad man carrier commander is a go

  • @MrSaint1028
    @MrSaint1028 Před rokem +4

    This helps so much

  • @littlep0d305
    @littlep0d305 Před rokem

    my friend did this in a server and used his AIs to annoy some players in their base and it was amazing to see how the Ai docked back up after swarming like bees

  • @suicidalbanananana
    @suicidalbanananana Před rokem

    Honestly great to see this fairly complex stuff be so straight forward to do these days! thanks for a interesting video

  • @djdyls3101
    @djdyls3101 Před rokem +9

    Just a heads up, event controllers on the drone that are searching for events on the carrier (EG a door being opened) will still work regardless of if they are docked or not. Use this to have a manual RTB switch rather than a timer if needed :D

    • @AISurvivor-sh6dl
      @AISurvivor-sh6dl Před rokem +3

      Unfortunately, it appears that was just removed in the recent patch.
      Edit: Or not apparently? Wasn't working for some reason but now it is.

    • @Nash210590
      @Nash210590 Před rokem +2

      There's something powerful about pushing a button and watching as your fleet return. Better still, set up a dooorway with a projector, and as you walk through it they are triggered. I love SE =)

  • @mattstorm360
    @mattstorm360 Před rokem +3

    Now to make it even more complicated!
    Thinking a fully pressurized hangar with airlock hangar doors.
    Fighter is stored in the main hangar deck. Fighter is moved to hangar airlock. Internal door closed, external opens, fighter launch.

    • @LastStandGamers
      @LastStandGamers  Před rokem

      Sounds like its time to get the stopwatch out record the time it takes and stick an extra time block into the sequence to count for it.

    • @mattstorm360
      @mattstorm360 Před rokem

      @@LastStandGamers Plus an few extra AI recorders to move the drone inside the carrier.
      Thinking you got three or four areas
      You got the hangar deck where the fighters are stored on, lets say the right side.
      The launch tubes, where the fighters fly to for launch.
      The recovery airlock, where the drones return to in order to get back to the hangar deck and fly on the left side before moving right to their connector pad.

  • @UnicronPlanetMode
    @UnicronPlanetMode Před 9 měsíci

    Enclosed bays are for aesthetic purpose only. It would be more efficient to let the fighters attach to the external hull.
    You could protect them, from direct fire with an hammerhead shaped carrier.

  • @jacobside2656
    @jacobside2656 Před rokem

    I happened to think what's going on with space engineers and behold it happened to be update day and I said ah shit this looks great and I've hooked on playing space engineers again.

  • @mizu_the_floatzel
    @mizu_the_floatzel Před rokem +4

    I been seeing people using this to make Borg ships

  • @joelrobe5498
    @joelrobe5498 Před rokem

    I emotionally identify with the fourth drone at 4:12 🤣🤣🤣

  • @Dallows65
    @Dallows65 Před rokem

    I am loving the Homeworld themed ships

  • @derHodrig
    @derHodrig Před rokem

    I see the epic battle of Red vs Blue, some Ai drones have the fight of their life, whereas others are trying to find a way to the war :D

  • @bones0013
    @bones0013 Před rokem +1

    ima going to have a star destroyer filled with ties now

  • @derHodrig
    @derHodrig Před rokem

    13:44 these are the parts where the AI gets some personality, :D made me laugh, the bump

  • @klebestiftlp5943
    @klebestiftlp5943 Před rokem

    the dammaged fighter played its role quite well ngl haha

  • @therealbahamut
    @therealbahamut Před rokem +1

    It's so frustrating that after all this we basically still have to say "just don't bother" with all the coolest things the game can do because they break everything. Damn subgrids continue to be more headache than they're worth and it's maddening because WE LOVE MOVING PARTS, DAMNIT. We don't want everything to just be flying statues; we want S-foils in attack position! We want ships that become mechs! We want tools that move around and work! We want trailers and cranes! We want modular armor systems and flip-out cockpit displays! And we want all the completely rigid objects to learn how to flex just a little so it all stops wobbling furiously as two solid objects compete to occupy the same space! Immovable object versus unstoppable force equals CLANG!
    We have Lego; we WANT lego technic.

