Check out this project and more here! link.bluedrake42.com/followproject More below! drakelings.bluedrake42.com/index.php?/file/46-titanim/ drakelings.bluedrake42.com/index.php?/file/47-vr-forces/
I am hereby ordering all the "Bonus" artillery rounds. Thank you. Also I order all them "BRRRRRRRT" and depleted uranium tank rounds and Scandinavia including Iceland and Greenland. Thank you. 😊
@@1subwithnovidomgwediditguy702 I know I know I'm just saying, your higher ups would have to fuckin hate you to make you trek 3 days and in the game the devs would have to hate us as players lol.
WWII Online which was released in 2001 and is still live today, simulated all of Europe in 1/3 scale back in 2001 in their MMO war game. So this is just taking it to the next level.
Honestly a planet size will be a different experience planet scale war with real people, or continent scale will be completely a different experience and honestly id like to take part on that. Edit: theres already a game called planetside 2 that does this type of genre and its amazing to play on 3 thousand people playing in a single planet and a huge land, man i wish we had a modern style game like that with every type of vehicle.
"Planet scale game published by microprose" If you can simulate thousands of players simultaneously for real scale scenarios, I would probably happily play a day long type multiplayer scenario
Microprose I ain't heard that name in such a long time, all them players and ai but the distances would be vast and just think of the size servers they are going to need. First simulator of that size games would probably be subscription based just to fund the running cost of the servers lol
@@1subwithnovidomgwediditguy702 But it would be amazing if in future where Servers are upgraded and can handle these things + Full-dive Virtual Reality
@@1subwithnovidomgwediditguy702 How long is that excuse going to be relevant for, we have had 50-100 player server capability for like the last 15-20 years - it's about time someone had the balls to come up with something new and push it out. Star Citizen's "Server Meshing" is supposed to solve this problem, but I'd preferably like to see tech like that before I die of old age lol
@@BringTheRain I mean yes we've had 50-100 players on maps that are increasing in size, I will say that, but for ARMA scale detail the most has been ~100 square miles? idk, if i'm wrong about that tell me i guess. Now with planets, that's... well for Earth it's 196.9 million square miles. quite a bit bigger. we can hope but I think it will be limited for now.
How to bluedrake video in 3 steps: Title: "The best/future of gaming". Video: Dramatic music over voice that keeps getting louder. End of video: Give free games.
I really admire your ability to talk at length about a topic without actually saying much at all. I'm not being facetious either. People click your videos and watch them. It's a skill I wish I had.
Less hype I think, more just flat out being hopeful. The potential is there for all of these devs to push out a game too. It would come down to the contracts they have and what can they share or pull out from a sim to make a "game". These sims are running on some beefy hardware, can they make it run better then cyberpunk? At least CDPR isn't making it.
Bohemia simulations have no connection with Bohemia interactive since 2013, VBS3 is licensed with the US military and nato, I'd be surprised if they are even allowed to create a video game for the public
Alright. My team hasn't officially announced this, but we are currently developing a military scale trainign "game". RCMS. There is no website nor document on the internet though (yet). This will also have functions where armies will be able to battle each other in 400,000 player servers. Will be released in 2-3 years (by Artificial Engineer Industries, coming 2022, 2023 or 2024)
Other than long travel times, what is the benefit of having a whole planet in a military game? The player can only see one area. I can understand if other thing are being simulated but you don’t need to actually see that.
i mean, depending on where you live this is actually boring, street shootouts are more about spreading terror and sending messages than it really is about killing or do you mean as an empty map to play with military clashouts? that would be interesting
@@smigleson no, for example... i explore\fight in my city with my friend, if the map is realistic, the should make a collaboration with google earth at his point....
