Updated Load-out ► subliminal.gg/misc-freelancer-mis/ kilo- prefix: kilo- denoting a factor of 1,000 Not understanding why people don't understand kilo? The unit in the game files is 16,000,000... Erkul shortens it to 16,000k/s 16,000 x 1000 = 16mil... Our sun is 5,700 kelvins...
No problem. I searched my comments for the word kelvin and replied to everyone that didn't understand. And trust me I'm not an expert this is a video game that is very complicated. Also because its a video game it could be measured in cheese burgers. I have no idea. I'm just stating that its certainly not kelvins. Its just CIG logic or maybe joules but until someone can explain in layman's terms why its joules (measures energy) I'm just going to keep saying it the way I'm saying it and add my explanation to the pinned comment.
My biggest issue with it is that K/s is the shorthand for Kelvin per second, which is one way to describe a change in temperature over time. The most likely explanation for the confusion is that in colloquial English, when “kilo” is used in reference to a number without referring to a specific unit of measure, joules for example, then it is referring to the subjects weight. Now it would be nice if CIG would actually denote what this particular value is measured in, so that these numbers can be depicted correctly, using joules as an example again; 16,000,000 J/s as extracted from the game file, or 16,000 kJ/s as shortened by Erkul.
My MIS earned me 130000 in player bounties yesterday. She is the only ship i have never melted and never will. She is a BEAST if flown correctly. Subliminal is becoming THE definitive ship reviewer, well done sir.
I've watched a lot of Star Citizen channels, but yours is definitely my new favorite. You don't screw around, and you jump right into the content without making us scrub ahead 30 seconds. Your review information is fresh, crisp, concise, and most importantly, cited with sources and facts. So that I don't get swamped by notifications, I typically only "bell" one channel per topic. For Star Citizen content, you're now my new solo bell, edging out the former holder of that title, Morphologis. Thanks for being awesome! :)
I've come to love the cockpit, mostly cos I run claim jumper missions with it, which means a lot of sun glare and shadowed asteroids, the cockpit panels and ceiling can be angled to block all that blinding light so conveniently, and you aren't dazzled as often by shield flash when looking for the enemy direction marker.
Exactly I was saying this to a friend in game yesterday, I like having struts, such as in the Vanguard, because I can turn the ship and use it as a sun visor.
@@NavaNix its the missiles that you would buy this ship. Like subliminaL said, you you count missiles into the equation it can do a lot more DPS then you would expect, and take on bigger ships.
Dude you are a maniac! I am blown away by how frequent you can create and deliver this content! Keep up the great work my man, looking forward to your upcoming video for Hercules!!
bought one of these a couple days ago, I love it. I've even come to love the terrible cockpit view, it's charming in it's own way. The big open views are nice on a lot of ships, but it's nice to have something that changes it up every once in a while.
The MIS simply puts the largest amount of gimballed DPS at the pilot's fingertips of any ship that's practically controllable. Only the Connie has more, and with its oversteering issues, very few pilots can reasonably handle it in combat. The MIS may be sluggish, but at least when you tell it to stop turning, it stops, period. The missiles are self-evident, but one thing you might not know is that you can fit a Merlin or Archimedes in the back (just like the DUR or Base, or even the MAX) and comfortably launch it even in the midst of combat. This, plus the engineering station (the mystery terminal in the living area) and internally accessible components, means a crew of 5 really will all have something to do once those systems are in. As to parts, I'll just be my usual spoil sport self and recommend a different QT drive (even though the Crossfield is absolutely viable, I prefer always running something that I can get at least 3 missions out of before I have to refuel.) I recommend the Flash QD. Normally, I'd recommend the Hemera or Sojourn for this, but with a combat focused ship like the MIS, it feels off to pick a drive solely based on fuel efficiency. The Flash QD is reasonably fast while still being almost as fuel efficient as the Sojourn or Hemera. It's a balanced choice. Oh and the 4,000 rounds on the default GT-220's will get you through a dozen CS1 and CS2 bounties before needing to rearm, easily. The ammo on those will only be an issue when fighting medium or large ships. Personally, I'm keeping mine, but if you want something with more range that sounds like you're beating your enemy to death with the world's deadliest woofer, the recommended guns are great. I prefer maximum brrrrrrrrrt, myself.
