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Which Electricity Addon for Create is Right For You? Create: New Age VS Crafts and Additions
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- čas přidán 14. 08. 2024
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the two things that frustrate me in New Age are 1) that you have a coil to turn rotation into current, but you cannot create a motor with a wire coil, which is how we do irl. i see the motor block as a self-consistency issue 2) the ridiculous stirling engine (LOL) is proof this needs more polishing. right now it is an uncut gem, precious nonetheless
what about the stirling engine? is it op or something? or just is ugly?
@@pufferfish9166 irl, stirling engines suffer from no torque, basically. But idk
3) Make it look like a Create add on instead of an Immersive Engineering add on
@@VeddyGudI mean, same goes for Crafts and Additions, but I see your point
My biggest issue is the heat system. It's rather inconsistent and it's not explained anywhere. I wish they'd do a bit more work on it
i usually use both
Real.
I use new age for the nuclear reactor (:
Me too, they both use the same enargy
@@pablotorres928 me too
@@pablotorres928 fair enough its pretty cool
My problem with new age is the visuals. A lot of blocks and items are not properly create themed or are simply ugly to look at
i have the same problem as you do but there is a fantastic texture pack which overhauls some of the ugly textures like the sterling engine, boilers, and nuclear fuel to be more in line with create
What's the name of the pack?@@Organ_Inspector
@@Organ_Inspectorplease give us a link
Create: New Age - Refrubished
Pls, use this
i really dont think its that bad. its called new age, so everything looks like more advanced technological versions of create stuff. it wouldnt make sense for a nuclear reactor to be steampunk styled. the only problem i have with it is that its too easy to craft everything, to the point where you can get a maxed steam engine without ever going to the nether or doing much grinding other than making a good fuel farm.
reinventing immersive engineering
Immersive engineering but looking more minecraftly
i use crafts and additions as a bridge between immersive and create
as in I will use create farms to make biodiesel and then power the farm with a motor
But Create doesnt have that brutal and oppressive capitalist feeling immersive engineering has.
I love that look IE has @@chickensoldier9790
I wish it was easier to generate electricity with new age. As it stands the alternators from crafts and additions are the objectively better choice for most of the game, but you can't the deny the cool factor actually building a real alternator block by block, which also fits create's theme much better
I kind of wish there was a hybrid between the two. There's things I like about both, but other features that I just wish they didn't have. Like it's cool how New Age uses multiblocks, but some of their recipes are kind of silly, and I don't care for the idea of diamond as a superconductor, as diamond is actually a natural _resistor._ On the other hand, some aspects of C&A just feel out of place or downright cheaty.
It would be cool to have a power mod with proper power units and concepts like voltage, resistance, current and fequency
I feel this concept would fit Create far more than simply using FE. Agreed!
if you want that, then you should go take a look at "Electrodynamics" and "Nuclear Science" mods
dont remind me that theres several mod that do that stuff. even immersive engineering to a degree TYPES that stuff.
Check out Immersive Engineering
gregtech
a note for the electricity in new age, it produces more the faster the coil spins + you get better transmission from the coil the better your coils/wires are - copper, gold, diamond ( also for the coil, you can stack multiple and min/max with amount of coils and or the rpm it spins on) ((also also, since the beginner state is so cheap you can quite easily get multiple coils, stack them and get more without needing to get brass for the rpm controller))
a thing with new age is you can also build a pretty easy farm to make infinite throium. I think the one I made could run about 21 max steam engines. if anyone would like that... a schematic for it... but the schematic requires sophisticated storage.
also with the electricity... it will tell you what efficiency you have on new age when you look at the brushes which I like, also that one that uses gold and iron is so damn good
The video and schematic are up on my channel
Yeah, you can infinitely duplicate thorium from water and cobblestone ( not directly, the recipe is water + thorium + stone + clay, so you need blasting on one side and 2 rounds of crushing + washing on the other one ), which is nice when you want sustainable power.
Crafts and Additions feels way too overpowered. If you are going to put electricity into a mod about rotation, I feel like it should be hard, going from a steam based society to an electrical one was hard
I know, but in new age I want the straw, it's hard to choose
@@BingoosBongoos have both?
@@alphenex8974 ye figured that out when he said they were compatible
Its still steam based lol, crafts and additions just converts the su into fe and allows it to be moved through wires at 75% efficiency. It still uses vanilla create power generation.