@@techbrosita9698 oh i see, sorry for misinterpreting. My mind always thinks of gang conflicts when "street shootouts" are said, now i realize what you meant goes beyond the coloquial use of the term in a more expansive conotation
@@techbrosita9698 i definitely agree with the google earth collab if possible. Hell, maybe they actually did it, i mean, how else could they even begin the process of working in such a large scale without a large quantity of assets and diversity in their disposal, and the means to actually compare it to real locations
Who's waiting for Bluedrake to do a "This game/project will be amazing" on this project called "Warbox"? There are plenty of videos on yt abt it showcasing realistic (dramatic more of a say) ragdolls and more stuff.
Saw thumbnail and clicked, 42 seconds in and I am too excited. I hope this video ends well! Several years in Arma3 and over 4k hours, still love it but I want MORE... ok time to actually watch the vid.
Watching this at work, so I don't have the volume up ..... Very pretty, but will I be able to: 1) Land my helo on that destroyer, dismount the helo and move about the ship as it maneuvers? 2) Move about and fire from a moving vehicle? 3) Mantle / climb?
i want to play a game with a organic generated campaign where we can invade other countries. No preset missions, no saves, only strategic points across the whole country and a fixed number of gear and human resources, singleplayer only. Imagine something like planetside 2 but like invading north korea or mainland china, making your own battleplans and following it
This is really fascinating! So what kind of games would you make using an entire planet? Strategy games? Or could you possibly make several games that all take place in the same world? Like a strategy game involving countries at war. But also, in that way, you could have players be soldiers who want to play a shooter type game. And, between the big strategy game and the smaller shooter part of the game, there could be some kind of tactical battle game where you command the units in those battles? And all of these could be integrated into one overarching game. So victory would be partly determined by the strategy at the country level, but there would also be battles that would be determined at the tactical level, and also individual soldiers, who are your FPS players, would have an effect on the battle too. So your opponent could have a better plan than you, but your soldiers could still win the battle for you, or vice versa. I can’t even imagine the difficulties in making such an MMO, but damn would it be cool! You could attract players from all different genres of games to all play in one game world. Don’t know if this is possible now, but someday it will be.
The main problem is that "VBS Blue" or all other VBS Stuff is ONLY for Military and Government purpose. So, only the Unreal Wild plugin or Outerra World Sandbox could make this happen for private customers for entertainment. btw: Thanks for the Video
Here's a question that I haven't seen anyone else ask about. What happens once one of them releases? How is it going to work? How is it going to work with so many people and how is war going to work? Who choses who fights who, and how are servers just going to not blow up as soon as they start?
VBS also has planetary rendering and even deforming Edit: lol did not notice you actually picked that title. I saw this like YEARS ago and i highly doubt it is around the corner
SC shows how much pain in the A big planets are. Performance, filling the environment with enough objects without needing a mega-server ... At this point the tech just allows planets with a very limited amount of objects, players and AI. Big, EMPTY planets.
I'm looking so forward to the possibilitys as I love arma series the world was mapped in hd a couple of years ago and I belive it is now also used in Microsoft flight but I can't be 100 percent sure
If someone made a giant sandbox game where you can do pretty much anything like in garrys mod and it can be played in vr I would sell everything in my room to play it.
I can totally see an MMOFPS with RPG elements being used with a game with a planet scale.... like planetside 2 but planetary scale, and they can break up the planet into chunks for seperate servers and you just mesh between those servers when you cross the lines.... that would be cool
the best game for now: insurgency sandstorm: for close combat + arma + this simulator + planetside 2: for the 2000 players in one map, and creasy battels
Imagine sleeping in the barracks on a naval ship, dealing with vitamin levels, protein levels, and sea sickness all at once while also maintaining home sickness and stress levels. Over coming diving exercises, flight training, and everything that follows with being in the military just to embark on a mission and die in 40 minutes just to be born again from a child and live an entire life until you enlist again and repeat it all over.
