What happened to Portal 64?
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- čas přidán 5. 09. 2024
- It has been a fun ride. I have really enjoyed working on this project. I am sad to see it end like this but I am excited for whatever new future project I do next. Thank you all for your support.
Edited by Joe Lambert
It's good that Valve were clearly willing to at least hear him out in the hope that they could approve or possibly even support it, as opposed to just instantly pulling the trigger.
That was all just for show. 😢
@smugmode doubt it. Like he said, Valve has supported other indie projects of similar scales
@@firebird1692 noooo VALVE BAD REEEEEEE
Without Gabe, we are fucked.
Valve didn't have to hope to approve or support... they simply could have.
Man, copyright law is a nightmare. Bummer to see this taken down, but I'm glad it got as far as it did.
Maybe I should have ported steam boat willie instead.
Don't let giant corporations hide behind copyright law as an excuse for their awful, anti-consumer behavior. Copyright law is written by giant corporations, for giant corporations; if they really don't like something about it, they just lobby and get it changed.
@@james.lambert I can't wait until Portal becomes public domain!
I think it's as much trademark as copyright here.
@@DarkDream5 I think valve is fine with you making fan games, mods and remakes as long as its on steam
"... anyway, introducing my brand new, 100% original game 'gateway' for the N64, where you use a slingshot to create connected gateways between any two points to solve puzzles"
"you even have a robot companion named DOSaOL (Disc Operating System and Organic Lifeform) that guides you through the puzzles on the intercom"
Did you get your hands on the latest released source code.
And dont look at an mod that add portal texturepack
That wouldn't fix the library issue
it's not valve's copyright, it's nintendo's. libultra is nintendo's property and it needs to be licensed. if it got valve appr- can you just watch the video? like seriously ffs watch it
If you're looking for more content ideas, a "intro to n64 development" series would be cool. Like showing how you setup your dev environment, your workflow, etc
This would absolutely be a good use of his time. He's already inspired so many people, it would be great to see him further enable them to get started with making their own projects or contributing to others (like maybe his next big project or some of the Game jams).
Totally
@@OkyDookyA N64 game jam would be awesome! Although I'm not sure if there would be enough skilled developers to create a substantial number of entries, I think it's still a brilliant idea.
I second this idea, it is really good
Absolutely!!
You made the most impressive n64 demake. The internet has already archived your work and it will never disappear. Thank you for the awesome video logs about the development. I look forward to your future games.
This is my first time hearing the term demake, I’m all for it icllll
@@ProdBy.JayLo3You might like Scott the Woz's video on demakes.
There are more than you know.
@@badreality2 ayyyyy lessss gooooo ima watch that rn
@@ProdBy.JayLo3Yo same! I didnt know he had a video on demakes but now i gotta watch it!
@@Platformer64 @badreality2 ima need more demake videos noww!!!!!!
Obviously a bummer, but honestly, getting to First Slice is an insanely impressive and pretty fitting place to call it done anyway. You solved so many really hard technical problems and ended up with a fantastic playable showcase. I’m glad there’s a part of you at least that’s relieved to be freed up to tackle the next thing. I’m excited to see it!
This is why I believe the best way to make a Nintendo fan game is to finish it, release it anonymously, and then take credit years later. Sad to see it end, but glad it got this far to begin with. Can't wait for what you do next!
@@Smokinjoewhite Are you a bot or something?
@@hajilee4539yeah they do this now to establish their accounts before they start posting actual spam
Which would devalue your project basically completely, because as an indie you get most of your audience and supporters during the development. Basically the big N shows the fans the big F.U. I don't think there's a gamer on this planet who wasn't at awe with the fact that N64 can actually do Portal, it basically makes the console next gen if not next 2 gens, which is only beneficial for Nintendo... But they are so feared for their relentless pursuits of fans, that even Valve had to kill off the project first lol.
In any case, the case of N64 capabilities has already been shown, in a way the project is complete. It's just not released. And James now has loyal audience. So it's not like his livelihood got destroyed or we lost what this project was about.