  • @kasothronos4434
    @kasothronos4434 Před rokem

    I'm reminded of the Symbiote Ship, now those interceptors can be sent out!

  • @LewisDieBrown
    @LewisDieBrown Před rokem +2

    I'd like to see if there's a way to have the Event controller make automated 3D Printers

  • @orionicedust3834
    @orionicedust3834 Před 11 měsíci

    Absolutely mind blowing

  • @crystalclearchaos5387
    @crystalclearchaos5387 Před 6 měsíci

    I like those fighter designs nice and sleek

  • @SpareSomeChange8080
    @SpareSomeChange8080 Před rokem

    What would be really cool is if you can have some AI drones that follow a remote control master drone in formation, and if you lose the master drone, they just go normal hit & run mode

  • @wojciechjasiak5572
    @wojciechjasiak5572 Před rokem +1

    the fighters smashed to enemy grid because they switched to landing movement AI and had avoid collisions off

  • @DFA_Parser
    @DFA_Parser Před 5 měsíci

    Maybe you should build a projector in the fighter which contains its own blueprint. It will be easier to repair the fighters if they are damaged.

  • @commanderdan2319
    @commanderdan2319 Před rokem +2

    I havent played with the new update yet, bit im wondering if you could use the event controller (on a deployed drone) to detect another beacon on the ship that would recall the drone.

  • @tylerkister4628
    @tylerkister4628 Před 11 měsíci

    Im gonna need this whole ship with drones i love the design

  • @BaronFeydRautha
    @BaronFeydRautha Před rokem +6

    Does anyone remember that "virus torpedo" from YEARS ago in this game?
    I can't seem to find anything on it anymore.
    It took over the ship it pierced into. Like messed with engines, velocity, direction, life support.

    • @AtlasEnthusiast0368
      @AtlasEnthusiast0368 Před rokem +2

      its just something that doesnt work anymore, the exploit it used was patched.

    • @AtlasEnthusiast0368
      @AtlasEnthusiast0368 Před rokem +1

      warfare II straight up patched a ton of stuff, including my clang shields. I've been doing the clang shield exploit and potentially was the person who came up with it in 2015, I used it as a means to suicide burn onto planets safely even if I slammed into the ground. they patched my method in WF II, which included tricking the game into believing a block state was something else basically, to my understanding.

    • @BaronFeydRautha
      @BaronFeydRautha Před rokem

      @@AtlasEnthusiast0368 Aaaahhhhh. That explains lol now.
      Damn. It's been a good few years since I've played Space Engineers.
      I always thought that virus control torpedo was the coolest thing I ever saw in the game. This AI video reminded me of it.

    • @BaronFeydRautha
      @BaronFeydRautha Před rokem

      @@AtlasEnthusiast0368 Sweet. You made it?
      It made sense in game for something to be able to do that to an enemy ship. It was such a great idea.

    • @AtlasEnthusiast0368
      @AtlasEnthusiast0368 Před rokem +1

      @@BaronFeydRautha I believe I was the first person to discover the clang shield exploit. I once was able to compress it so small that I could use it on fighters.
      I presume you know what clang shields do:
      Clang Shields manipulate grids and make them invincible to any damage minus grinding.

  • @Dragonshark21
    @Dragonshark21 Před rokem +2

    when setting up the take off and landing recorder sets, why not record both sets of points while taking off and then use the "reverse order" button on the landing block to put those waypoints in the correct direction?

    • @LastStandGamers
      @LastStandGamers  Před rokem +1

      This is how I had it originally set up but it requires keeping track of weather the waypoints have been set to forward or reverse. I had two incidents the of the reverse sequence not working and it flying into the side of the ship. But if you are carful it uses less blocks so go for it.

    • @Dragonshark21
      @Dragonshark21 Před rokem

      Good to know. Thank you 😊

  • @stevenzeilinga5324
    @stevenzeilinga5324 Před rokem +2

    Can you please do a long range drone bomber? Especially in gravity

  • @darknetworld
    @darknetworld Před rokem

    Great work on debug and showing how it works. I bet it a lot of testing which work or not.