Essentially it just adds a more convenient, less efficient way of moving energy
i always use both becouse you can store energy in Crafts And Additions and there are many ways to get energy in New Age
15:05 THE *UNMATCHED POWER* OF THE _SUN_
It just needs to warm up.
@@thatrandomrecorder914 the SUN is *warming up*????
You only need one reactor heat vent and 5 reactor rods for a maximum size boiler.
Both are good, I have New age on my server simply because of nuclear reactor, but for me crafts and additions fits Create theme better, while NA has that old industrial mod vibe to it
Install new age: refurbished resource pack it overhauls all the textures in the mod
I love how in depth you go into those mods. Great video
There's also electric stonks mod, which basically adds the coil mechanic to make electricity and motors, but nothing else. If you want to use new age with something like immersive engineering, keep in mind that the coil is extremely weak, so you would have to tweak it's power exchange rate in config
Create: the factory must grow just got an electricity update
Pls, use Create: New Age - Refrubished resource pack. Default textures are not so "Create"
That texture pack still looks ugly
I have had the blue version of that skin for over a Decade, and am also very much into create. My brother!
I love you videos! The last few are ones on my list of topics i wanna do, guess i don't need to now as you do it way better! Will say I have been adding them both recently and excited to learn more about new age as I'm more familiar with crafts and additions
Mccastle and no replies yet... Strange
I use both, being new age a sort of late game solution since you can stack the coils and magnets like you can with water wheels
amazing video! i would have loved to hear more about the specific requirements and which is "better" for steam engines (specifically, the work put in to make a biofuel farm vs a thorium farm), cant wait to see more from you!
Now we need
Create New age vs Immersive engineering vs Create crafts and additions. Which is best?
+new age`s boilers can replace blazeburners not only in steam engines but in crafts too where heat required. thats really helps in early-game
"In terms of power generation" bro had the netherite coil spinning insanely slow, it would produce a lot more if given more rpm, which is what you're supposed to do
I use Extreme Reactors, and then I connect some New Age motors to have rotacional energy
For anyone who wonder, i have done some testing and you bedt SU for FE ratio is the alternator from craft and addittion until you get the layered magnets and netherite magets (the 2 best ones) which are more efficient at converting su for fe by that point, however if you dlnt care about efficiency but rather power output, i think most new age's magnet work, iirc only the two first tier of magnet have a lesser power output than the alternator
do remember that both have highly configurable configs, both acknowledging each other to keep numbers about equal and explaining formulas for the end user to tweak if they wish to remain equal. For example if you think a full blown steam engine system at the end is not making enough energy, you can simply bump it up, or down, or whatever.
At the end I like both, one does things the other does not, primarily straws, the GOAT
personally I really like the new age spinning generators as they mimic real generators
i kind of wish they were compatible with more mods
You can use cyclic mod to comsume Forge energy . It has cool machine. There is also option to transfer fluid,FE,items wireless.
Battery from create craft and additions mod loose stored energy when it is breaked. But cycle mod Battery and fluid barrel retains its stored content. This is great concept to make Electric car and diesel car and refuel it easily using clockwork
"So using Netherite magnets only gives us a little bit more efficiency for a lot more cost..."
Hold on, you're running the Netherite Magnet setup at a much lower speed! You can scale the Netherite Magnet setup way further than that and get much more out of it.
Now, make a Versus with both these mods and Create The factory must grow
Why choose? They're perfectly compatible
Now consider TFMG, which has begun to introduce electrical elements!
In new age, they should add a siren, when connected to a formed nuclear reactor, it will detect when the reactor is close to meltdown, and start blaring a siren, also new age needs the ability to cool down the reactor with water directly, and you should be able to substitute the reactor glass with water.
I had a problem with the alternator where it would ban some of my friends and someone like me, who somehow was impervious to the ban, had to break the block
I am just a new age person. I enjoyed it before I saw this video
i highly suggest using either if youre using create with immersive engineering
high voltage wire my beloved
The biggest difference I'm seeing seems to be, at the most basic,
Consistency starting later
Vs
Upgrades over time starting earlier
Honestly, both mods work wonders together. Not much beats a Solar Powered Steam engine that turns off in the night and automatically turns on during the day. A Small steam engine can use an alternator to produce lots of energy while pumping its own water and still have some SU to spare. I tend to make a LVL3 Steam engine for that purpose. (I'm also using a mod that adds a flywheel clutch that only sends SU into the alternators when the Speed is over 64 RPM (aka. Steam Engine Speed), the startup is linked to another clutch that disenganges when its over the motor's input rotation speed)
Then using a daylight sensor and an AND gate, one can have the motor turn on when The Steam Engine is Off AND its Day.