The Hemera is the most balanced choice (mathematically it has the least fuel used per unit of speed), though it's far from the most fuel efficient in an absolute sense. (That currently goes to the Spark Fire, by a huge margin, with the Bolon in second place.) The flash uses 12.6 QF/million km, vs 8.4 for the Hemera, and the Flash is less than 12% faster for your 50% extra fuel usage. I don't personally consider that worthwhile. Sojourn uses 10.4 fuel (23% more) and is only 3% faster than the Hemera, which is even worse. The crossfield is the first drive where I'd say the extra speed is worth the fuel cost, at 20.7 units (146% more than the Hemera). Yes, it's a ton more fuel, but you actually gain some meaningful speed as a result. (86% faster). Still a net loss in any efficiency metric, but it's an actual meaningful speed boost for your trouble, while the flash is a pretty minimal gain for quite a bit of extra fuel. At the other end... The Spark fire uses 5.5 units / million km, the absolute lowest of any drive, and still manages 74,486 km/s, which is not the slowest drive. (that's the Yaluk which only does 67037 km/sec and burns 6.8 units for your trouble) The Spark fire is a Competition grade part though. It's possible it wears out quickly. The bolon has identical speed to the Spark fire, but is industrial grade, so should be pretty rugged. The downside is the jump to using 6.5 units of fuel. Might not seem like much, but for a freelancer that drops your range from 459 to 382 million km. A Hemera gives you a range of 298 for nearly double the speed, while the Sojourn drops that to 241 for barely any speed increase over the Hemera, and the flash drops it to 198 (about 2/3 the range) for a tiny 12% speed boost... The crossfield's range is all the way down to 121 million km, but it is at that point more than 3 times faster than a Spark fire... Armament wise... (for the pilot) 4 size 3 guns on gimbals is indeed some fairly hefy firepower, matched Just barely exceeded by the 4x Size 4's that the pilot of a constellation has access to. The 600i can theoretically beat that wit 3x size 5's the pilot has access to, but those are fixed guns, and I know from experience that you can't hit anything with that. (but on the flipside, a 600i is basically invulnerable against smaller opponents. Something you can't say of a Freelancer or Constellation.) With gimballed size 4's mounted, the 600i has a slight (very tiny) edge in pilot firepower, and vastly more survivability. (with stock shielding it might look as though it only has double the shielding, but it has 4x the regen, which is what makes it so hard to damage, and with non-stock shields that gap only gets worse) But the Freelancer has way more maneuverability, and, let's face it, is much cheaper (which does matter). Going on ingame prices like 1/5th the price or less, so yeah, while I question your Quantum drive logic, your firepower claims seem accurate... Nothing to sneeze at, such a powerful little ship...
I watched this on my non-gaming account back when you posted this. The algorithm thought I needed to see it again and I'm glad it did. The Freelancers is my first Kickstarter ship and I upgraded it for a MIS as soon as the variants were announced. Still today, in March 2024, patch 3.22, it's my go-to ship after every wipe. Your right about the ship boobs, they house the sensor suite. Missile targeting for the MIS and scanning for the DUR.
I swapped my out to but ended getting a vanguard sentinel, and after watching this I am reminded that I miss the MIS lol. I just wish it had better handling/cockpit. This thing is a beast at claimjumpers.
Bought a cutlass black but after using one of these in xenothreat ill be swapping ASAP, brilliant ships. Come release day my fleet will be carrack (expedition and trade), freelancer mis (multi role and missile spam), vangard warden (bounty hunting / cambat), prospector (mining) and perhaps an Ares just for a massive gun.
@@SubliminaLstv Have you ever thought of the Knights Bridge ballistic autocannons rather than the Tarantula ones? Far more ammo in exchange for less damage and range?
You're killing it dude. This is quickly becoming my go to place to get component recommendations and other *actually gameplay relevant* updates and information. The fact that you mix lore in and put it all together in such a slick format is the icing on the cake. Fantastic work.
The mis is even slated to get armor once that comes in. Many complain about the cockpit, but I reckon its gonna be impossible to shoot the pilot if armor envelops it like it does now. Def worth the upgrade from a Cutlass.
IMO the Lancers are the best all-round multi-role ships that we have right now. I think a lot of people say the Cutty is so much better, because they don't know how to fly a Lancer in combat. Even though the Cutty isn't *that* much faster in combat than the Lancers.
I shred cutty’s with my freelancer miss. I love all of my freelancers. The max probably has the best size to cargo capacity. Can land at basically any port and still carry more then enough cargo to make a good profit.
Think they are different animals, the Lancer feels like the big heavy truck it is, the cutlass feels soo much more agile and snappy. I think on the whole I prefer the cuttys flying, but feel like the Freelancers slow steady reliable flight is easy to get used to and make the best of. I have a MIS, but I still can't decide if I prefer it over the much cheaper Cutty Black.
@@RoballTV The MIS is FAR better than the Cutty Black. And like shown in the video through stats, and me flying the Cutty again yesterday because of the freeflight for the Blue, they aren't that much more nimble to make up for pathetic S2 on gimballs or the single shield generator. At max speed the Cutty is much faster, about 110m/s faster, but at SCM, or whatever the name for the mad speed before hitting the redline, is only like 8-10m/s faster. Not to mention the Lancers have bigger guns on gimballs (except the turret), and literally double the shields..... It's not really a competition. The Cutty has better firing arcs, 3-5* better pitch and yaw rolling, 8-10m/s faster SCM and 110m/s faster max speed, but that's all it has stat wise over the Lancer. I love both ships, but I would take a Lancer over a Cutty any day.
Once again Subliminal, you have made an amazing, informative and entertaining video about the beautiful ships in Star Citizen. Bravo. You have such proper manner with a very polite and intelligent personality. I truly hope and believe that you will be very successful with your CZcams endeavors should you so desire.
I love your reviews. Based on prior reviews I had bought the Freelancer MAX and DUR. Following this I got the MIS. The first two Freelancers were my basic "go to ship". This and the Comet are going to be my two combat ships.
Seen many of you other videos and was specifically looking for this one. Found a bunch on the MIS, but not from you. Was considering buying one this weekend.. then, talk about coincidental timing, you put this video out. GREAT WORK on this an your other vids! And hell yeah, I am pretty sure I have an opening in my garage for this ship.... even if I have to kick the wife out.