@@JemaKnight Wow, gotta love CZcams comment sections...
@@AlexeyFilippenkoPlummetNintendo is always dumping on their fans, youtube reviewers and now their dedicated fan developers. That's why I moved away from them.
Saw the news the other day. Total bummer. I hope moving to an open source toolkit might be a solution, but as a dev, I know what a nightmare that might be logistically. Thanks for the entertainment and education over the past couple of years on the project!
This.... is kinda why ppl work on projects like this in total secret
Hope this put you on the map though
I’m super sad to see the project shut down. Even if it was 2 years from finished it was awesome to see the progress.
Nintendo is the worst 😂
Im super angry
It's a total sh1t show, but I understand Valves worry - one mans two years of work can't compare to work of and livelihood of 1,139 people (as of 2022 anyway).
But they can't take away the experience James has gained, and it's practical too - even today, and especially with the advent of AI assistance, there are
people coming out with 1:1's in computer science who's idea of optimisation is changing a concrete definition with type, to the "var" keyword.
Barely a clue about understanding the memory model, or timings of a machine to get your code working so well.
Don't get me wrong, I ain't ''dissing them; it's just not how its taught anymore.
Is it any surprise that some of the best innovators in our field are not classically trained, and/or they're self taught?
Bill Gates dropped out to write for the Altair. Steve Wozniak (I think), Linus Torvalds, Russ Suvetar, John Carmack, John Harris ... All self taught, or at least they
got the basics at school and cut their teeth whilst hacking away at their own leisure to wrangle the secrets of the *machine*.
But, James has a community of 62.2 *THOUSAND* who don't have a risk in their jobs and worry about the next meals provender ;-)
We can build this, make it even better and come together in love and harmony!! Heh, perhaps we'll even find the solution to World Peace along the way!
Stay strong y'all!
This news is really honestly not surprising. This society now adays is just a joke, you can't even pursue innocent dreams with no self gain.
@@badtaste311 it is why following the rules of those giant companies are not something anyone should, especially small projects like that, they wont destroy a company, they are just tiny tings that shouldnt care for the laws made for huge companies
It was a great journey. It was exciting to see how far you’ve come.
I can’t wait to see what else you have in store!
I don't know about anyone else, but the appeal of the project, for me, was always learning about what problems you encountered and how you overcame them. The programming journey, so to speak. I feel like there's not enough out there that's appealing to a wide audience for the gaming, nostalgia, and novelty, but also appealing to a niche audience for retro tech, programming, and game hacking. The stuff from 8BitGuy about Petscii Robots, MattKC about Lego Island, and Kaze Emanuar about SM64 come to mind... And little else.
While it’s sad to see such an anticipated game get cancelled, it was very impressive how Portal 64 exists on a technical level. I can’t wait to see what the next big project might end up be!
I cant wait for the community to take the project in their own hands and continue it
@@SpeedyGwenhahahaha why
@@vidmasterK1 so they can finish this incredible project that I would never want to see die
@@SpeedyGwen but it's made from assets and properties that the devs stole. Or otherwise used without permission
@@vidmasterK1 do u think that the homebrew community cares about that ?
James, the way you've handled this situation from the get-go has been absolutely admirable. Thank you for setting a great example. Thank you for your passion. Thanks for sharing your journey with us.
🤡
Honestly I really appreciate them getting the legal team on to at least talk with you and understand what you're doing. Sometimes I wish they would take the target on their back for you but I know that's crazy 😂 you did and solved so much and it sounds like you learned a lot. Here's to your own IPs having success in the future!
The problem with Valve "taking the target on their back" for him is how big it could end up being-- just the uncertainty alone even. It's not like Nintendo would just ask for a couple thousand and they both go their own way. I don't even think it's specifically Nintendo, but knowing who they'd be up against certainly made their decision quicker. What would be epic is if Valve got permission for him, but that's more a silly fantasy. At the very least the Valve guys probably loved the project.