As long as the rest of the game doesnt suffer from adding this (i prefer a country instead of a planet as long as the rest of the game is better polished)... maybe make it an option for people who can run it
The problem with "planet-scale" games, is that they only look good from far distances, anytime you get on the ground, you see how buggy and low quality they are. Thats not a bad thing for a plane simulator or for the military. But for consumers, i think everyone stills prefer a handcrafted terrain, even if it's something like only 300km². I guess we are a decade or two before even the military can get their hands on something planet-scale that looks good on the ground.
"Is this the future of gaming the future game in the future, gaming a future game, while we further delve into the future with a future game that possibly is the future of gaming" What?
as far as I know, VBS is developped by BI simulations, which works as a standalone company, I'm not sure if BI and BI simulations are actually cooperating that much
@@TacShooter Dont think my age is important. Yes, in the begining there were some tech exchanges, but that is basically not possible anymore, for multiple reasons.
The future : I've been 20 years of military service, veteran on: Counter Strike 1.6, call of duty 4, Arma, Battlefield 2, 3.. Oh... im just a regular gammer, I play Mario, Thank you for your gaming Sir. Thank you, here is your lootbox Now, seriously, if they are gonna make a game like this, they must include night pubs, to release tension after fighting
Somehow, Starcitizen, his military part, is way close to arma. The only problem is that all the "military operation" have to be organizate by players. And the scenarios must be on open field. Of course is futuristic technology, but the gameplay allows realy realistic game
do you imagine how much such games cost? VBS4 license, if I’m not mistaken is 16000$/year. And you cannot buy it unless you are a goverment. Since VBS3 there is no personal edition available for everyone. It is only available for academic purposes, so either a university or military academy. And when it was available, I think it was 500$. Which does not include all of the features of standard vbs. Some features from VBS come to Arma in one way ir another.
There is. Outerra. It's not that developed and lacks many features, but it is a replica of the whole planet and if it had more support, it would go far further than it is now, since now it's more of a hobby of 2, 3 devs, than a full development game.
This is really interesting. However, in the gaming world, a planetary scale environment, given current technology, is perhaps a little too large for any single mission/battle/scenario. Imagine having to travel for several hours to get to the AO. This wouldn’t be a problem in single player as the player could teleport but multiplayer wouldn’t be feasible. I discovered this when commenting about how it would be great if DCS used MSFS whole world environment and I was set straight by a couple of game devs (not foe either product, I hasten to add - the fact they were game devs just means they’d already thought about the possibilities). Still, I’d love to be able to fly anywhere in the world in my DCS F16 (fuel permitting! :D).
dont think ive ever seen a B-1 swing its wings that fast, or transition from high speed low level drop into low speed low level observation right after dropping its fire
It would probably be extremely boring and dull. Bigger maps doesn't always equal better. Military simulations may be different, but from my experience a map can be as big as it wants, but if it doesn't have lots of beautiful scenery or stuff to do, it's going to feel empty.
Engineering achievement hype aside ... large empty maps are not a silver bullet for a good game. Giant autogenerated maps will always have artefacts and glitches breaking your immersion. Play microsoft flight sim and imagine being infantry on that ... probably not so much breath taking with the ground full of glitches and auto-quessed textures on buildings. EVERY detail will be off when you come in close, there is a reason why all these trailers never show any urban environment and I personally do not believe arma4 or any commercial "game" product will have planetary scale + infantry combo without some major limitations anytime soon. Maybe once the content generator neural nets become available (those experiments you can find on youtube where AI is "dreaming-up" content to speed-up game development process like modeling/texturing whole houses and other assets from simple text instructions) and is applied on-the-fly to dream-up those details when you get close. But not sure how close we are to that, those nets take many seconds/minutes to come-up with a single building today.
Check out this project and more here!
link.bluedrake42.com/followproject
More below!
drakelings.bluedrake42.com/index.php?/file/46-titanim/
drakelings.bluedrake42.com/index.php?/file/47-vr-forces/
Bluedrake! whats this kickass music though? songname please?
I am hereby ordering all the "Bonus" artillery rounds. Thank you.
