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Which Electricity Addon for Create is Right For You? Create: New Age VS Crafts and Additions

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  • čas přidán 14. 08. 2024
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Komentáře • 225

  • @s00s77
    @s00s77 Před měsícem +254

    both
    the two things that frustrate me in New Age are 1) that you have a coil to turn rotation into current, but you cannot create a motor with a wire coil, which is how we do irl. i see the motor block as a self-consistency issue 2) the ridiculous stirling engine (LOL) is proof this needs more polishing. right now it is an uncut gem, precious nonetheless

    • @pufferfish9166
      @pufferfish9166 Před měsícem +5

      what about the stirling engine? is it op or something? or just is ugly?

    • @Cyberlong
      @Cyberlong Před měsícem +10

      ​@@pufferfish9166 irl, stirling engines suffer from no torque, basically. But idk

    • @VeddyGud
      @VeddyGud Před měsícem +21

      3) Make it look like a Create add on instead of an Immersive Engineering add on

    • @justseffstuff3308
      @justseffstuff3308 Před měsícem +6

      @@VeddyGudI mean, same goes for Crafts and Additions, but I see your point

    • @techwizsmith7963
      @techwizsmith7963 Před měsícem +6

      My biggest issue is the heat system. It's rather inconsistent and it's not explained anywhere. I wish they'd do a bit more work on it

  • @clinicallyinsanegaming
    @clinicallyinsanegaming Před měsícem +261

    i usually use both

  • @ynwl-e4b
    @ynwl-e4b Před měsícem +207

    My problem with new age is the visuals. A lot of blocks and items are not properly create themed or are simply ugly to look at

    • @Organ_Inspector
      @Organ_Inspector Před měsícem +19

      i have the same problem as you do but there is a fantastic texture pack which overhauls some of the ugly textures like the sterling engine, boilers, and nuclear fuel to be more in line with create

    • @Skac618
      @Skac618 Před měsícem +6

      What's the name of the pack?​@@Organ_Inspector

    • @rubbegameing5370
      @rubbegameing5370 Před měsícem +1

      ​@@Organ_Inspectorplease give us a link

    • @watermelon0guy
      @watermelon0guy Před měsícem +16

      Create: New Age - Refrubished
      Pls, use this

    • @9_1.1
      @9_1.1 Před měsícem +13

      i really dont think its that bad. its called new age, so everything looks like more advanced technological versions of create stuff. it wouldnt make sense for a nuclear reactor to be steampunk styled. the only problem i have with it is that its too easy to craft everything, to the point where you can get a maxed steam engine without ever going to the nether or doing much grinding other than making a good fuel farm.

  • @bomblii
    @bomblii Před měsícem +80

    reinventing immersive engineering

    • @funcompilator1202
      @funcompilator1202 Před měsícem +12

      Immersive engineering but looking more minecraftly

    • @dirkphillips9311
      @dirkphillips9311 Před 28 dny

      i use crafts and additions as a bridge between immersive and create

    • @dirkphillips9311
      @dirkphillips9311 Před 28 dny +1

      as in I will use create farms to make biodiesel and then power the farm with a motor

    • @chickensoldier9790
      @chickensoldier9790 Před 27 dny +2

      But Create doesnt have that brutal and oppressive capitalist feeling immersive engineering has.

    • @Yorkington
      @Yorkington Před 27 dny +2

      I love that look IE has @@chickensoldier9790

  • @marianolaguzzi
    @marianolaguzzi Před měsícem +44

    I wish it was easier to generate electricity with new age. As it stands the alternators from crafts and additions are the objectively better choice for most of the game, but you can't the deny the cool factor actually building a real alternator block by block, which also fits create's theme much better

  • @KefkeWren
    @KefkeWren Před měsícem +36

    I kind of wish there was a hybrid between the two. There's things I like about both, but other features that I just wish they didn't have. Like it's cool how New Age uses multiblocks, but some of their recipes are kind of silly, and I don't care for the idea of diamond as a superconductor, as diamond is actually a natural _resistor._ On the other hand, some aspects of C&A just feel out of place or downright cheaty.