There is no company that hates its most dedicated fans more than Nintendo
they didn’t even do anything here, valve is the only one responsible here
@@sirensongss thats not at all true, its nintendos toxicity over the years that made valve nervous about dealing with them. nintendo is absolute scum of gaming industry.
@@sirensongss from the mind of a nintendo fan, pure bliss and victim blaming lol
@@sirensongssit's Nintendo's history of litigation, if you think valve are being paranoid here then you're pretty naive
@@joesaiditstrue libultra is just straight up pirated content, they're perfectly within the law to shut it down. these isn't even ambiguity here
I hope the CZcams videos detailing the portal physics and rendering will remain up? I loved the depth you went into explaining them and I’ve yet to see someone else tackle this niche.
if you have doubts just download them
The only other N64 channel that I don't skip is Kaze Emamuar. He has been using modern coding techniques to optimize Mario 64 so that it runs at 60fps with polished textures and greater draw distance. He's also making new levels, which feel like a true Mario 64 sequel. His documentation of the process is proper captivating.
this. yt-dlp is your friend.
@@storytellerjack22Super intriguing.. i will check this out right now !
@@gabrilapin
Yea Kaze is awesome.
Dude, I’m so excited at the prospect of you making an original game that runs on N64! Definitely sticking around to see what you do next. Good luck!
honestly it doesn't sound like valve wants to stop you. you could just keep going until nintendo actually does something. (unless your motivation to finish this project was reliant on valve's approval or something)
He mentioned in a previous video that he wanted to publish the game on Valve's website for people who have bought the portal game from steam, because he doesn't want to promote "piracy" or whatever.
Between Portal and GB64, you’ve done great things for N64 homebrew. I’m looking forward to seeing whatever you do next!
Fan projects are always great jumping off points to making your own stuff. It is a shame you couldn't make it to the finish line but when working with Nintendo stuff, especially something like their libraries, it was bound to run into some roadblocks sooner or later. All that work you did isn't lost, and you are in a better position now to make something wholly your own. Very exciting times ahead.
Steam Boat Willie music in my head reading all these comments. Sad violin
Nintendo has 0 to do with it, there are fan games for nes, game boy, virtual boy, n64, snes, etc. they don’t take down any of those unless they use Nintendo ip. This is 100 percent valve. So stop blaming Nintendo. Nintendo doesn’t own portal valve does and valve stopped it. The end.
@@drowningin No lawyer in the world wants to defend an unlicensed console game using illegally acquired proprietary libraries. This would be the case with any other franchise by any other company; it was doomed to be shut down from the start, not because of the Portal IP, but because of the way the code is made.
See also: Dolphin emulator being blocked on Steam by Nintendo themselves for the fact that Dolphin redistributes the Wii's common key. They know they can't take down an emulator without legal grounds; targetting the one line of code that IS theirs is all they have to go on.
@@PlusInsta then he could change the name and finish release it sell game carts even. The only one stopping him is valve. Blaming Nintendo is pointless. Limited run game’s literally sells unlicensed NES and SNES. Games. Not a peep from Nintendo
It always sucks to see fan projects like this get taken down, but I'm excited to see whatever your future original project ends up being!
It's very sad to see the development being shut down, but this doesn't take away from the incredible accomplishment of what Portal 64 achieved. You're still a legend James.
Icarus flew too close to the sun too 😢
If Nintendo doesn't take action, people might not buy Portal on Nintendo Switch, leaving the children of Nintendo employees to sleep hungry.
Because people would rather run a flash cart fan project on a 30 year old device than run a polished 1080p version on a new device, like people wouldn't be able to appreciate both. Tired of their "you'll like what we tell you to like" mentality
This is devastating news. I was blown away by your commitment to pushing this as far as possible. I looked forward to every update video. I’m very saddened by the cancellation. Looking forward to seeing you rebound and come up with another cool project though.
These are the kinds of things that make me believe that copyright is useless. Only the big players ever benefit from it while people who are really innovating get shafted. Thank you for your work and I'm so excited to see what you do in the future
It’s been like that for a very long time. Disney and Warner Music are some of the biggest actors pushing it to be as bad as it is for their own profit. It’s a neatly packaged example of what makes Capitalism persist like a tick despite its widespread harm.