Love the ship reviews, keep em comin! Even with all the ship additions over the years, the Freelancer lineup is still my favorite. I'm actually quite fond of the view from the pilot seat. Still, I do wish there were a shop where I could get a floor window installed. One note on your numbers; if you're measuring temperature with a "K" it's most likely Kelvin not Kilo. Of course, this being a game, I could be mistaken on that.
kilo- prefix: kilo- denoting a factor of 1,000 Not understanding why people don't understand kilo? The unit in the game files is 16,000,000... 16,000k/s 16,000 x 1000 = 16mil... Our sun is 5,700 kelvins...
FINALLY!!! It was about freaking time you re-review the MIS!!! GREAT review and very good suggestions with components and weapons, thanks!!! Looking forward to the other Freelancers reviews since I have them all besides the base model...
i agree fully with everything you said about MIS, the only complaints is hull hp. this is a military variant and it has the same hull health as the base lancer, it should be minimally +20% more hull health. the mis is probably the best ship in game dollar for dollar. the sabre, vangaurds and mis are all within price range with each other, and when u look at a vangaurds stats against those 2 ships, you see the 3 all in solid places. great vid.
Very well done, I am unhappy with the paint. The black should be black not an Olive Drab that has been faded until it look like tr was almost sanded down to metal. The camp does not break up any shape at all. Again it to faded. If you agree with me check out the issue council and add your vote. Thanks again.
You've become the best content creator at creating reviews for ships Subliminal. Really nice work and very helpful. Ow and I picked up a CCU for later on.
@2:43 Those cones do house the scanners/sensors, the DUR has similar ones. It's been a while since they last reiterated this, but CIG has confirmed that sensors/scanners that could be mounted on one type of 'Lancer could (eventually) be equipped on any of the others. An example of something like this between variant component swapability currently in-game are the Reliant remote turrets. In addition to the near-mandatory replacement of the Tana's stock single S3 turrets with the dual S2 normally on the Kore, you can put a Sen or Mako turret on any Reliant or vis versa. Edit: @5:28 By the way as far as head tracking goes, when properly calibrated and in fairly well lit room, I find the built-in FOIP with a decent webcam (i.e. at least a resolution of 640 and 30 fps) allows one to use those side MFDs with ease.
Another awesome review. I've had this ship for a while now and I like your component reccomendations. My aUEC wallet is definitely malnourished at the moment! The new format with the extra info is good.
Nice job on this as usual. At 6 :51 you stated “ has a total hull hp of 9,400 ” but your graphic is showing 19,200 hp so i’m not sure which is correct…but for a ship this size, I would think the latter.
I rented the MIS "because it was there for free" but I had a boatload of laughs in it. Did some mercenary and bounty missions against a variety of ships and she felt very capable. Yes, her manoeuvrability is errr 'stately' but she feels tanky, and you learn to compensate quickly. For some reason I overclocked the gats, dunno why but the mayhem put a big smile on my face and I almost forgot the missiles! I've got the Max, and there is an awful lot of real estate between you and the outside but I'll be needing lots of space for my dashboard dinosaurs and palm trees, you know what I'm saying... .
I love my big green pickle. It's really great for those missions where you have to jetpack out into space to retrieve cargo. I don't always have friends with me, but the few times I did, my friends were afraid of my turret because one time one of us got stuck in there and couldn't get out lol. The turret position is kind of 'meh' anyway, so I guess it doesn't matter much. Thanks for the build ideas. I'm going to try them out the next time the servers are stable long enough for me to make money.
This is by far my favorite ship to play, and while it's the "best" looking freelancer, the freelancer ships are just straight up hideous. Excellent review, by the way.
from that great review you ve made for this ship its gonna be my next ship to buy as a great upgrade to the stock freelancer i have thats for sure...thanks a lot and keep up that great work...They could name it freelancer missiles lol.
Thanks for this video. As always, it was awesome. Ref. this ship, it is sad, the cockpit constraints are a real deal breaker for me. I love the Freelancer series but I don't feel like buying one.
I dunno if I'd agree with changing the Mantis 220's out for Tarantula Mark 3's as the Mark 3's projectile speed is very slow. With the state of the PU and de-sync, you really need to focus on fast moving projectile weapons. The stock Mantis loadout is probably the best as it doesn't cost much to restock the guns. Also, 4 Tarantulas is gonna cost you well over 200k UEC...that's nuts for what you get.
I think there are going to be alot of people using this to do claim jumpers and you'd have to rearm like 2-3 times before completing one. Just depends on the situation. If you plan on fighting smaller more nimble ships then I'd stick with the mantis.
SubliminaL good points. I’ve tried both and for PvE the Mark 3’s are nice, but the slow projectile speed with desync is not recommended for PvP against players. You need high speed weapons that spray such as the mantis to take down enemy players imo.
