TopOfAllWorlds if you look back, he went back into the room and the timer hit zero, didn’t do anything. I guess the game over flag is tied to the position of the spikes rather than the timer.
AkaiAzul i said when the timer hits zero when you’re in the room tho. Exiting the room probably disables that flag because you were never intended to leave the room any other way during this event.
That game is nostalgic for me and makes me kind of sad when I see people talking bad about it but I can definitely see why people dislike it. Compared to the other paper Mario games, that game sucked. But I still like it since it was basically my childhood game
I see sticker star as being a kind of spin off, it was on the 3ds, so it would not make sence to have a grand story like its console counterparts. Color splash on the other hand.
Here is the full track of the song. downloads.khinsider.com/game-soundtracks/album/paper-mario-2-the-thousand-year-door/037%2520-%2520The%2520Ceiling%2520is%2520Falling%2521.mp3
The no messages English is just when a party member doesn't have dialogue for a particular story event. You get Bobbery during chapter 5 so the devs didn't program dialogue for the mini cutscenes in previous chapters. Without the no messages dialogue the game would softlock. A softlock almost always occurs with the wrong character's text bubble closes and they open another one during the same cutscene as the developers didn't place the filler text everywhere.
The easiest way to get a lot of no messages English boxes without modifying the game is cage skip. After performing cage skip you can put the Puni Orb into the cake pedistol and the game gets reverted back to chapter 2. In chapter 3 before every fight your party member makes a comment. If the partner is either Vivian, Bobbery, or Ms. Mowz you get it.
I wonder if it's possible to have the Great Tree's bomb timer in this room, or vice versa. What would happen if you did? Also, lol, Mario nodding & making an agreement sound to Bobbery's "No messages [English]". XD
I’m pretty sure I saw a video about it somewhere showing something about this. Basically, you game over if you enter Hooktails spike room with the great trees timer at zero
On another note I've always wondered what would happen if you hit the save block in the Great Tree just before the timer runs out before you can get through the pre-boss dialogue. Would the game permanently softlock?
There is a legitimate no hacks needed way to see the error dialogue that I found by accident. The Great Puni Tree, the room where the fake pedestal is at and where all the Punis are trapped. Underneath it is a blue switch with the Sun, Moon, Puni, Star statues indicating the order of the puzzle. Set up Kooper to hit that switch just as soon as you go through the pipe to the upper part of that room and if you time it right the error message will appear.
The funny thing is like in randomizers if you get the timer down to like zero or a low number and then load into the chase scene in chapter 2 when crump sets of a timer it will result in a game over when the timer is at zero or hits zero lol. I learned this the hard way.
Headless I skid like Rita lifted ocean I drift like my planet don't spin I skid all over marks like I'm haunted Rev it up, twirl my la la like profits It's never much, I'm war torn in the cockpit Don't interrupt my turbulence slaps My path massive demands panoramic Massive You're having notions I'm not impressed, shitty You're ten thousand leagues subzero sweat dripping My hancock do-rag riptides like tent city Standoff through low lands eerie silencing Spikes Peel out, press me to magnetic slab Severe swerving I tow lag Off uncertainty 'til your zipper locks My salvia silhouette commence shots Sixty shots a second on this hexed clock I strike 'tween each time your solar plex drops
I always wondered what would happen if you went into the other room that you just can't get into on a normal playthough there... and well, guess I know now! safety as well even if the timer says otherwise by staying!