I mean, I agree with the concept of copyright, just not how some use it.
Granted in this case it's just... eh... I'm not surprised.
Just create your own thing and you're free to copyright it!
I LOVE that they had a conversation with you! They could have just sent a C&D letter but they did the decent thing. Next step: Talk to Nintendo. Get it officially licenced.
An official license from nintendo for a fan project involving a valve ip? What are you on that makes you think that is realistic to any extent?
If you contact them its more realistic that they find a way to sue you for making unofficial games for a nintendo console.
@@wumwum42I’m sure this would never happen, but I do just want to point out that Valve has recently released Portal on Switch, so a Valve IP (specifically Portal) being on Nintendo isn’t that odd
@@fruitesta yes but that was sorted out with valve. This is a random person using a code base that they shouldn't be using
@@TimeMasterOG This game was built from scratch was it not?
@@fruitesta yea. On lib ultra which is nintendos
If Valve is okay with it I would love to see this project completed with libdragon. Fully understand though if they dont want to sign off since nintendo is lawsuit happy.
I'm sticking around though for the rest of your content, super excited to see what you come up with next.
I bet it would be nice for libdragon as well
Same
@@adhdmc I read "content" as "comment", and I thought this reply was some random guy really excited to see what comments you'll come up with in the future
What would it have to do with Nintendo?
Last year I bought a Switch game that came with an unlicensed physical Gameboy cartridge.
Always sucks to see fan projects taken down.
I live how game companies do everything to punish fans who's talents lie in programming. It's like making a super realistic iron man costume, only to get it taken away and sued by Disney.
@@firstNamelastName-ho6lvSega helped their fans to develop an actual Sonic game. I think the problem lies with Nintendo shtty policy towards their fans, youtubers and indie developers.
@@firstNamelastName-ho6lvit was taken down because it was using the nintendo 64 sdk. Nintendo is nuts when it comes to using their IP
@@canaconn2388except it wasn’t Nintendo, it was valve. Are you slow
@@Sly2Cooperand yet people keep trying instead of making their own ip they can actually sell. Nintendo is helping you instead of living your life being a blood sucker
It was super cool seeing it come together! Can't wait to see what you decide to do next
would you consider graphic programming on n64 💀
This is actually a bit depressing. It's very sad to see this project come to an end like this, following the development and impressive progress that it made over time was an amazing experience and I wish the best for you and any future project you might pick up soon!
good luck in future, keep up your cool work!
Another "Impossible Port" to add to that legendary list - you are a programmer legend and should feel accomplished for being important enough to shut down!
It's a shame but the progress made was quite staggering and we still have an awesome, very playable chunk of portal ported which is rad. Definitely sticking around to see what stuff you make in the future.
I still can’t believe how far you have come! You should be really proud. It’s been a fun journey watching this project progress and I’m so glad I you shared all of your hard work. I can’t wait to see what you will accomplish in the years to come!
While it's a real shame it got shut down, the work you did on this project was totally incredible. Definitely interested to see what projects you take on next!
It's so cool to see what's possible though, things like this can really inspire people keep up the good work!
It’s a long shot, but Limited Run Games puts out N64 releases occasionally. Maybe they have a legal team that knows how to negotiate with Nintendo and other rights holders? Perhaps they could be interested in paving the way to getting this completed.
They are not the people to rely on. Their business ventures seem to barely function.
you say that, but Limited Run are one of the worst companies in the entire industry lmao. you couldn't have made a worse recommendation
I really loved this project since the beginning of its development, and although its sad to see it getting canceled, im really happy to see you handling not in a negative way but seeing it as a new beginning. Good luck in whatever project you take on next. You are extremely talented, so im sure that whatever you do, it'll be great. ❤
That was an excellent response to a very difficult situation. I've enjoyed your work so far and look forward to what you do next. I'm excited.
I'm so sorry to hear this. I really admire the work you've done. Can't wait to see what you cook up next!