  • @EngiRedbeard
    @EngiRedbeard Před rokem

    You don't need to recover your fighters if your target is armed as they all would have been smoked as drones are easily dispatched by turrets when they fly straight at the target on approach to attack. The only viable AI grids are the smallest missiles possible (3x3 small block frontal area) on the intercept pattern and they are only good at stationary or lightly maneuvering or very big targets as their target prediction needs work. However, if you fire more than one, typically the first one gets smoked but the others get through as long as they don't out run or out maneuver them.

  • @brute53
    @brute53 Před rokem +1

    I’ve been testing (before AI) with launch and recovery while carrier is in motion. Have you tested to see if AI will launch and recover on a moving carrier?

  • @alexanderafonin1688
    @alexanderafonin1688 Před rokem

    u need one more waypoint right before the dock to prevent it get damaged I suppose

  • @Whoami2000Official
    @Whoami2000Official Před měsícem

    Ah the Hiigaaran interceptors

  • @alpacaofthemountain8760

    Ok so I need to make a carrier. That is my SE goal

  • @ryanlaurie8733
    @ryanlaurie8733 Před rokem

    I wonder how viable small, one use disposable drone fighters would be. Like prioritize numbers over individual strength, and just disgorge a flood of stinging flies to harass and overwhelm the enemy while better armed, player controlled ships focus on damage?
    *Imperial march plays*

  • @J_gumbainia
    @J_gumbainia Před rokem

    Imagine if in space engineers game are using AI build units of both land, sky, and space, in warfare, such as space carriers are using AI operated fighters, bombers, and assault units, without a player or pilot to be with you in the carrier.

  • @christopherg2347
    @christopherg2347 Před rokem +2

    You probably want to avoid interior hangars. Or at least ones that are too small. The AI is barely able to land while the carrier is stationary. Unlikely it will manage in the middle of combat.
    If you are using a top deck, how about mounting them on a piston?
    - starting order makes the piston expand
    - when the piston is fully expanded, the mothership connector is released. Then the piston retracts.
    - when the fighter connector is released, the fighter AI turns on. Now having a piston of separation to the mothership
    - add 1 beacon to each piston/connector, so the fighters can find their way back to their landing spot

    • @Em.P14
      @Em.P14 Před rokem

      the undocking procedure is from my experience more easily achieveable with a super small chain of timer blocks on the fighter drone itself
      timer1: unlock merge+connector blocks, start separation engine, start countdown on timer 2
      timer2: shutdown separation engine, turn on thrusters + ai blocks
      if programmable blocks allowed, a small 5 or 6 liner script to scan for blocks with the name timer 1 and to start them on the carrier grid absolutely kills it, to the point of making projector +welder built torpedoes VALID even in rapid succession, (you might be a bit carefull to not launch them into each other but they absolutely work by now!
      (i already made guided discettes for my next attemt on visiting a server)
      havent yet attempted the docking part but am working on a scaleable support fighter drone

  • @John_Paul14
    @John_Paul14 Před rokem +2

    how does ur drone facing backwards on landing? my drone is facing always forward on landing

  • @ZTRCTGuy
    @ZTRCTGuy Před 3 měsíci

    Imagine launching a good 50 fighters like this. And blowing up your pc in the progress.

  • @rommelfcc
    @rommelfcc Před rokem

    Very good 👍 😊

  • @ed0c
    @ed0c Před rokem

    i have an AMAZING idea, a mine layer! if you could print off AI blocks with a config that would be amazing.

  • @DustinBlaise
    @DustinBlaise Před 2 měsíci

    I'm really new to the game. Very neat design. Making me want to attempt building Drones of my own.
    Question. What exactly is a "Sub-Grid"? is it like a Custom Turret?

  • @kitsueb
    @kitsueb Před rokem

    The DRF hive will rise again?
    Also Orby 2 when?
    Good job on the tutorial, nice to see it all put together like this.

  • @nerdgaming6316
    @nerdgaming6316 Před rokem +2

    I would love to do this but my ship keeps turning around to dock. It doesn't back up like this shows. I found out it is because of the align with p-gravity option was on. Turning it off seemed to be the fix.

    • @three7s69
      @three7s69 Před rokem +1

      Yes ! that was it the p-gravity option is the biggest pain! turn it off!!!