SubliminaL missile choices can be whatever you feel, but I personally like to keep my lock on distances consistent so for now I’m running all 28 arrester 3’s
Small correction. The Connie may have a slower turning rate than the Freelancer, but the Connie is a lot more responsive to course changes than the Freelancer. I like the Freelancer, but it is by far the most cumbersome and overly drifty ship in the game (and I like drift). The Carrack is easier to fly than a Freelancer. About the only two ships I can think of that are more lumbering than a Freelancer are the Hammerhead and the Starfarer... and maybe a fully loaded Cat. Stats wise, I like the Freelancer. But I hate flying it. So I don't. Aesthetics wise, I'm not a fan. But that's personal taste.
unlike other people I do like the view from the cockpit, coming from flight simulators i am used to it and it makes you feel you are in a ship, plane or whatever . like 747 kind of look. the look is an acquired taste. but one thing is for certain, seeing one of these as a bounty usually makes pause and think if i should bring thee eclipse or the prowler..everyone (should) take a freelancer MIS seriously. And obviously upgrades are good ,. but what makes this ship good is that you can fly it right out of the box stock and it is well equipped unlike other ships that require tons of upgrades to be viable(like the vanguard sentinel) I always put value on ships that come well equipped because it is usually the ships i fly after an economy reset to start making money again to buy components for other ships. Someone that only has one ship should always look for a ship that has a decent build from factory . I made the mistake once of buying ghost as an only ship, so I was stock with a nice ship that sucks when stock,. Other good stock ships: Tana Aurora LN. Banu Defender (just change the weapons for some cheap CFs) gladius pirate. Super Hornet Ships that suck stock and require tons of upgrades: Hornet Ghost.. Vanguard Sentinel Mustang Alpha Aurora MR. Sabres.
Love your vids man but you need to slightly update your info, the Retaliator got its speed significantly buffed to 946ish in the latest patch. Keep up the good work.
Your stats stated seem to be incorrect for the the Arrester size 3 missiles. The Arrester and Thunderbolt size 3 missiles are the same in every way except for the amount of damage and lock range according to hardpoint.io. The Thunderbolts do 4654 damage with a 10,090 lock range while the Arresters do 4211 damage with a 9129 lock range. (3.9.1)
That side entrance is annoying. I hate using laser to enter my ship. I love the back and side doors of the prowler opens and closes quick. When I leave my ship I just pop out anywhere
i think the DUR has way more fuel, you said its the same as the other freelancer variants, just a heads up i think thats wrong. I really enjoy how you layout the ships in your comparison bit aswell.
This ship is literally the best when it comes to solo mercenary missions, it can take a huge beating and you can spam missiles until everything like the sentries are dead without knowing much about how to dogfight.
just put all class a size 2 military components in mine 4 panther repeaters with all size 3 chaos missiles great ship for running drugs or making money in combat
Updated Load-out ► subliminal.gg/misc-freelancer-mis/
kilo-
prefix: kilo- denoting a factor of 1,000
Not understanding why people don't understand kilo? The unit in the game files is 16,000,000... Erkul shortens it to 16,000k/s
16,000 x 1000 = 16mil...
Our sun is 5,700 kelvins...
No problem. I searched my comments for the word kelvin and replied to everyone that didn't understand. And trust me I'm not an expert this is a video game that is very complicated. Also because its a video game it could be measured in cheese burgers. I have no idea. I'm just stating that its certainly not kelvins. Its just CIG logic or maybe joules but until someone can explain in layman's terms why its joules (measures energy) I'm just going to keep saying it the way I'm saying it and add my explanation to the pinned comment.
Fairnuff, I'd never seen any of them written unshortened, only with "k/s". Given that, your call on the number seems perfectly sound to me.
My biggest issue with it is that K/s is the shorthand for Kelvin per second, which is one way to describe a change in temperature over time. The most likely explanation for the confusion is that in colloquial English, when “kilo” is used in reference to a number without referring to a specific unit of measure, joules for example, then it is referring to the subjects weight. Now it would be nice if CIG would actually denote what this particular value is measured in, so that these numbers can be depicted correctly, using joules as an example again; 16,000,000 J/s as extracted from the game file, or 16,000 kJ/s as shortened by Erkul.
SubliminaL your numbers for the arrestor 3’s are different on screen than what you say they are?
Once again the best reviewer on YT makes the best review on a ship.
My two favs are sub and seer. Granted, i highly appreciate sub's numbers focus
On the best ship
My MIS earned me 130000 in player bounties yesterday. She is the only ship i have never melted and never will. She is a BEAST if flown correctly.
Subliminal is becoming THE definitive ship reviewer, well done sir.
I've watched a lot of Star Citizen channels, but yours is definitely my new favorite. You don't screw around, and you jump right into the content without making us scrub ahead 30 seconds. Your review information is fresh, crisp, concise, and most importantly, cited with sources and facts. So that I don't get swamped by notifications, I typically only "bell" one channel per topic. For Star Citizen content, you're now my new solo bell, edging out the former holder of that title, Morphologis. Thanks for being awesome! :)
On this video skip ahead by 1 minute and 20 seconds.
"I'm pretty sure you can take a space shit in here, I just can't find the button" xD
I can't wait until the Corsair review when the starboard side won't be identical to the port.
Thats funny!
I love the view from the ship, makes me feel like I’m flying a ship with a quite a bit of heft to it.
I've come to love the cockpit, mostly cos I run claim jumper missions with it, which means a lot of sun glare and shadowed asteroids, the cockpit panels and ceiling can be angled to block all that blinding light so conveniently, and you aren't dazzled as often by shield flash when looking for the enemy direction marker.
Exactly I was saying this to a friend in game yesterday, I like having struts, such as in the Vanguard, because I can turn the ship and use it as a sun visor.
Interesting way to look at it!