  • @pasanaator9874
    @pasanaator9874 Před měsícem +78

    It would be cool to have a power mod with proper power units and concepts like voltage, resistance, current and fequency

    • @Gronglegrowth
      @Gronglegrowth Před měsícem +17

      I feel this concept would fit Create far more than simply using FE. Agreed!

    • @DomezTheDragon
      @DomezTheDragon Před měsícem +10

      if you want that, then you should go take a look at "Electrodynamics" and "Nuclear Science" mods

    • @lechking941
      @lechking941 Před měsícem +3

      dont remind me that theres several mod that do that stuff. even immersive engineering to a degree TYPES that stuff.

    • @thevinstigator2511
      @thevinstigator2511 Před měsícem

      Check out Immersive Engineering

    • @catwithajetpack5135
      @catwithajetpack5135 Před měsícem +8

      gregtech

  • @andreas1235578
    @andreas1235578 Před měsícem +11

    a note for the electricity in new age, it produces more the faster the coil spins + you get better transmission from the coil the better your coils/wires are - copper, gold, diamond ( also for the coil, you can stack multiple and min/max with amount of coils and or the rpm it spins on) ((also also, since the beginner state is so cheap you can quite easily get multiple coils, stack them and get more without needing to get brass for the rpm controller))

  • @goldwolfgaming7821
    @goldwolfgaming7821 Před měsícem +35

    a thing with new age is you can also build a pretty easy farm to make infinite throium. I think the one I made could run about 21 max steam engines. if anyone would like that... a schematic for it... but the schematic requires sophisticated storage.

    • @goldwolfgaming7821
      @goldwolfgaming7821 Před měsícem +7

      also with the electricity... it will tell you what efficiency you have on new age when you look at the brushes which I like, also that one that uses gold and iron is so damn good

    • @goldwolfgaming7821
      @goldwolfgaming7821 Před měsícem +2

      The video and schematic are up on my channel

    • @draghettis6524
      @draghettis6524 Před měsícem +1

      Yeah, you can infinitely duplicate thorium from water and cobblestone ( not directly, the recipe is water + thorium + stone + clay, so you need blasting on one side and 2 rounds of crushing + washing on the other one ), which is nice when you want sustainable power.

  • @ChumEater1
    @ChumEater1 Před měsícem +35

    Crafts and Additions feels way too overpowered. If you are going to put electricity into a mod about rotation, I feel like it should be hard, going from a steam based society to an electrical one was hard

    • @BingoosBongoos
      @BingoosBongoos Před 17 dny +1

      I know, but in new age I want the straw, it's hard to choose

    • @alphenex8974
      @alphenex8974 Před 14 dny

      ​@@BingoosBongoos have both?

    • @BingoosBongoos
      @BingoosBongoos Před 13 dny

      @@alphenex8974 ye figured that out when he said they were compatible

    • @olliknecks
      @olliknecks Před 4 dny +1

      Its still steam based lol, crafts and additions just converts the su into fe and allows it to be moved through wires at 75% efficiency. It still uses vanilla create power generation.
      Essentially it just adds a more convenient, less efficient way of moving energy

  • @thekubsonixproductions
    @thekubsonixproductions Před měsícem +36

    i always use both becouse you can store energy in Crafts And Additions and there are many ways to get energy in New Age

  • @Frotheru_The_Dragon
    @Frotheru_The_Dragon Před měsícem +36

    15:05 THE *UNMATCHED POWER* OF THE _SUN_

  • @user-oj3cz6jq3r
    @user-oj3cz6jq3r Před měsícem +19

    You only need one reactor heat vent and 5 reactor rods for a maximum size boiler.