  • @miertul
    @miertul Před rokem

    nice video, but you might want to correct your title, as shirts might find their place on a hanger, ships are more likely to fit on a hangar.

  • @judgedredd2039
    @judgedredd2039 Před rokem

    imagen the Hell you could have brought if this was a thing back during season 1 of Coloney Survival when you invaded.

  • @schyzm
    @schyzm Před rokem

    I'd love to make AI swarm missiles that all bombard a set GPS or beacon location at full speed.

    • @schyzm
      @schyzm Před rokem

      You could send a missile with a beacon on it and all other missiles follow it.

  • @AFE-VoidSmasher
    @AFE-VoidSmasher Před rokem +1

    Does all the setup get saved into bps so that if one is "printed" on the carrier it can just be instantly launched or does this require resetting up?

    • @CMTechnica
      @CMTechnica Před rokem

      This is what I’m curious about. I’d assume so, since that’s how custom torpedoes work

  • @nobodyherepal3292
    @nobodyherepal3292 Před rokem +1

    wait, so the Carrier shouldn't have sub-grids (do custom turrets count?) or the fighters shouldn't have sub grids?

    • @cybersteel8
      @cybersteel8 Před rokem

      The fighters, to my understanding.

  • @tauIrrydah
    @tauIrrydah Před rokem

    I think the internal hangar walls need some tires just for those occasional bumps.

  • @chengkuoklee5734
    @chengkuoklee5734 Před rokem

    Carrier has arrive! I'm in the right studio?

  • @aleksklepik4220
    @aleksklepik4220 Před rokem +1

    Can you show an example of an automatic launch of missiles from a ship when enemies are detected , automaton

  • @ed0c
    @ed0c Před rokem

    i dont know if i would use drones on a carrier, but i would 100% at a base or space station.

  • @landsman420
    @landsman420 Před rokem

    Hmm maybe I'll give the game another shot. I was always frustrated how limited in functionality you were. This however changes things a bit

  • @ColonelRuiz
    @ColonelRuiz Před 8 měsíci

    Anyone have problems with collision avoidance? there is a chance that the drone justs rams your carrier if it's approaching from the other side of the hangar door. drones seem to just stop moving when collision avoidance is on

  • @dezlix
    @dezlix Před 10 měsíci

    I think i need some help with this problem:
    I want to create a group of territory defense drones that automatically detects enemies, disconnects from their connectors, go attack, and when the threat is eliminated they turn back automatically
    So if i have them on the connector in defense mode and they detect an enemy they will activate the takeoff sequence, switch to combat and engage, eliminate the threat and then turn back to base and automatically reconnect
    But when the offensive takes over for the defensive, there is no way to have it turn itself back?
    The defensive block has "setup actions for when enemy is detected and for when enemy is no longer detected"
    But the offensive just turns itself off and gives way to the task block, with no "setup actions" function
    Any tips to work around this? or am i forced to have it on buttons or a timer block that automatically recalls the drone after a set amount of time? please let me know

  • @MagnificentXXBastard
    @MagnificentXXBastard Před rokem

    Not really practical if you have lots of small drones. is there a way to mass print drones that automatically fly from the printing station to their connector without needing a different blueprint for each individual drone and manually recorindg the path for every droine aswell?

  • @johnnyvillar4609
    @johnnyvillar4609 Před 4 měsíci

    How did you get the ship to aim facing away from the mother ship and back in? When I try to do have my ship land a certain way it will not do this

  • @Fixti0n
    @Fixti0n Před rokem

    Can you save this to a blue print so you can use this with a projector and some welders, if so, making a few disposeble drones to send out and self destruct when they run out of fule and ammo would be awesome.

  • @travismoss3492
    @travismoss3492 Před 7 měsíci

    if i was to blueprint this after setting up all the actions and then print it would it still work or would i have to set it all up again.

  • @randomexplosion6527
    @randomexplosion6527 Před rokem

    Is it possible to have the recorder not kill off the craft's speed before reaching the final waypoint in the takeoff sequence

  • @Len6722
    @Len6722 Před rokem

    I can't find how you made the points show as numbers because im on Xbox and can't make stuff work like you, like the ship just rotates to go back to the point and not go backwards

  • @Zenshu1
    @Zenshu1 Před rokem

    I have yet to get the new AI blocks to work for drones at all so far, every drone I've made when I start the landing recorder to test it, it will move towards waypoint zero and immediately get stuck at waypoint zero, looks like it is just hovering there but checking the block it is glitching between moving to index 0 and moving to index 1 like it just can't figure out how to move on to the next point, even if I just do a straight line it gets stuck at waypoint 0 every time.