Also I order all them "BRRRRRRRT" and depleted uranium tank rounds and Scandinavia including Iceland and Greenland. Thank you. 😊
I can Imagine this game having 100K+ Players in one Server
The Game Looks So Good Even Drakes Computer is Lagging Lol
VR forces ?
Is this in VR ?
"bombsite B, I'll meet you there in 3 days!"
Wow
War irl isn't typically like that so I don't think a game would be either 😂
Just a fast warmup mission.
@@FRANK45CASTLE It's a joke lmao
@@1subwithnovidomgwediditguy702 I know I know I'm just saying, your higher ups would have to fuckin hate you to make you trek 3 days and in the game the devs would have to hate us as players lol.
Every two days bluedrake finds another FUTURE of GAMING!
He's made it his gob, thank the lawd.
Imagine Arma 4, planetary scale, completely rewritten AI and vehicle ground physic like SnowRunner. I would no longer have a real life.
We can already do better than Snowrunner, but yes, I am with you on the idea of that concept, would be awesome
You would need a real life to be able to afford the computer to run all that
and stable 60 fps
@@janzugic6798 60?? how about 120 @4k.. :)
@@zsavage1820 wouldnt mind
Yep and only 1% of the players will actually be getting 60 fps
Just like arma 3 :D
@@vantyto 0% of the players on Arma :p
As long as it’s CAS
Laughs in console
Hopefully it’s not a arma situation where even 5 years later with the best specs you still can’t get 60
WWII Online which was released in 2001 and is still live today, simulated all of Europe in 1/3 scale back in 2001 in their MMO war game. So this is just taking it to the next level.
Yea there is an event from 1st - 6th (i don't remember) for the 20 years!
I thought it was 1/2 scale?
I think Bluedrake has showed this game in an older video.
Oh yeah, i remember that game, that was an awesome game, really big map
@@TacShooter Might have been, I remember 1/3
i can smell my computer burning before this video even starts
@@alsa3ka166 yo yall should make a lemonade stand during summer its a good side hustle
Nah, UE5 will fix that problem
@@TruthIsKey369 mhm an entire planet on my pc wont lag
Grill some burgers on it 👁️ 👁️ don't forget the cheese.
@@theimperfectgod7140 BBQ with the bois
I just want a country or a city ;-; a planet sounds too much lol
I mean you don't have to use the whole planet
@@hashymashy6853 You're not getting what he's trying to say, think a little bit harder on why he may preffer something smaller
wait until you find eve online
@@baylego PC issues? I don't get it. It's not gonna render an entire planet all at once. And you still don't have to use the entire planet
Honestly a planet size will be a different experience planet scale war with real people, or continent scale will be completely a different experience and honestly id like to take part on that.
Edit: theres already a game called planetside 2 that does this type of genre and its amazing to play on 3 thousand people playing in a single planet and a huge land, man i wish we had a modern style game like that with every type of vehicle.
"Planet scale game published by microprose" If you can simulate thousands of players simultaneously for real scale scenarios, I would probably happily play a day long type multiplayer scenario
that would fuckin kill the servers many times over lol, probably more like 50-100 players and lots of AI
Microprose I ain't heard that name in such a long time, all them players and ai but the distances would be vast and just think of the size servers they are going to need. First simulator of that size games would probably be subscription based just to fund the running cost of the servers lol
@@1subwithnovidomgwediditguy702 But it would be amazing if in future where Servers are upgraded and can handle these things + Full-dive Virtual Reality
@@1subwithnovidomgwediditguy702 How long is that excuse going to be relevant for, we have had 50-100 player server capability for like the last 15-20 years - it's about time someone had the balls to come up with something new and push it out. Star Citizen's "Server Meshing" is supposed to solve this problem, but I'd preferably like to see tech like that before I die of old age lol
@@BringTheRain I mean yes we've had 50-100 players on maps that are increasing in size, I will say that, but for ARMA scale detail the most has been ~100 square miles? idk, if i'm wrong about that tell me i guess. Now with planets, that's... well for Earth it's 196.9 million square miles. quite a bit bigger. we can hope but I think it will be limited for now.