This is such a cool hobby project. Engineers at both Valve and Nintendo probably love this. Sad that legalities has to make it stop. Will be interesting to see what you do next! :)
Nintendo probably hates his guts lol, hes using one of their libaries they dont even use anymore and trying to make a game for a system he bought with his own money, what a criminal!
This project was awesome and more than just a proof of concept. It's outstanding how you squeezed every little bit from that system. Your mega textures and toon shader in n64 had my jaw drop, i'm excited for your future projects.
Honestly I got what I wanted out of it. Like I've played Portal several times already.
It was really interesting to see all the things you had to do to get the game demade onto the N64 and making the rest of the game seems like it just would have been grinding away at just building the game, without all the neat things from before.
I look forward to what's next.
Glad to hear that you're happy with how far the project got and looking forward to new things. Definitely seems like a case where the journey is more valuable than the destination, your videos on it have been super fun and interesting! Excited for what's next!
I heard about this, its so bad. Keep it up man, I want to see more cool stuff from you!
Whatever happens James;
“This was a triumph”.
Congratulations on everything you have accomplished. This has been a pleasure to watch ripple across all the communities around the internet & world.
Well done bud. ❤
Glad to see you so positive during this entire situation, James. It's a real shame that P64 has gone away but I will be looking forward to your next project for sure!
The ONLY correct answer is a firm but polite "no"
I am really impressed by how you handle this. Staying level-headed after being told to seize work on a project you've invested two years into, is a skill few possess. I'm sad, that the project is dead, but as you explained, it was playing with fire from the get-go. We all wish you the best of luck with your future projects, and, of course, will keep watching!
Internet in 2000': FREEDOM
Internet now: DMCA everywhere
For archive purposes, does this exist anywhere now? Would be a shame for it to be wiped off the web. I've enjoyed watching this project grow. Looking forward to what happens next.
I've only had luck finding archived versions of the roms... not so much the source code unfortunately (or was that ever public to begin with?)
I was able to find a backup repo and also snag the previous BPS off of the Internet Archive
Yes, archives of it exists, it's just a search away
@@Ashnurazg good, can you link it?
You can't link stuff in youtube comments because it would get filtered@@taureon_
It's a shame that this awesome project did not see completion, but thank you for taking us along on the amazing journey. And remember, the INTERNET ARCHIVEs everything... if you reaaaally want to download it. Nintendo will not take this away from us.
Great idea for how to move forward!! Turning lemons into lemonade, love it.
Definitely been one of my favorite projects I've followed in recent years. Your work on this was both entertaining and educative, and I'll definitely stick around to see what you'll come up with next. If by any chance you'll get the go ahead from both Valve and Nintendo I'd love to see this continued, but I won't get my hopes up.
Valve could get money from licencing the media files and trademark. But they won't. Nintendo could get money from selling ROMs, as they do with games from other developers. But in this case they won't. Partly because Valve won't let them. Partly because Nintendo is the champion in the war on general computing.
He'd have to convince Nintendo to convince Valve that it is profitable for all of them. Entrepreneurial spirit: Do whatever you want, but monetise it. But it's not going to happen. At best they'll tell him what to port where instead if he wants to get paid, on a freelance basis so they don't have to pay him, but he has to pay a penalty if he doesn't deliver.
Yet again, something great is destroyed, not because it's not profitable, but because it's not profitable enough. By corporations who use software and infrastructure they could not possibly afford if it was sold at market prices.
Not surprising then that a study done by the U.S. patent office concluded that software piracy drives innovation. There is an entire economy that works because it doesn't use money, keeping the money economy alive, while the DMCA made "contempt of business model" a felony. Disruptive innovation? Yes please, just as long as it doesn't disrupt established industries.
First step: Boil the oceans.
A chapter has to end for another one to begin. I'm excited to see what you have in store for us!
I do wonder if Valve would be fine if it was developed with libdragon but also released on Steam, however I respect your decision to move on. Looking forward to what's next.
