Phobies Balance - Here we go again

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  • čas přidán 19. 05. 2024
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Komentáře • 5

  • @GuiCDourado
    @GuiCDourado Před měsícem +1

    In one game, I had a shark with 1900 attack 8 tiles away from the key hole. With a paddles and a phantom I had it eaten by a Glob out of nowhere!!! yes, phantom is broken!

  • @TrueStrengthOfficial
    @TrueStrengthOfficial Před měsícem +1

    I think the best counter to Fantome is using Fantome itself 😂

  • @ManInYellowPhobies
    @ManInYellowPhobies Před měsícem +1

    Attractor and Fantome are currently the only phobies I want nerfed. I'm not actually a big fan of too many nerfs since opening the game up in the morning and finding out that your favorite phobies have been nerfed probably feels pretty bad, I'd much rather see buffs for other phobies (because that can have the opposite effect - Finding out that your trash UR Tick which you were sad to open is now great probably feels good for most that owned him). On top of that there will always be something that is ''the strongest'' in these types of games, and so just constantly nerfing stuff doesn't make any sense.
    That said both Attractor and Fantome encourage playstyles that I feel make for a worse game - They feel uninteractive. This was the same reason why I wanted phobies like Cupcake, Akira and Gonzo nerfed, they move the game in a direction where you attempt to set up a big combo to blow up the opponents board in one turn rather than back and forth fighting.
    A comparison I've made before is 'Patron Warrior' which was a deck that existed (now a long time ago) in the card game Hearthstone. Patron warrior was a combo deck that was able to easily kill pretty much any opponent as soon as it had gathered the right combo cards - and on top of that it was exceptionally good at keeping itself alive, which meant that the opposing player pretty much always felt like they were 'on the clock' meaning they HAD to end the game before the combo could happen or they would lose. Losing this way feels like you're going up against an opponent playing solitaire.
    It's ofc fine to have some of these in the game (since they're probably fun for a certain type of player), but having them be 'the best thing' tends to feel rather bad.

  • @damagamin3716
    @damagamin3716 Před měsícem +5

    Ignoring the game for a moment, why have I never looked at your background, its impressive dude wtf...

  • @cristianopinto2240
    @cristianopinto2240 Před měsícem

    Coming to the point where fantome exists, I think it should be a high risk high reward kind of mechanic, and rn imo it's too easy to set up. Take this clip example, for just 5 keys this player is in a position in witch when positioning his phobies he has to consider every single phobie in the game with 2 actions in range, how are you supposed to do that while playing arena with a timer just because of a 5key phobie