How to bluedrake video in 3 steps:
Title: "The best/future of gaming".
Video: Dramatic music over voice that keeps getting louder.
End of video: Give free games.
Sadly this is true. The guy is still pretty cool thou, its nice to get notified when awesome projects like this come up.
WHATS UP EVERYBODY ITS BLUE DRAKE HERE, he says that in every single video...
I really admire your ability to talk at length about a topic without actually saying much at all. I'm not being facetious either. People click your videos and watch them. It's a skill I wish I had.
Yeah I love Bluedrake but he definitely tends to recycle the same videos about the same games/projects a lot for hype.
Less hype I think, more just flat out being hopeful. The potential is there for all of these devs to push out a game too. It would come down to the contracts they have and what can they share or pull out from a sim to make a "game". These sims are running on some beefy hardware, can they make it run better then cyberpunk? At least CDPR isn't making it.
My computer won’t even play the video. Says I need 3 liquid coolers
doin a house raid in my own house with this
Imagine if you make a raid on your own house and in your house you sit and play this game in the game.
@@danielblomberg1657 that’s some inception shit right there lol
Bohemia simulations have no connection with Bohemia interactive since 2013, VBS3 is licensed with the US military and nato, I'd be surprised if they are even allowed to create a video game for the public
Imagine a battle Royale and trying to find the last person on an ENTIRE PLANET.
"This has been the 15th year since he started playing, two other players have passed from old age, we don't know how much longer they can play this"
at that point you need to cheat
Imagine you need one more kill to win the game and the last enemy soldier is hiding in Antarctica somewhere.
It doesn't work that way.
@@aryabratsahoo7474 How do you know?
@@aryabratsahoo7474 Btw it was a joke. You must be fun at parties huh?
@@HelloRasupuBegasu I mean the match timer will run out and the team with most kills wins.
)
The thumbnail is making me think this is TitanIM, or whatever they changed the name to.
Edit: Ah, VBS Blue, I almost forgot about that one.
I predict that the market for performance focused devs are going to rise
Missed opportunity to title this "Are these the new ARMA?"
Это VBS на движке TITAN от одной студии с ARMA
Alright. My team hasn't officially announced this, but we are currently developing a military scale trainign "game". RCMS. There is no website nor document on the internet though (yet). This will also have functions where armies will be able to battle each other in 400,000 player servers. Will be released in 2-3 years (by Artificial Engineer Industries, coming 2022, 2023 or 2024)
Other than long travel times, what is the benefit of having a whole planet in a military game? The player can only see one area. I can understand if other thing are being simulated but you don’t need to actually see that.
Scenario: Ohio takes over the United States, maybe even the world.
i can simulate a shootout in my street right?
i mean, depending on where you live this is actually boring, street shootouts are more about spreading terror and sending messages than it really is about killing or do you mean as an empty map to play with military clashouts? that would be interesting
@@smigleson no, for example... i explore\fight in my city with my friend, if the map is realistic, the should make a collaboration with google earth at his point....
@@techbrosita9698 oh i see, sorry for misinterpreting. My mind always thinks of gang conflicts when "street shootouts" are said, now i realize what you meant goes beyond the coloquial use of the term in a more expansive conotation
@@techbrosita9698 i definitely agree with the google earth collab if possible. Hell, maybe they actually did it, i mean, how else could they even begin the process of working in such a large scale without a large quantity of assets and diversity in their disposal, and the means to actually compare it to real locations
@@smigleson yeah, exactly, in the game it would be cool to "simulate" a war in my city with my friends, if the map is detailed. it could be GREAT
Outerra was a nice project to follow
Tears for Fears -- Everybody Wants to Rule the World
My GPU and CPU: Why do we hear boss music?
Who's waiting for Bluedrake to do a "This game/project will be amazing" on this project called "Warbox"?