  • @zhuravlevivan4622
    @zhuravlevivan4622 Před měsícem +12

    Both are good, I have New age on my server simply because of nuclear reactor, but for me crafts and additions fits Create theme better, while NA has that old industrial mod vibe to it

    • @DARKAURA999.
      @DARKAURA999. Před měsícem +1

      Install new age: refurbished resource pack it overhauls all the textures in the mod

  • @hellbr3ad807
    @hellbr3ad807 Před 4 dny

    I love how in depth you go into those mods. Great video

  • @kolyashinkarev7366
    @kolyashinkarev7366 Před měsícem +2

    There's also electric stonks mod, which basically adds the coil mechanic to make electricity and motors, but nothing else. If you want to use new age with something like immersive engineering, keep in mind that the coil is extremely weak, so you would have to tweak it's power exchange rate in config

  • @Heliothryx
    @Heliothryx Před měsícem +3

    Create: the factory must grow just got an electricity update

  • @watermelon0guy
    @watermelon0guy Před měsícem +9

    Pls, use Create: New Age - Refrubished resource pack. Default textures are not so "Create"

  • @deusego5988
    @deusego5988 Před měsícem +1

    I have had the blue version of that skin for over a Decade, and am also very much into create. My brother!

  • @mccastlegaming
    @mccastlegaming Před měsícem +2

    I love you videos! The last few are ones on my list of topics i wanna do, guess i don't need to now as you do it way better! Will say I have been adding them both recently and excited to learn more about new age as I'm more familiar with crafts and additions

  • @taylor3381
    @taylor3381 Před měsícem +2

    I use both, being new age a sort of late game solution since you can stack the coils and magnets like you can with water wheels

  • @fordalels
    @fordalels Před měsícem +1

    amazing video! i would have loved to hear more about the specific requirements and which is "better" for steam engines (specifically, the work put in to make a biofuel farm vs a thorium farm), cant wait to see more from you!

  • @foodiesnews7102
    @foodiesnews7102 Před měsícem +2

    Now we need
    Create New age vs Immersive engineering vs Create crafts and additions. Which is best?

  • @wanshot3571
    @wanshot3571 Před 7 dny

    +new age`s boilers can replace blazeburners not only in steam engines but in crafts too where heat required. thats really helps in early-game

  • @maybeonyx_
    @maybeonyx_ Před 20 hodinami

    "In terms of power generation" bro had the netherite coil spinning insanely slow, it would produce a lot more if given more rpm, which is what you're supposed to do

  • @Gaster_Pollo
    @Gaster_Pollo Před měsícem +1

    I use Extreme Reactors, and then I connect some New Age motors to have rotacional energy

  • @viqua4433
    @viqua4433 Před měsícem +1

    For anyone who wonder, i have done some testing and you bedt SU for FE ratio is the alternator from craft and addittion until you get the layered magnets and netherite magets (the 2 best ones) which are more efficient at converting su for fe by that point, however if you dlnt care about efficiency but rather power output, i think most new age's magnet work, iirc only the two first tier of magnet have a lesser power output than the alternator

  • @Zodaxa_zdx
    @Zodaxa_zdx Před 27 dny

    do remember that both have highly configurable configs, both acknowledging each other to keep numbers about equal and explaining formulas for the end user to tweak if they wish to remain equal. For example if you think a full blown steam engine system at the end is not making enough energy, you can simply bump it up, or down, or whatever.
    At the end I like both, one does things the other does not, primarily straws, the GOAT

  • @mumujibirb
    @mumujibirb Před 22 dny

    personally I really like the new age spinning generators as they mimic real generators
    i kind of wish they were compatible with more mods

  • @foodiesnews7102
    @foodiesnews7102 Před měsícem +3

    You can use cyclic mod to comsume Forge energy . It has cool machine. There is also option to transfer fluid,FE,items wireless.
    Battery from create craft and additions mod loose stored energy when it is breaked. But cycle mod Battery and fluid barrel retains its stored content. This is great concept to make Electric car and diesel car and refuel it easily using clockwork

  • @TehNoobiness
    @TehNoobiness Před 23 dny

    "So using Netherite magnets only gives us a little bit more efficiency for a lot more cost..."
    Hold on, you're running the Netherite Magnet setup at a much lower speed! You can scale the Netherite Magnet setup way further than that and get much more out of it.