Yesss... I always do this and it makes life easier even though its a "con". But hey, if you make use of what you got, it can be great!
Best ship reviewer by far. Can't wait for the Cutlass Blue review!
you dont even need to watch. just go buy a MIS. probably the best multi-role ship in the current game.
It currently have holes in its shield and all the Freelancers have the same Gun DPS when upgraded only difference is the missiles and cargo capacity
But the vids are just soooo gooood!
The shield holes have been fixed... and it looks like a cucumber 🥒
You only will find holes in the side turrets. not as bad as it sounds
@@NavaNix its the missiles that you would buy this ship. Like subliminaL said, you you count missiles into the equation it can do a lot more DPS then you would expect, and take on bigger ships.
Dude you are a maniac! I am blown away by how frequent you can create and deliver this content! Keep up the great work my man, looking forward to your upcoming video for Hercules!!
Thanks! Will do!
bought one of these a couple days ago, I love it. I've even come to love the terrible cockpit view, it's charming in it's own way. The big open views are nice on a lot of ships, but it's nice to have something that changes it up every once in a while.
The MIS simply puts the largest amount of gimballed DPS at the pilot's fingertips of any ship that's practically controllable. Only the Connie has more, and with its oversteering issues, very few pilots can reasonably handle it in combat. The MIS may be sluggish, but at least when you tell it to stop turning, it stops, period. The missiles are self-evident, but one thing you might not know is that you can fit a Merlin or Archimedes in the back (just like the DUR or Base, or even the MAX) and comfortably launch it even in the midst of combat. This, plus the engineering station (the mystery terminal in the living area) and internally accessible components, means a crew of 5 really will all have something to do once those systems are in.
As to parts, I'll just be my usual spoil sport self and recommend a different QT drive (even though the Crossfield is absolutely viable, I prefer always running something that I can get at least 3 missions out of before I have to refuel.) I recommend the Flash QD. Normally, I'd recommend the Hemera or Sojourn for this, but with a combat focused ship like the MIS, it feels off to pick a drive solely based on fuel efficiency. The Flash QD is reasonably fast while still being almost as fuel efficient as the Sojourn or Hemera. It's a balanced choice.
Oh and the 4,000 rounds on the default GT-220's will get you through a dozen CS1 and CS2 bounties before needing to rearm, easily. The ammo on those will only be an issue when fighting medium or large ships. Personally, I'm keeping mine, but if you want something with more range that sounds like you're beating your enemy to death with the world's deadliest woofer, the recommended guns are great. I prefer maximum brrrrrrrrrt, myself.
The Hemera is the most balanced choice (mathematically it has the least fuel used per unit of speed), though it's far from the most fuel efficient in an absolute sense.
(That currently goes to the Spark Fire, by a huge margin, with the Bolon in second place.)
The flash uses 12.6 QF/million km, vs 8.4 for the Hemera, and the Flash is less than 12% faster for your 50% extra fuel usage. I don't personally consider that worthwhile.
Sojourn uses 10.4 fuel (23% more) and is only 3% faster than the Hemera, which is even worse.
The crossfield is the first drive where I'd say the extra speed is worth the fuel cost, at 20.7 units (146% more than the Hemera). Yes, it's a ton more fuel, but you actually gain some meaningful speed as a result. (86% faster). Still a net loss in any efficiency metric, but it's an actual meaningful speed boost for your trouble, while the flash is a pretty minimal gain for quite a bit of extra fuel.
At the other end...
The Spark fire uses 5.5 units / million km, the absolute lowest of any drive, and still manages 74,486 km/s, which is not the slowest drive. (that's the Yaluk which only does 67037 km/sec and burns 6.8 units for your trouble)
The Spark fire is a Competition grade part though. It's possible it wears out quickly. The bolon has identical speed to the Spark fire, but is industrial grade, so should be pretty rugged. The downside is the jump to using 6.5 units of fuel.
Might not seem like much, but for a freelancer that drops your range from 459 to 382 million km.
A Hemera gives you a range of 298 for nearly double the speed, while the Sojourn drops that to 241 for barely any speed increase over the Hemera, and the flash drops it to 198 (about 2/3 the range) for a tiny 12% speed boost...
The crossfield's range is all the way down to 121 million km, but it is at that point more than 3 times faster than a Spark fire...
Armament wise... (for the pilot) 4 size 3 guns on gimbals is indeed some fairly hefy firepower, matched Just barely exceeded by the 4x Size 4's that the pilot of a constellation has access to.
The 600i can theoretically beat that wit 3x size 5's the pilot has access to, but those are fixed guns, and I know from experience that you can't hit anything with that. (but on the flipside, a 600i is basically invulnerable against smaller opponents. Something you can't say of a Freelancer or Constellation.)
With gimballed size 4's mounted, the 600i has a slight (very tiny) edge in pilot firepower, and vastly more survivability. (with stock shielding it might look as though it only has double the shielding, but it has 4x the regen, which is what makes it so hard to damage, and with non-stock shields that gap only gets worse)
But the Freelancer has way more maneuverability, and, let's face it, is much cheaper (which does matter).
Going on ingame prices like 1/5th the price or less, so yeah, while I question your Quantum drive logic, your firepower claims seem accurate...
Nothing to sneeze at, such a powerful little ship...