There are plenty of videos on yt abt it showcasing realistic (dramatic more of a say) ragdolls and more stuff.
Gonna be awesome! I hope to see fully populated massive cities that are interactive, tons of possibilities if you have an imagination
Great, I can play and keep my coffee hot at the same time
Holy Based!
I can smell my current Computer Bricking before my eyes!
my potato PC already smell like burned chips thinking about it
I mean my computer which is crap can run ksp which has multiple planets at a pretty good fps and it's only got 8 gb of ram
@@randomspacedude4007 I have a pretty decent computer and KSP lags like hell for me.
Imagine games in the future, on a planetary scale, with undreds of thousands of players, on matchs that last weeks... that is going to be awesome
And you can leave the battlefield and go sleep in your actual home from real life, in game
Or your brain could transferred to the internet, and you can voluntarily play matches t as you would paintball or Airsofting.
Even months lol.
IN VR
Who the fuck would wanna do that, people have lives
Saw thumbnail and clicked, 42 seconds in and I am too excited. I hope this video ends well!
Several years in Arma3 and over 4k hours, still love it but I want MORE... ok time to actually watch the vid.
I would love to see some DCS ppl come in and simulate a scramble to intercept Sorties coming to UK or Alaska. Or even a Taiwan Air Defense simulation
Imagine finding your house in that game.
Watching this at work, so I don't have the volume up .....
Very pretty, but will I be able to:
1) Land my helo on that destroyer, dismount the helo and move about the ship as it maneuvers?
2) Move about and fire from a moving vehicle?
3) Mantle / climb?
It would be cool if I could choose whatever time period I want, in the simulation. Recreate some ww2 battles and such
I f***ing love this channel
Man,the ability to get T-Bagged on a global scale sounds amazing !
When the sims get good enough, I'll just upload my brain and stay there forever
These download sites need to say how big the compressed and uncompressed files are. Otherwise some of you will get caught.
It would be also interesting if the community can also make mods for adding like arma
i want to play a game with a organic generated campaign where we can invade other countries. No preset missions, no saves, only strategic points across the whole country and a fixed number of gear and human resources, singleplayer only. Imagine something like planetside 2 but like invading north korea or mainland china, making your own battleplans and following it
This is really fascinating!
So what kind of games would you make using an entire planet? Strategy games? Or could you possibly make several games that all take place in the same world?
Like a strategy game involving countries at war. But also, in that way, you could have players be soldiers who want to play a shooter type game.
And, between the big strategy game and the smaller shooter part of the game, there could be some kind of tactical battle game where you command the units in those battles?
And all of these could be integrated into one overarching game. So victory would be partly determined by the strategy at the country level, but there would also be battles that would be determined at the tactical level, and also individual soldiers, who are your FPS players, would have an effect on the battle too.
So your opponent could have a better plan than you, but your soldiers could still win the battle for you, or vice versa.
I can’t even imagine the difficulties in making such an MMO, but damn would it be cool! You could attract players from all different genres of games to all play in one game world.
Don’t know if this is possible now, but someday it will be.
I'm guessing it will take so long to get to an enemy that I'll forget how to fire by then.
Getting a meh full world? Or getting a good handcrafted map? You guys tell me what sounds better
No more playing in the Sandbox. Do you hear this, Armored Warfare? No More Sandboxes!
The future has got the Potential to be Awesome
How much storage do you need for a video game with an entire planet worth of video game in it?
I'm not a huge fan of speculation video, but god damn that'd be great
where's the speculation? apparently these studios are working on these games/worlds and the background info and visuals are how it's currently going
1:08 1:20 - Nice!
The main problem is that "VBS Blue" or all other VBS Stuff is ONLY for Military and Government purpose.
So, only the Unreal Wild plugin or Outerra World Sandbox could make this happen for private customers for entertainment.
btw: Thanks for the Video
I have a feeling you had to have a special licence from DoD just to play this game
You can play as a rifleman in an all out thermonuclear WWIII.