  • @ArthurNA844
    @ArthurNA844 Před 11 dny

    Now, make a Versus with both these mods and Create The factory must grow

  • @Kerry_Kapoya
    @Kerry_Kapoya Před měsícem +4

    Why choose? They're perfectly compatible

  • @andrewleger37
    @andrewleger37 Před 17 dny

    Now consider TFMG, which has begun to introduce electrical elements!

  • @RandomDude-ur3nk
    @RandomDude-ur3nk Před měsícem

    In new age, they should add a siren, when connected to a formed nuclear reactor, it will detect when the reactor is close to meltdown, and start blaring a siren, also new age needs the ability to cool down the reactor with water directly, and you should be able to substitute the reactor glass with water.

  • @Unknown_frfr_ong
    @Unknown_frfr_ong Před 3 dny

    I had a problem with the alternator where it would ban some of my friends and someone like me, who somehow was impervious to the ban, had to break the block

  • @DaleTecheira-dg4jn
    @DaleTecheira-dg4jn Před 29 dny +1

    I am just a new age person. I enjoyed it before I saw this video

  • @Ribbons0121R121
    @Ribbons0121R121 Před 20 dny

    i highly suggest using either if youre using create with immersive engineering
    high voltage wire my beloved

  • @dr.michaelpines.1803
    @dr.michaelpines.1803 Před 28 dny

    The biggest difference I'm seeing seems to be, at the most basic,
    Consistency starting later
    Vs
    Upgrades over time starting earlier

  • @Techischannel
    @Techischannel Před měsícem

    Honestly, both mods work wonders together. Not much beats a Solar Powered Steam engine that turns off in the night and automatically turns on during the day. A Small steam engine can use an alternator to produce lots of energy while pumping its own water and still have some SU to spare. I tend to make a LVL3 Steam engine for that purpose. (I'm also using a mod that adds a flywheel clutch that only sends SU into the alternators when the Speed is over 64 RPM (aka. Steam Engine Speed), the startup is linked to another clutch that disenganges when its over the motor's input rotation speed)
    Then using a daylight sensor and an AND gate, one can have the motor turn on when The Steam Engine is Off AND its Day.
    The Startup Motor Assembly is linked to an isolated (Push & Pull) accumulator while all additional energy gets put into the grid.

  • @TheDaniel366Cobra
    @TheDaniel366Cobra Před 5 dny

    I love the Crafts & Additions aesthetics, switches and lamps, but the New Age's large generators are nice and power distribution mechanic is way better. If the demand is too high the whole network gets a brownout. I got weird issues with a massive factory with many switchable networks in C&A where machines won't start or would work for a bit then stutter and stop while the generation was more than adequate.

  • @draghettis6524
    @draghettis6524 Před měsícem

    That the SU to FE conversion rate is identical is a result of the New Age default settings being intentionally tweaked for that.

  • @richardkirkland6805
    @richardkirkland6805 Před 26 dny

    Crafts and Additions is the better mod because it doesn't just add the electric stuff. It adds chocolate cake too!

  • @closedatcuppola
    @closedatcuppola Před měsícem

    I kinda wish crafts and additions would have an "electricity clutch" that you could put on batterys, if you give it a redstone signal, it allows electricity to leave the battery.

  • @thinkdunson
    @thinkdunson Před 8 dny

    what if you use the new age connectors and wires with craft and additions power... would it spread the power evenly?