I watched this on my non-gaming account back when you posted this. The algorithm thought I needed to see it again and I'm glad it did. The Freelancers is my first Kickstarter ship and I upgraded it for a MIS as soon as the variants were announced. Still today, in March 2024, patch 3.22, it's my go-to ship after every wipe. Your right about the ship boobs, they house the sensor suite. Missile targeting for the MIS and scanning for the DUR.
I swapped my out to but ended getting a vanguard sentinel, and after watching this I am reminded that I miss the MIS lol. I just wish it had better handling/cockpit. This thing is a beast at claimjumpers.
Agreed. But the sentinal is beasting right now!
Bought a cutlass black but after using one of these in xenothreat ill be swapping ASAP, brilliant ships. Come release day my fleet will be carrack (expedition and trade), freelancer mis (multi role and missile spam), vangard warden (bounty hunting / cambat), prospector (mining) and perhaps an Ares just for a massive gun.
I love that you now show where all the ships are in comparison to each other for each category you are measuring. Looking good, thanks
Glad you enjoy it!
MIS is great, although it did take me a while to get over the cockpit view. I am a very heavily armed delivery man now.
😁
Delivering death to your enemies XD
Tried it this weekend and it was really strong at bounty missions. Overclocking the stock GT-220's is devastating.
But how long until you needed to rearm?
@@SubliminaLstv Basically 2 engagements.
RoFL
@@SubliminaLstv Have you ever thought of the Knights Bridge ballistic autocannons rather than the Tarantula ones? Far more ammo in exchange for less damage and range?
My daily driver. Love this ship. Does some of everything I like to do in the verse.
I dont care about that Ship, but i still watched every Minute! The Content ist just amazingly Good!
Thank you!
You're killing it dude. This is quickly becoming my go to place to get component recommendations and other *actually gameplay relevant* updates and information. The fact that you mix lore in and put it all together in such a slick format is the icing on the cake. Fantastic work.
As for the new paint: Once you go Black the MIS has your back.
I have come to really love the Freelancer line of ships. Mainly because of there versatility. By far the best pirate ships in game.
Your videos are above most in the SC sphere, gotta binge watch all the vids now. Keep up the epic content.
The mis is even slated to get armor once that comes in.
Many complain about the cockpit, but I reckon its gonna be impossible to shoot the pilot if armor envelops it like it does now.
Def worth the upgrade from a Cutlass.
A Great review, I just bought this ship, and this helped out a lot!
Glad to hear it!
IMO the Lancers are the best all-round multi-role ships that we have right now. I think a lot of people say the Cutty is so much better, because they don't know how to fly a Lancer in combat. Even though the Cutty isn't *that* much faster in combat than the Lancers.
I shred cutty’s with my freelancer miss. I love all of my freelancers. The max probably has the best size to cargo capacity. Can land at basically any port and still carry more then enough cargo to make a good profit.
Think they are different animals, the Lancer feels like the big heavy truck it is, the cutlass feels soo much more agile and snappy.
I think on the whole I prefer the cuttys flying, but feel like the Freelancers slow steady reliable flight is easy to get used to and make the best of.
I have a MIS, but I still can't decide if I prefer it over the much cheaper Cutty Black.
@@RoballTV The MIS is FAR better than the Cutty Black. And like shown in the video through stats, and me flying the Cutty again yesterday because of the freeflight for the Blue, they aren't that much more nimble to make up for pathetic S2 on gimballs or the single shield generator. At max speed the Cutty is much faster, about 110m/s faster, but at SCM, or whatever the name for the mad speed before hitting the redline, is only like 8-10m/s faster.
Not to mention the Lancers have bigger guns on gimballs (except the turret), and literally double the shields..... It's not really a competition. The Cutty has better firing arcs, 3-5* better pitch and yaw rolling, 8-10m/s faster SCM and 110m/s faster max speed, but that's all it has stat wise over the Lancer.
I love both ships, but I would take a Lancer over a Cutty any day.
Once again Subliminal, you have made an amazing, informative and entertaining video about the beautiful ships in Star Citizen. Bravo. You have such proper manner with a very polite and intelligent personality. I truly hope and believe that you will be very successful with your CZcams endeavors should you so desire.
Thank you sir!
I love your reviews. Based on prior reviews I had bought the Freelancer MAX and DUR. Following this I got the MIS. The first two Freelancers were my basic "go to ship". This and the Comet are going to be my two combat ships.
Seen many of you other videos and was specifically looking for this one. Found a bunch on the MIS, but not from you. Was considering buying one this weekend.. then, talk about coincidental timing, you put this video out. GREAT WORK on this an your other vids! And hell yeah, I am pretty sure I have an opening in my garage for this ship.... even if I have to kick the wife out.
Love the ship reviews, keep em comin! Even with all the ship additions over the years, the Freelancer lineup is still my favorite. I'm actually quite fond of the view from the pilot seat. Still, I do wish there were a shop where I could get a floor window installed. One note on your numbers; if you're measuring temperature with a "K" it's most likely Kelvin not Kilo. Of course, this being a game, I could be mistaken on that.
kilo-
prefix: kilo- denoting a factor of 1,000
Not understanding why people don't understand kilo? The unit in the game files is 16,000,000... 16,000k/s 16,000 x 1000 = 16mil...
Our sun is 5,700 kelvins...
Just upgrade to the MISC. Loving it.