Thank you so much for demonstrate the power of N64 homebrew . The retrogamer community have gained . Hope that you can continue in someway
I love your idea, please do keep working on things with libdragon, even if it's not Portal 64 for the time being. I feel like N64 homebrew was finally taking off in the last few years, and having robust open source libraries would be extremely helpful for both ease of development and helping others avoid a situation like this.
To be honest I didn't even know libdragon had some 3D support these days, that's great news. I've had the thought of developing for the N64 in the back of my mind for the longest time, maybe it's finally time to give it a more serious look.
A good chunk of the games from the last round of Game Jam entries had a "made with LibDragon" splash screen. So, it definitely is at least viable for getting starter projects working, right now. I hope you get to make fun or cool stuff, as i share your long-time desire of wanting to make something for this console. It'd be cool to see what people do in the near future and beyond.
Yeah frankly when it comes to portal 64 I wasnt even really all that interested in the game itself so much as the engine code since it would have been one of the first proper fully developed open source engines for n64, I'm pretty sure there was one that was started quite a few years back but I don't think it ever really got anywhere, this is the closest we got and it's gone now :v
That would've been the biggest Valve and Nintendo collab everyone ever wanted
I remember seeing this project back when it was still very early in development. One of the most ambitious and well done love letters to both portal and n64. I hope you have success on future projects you do and make sure to stick around and see what you make :)
It was so exciting to see Portal 64 updates, I cannot wait to see what you have planned for your own game!
Ouch! The much anticipated Portal 64... Gone? Man... What a sad day 😢
Your specialty is N64, but the Dreamcast community would jump all over any project you would put there. Libraries continue to develop and online games are now coming out that cross play from Dreamcast to PC.
And SEGA won't be as overzealous if he would even use the original Katana SDK although the newer libs are more effecienct these day I think. As long you state it's not by SEGA they will be off your back
And real GDRom pressing still exits and retail publishers.
@@ZakHooiTMthats why I love the Sega homebrew community. They rarely have to worry about any of these legal actions coming their way and the development kits for each of the Sega consoles seem to improve by the moment. Someone is currently working on Tomb Raider (openlara) for the 32X.
Small ARM handhelds are in vogue nowadays, particularly for emulation, but the cheapest devices can not run N64 well -- I would be interested in seeing you compile and optimise your next project for ARM to make it run perfectly on the lowest of low end. That would still allow you to showcase your optimisation prowess while targeting modern devices. In any case, I will be following your journey!
Seconding this, that sounds pretty cool.
Dont give in. Just release what you have and we can all keep it going. They can't stop us all.
I’m sorry this all had to happen like this. That project was insanely cool and you really did such an amazing job. We’ll absolutely support any endeavors you have in the works going forward and I hope that you know that even though you couldn’t take it as far as you wanted, you still brought a sense of wonder and excitement to so many aspiring programmers and portal fans, and that’s beautiful. Thank you James.
It didn't have to happen. He could just ignore the C&D letter and continue, since it has no legal weight.
@@thewhitefalcon8539 it's using Nintendo's code. you need a license to develop anything, no matter how old the console.. he's lucky Valve contacted him first.
Even if it had no legal weight, fighting a big game company in the court is not something one wants to do
I'm just happy to have discovered the channel through the auspices of this project. Don't care _what_ the future holds for the channel, but I'll be here to support it!
A big yet expected bummer but kind of exciting you were able to actually tall to someone on valves end
It's a shame the world has to work this way... tragic, but still quite the achievement with how far you got!
not _has to_
it just does
"Has"
@JorgetePanete and sadly no one seems to understand that it doesn't actually have to this way, no one except myself anyways...
@@Duffy_Freeman-117 Not everyone is clueless
@@Duffy_Freeman-117 what are you even on about? No one but yourself? The reality is, this IS how the world works. It almost must work like this. Take your room temp IQ and self aggrandizing attitude somewhere else.