  • @bartoszb.9421
    @bartoszb.9421 Před 28 dny

    I think that this something at 14:15 is a celsius or kelvin but more likely celsius

  • @Astro_weeeeee
    @Astro_weeeeee Před měsícem

    Personally, i feel that crafts and additions is way more fitting for create, but it could use some polish. The aesthetics are great, and feel very createy, and things like nuclear reactors and solar lenses feel too modern for the steampunk vibe i get from create. I also like the extra things from C&A like barbed wire, and the fact that it isnt too late game but not early game either. However, i think it could do with more multiblock structures, and it should use an even distribution instead of whatever it does here, and maybe a bit more detail to the power system.

  • @real_mddiamond
    @real_mddiamond Před 7 dny

    I am currently using both in my modpack, I like how these mods are compatible. However I think using New Age's generators can be both easier and more efficient to use, I have an setup that generates pretty good amount for low su and wasn't hard to craft. But take accumulators for example, New Age's accumulators just suck.

  • @wescom.vallen
    @wescom.vallen Před 5 dny

    One extremely problematic issue with the heat pipes on Create : New Age is that there is uneven distribution on the heat pipes even though replaced by heat pumps. and if the heat pipe don't have enough heat it could make the boilers flicker and break your steam engine.

  • @user-jt4vj6wz9p
    @user-jt4vj6wz9p Před 3 dny +1

    They're both compatible with each other just use both

  • @Crew2master99
    @Crew2master99 Před 23 dny

    23:05 flashbacks to hbm nuclear tech

  • @hayranee
    @hayranee Před měsícem

    I'm just waiting for the 'Create: Particle accelerator' Mod at this point

  • @thedoc7184
    @thedoc7184 Před měsícem

    I think that create crafts and additions is a bit more grounded and easier to understand

  • @justcama
    @justcama Před měsícem

    You are definitely more than 33% to your subscriber goal!!

    • @KwizzleHazzizle
      @KwizzleHazzizle  Před měsícem +1

      I gotta update that!

    • @justcama
      @justcama Před měsícem

      ​@@KwizzleHazzizle You'll be at 10k in no time!!!

    • @KwizzleHazzizle
      @KwizzleHazzizle  Před měsícem

      @@justcamaAt my current rate I'll be there some time in September!

  • @PeBoJlbBePuu
    @PeBoJlbBePuu Před měsícem

    Actually usefull video
    Now i know, whitch mod i want in my next play with my friend
    Thank you!

  • @olliknecks
    @olliknecks Před 4 dny

    I LOVE CRAFTS AND ADDITIONS

  • @Jonesgamings
    @Jonesgamings Před 3 dny

    I wonder if the connectors and connecting to the connectors...

  • @tntaro
    @tntaro Před 3 dny

    New age is more realistic and polished, but Crafts and Additions is more simple and themed around Create.

  • @zackatwood2867
    @zackatwood2867 Před měsícem

    crafts & additions + diesel generators

  • @potatoboiwang1194
    @potatoboiwang1194 Před měsícem

    you forgot to specify that thorium is renewable, you can make it by mixing clay, water, stone and anothe piece of thorium to make 2 thorium essentially duplicating it

  • @creativeguy4898
    @creativeguy4898 Před dnem

    New age can go upwards of 17,000 fe/tick with a good generator.

  • @ShiroCh_ID
    @ShiroCh_ID Před měsícem

    we can configure both systems right? if so we might adapted craft & additions altenator to New age's Magnet system and expand it mathematically
    that way we can crank up asthetic and energy production, but i like both to be installed despite we parity them both for asthetic reason

  • @otterlyneo
    @otterlyneo Před měsícem

    for some reason i can already feed lava to my blaze burners without a straw ?

  • @ghost_ship_supreme
    @ghost_ship_supreme Před 22 dny

    I want to drill for oil. I think there’s 2 addons with that in mind

  • @omegahaxors3306
    @omegahaxors3306 Před měsícem

    What? That's it?!?! That's the steam power?! That was just boiling water!!!