Here's a question that I haven't seen anyone else ask about.
What happens once one of them releases? How is it going to work? How is it going to work with so many people and how is war going to work? Who choses who fights who, and how are servers just going to not blow up as soon as they start?
VBS also has planetary rendering and even deforming
Edit: lol did not notice you actually picked that title. I saw this like YEARS ago and i highly doubt it is around the corner
Now planet scale survival game with base building and millions of players on one server 👌🏼
MicroProse was also Developing Falcon 4.0
SC shows how much pain in the A big planets are. Performance, filling the environment with enough objects without needing a mega-server ... At this point the tech just allows planets with a very limited amount of objects, players and AI. Big, EMPTY planets.
And he still doesn't mention that TITAN IM is based on Outerra, which I kept mentioning in his earlier videos about Titan IM hehehe
Yeah we need to get the word out on Outerra, haven't looked at it in years, going to download the demo now
I'm looking so forward to the possibilitys as I love arma series the world was mapped in hd a couple of years ago and I belive it is now also used in Microsoft flight but I can't be 100 percent sure
who the hell would want to play an even emptier map of an arma game
ideas like these fit the original PlanetSide much better
Imagine hearts of iron 4 millennium dawn in ArmA LOL
I will start to prepare my drive for this
If someone made a giant sandbox game where you can do pretty much anything like in garrys mod and it can be played in vr I would sell everything in my room to play it.
I can totally see an MMOFPS with RPG elements being used with a game with a planet scale.... like planetside 2 but planetary scale, and they can break up the planet into chunks for seperate servers and you just mesh between those servers when you cross the lines.... that would be cool
Insurgency Sandstorm + Unreal Wild would be kinda nuts
This looks epic.
the best game for now: insurgency sandstorm: for close combat + arma + this simulator + planetside 2: for the 2000 players in one map, and creasy battels
Imagine sleeping in the barracks on a naval ship, dealing with vitamin levels, protein levels, and sea sickness all at once while also maintaining home sickness and stress levels. Over coming diving exercises, flight training, and everything that follows with being in the military just to embark on a mission and die in 40 minutes just to be born again from a child and live an entire life until you enlist again and repeat it all over.
what the fuck
VBS is not being made by the devs of Arma, Bohemia Interactive Simulations are a whole different personal making they're own thing.
As long as the rest of the game doesnt suffer from adding this (i prefer a country instead of a planet as long as the rest of the game is better polished)... maybe make it an option for people who can run it
The problem with "planet-scale" games, is that they only look good from far distances, anytime you get on the ground, you see how buggy and low quality they are.
Thats not a bad thing for a plane simulator or for the military.
But for consumers, i think everyone stills prefer a handcrafted terrain, even if it's something like only 300km².
I guess we are a decade or two before even the military can get their hands on something planet-scale that looks good on the ground.
well there are none available to you so how would you know how they play?
Bro irl is the future of gaming
"Is this the future of gaming the future game in the future, gaming a future game, while we further delve into the future with a future game that possibly is the future of gaming" What?
scaling up was never an issue for entertaiment games. And ArmA has enough with 1 small island. The problem is in details.
as far as I know, VBS is developped by BI simulations, which works as a standalone company, I'm not sure if BI and BI simulations are actually cooperating that much
Lite versions of VBS tech usually trickle into Arma.
They are not cooperating any more in any way, so there is very close to 0 chance to see a game based on Blue.
@@SatikCZE Yeah, we'll see about that. I've been following the franchise since before the OFP:CWC public demo. Over 20 years. How old were you then?
@@TacShooter Dont think my age is important. Yes, in the begining there were some tech exchanges, but that is basically not possible anymore, for multiple reasons.
The future :
I've been 20 years of military service, veteran on:
Counter Strike 1.6, call of duty 4, Arma, Battlefield 2, 3..