The Startup Motor Assembly is linked to an isolated (Push & Pull) accumulator while all additional energy gets put into the grid.
I love the Crafts & Additions aesthetics, switches and lamps, but the New Age's large generators are nice and power distribution mechanic is way better. If the demand is too high the whole network gets a brownout. I got weird issues with a massive factory with many switchable networks in C&A where machines won't start or would work for a bit then stutter and stop while the generation was more than adequate.
That the SU to FE conversion rate is identical is a result of the New Age default settings being intentionally tweaked for that.
Crafts and Additions is the better mod because it doesn't just add the electric stuff. It adds chocolate cake too!
I kinda wish crafts and additions would have an "electricity clutch" that you could put on batterys, if you give it a redstone signal, it allows electricity to leave the battery.
what if you use the new age connectors and wires with craft and additions power... would it spread the power evenly?
I think that this something at 14:15 is a celsius or kelvin but more likely celsius
Personally, i feel that crafts and additions is way more fitting for create, but it could use some polish. The aesthetics are great, and feel very createy, and things like nuclear reactors and solar lenses feel too modern for the steampunk vibe i get from create. I also like the extra things from C&A like barbed wire, and the fact that it isnt too late game but not early game either. However, i think it could do with more multiblock structures, and it should use an even distribution instead of whatever it does here, and maybe a bit more detail to the power system.
I am currently using both in my modpack, I like how these mods are compatible. However I think using New Age's generators can be both easier and more efficient to use, I have an setup that generates pretty good amount for low su and wasn't hard to craft. But take accumulators for example, New Age's accumulators just suck.
One extremely problematic issue with the heat pipes on Create : New Age is that there is uneven distribution on the heat pipes even though replaced by heat pumps. and if the heat pipe don't have enough heat it could make the boilers flicker and break your steam engine.
They're both compatible with each other just use both
23:05 flashbacks to hbm nuclear tech
I'm just waiting for the 'Create: Particle accelerator' Mod at this point
I think that create crafts and additions is a bit more grounded and easier to understand
You are definitely more than 33% to your subscriber goal!!
I gotta update that!
@@KwizzleHazzizle You'll be at 10k in no time!!!
@@justcamaAt my current rate I'll be there some time in September!
Actually usefull video
Now i know, whitch mod i want in my next play with my friend
Thank you!
Hey glad I could help!
I LOVE CRAFTS AND ADDITIONS
I wonder if the connectors and connecting to the connectors...
New age is more realistic and polished, but Crafts and Additions is more simple and themed around Create.
crafts & additions + diesel generators
you forgot to specify that thorium is renewable, you can make it by mixing clay, water, stone and anothe piece of thorium to make 2 thorium essentially duplicating it
New age can go upwards of 17,000 fe/tick with a good generator.
we can configure both systems right? if so we might adapted craft & additions altenator to New age's Magnet system and expand it mathematically
that way we can crank up asthetic and energy production, but i like both to be installed despite we parity them both for asthetic reason
for some reason i can already feed lava to my blaze burners without a straw ?
I want to drill for oil. I think there’s 2 addons with that in mind
What? That's it?!?! That's the steam power?! That was just boiling water!!!
The max new age magnets has like ~95% efficiency. This scales on how fast it’s spinning, and is expandable. People would probably be using the second best magnet with ~75% efficiency though, but they can just put more generators down in a chain. Hook this up to a steam engine and the FE you get is ridiculous
Could you do a review on the new Create TFMG update? They added a bunch of electricity related stuff.
I would like to do that, just have to set aside some time to look at the changes
Does the process of generating electricity cause mechanical resistance like in the real world or is it possible to just get infinite energy?
10:20 nah that's just a bug probably in code tested for the length to be under 16 instead of under or equal to 16
So if i wanna generate more then 45 or 50 fe/t i need multiple settups? Or am i missing something?