  • @Minihornet
    @Minihornet Před měsícem

    The max new age magnets has like ~95% efficiency. This scales on how fast it’s spinning, and is expandable. People would probably be using the second best magnet with ~75% efficiency though, but they can just put more generators down in a chain. Hook this up to a steam engine and the FE you get is ridiculous

  • @alibaduqail1334
    @alibaduqail1334 Před měsícem

    Could you do a review on the new Create TFMG update? They added a bunch of electricity related stuff.

    • @KwizzleHazzizle
      @KwizzleHazzizle  Před měsícem

      I would like to do that, just have to set aside some time to look at the changes

  • @eugene_plays5325
    @eugene_plays5325 Před 27 dny

    Does the process of generating electricity cause mechanical resistance like in the real world or is it possible to just get infinite energy?

  • @nullblade
    @nullblade Před měsícem

    10:20 nah that's just a bug probably in code tested for the length to be under 16 instead of under or equal to 16

  • @punkrockpapa84
    @punkrockpapa84 Před měsícem

    So if i wanna generate more then 45 or 50 fe/t i need multiple settups? Or am i missing something?

  • @littlecesarv2500
    @littlecesarv2500 Před měsícem +1

    I only use both because I dont know what mod to use to store my electricity in a battery

  • @redox1005
    @redox1005 Před 10 dny

    Well for my needs im using crafts and additions, because it simply works better with clockwork, by saying better i mean its much harder to crash the game or nuke the server. In case of new age all you need to do is place a wire on assembled ship, and try to disassemble it, insta crash xd.

  • @MarkusINC1
    @MarkusINC1 Před měsícem

    I am really split on this question.
    I prefer the higher efficiency of Craft and Additions, but I got to say I don't really like the look of it. I also think it sort of becomes too simplistic, generating power from a single block connected to rotation just feels kinda... meh.
    I prefer the general feel of New Age because it feels like something more end-game with advanced blocks and the visuals fit it.
    I think when I'm making my own modpack I'm going to use both, like a lot of people suggested. But I do wish I could go in and edit so you get higher efficiency with New Age to match the higher investment that it requires, because as a create-addon I def. would prefer a more efficient New Age over Crafts and Additions.

  • @minecraftexpertstudios7368
    @minecraftexpertstudios7368 Před měsícem

    Does that Corium have a use? Or is just created when Meltdown happens?

  • @cortinastone
    @cortinastone Před měsícem

    just use both, i use CSaA for storing energy but New Age to produce energy.

  • @chaosthunder6853
    @chaosthunder6853 Před měsícem

    I prefer the way craft & addition handle power shortage. Instead of every single motor failing. We still have some functional one.

  • @GeorgeCowsert
    @GeorgeCowsert Před měsícem

    I feel like New Age needs to be split into two mods: one focused on the actual generators and another focused on the nuclear reactor.
    As cool as it is to see a realistic depiction of a nuclear reactor, the fact is we don't really need it.

  • @CLOCK-WORK
    @CLOCK-WORK Před 11 dny

    Don't forget the higher you spin them the more you can get out

  • @justseffstuff3308
    @justseffstuff3308 Před měsícem

    I strongly prefer Create: New Age. Mechanically, it fits MUCH better with Create- Crafts and Additions just feels like the ancient Forge tech mods, largely because of that common problem of just being "block that does a thing" and not having anything unique about the way you set it up. The texture on the accumulators from Crafts and Additions is really cool though
    The visuals of New Age aren't perfect tbh, but that can be overhauled with a texture pack. Uninteresting mechanics cannot.
    Also tbh I kinda dislike evaluating mods by which has better stats like efficiency. It's like evaluating weapon mods by what does most damage, in which case that one Infinity God Sword or whatever would be the best sword mod.

  • @1kili2
    @1kili2 Před 20 dny

    i personally dont think the amount of resources needed for high tier new age stuff is all that obscene, cause youre already using create so making a drilling maching to go mine you some netherite and diamonds isnt that hard

  • @RastrKrok
    @RastrKrok Před měsícem

    Thanks for video!

