Thousand Sons In Depth: Traits and Pacts

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  • čas přidán 6. 09. 2024

Komentáře • 8

  • @zombiedad
    @zombiedad Před 3 lety +1

    Thanks Nick

  • @TheKitchpp26
    @TheKitchpp26 Před 3 lety +1

    I think the IM is a must have in most lists - even if for just the +1 Strength which I have found so critical at key moments in battles. His 2 Cabal points are nice too. Still not sure of my favourite build yet, but am leaning towards Ahriman, Exalted and IM as my HQs, maybe with a DP and Exalted in a Patrol - but I get the feeling we are going to get through cps quick so not sure I will use the Patrol much.

    • @OldAverageBritGaming
      @OldAverageBritGaming  Před 3 lety +1

      At this stage my 2 choices of Ritual I’d say are +1S and the re-roll. Imps as a solid 3rd choice. I’d tend to agree on Battalion HQs there too plus a Sorcerer Thrall. There are a lot of big strats to eat CPs so that second detachment is a tough call. It might be a case of if you know the mission first you may want a second cult (time/dupe) but if it’s random I’d go single and make it work as best poss. Tournaments state each round missions I think? Be interesting to see how the big players do and what they go for. Anything I’ve seen so far is all pure Rubric and SoT. No vehicles or daemon engines making appearances bar the twin volkite contemptors.

  • @jorgenava2021
    @jorgenava2021 Před 3 lety +1

    My Infernal máster is in production

    • @OldAverageBritGaming
      @OldAverageBritGaming  Před 3 lety +1

      I still have yet to build mine. Hoping to get some progress and have a mass priming and base coat session over the weekend

  • @aconstabac
    @aconstabac Před 3 lety +2

    Cult of time +IM +10scarab occult. Ton of shooting at S5 and bring back 2 heal a 3rd every turn

    • @OldAverageBritGaming
      @OldAverageBritGaming  Před 3 lety

      The 10 man Scarab unit is the one everyone is taking about for sure. Plenty of buffs galore to make them do all the work and keep coming back!