😁
Loving these reviews man! I'd be interested in seeing a review of the hawk
FINALLY!!! It was about freaking time you re-review the MIS!!! GREAT review and very good suggestions with components and weapons, thanks!!! Looking forward to the other Freelancers reviews since I have them all besides the base model...
damn... i didn't realize how many missiles this thing holds...... i almost want one
i agree fully with everything you said about MIS, the only complaints is hull hp. this is a military variant and it has the same hull health as the base lancer, it should be minimally +20% more hull health. the mis is probably the best ship in game dollar for dollar. the sabre, vangaurds and mis are all within price range with each other, and when u look at a vangaurds stats against those 2 ships, you see the 3 all in solid places. great vid.
Thank you!
Wow just posted on your old MIS video. My wish came true !!!
🧞♂️
Very well done, I am unhappy with the paint. The black should be black not an Olive Drab that has been faded until it look like tr was almost sanded down to metal. The camp does not break up any shape at all. Again it to faded. If you agree with me check out the issue council and add your vote. Thanks again.
You've become the best content creator at creating reviews for ships Subliminal. Really nice work and very helpful. Ow and I picked up a CCU for later on.
Great ship, terrible shield holes right now. Both sides where the main guns are are very open so beware of that.
Only hole left is the side gun directly the rest have been fixed
I don't have one. But the MIS tears wardens apart.
😋
@2:43 Those cones do house the scanners/sensors, the DUR has similar ones. It's been a while since they last reiterated this, but CIG has confirmed that sensors/scanners that could be mounted on one type of 'Lancer could (eventually) be equipped on any of the others.
An example of something like this between variant component swapability currently in-game are the Reliant remote turrets. In addition to the near-mandatory replacement of the Tana's stock single S3 turrets with the dual S2 normally on the Kore, you can put a Sen or Mako turret on any Reliant or vis versa.
Edit: @5:28 By the way as far as head tracking goes, when properly calibrated and in fairly well lit room, I find the built-in FOIP with a decent webcam (i.e. at least a resolution of 640 and 30 fps) allows one to use those side MFDs with ease.
Another awesome review. I've had this ship for a while now and I like your component reccomendations. My aUEC wallet is definitely malnourished at the moment! The new format with the extra info is good.
Nice job on this as usual. At 6 :51 you stated “ has a total hull hp of 9,400 ” but your graphic is showing 19,200 hp so i’m not sure which is correct…but for a ship this size, I would think the latter.
You ALWAYS do a great job on your videos! Theres a little bit of encouragement. I really appreciate them
Been watching your channel for a while now. Always loved it. Really digging the new views on the ships and weapon breakdowns. Keep it up mate.
The Freelancer was the ship that got me into the game the MIS kept me here.
I rented the MIS "because it was there for free" but I had a boatload of laughs in it. Did some mercenary and bounty missions against a variety of ships and she felt very capable. Yes, her manoeuvrability is errr 'stately' but she feels tanky, and you learn to compensate quickly. For some reason I overclocked the gats, dunno why but the mayhem put a big smile on my face and I almost forgot the missiles!
I've got the Max, and there is an awful lot of real estate between you and the outside but I'll be needing lots of space for my dashboard dinosaurs and palm trees, you know what I'm saying... .
Man, I love the editing on these videos. So clean.
freelancer is a beast my friends keep dying on thier dogfighters while I survive with little damage.
same here specially when you add some Fr76 shield generators on it
I love my big green pickle. It's really great for those missions where you have to jetpack out into space to retrieve cargo. I don't always have friends with me, but the few times I did, my friends were afraid of my turret because one time one of us got stuck in there and couldn't get out lol. The turret position is kind of 'meh' anyway, so I guess it doesn't matter much. Thanks for the build ideas. I'm going to try them out the next time the servers are stable long enough for me to make money.
love the reviews you do for this game, I just started playing this week and your videos have done a lot for me thank you
Would love to see you making a buyers guide on the Aegis Eclipse. Love that ship.
Imagine the collateral damages of those tarantula casing falling out.
This is by far my favorite ship to play, and while it's the "best" looking freelancer, the freelancer ships are just straight up hideous.
Excellent review, by the way.
Dude your videos are great! Keep up the good work.
I'm tempted to try a MIS out using a disruptor cannon weapon setup with all those missiles to make stuff go pop...
from that great review you ve made for this ship its gonna be my next ship to buy as a great upgrade to the stock freelancer i have thats for sure...thanks a lot and keep up that great work...They could name it freelancer missiles lol.
MIS is a bad ass space burrito
Thanks for this video. As always, it was awesome. Ref. this ship, it is sad, the cockpit constraints are a real deal breaker for me. I love the Freelancer series but I don't feel like buying one.
Hell yes, THANK YOU for this.
I like the Mis default paint job. I used to have a Freelancer asi like the exterior. The interior drove me nuts though.
Try the Quarrellers for weapons they 2 tap the m50 and 3 tap the buccaneers
I dunno if I'd agree with changing the Mantis 220's out for Tarantula Mark 3's as the Mark 3's projectile speed is very slow. With the state of the PU and de-sync, you really need to focus on fast moving projectile weapons. The stock Mantis loadout is probably the best as it doesn't cost much to restock the guns. Also, 4 Tarantulas is gonna cost you well over 200k UEC...that's nuts for what you get.