  • @BlockTechnology
    @BlockTechnology Před měsícem

    I only use crafts and additions because I use only 1.18.2 and new age is for 1.20.x and higher
    (Btw, when I saw this VS I immediately thought about valkyrien skies lmao)

  • @Valtremors
    @Valtremors Před měsícem

    I like new age mechanically, but there is such a gap between create and new age texture styles it hurts.

  • @nickkozak4763
    @nickkozak4763 Před měsícem

    i think it also depends on height??

  • @ABuffalo69420
    @ABuffalo69420 Před 19 dny

    new age's power distribution has caused many a headache in my playthroughs

  • @Ribbons0121R121
    @Ribbons0121R121 Před 20 dny

    as much as i want new age for my pack, its not even on the version im on, so its not a choice

  • @swykitsune6836
    @swykitsune6836 Před 24 dny

    what if i already have both?

  • @showbiztrey0268
    @showbiztrey0268 Před měsícem

    This with immersive engineering

  • @denysnavrotskyi976
    @denysnavrotskyi976 Před 14 dny

    I guess new age is low quality and the only thing like in it it’s the nuclear reactors but crafts and additions has tons of new features and has much more compact electricity and also new age ads blocks that too expensive but give almost nothing as out put

  • @createthefactorymustgrow
    @createthefactorymustgrow Před měsícem +1

    There will soon be a third option :3

  • @gdbiv
    @gdbiv Před 21 dnem

    nah, i'll go with TFMG

  • @ataraxianAscendant
    @ataraxianAscendant Před měsícem

    WATCH OUT ITS TFMG WITH A STEEL CHAIR !!!

  • @ante0478
    @ante0478 Před 16 hodinami

    I think crafts n addition is better cause it's more compact and easier to use

  • @zhuravlevivan4622
    @zhuravlevivan4622 Před měsícem

    1:49 no brass required you say? Then how do you craft rotation speed controllers?

    • @chaosthunder6853
      @chaosthunder6853 Před měsícem

      Gear shifting

    • @zhuravlevivan4622
      @zhuravlevivan4622 Před měsícem

      @@chaosthunder6853 you’ll need hell of a gearshift to turn 4 rpm into 64 rpm lmao

    • @chaosthunder6853
      @chaosthunder6853 Před měsícem

      @@zhuravlevivan4622 just 4 of normal & large cogwheel each plus some shaft. Pretty cheep

    • @KwizzleHazzizle
      @KwizzleHazzizle  Před měsícem +2

      True, but it's quite easy to get up to 32 rpm by either using faster sources like small waterwheels or windmills in combination with cogwheels.

    • @bigscreenproduction1462
      @bigscreenproduction1462 Před měsícem

      ​@@zhuravlevivan4622 if 8 shaft and 12 plant is expensive idk man.

  • @sm1hy
    @sm1hy Před 13 dny

    i think factory must grow electricity is good enouth

  • @Nikolai_The_Crazed
    @Nikolai_The_Crazed Před 24 dny +1

    The only reason I use Create: New Age is because I can abuse the config settings and get 200+% power back from the system. When I first downloaded it, it was garbage due to the bottlenecking around the generator coil and the wiring. You could dump 2mil stress units into the system, and struggle to get 250k out of it. But by tinkering with the config, you can boost the max amount of energy that the generator and the wiring can carry/output. Fudge it enough, you can put 5 million stress units in, and generate 5 billion out via a motor on the other end. Pretty broken… _in my favor!_ 10/10 best add-on.

  • @toastydevil
    @toastydevil Před 18 dny

    Why not both?

  • @Jocraft2039
    @Jocraft2039 Před měsícem

    I don’t like the Art style of New Age so I am using the more Create like Crafts and additions

  • @zorpglorp
    @zorpglorp Před 24 dny

    they're compatible, use both

  • @AntiWareWolf
    @AntiWareWolf Před měsícem

    why not both???