Portal 64 was a legend, much like you are James. Please continue the fantastic work you've been doing. Sad that they had to ask you to take it down, but it is what it is.. I still can't believe how you extracted so many things from the N64.. Looking forward for your new projects.. :)
Thank you so very much for our First Slice, mister Lambert. In my headcanon, the cork box in SM64's Bomb-omb Battlefield is the Original Emerging Companion Cube. And so, Portal on the Nintendo 64 is such an incredible monument, an absolute monument! And it's important to our lore too, in this almost spiritual monkwork way. I pray the community continues the slices. Thank you for all you do and excited for your future endeavors.
Ngl, this hurts. I was really hyped to see my favourite PC game fully ported into my favourite console, but I understand and totally respect your decision on not continuing.
Now that I've seen your work and the passion you put into it, I'll definitively stick around to see your future projects, good luck on all of them! You haven't ran out of cake yet!
Awww man. This was one of the few projects that has been truly inspiring lately.
While it's sad that the project got taken down, I'm super excited about the possibility of buying and playing your new game.
The best move for Valve would have been to just ignore the project. And then if Nintendo made a move to object, then all bets would have been off and you could pull the plug at that point. But Valve pre-emptively jumping in was unnecessary and counter-productive. And honestly, it was probably more about Valve’s obsessive control over their IP rather than being legitimately worried about legal action from Big N.
This is Nintendo we're talking about. They issued a C&D to an online Smash tournament during the pandemic. They used to copyright-strike any and all nintendo music, even if you were promoting the game or doing a lets-play on YT. And pre-2016, any video of any Nintendo game on YT was automatically demonitised.
Also, Nintendo is very much aware of Valve's involvement with Nintendo stuff. The Dolphin emulator was taken off of Steam due to a conflict between Valve and Nintendo.
They literally cannot just let their fan communities create shit without copyright law forcing them to do takedowns. "Use it or lose it" is such a ridiculous rule to have when you're forced to stomp around your community like you're kicking over a kid's sandcastle.
The task of making a game and the task of creating your own IP to make a game around are two very different tasks. I look forward to seeing whatever you come up with, and I hope you have just as much passion for it as you have had making portal 64.
This is one of those difficult things where it really has no negative impact on Nintendo, and might actually garner them some goodwill, but you just know they’ll never be okay with it.
I'm so looking forward to see what you come up with! As cool as this project has been to follow, it'll be even more interesting to see what sort of original ideas you can push onto N64 hardware.
One company telling you to stop because another much worse company might come down on both of you, over a 27-year -old defunct bit of coding is... definitely a capitalism moment.
There's an argument to be made that this falls under fair use, but it doesn't matter because being dragged into court is punishment enough for these litigious corporations. It's time to severely curtail copyright law.
Corporatism* blame the corporations.
@@mr_indie_fan why do those corporations exist? could it be because of capitalism?
Nintendo really has a death grip on anything they create. Let's not forget they were striking down videos on CZcams of people playing Nintendo games.
It gets even worse when you realise that code isn't supposed to be copyrightable in the first place and the patents if any are even applicable would have expired more than 5 years ago.
Edit: Code is copyrightable in some cases but Domain-specific languages are not and I don't know about Libultra's licence in particular but unless he is distributing Libultra itself it would be very hard to prove that he is using it without paying for it and if he did pay for it then it wouldn't even be copyright infringement also I am pretty sure it would fall under patten law anyway so it should be fair game to use it without a licence at this point so long as you don't use copyrighted assets that are within the sdk.
Honestly reading through all this legalese got really annoying and I probably still don't understand it but my gut says it should fall under patent law which only last 20 years but my heart says it shouldn't be copyrighted at all.
If he really wanted to avoid the issue though he could just switch to Libdragon which I know for a fact is public domain or at least it has a license that functions as if it were because apparently the law is so backwards and has so little thought put into it that no mechanism is in the law by which an owner of software can simply elect to place it in the public domain.
Thank you for the update. You didn't need to do another video, but you cleared up the rumours. Good on you
Noooooooooooooooooooooooooooooooooooooooooooooooo 😥. The cake is a lie. The Portal 64 conversion and your videos (megatextures on the N64 for example) were some of my highlights of 2023. Please, please finish it (perhaps not so publicly).
