DOOM: SIGIL II - E6M3 - UV MAX with VDP Monster Randomizer

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  • čas přidán 16. 05. 2024
  • Map: E6M3 - Twilight Desolation
    Difficulty: Ultra Violence
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    Sigil II is for Doom/Ultimate Doom. So normally there is no Super Shotgun.
    I manually placed it to a secret in the first map to make this more fun.
    GZDoom was recently released for current Xbox consoles for dev-mode.
    So I got inspired to try to record something Doom again.
    Because it's so easy to do on the console itself.
    And on PC I can only record 720p/60 fps or 1080p/30 fps. And not without problems.
    This wasn't perfect either. There's occasional lag here and there. But mostly flawless 4K/60fps is still a win for me.
    For this whole playthrough I thought that the RUN/WALK button didn't work on Xbox GZDoom. Even though it works on PC with Xbox controller.
    I had set the move sensitivity to 2.0 instead of 1.2 what I intended. And that made the run/walk button have no effect.
    I realized it after recording each level, so I didn't use the walk button at all. Which occasionally is very helpful.
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    SIGIL II (by John Romero):
    romero.com/sigil
    VDP Monster Randomizer:
    forum.zdoom.org/viewtopic.php...
    www.doomworld.com/forum/topic...
    GZDoom:
    forum.zdoom.org/viewforum.php...
    GZDoom for Xbox One - Xbox Series X (dev-mode required):
    github.com/aerisarn/gzdoom-uw...
    discord.ly/xboxemus (for help)
    Played and recorded on Xbox Series X.
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