  • @ginli2567
    @ginli2567 Před rokem +1

    I have a request i’ve always wanted to try and maybe you can try too!
    TL:DR, UNSC infinity!
    Long form!
    I wanna see a supercarrier carrying large grid destroyers or corvettes as well as a complement of different fighters with guns, rockets, each specialization, i wanna see a synchronized launch where each large grid ship, and small ship deploys after a short delay after each one. I love your vids and since automatons i’ve wondered a carrier carrying large grid and small grid fighters and destroyers!

    • @LastStandGamers
      @LastStandGamers  Před rokem +5

      Sounds like many hours of AI setup perhaps you could challenge the community as well.

    • @ginli2567
      @ginli2567 Před rokem +1

      I am working on it right now but I was halfway in the design before realizing i was doing survival! I'd love to see the community's designs and how they amd you will tackle the challenge!

  • @anthonysawyers500
    @anthonysawyers500 Před rokem

    When i attempt this with a stic grid the ai will not back into the space. They will try to fly forward into it. I'm unsure if this is because its a static grid or not.

  • @chev_FTeam
    @chev_FTeam Před rokem

    Im imagining it wont be possible to have drone ships choose the closest landing pad and land there, each ship will need its own landing pad, im trying to figure a way to make drones on the fly on the carrier when ever one is destroyed

  • @progaming_dj5334
    @progaming_dj5334 Před rokem

    How do you create the launch sequence to get them to leave in the first place?

  • @skullbickerton5541
    @skullbickerton5541 Před 27 dny

    I’ve been trying to do this for the last 4 hours every is set up as you’ve shown but it won’t work, only difference is I’m doing it on a rover

  • @trevor1897
    @trevor1897 Před rokem

    So when the fighters return to there bays there can me an ai automated repair for any damages

  • @hanfrekkejveln4111
    @hanfrekkejveln4111 Před rokem

    how do you get it to back up like that? Mine won't turn around and back up, it just goes straight forward and crashes into the hangar

  • @matthewcozon4686
    @matthewcozon4686 Před rokem

    I got this working in space (thanks) but found that in atmosphere, the ships turn around for the return trip. Because I don’t have the connector toward the back, the ship crashed into a wall trying to pull far enough forward. Perhaps this is an argument for rear connectors only in atmosphere?

  • @sjeffkeboeitnii9927
    @sjeffkeboeitnii9927 Před rokem

    does the carrier need to stay in place or can you have this work while ur flying the carrier around ?

  • @HaydenLau.
    @HaydenLau. Před rokem

    I predict a major change in the PVP meta.

  • @MiddleMan6397
    @MiddleMan6397 Před 9 měsíci

    I tried following this with the same ship but the drone ended up rotating on the landing portion and became misaligned, however the takeoff followed the exact moves.

  • @gerv962
    @gerv962 Před rokem

    How do you get them to land back on the carrier after you moved it?

  • @WulfgarOpenthroat
    @WulfgarOpenthroat Před rokem

    Part of me wants to have the fighters land nose-in on a small grid large connector with a merge block and projector on the back, connected to the carrier by an advanced rotor, so you get fun visuals and damaged fighters can be auto-repaired(or replaced).

    • @chrishoule6910
      @chrishoule6910 Před rokem

      or you could have an EC on ship for each connector and have it kick on a piston with a welderto run up and down the drone real quick
      alo less complicated and probably wont confuse the ai as much

    • @WulfgarOpenthroat
      @WulfgarOpenthroat Před rokem

      @@chrishoule6910 The visual of the fighter landing nose in and then being rotated back into launch position is half the point tho; the polish and presentation is what makes things as extra fun and satisfying. And it won't confuse the AI as the AI should be shouldn't be active after it docks; the issue with subgrids sounds like it's related to collision detection and you want to turn that off when docking anyway.