Thank you for all of your contributions to the N64 scene mate and I'm really excited for whatever you work on next. I still don't think that this should be the end of development on Portal 64 though.
Yes, this! There's absolutely no legal basis for objection from either Valve or Nintendo for distributing source code in this way.
@@jsbarretto As long as the project depends on a stolen software package, there literally is legal basis to it
@@ColorblindMonk Well, no. If he only distributed the source code he's written then that would be perfectly legal. Where _you_ license libultra to build a ROM from the source code is then _your_ problem.
I don't have a Nintendo, but I do love Portal and have followed your project! Sad it cannot go any further - but AMAZING work!
You don't have a company? Like stocks in the company?
@@exterminator9676 Nintendo console, bruh.
100% support making your own IP. You have potential good luck.
Sad to hear the project getting shut down, but it's really astonishing how far you've gotten since the start of the project! Wish you the best of luck on your next project.
You've inspired countless folks with this project, congrats !
I think it's awesome that we got as many levels as we did, even just a single playable puzzle would have been a huge achievement on its own. I look forward to whatever the next game is going to be! (and I can see how Valves legal team would be on edge about Nintendo with how popular the Steam Deck is for emulating all the Nintendo platforms)
I think you could take what you've learned with Portal 64's physics and make a really cool dimension-hopping/teleportation mechanic for a scifi or fantasy game. It got me thinking about Ratchet and Clank Rift Apart or the Light World / Dark World mechanic in Metroid Prime 2. Granted, seamlessly warping between worlds in Rift Apart is due to the SSD and runs on way more sophisticated hardware, but I think the bones of this project can still be used for something really cool.
We knew there was a big chance this would happen. From what we see of valve I really have the feeling they wanted to give it a chance, but in the end they have to make sure it won't blow up in their faces. Its really sad to see this project coming to an end, but it was amazing while it lasted. Thanks for the ride James. I can't wait to see what you come up with next.
lol they canceled it the first chance they got. But sure, they really loved the idea 🙄
@@drowningintake your cynicism and shove it. no one asked you
@@drowningin somebody didn't watch the video lol
Loved seeing these progress videos along the way! Bummed to see this series come to an end. So stoked to see what you're working on next!!!
i can’t believe this, i was so excited to see and play the finished product
I bought Micro Mages on Steam
it comes with NES ROM
it's still on Steam, so Nintendo seems to be ok with that
Subscribing now, was never super interested in the portal project although it was incredible to witness, but seeing you're working on an original project has me very excited!
Despite the project not being finished, you've done amazing work so far and that's something worth being celebrated. Looking forward to see what you manage to do next.
This is rough, but I’m excited to see what an original game made by you would look like!
I am sorry brother. I know what it's like to go through this. Something similar happened to me in 2021 (on a smaller scale because I only lost 8 months of work) WB games deleted all my videos due to a Batman Tim Burton Universe project that I am doing just as an exercise. They were right, but it wasn't easy for me, I loved that project.
Porting this (PORTAL) game to Nintendo 64 with everything that entails is simply a masterpiece. You are a crack!
I swear copyright laws ruin everything
Yeah
Everything?
Your work on Portal 64 was amazing. Sorry to hear it is ending. Seeing the box art in the last update was a thrill.
Hope you are taking it okay. It's really been something special. Thanks for sharing your passion with us
They would never have been able to go after you in Japan. Their parody laws are incredibly powerful
"Don't blame Valve." Nah, fuck that; I'm blaming the hell out of them. I'm so sick and tired of people bootlicking our corporate overlords and acting like they're somehow not in control of the shitty things they do, or can't be called out as long as they're not committing literal crimes.
Valve invented gaming. Pls, be more respectful to them. Without Valve there would be no Portal 64 at all.
Valve sucks money from gamers every day, for them to support James for 2 years of his life would mean a hair of their wealth. They could easily help James to end this project in libdragon, then later even sell the cartridge. But hey, little childs still sherish them because they are so good with developers, SUCKERS!