I think there are going to be alot of people using this to do claim jumpers and you'd have to rearm like 2-3 times before completing one. Just depends on the situation. If you plan on fighting smaller more nimble ships then I'd stick with the mantis.
SubliminaL good points. I’ve tried both and for PvE the Mark 3’s are nice, but the slow projectile speed with desync is not recommended for PvP against players. You need high speed weapons that spray such as the mantis to take down enemy players imo.
Agreed!
SubliminaL missile choices can be whatever you feel, but I personally like to keep my lock on distances consistent so for now I’m running all 28 arrester 3’s
I was really tempted to upgrade to this ship, but decided to stick with the Dur
Small correction. The Connie may have a slower turning rate than the Freelancer, but the Connie is a lot more responsive to course changes than the Freelancer. I like the Freelancer, but it is by far the most cumbersome and overly drifty ship in the game (and I like drift). The Carrack is easier to fly than a Freelancer. About the only two ships I can think of that are more lumbering than a Freelancer are the Hammerhead and the Starfarer... and maybe a fully loaded Cat. Stats wise, I like the Freelancer. But I hate flying it. So I don't. Aesthetics wise, I'm not a fan. But that's personal taste.
Huh, I really don't think its that bad. To each their own. I use dual sticks how about you?
@@SubliminaLstv I currently use mouse and keyboard controls. I have a cheap hotas, but I don't currently use it.
Nice vid! You should make one about the anvil hawk
One day!
Overclocked Max ox make quick work of anything.
I am going to run 4 lightstrikes and size 4 missles on wings.
unlike other people I do like the view from the cockpit, coming from flight simulators i am used to it and it makes you feel you are in a ship, plane or whatever .
like 747 kind of look.
the look is an acquired taste. but one thing is for certain, seeing one of these as a bounty usually makes pause and think if i should bring thee eclipse or the prowler..everyone (should) take a freelancer MIS seriously.
And obviously upgrades are good ,. but what makes this ship good is that you can fly it right out of the box stock and it is well equipped unlike other ships that require tons of upgrades to be viable(like the vanguard sentinel) I always put value on ships that come well equipped because it is usually the ships i fly after an economy reset to start making money again to buy components for other ships.
Someone that only has one ship should always look for a ship that has a decent build from factory .
I made the mistake once of buying ghost as an only ship, so I was stock with a nice ship that sucks when stock,.
Other good stock ships:
Tana
Aurora LN.
Banu Defender (just change the weapons for some cheap CFs)
gladius pirate.
Super Hornet
Ships that suck stock and require tons of upgrades:
Hornet Ghost..
Vanguard Sentinel
Mustang Alpha
Aurora MR.
Sabres.
Love your vids man but you need to slightly update your info, the Retaliator got its speed significantly buffed to 946ish in the latest patch. Keep up the good work.
Great video! The Freelancer is a decent ship, but I just can't. The handling is just SO BAD. But she's a tough ol' girl for sure.
super informative i love it great job
Well i bought this one day ago, commenting before I watch how good/bad my decision was.....
Some say he never commented after.
wish we could swap the 2 size 3 for 1 size 4 on a gimbal would make it crazy lol
My favourite ship such a great combat mission runner. Also BRRRRRT.
I hope they let you carry more ammo in the cargo bay and let you reload your weapons manually
Awesome. Thanks for posting
Thanks for watching!
Great video, great details ! thanks !!
Thanks for watching!
Your stats stated seem to be incorrect for the the Arrester size 3 missiles. The Arrester and Thunderbolt size 3 missiles are the same in every way except for the amount of damage and lock range according to hardpoint.io. The Thunderbolts do 4654 damage with a 10,090 lock range while the Arresters do 4211 damage with a 9129 lock range. (3.9.1)
Do the starfarer please
That side entrance is annoying. I hate using laser to enter my ship. I love the back and side doors of the prowler opens and closes quick. When I leave my ship I just pop out anywhere
Fantastic little ship. I wonder how the Redeemer will compare. I prefer the MIS over the connie, as the connie handles like a boat.
I use FL-33's and Dominator's. Love this ship.
Ah, a traditionalist! If I remember right the 'lancers were originally supposed to come with FL-33's.
i think the DUR has way more fuel, you said its the same as the other freelancer variants, just a heads up i think thats wrong. I really enjoy how you layout the ships in your comparison bit aswell.
Love the vids. Tons of information
Nicely done sir!
This ship is literally the best when it comes to solo mercenary missions, it can take a huge beating and you can spam missiles until everything like the sentries are dead without knowing much about how to dogfight.
NIce review. Any plans to do the Catapillar?
Yes actually the cat won the poll on Twitter. Coming very soon.
@@SubliminaLstv WOOHOO!!!!
All the Freelancers have the same Gun DPS when upgraded only difference is the cargo capacity and amount of missiles
love these amazing vids man, was just wondering if you are planing on doing one for the eclipse.
LMAO, looking thru a mail slot ( I like mail an my retaliator feels like a brick sometimes ) i see an upgrade in my future
I've been looking at this for the sale.
Would have been nice to have the DUR in the list too.
Crikey she’s a beast. Keep em comming sub.
Great video! Thanks
just put all class a size 2 military components in mine 4 panther repeaters with all size 3 chaos missiles great ship for running drugs or making money in combat
I love your content!
Recommended guns can be taken from from the free lancer btw