Oh... im just a regular gammer, I play Mario,
Thank you for your gaming Sir.
Thank you, here is your lootbox
Now, seriously, if they are gonna make a game like this, they must include night pubs, to release tension after fighting
the question is will it be open for players not just for military?
Finally my 5950x, 64gb of RAM and rtx3090 will be utilized
Flex
Me : This Game Looks SICK!
My Pc : Adios
At this point, just visit your local military recruitment office
Somehow, Starcitizen, his military part, is way close to arma. The only problem is that all the "military operation" have to be organizate by players. And the scenarios must be on open field.
Of course is futuristic technology, but the gameplay allows realy realistic game
Mom? why does it smell like barbeque? im hungry now.
I really wanna play all this game cause I wanna visit my house and blow it up
do you imagine how much such games cost? VBS4 license, if I’m not mistaken is 16000$/year. And you cannot buy it unless you are a goverment. Since VBS3 there is no personal edition available for everyone. It is only available for academic purposes, so either a university or military academy. And when it was available, I think it was 500$. Which does not include all of the features of standard vbs. Some features from VBS come to Arma in one way ir another.
nice im not the only person who realised this
There is. Outerra. It's not that developed and lacks many features, but it is a replica of the whole planet and if it had more support, it would go far further than it is now, since now it's more of a hobby of 2, 3 devs, than a full development game.
do a video on "Warbox" fits your current "ThE NeXt ArMa?????" theme lol
futures of gaming will never be the same
This is really interesting. However, in the gaming world, a planetary scale environment, given current technology, is perhaps a little too large for any single mission/battle/scenario. Imagine having to travel for several hours to get to the AO. This wouldn’t be a problem in single player as the player could teleport but multiplayer wouldn’t be feasible. I discovered this when commenting about how it would be great if DCS used MSFS whole world environment and I was set straight by a couple of game devs (not foe either product, I hasten to add - the fact they were game devs just means they’d already thought about the possibilities). Still, I’d love to be able to fly anywhere in the world in my DCS F16 (fuel permitting! :D).
dont think ive ever seen a B-1 swing its wings that fast, or transition from high speed low level drop into low speed low level observation right after dropping its fire
Who honestly doubts the idea that we're living in a simulation at this point?
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as long as wisconsin is included, to scale, or scaled out correctly, I'll be happy.
Blue: Mentions arma
CZcams: This game is arma and only arma there is no other name than arma, were listing it as arma.
Imagine an a permadeath, mmo, battle royal, world war in this game brooooooo
imagine if this gets used by countries to simulate invasions and battles for future wars
Thats been a thing already lol, thats why we don't go to war with countries that are already developed.
Thats what titan im is right now and is one of the reasons we can't get it the other being you'd need a server grade machine to run it
whenever I'm playing an open world game i always think "what if this had an enitre planet-scale map?"
It would probably be extremely boring and dull. Bigger maps doesn't always equal better. Military simulations may be different, but from my experience a map can be as big as it wants, but if it doesn't have lots of beautiful scenery or stuff to do, it's going to feel empty.
Planetside 2 but not science fiction?
_the only thing i heard was a computer burning down somewhere_
Engineering achievement hype aside ... large empty maps are not a silver bullet for a good game. Giant autogenerated maps will always have artefacts and glitches breaking your immersion. Play microsoft flight sim and imagine being infantry on that ... probably not so much breath taking with the ground full of glitches and auto-quessed textures on buildings. EVERY detail will be off when you come in close, there is a reason why all these trailers never show any urban environment and I personally do not believe arma4 or any commercial "game" product will have planetary scale + infantry combo without some major limitations anytime soon. Maybe once the content generator neural nets become available (those experiments you can find on youtube where AI is "dreaming-up" content to speed-up game development process like modeling/texturing whole houses and other assets from simple text instructions) and is applied on-the-fly to dream-up those details when you get close. But not sure how close we are to that, those nets take many seconds/minutes to come-up with a single building today.