I only use both because I dont know what mod to use to store my electricity in a battery
Well for my needs im using crafts and additions, because it simply works better with clockwork, by saying better i mean its much harder to crash the game or nuke the server. In case of new age all you need to do is place a wire on assembled ship, and try to disassemble it, insta crash xd.
I am really split on this question.
I prefer the higher efficiency of Craft and Additions, but I got to say I don't really like the look of it. I also think it sort of becomes too simplistic, generating power from a single block connected to rotation just feels kinda... meh.
I prefer the general feel of New Age because it feels like something more end-game with advanced blocks and the visuals fit it.
I think when I'm making my own modpack I'm going to use both, like a lot of people suggested. But I do wish I could go in and edit so you get higher efficiency with New Age to match the higher investment that it requires, because as a create-addon I def. would prefer a more efficient New Age over Crafts and Additions.
Does that Corium have a use? Or is just created when Meltdown happens?
just use both, i use CSaA for storing energy but New Age to produce energy.
I prefer the way craft & addition handle power shortage. Instead of every single motor failing. We still have some functional one.
I feel like New Age needs to be split into two mods: one focused on the actual generators and another focused on the nuclear reactor.
As cool as it is to see a realistic depiction of a nuclear reactor, the fact is we don't really need it.
I do.
Don't forget the higher you spin them the more you can get out
I strongly prefer Create: New Age. Mechanically, it fits MUCH better with Create- Crafts and Additions just feels like the ancient Forge tech mods, largely because of that common problem of just being "block that does a thing" and not having anything unique about the way you set it up. The texture on the accumulators from Crafts and Additions is really cool though
The visuals of New Age aren't perfect tbh, but that can be overhauled with a texture pack. Uninteresting mechanics cannot.
Also tbh I kinda dislike evaluating mods by which has better stats like efficiency. It's like evaluating weapon mods by what does most damage, in which case that one Infinity God Sword or whatever would be the best sword mod.
i personally dont think the amount of resources needed for high tier new age stuff is all that obscene, cause youre already using create so making a drilling maching to go mine you some netherite and diamonds isnt that hard
Thanks for video!
I only use crafts and additions because I use only 1.18.2 and new age is for 1.20.x and higher
(Btw, when I saw this VS I immediately thought about valkyrien skies lmao)
I like new age mechanically, but there is such a gap between create and new age texture styles it hurts.
i think it also depends on height??
new age's power distribution has caused many a headache in my playthroughs
as much as i want new age for my pack, its not even on the version im on, so its not a choice
what if i already have both?
This with immersive engineering
I guess new age is low quality and the only thing like in it it’s the nuclear reactors but crafts and additions has tons of new features and has much more compact electricity and also new age ads blocks that too expensive but give almost nothing as out put
There will soon be a third option :3
Big if true!
@@KwizzleHazzizle Releasing in less than an hour lol
@@createthefactorymustgrow Amazing, gonna download this right now!
nah, i'll go with TFMG
WATCH OUT ITS TFMG WITH A STEEL CHAIR !!!
I think crafts n addition is better cause it's more compact and easier to use
1:49 no brass required you say? Then how do you craft rotation speed controllers?
Gear shifting
@@chaosthunder6853 you’ll need hell of a gearshift to turn 4 rpm into 64 rpm lmao
@@zhuravlevivan4622 just 4 of normal & large cogwheel each plus some shaft. Pretty cheep
True, but it's quite easy to get up to 32 rpm by either using faster sources like small waterwheels or windmills in combination with cogwheels.
@@zhuravlevivan4622 if 8 shaft and 12 plant is expensive idk man.
i think factory must grow electricity is good enouth
The only reason I use Create: New Age is because I can abuse the config settings and get 200+% power back from the system. When I first downloaded it, it was garbage due to the bottlenecking around the generator coil and the wiring. You could dump 2mil stress units into the system, and struggle to get 250k out of it. But by tinkering with the config, you can boost the max amount of energy that the generator and the wiring can carry/output. Fudge it enough, you can put 5 million stress units in, and generate 5 billion out via a motor on the other end. Pretty broken… _in my favor!_ 10/10 best add-on.
Why not both?
I don’t like the Art style of New Age so I am using the more Create like Crafts and additions
they're compatible, use both
why not both???