Yeah it gives them the next level to upgrade. In this game Mario is the only one who levels up normally the rest need to be powered up with shine sprites
You give it to the guy who upgrades your characters. This remembers him to go up, so he starts flying up until he hits his roof. Then, he finds an orb which can upgrade your partners a second time
I'm gonna geuss that the Door to the "Black Chest" room has some kind of flag to disable the timer. So by that way of Thinking, does this mean that this Door in Hooktail Castle could also, theoretically, disable the infamous Ticking caused by Retriggering the Time Bomb activation in the Great Tree?
possible, but i highly doubt it. even if it did, that is so far out of the way, and im pretty sure normal gameplay would disable everything related to the timer by the time you reached the door in hooktail's castle. Also, you are assuming that all timers are the same flag, yet just the nature of having different time limits almost certainly means they are different flags.
actually, it is one of the most well known glitch side effects in the game. It is in place to PREVENT the game from breaking(crashing) and occurs any time a party member should say something before they would be unlocked in the story, and with sequence breaks from speed runs, it has been found even without the hacking required for these extreme "what if" scenarios. There are many instances in the game where your party members have something to add to the conversation, unique to each party member, and to save on development time and creative resources while leaving a margin of error for things not caught, the "no messages [english]" text was added. The part that raises questions for me is specifically the "[english]" part, implying other languages may have had cut conversations left in the game.
most of the stuff on this channel requires hacks, yes. He is experimenting with strange scenarios to further the understanding of the game as a whole. That said, there are also several different glitches that allow the player to advance or revert story flags, with one of the more flamboyant examples resulting in you keeping flavio as a party member for the rest of the game after he first joins.
@@cullenlatham2366 I know there are a lot of glitches that revert/advance the process, the thing that im curious, is that from my knowledge you can't revert to chapter 1 so thats why
@@quiqueh8808 there might be a way, but it is not a glitch i have heard of if so. a shame, too as it feels like one of the few things in the way of what i want to call "flavio%" where you play the entire story from start to finish with flavio in the party.
What if you wanted to go to heaven...
but God said...
"No messages.[English]"
Oh!
@@mrgameandmusic it's a baseball!
xd
メッセージなし。[日本語]
(No messages.[Japanese])
Bobbery: "No messages.[English]"
Mario: "Fascinating"
mario: RIVETING!
You died the first time because you didn't equip Spike Shield
WTF CUBE
@@WoobinTheScrub correct
Galaxy Brain right here
Apparently Mario can survive banging his head on a spike ceiling at a high velocity, yet disappearing into the shadows doesn't save him...
Maybe he went in between the spikes?
He can't move when he is in shadow, so he get stuck forever
@@sacripan4425 like he gets trapped between the shadow and the spiked ceiling and can't go back in normal form?
@@BlurryBlooper yes cuz it make sense.
@@nuggetpotato5471 ok then
Vivian:*Literally brings Mario to another dimension*
spikes:Do it look like I follow any rules?
It looks more like the spikes are impaling Mario and Vivian, as the spiked ceiling pierces the ground... that's an even more brutal death right there.
I imagine that Mario and Vivian are extremely limited with what they could do there, so they may as well be completely trapped the same way
I mean the thing is they get back at that same spot so they're just stuck in that dimension forever unless they want to be impaled
Vivian:uses shadows. spikes: am I a joke to you
The spikes followed them
"No message.[English]"
Mario: "OF COURSE!"
0:06 “Well obviously it just triggers a game over when the timer hits zero”
1:39 “Now wait a minute”
When the timer hits 0 and you’re in the room
TopOfAllWorlds if you look back, he went back into the room and the timer hit zero, didn’t do anything. I guess the game over flag is tied to the position of the spikes rather than the timer.
AkaiAzul i said when the timer hits zero when you’re in the room tho. Exiting the room probably disables that flag because you were never intended to leave the room any other way during this event.
I can't wait a minute, I'm out of time!
love him or hate him but Bobbery's spitting facts
bobbery: No messages.[English]
mario: *nods in agreement*
well said, Bobbery
No messages.[English]
Mario: *Yes*
No comment.[English]
No reply.[English]
No messages.[English]
No Life.[English]
No spaghet.[English]
No u.[english]
When he said [No messages. English] I felt that 😫
"No message.[English]"
At least, it's better than sticker star's storyline!
Sacri Pan sticker star was good
@@Person-ts9dy at being bad
That game is nostalgic for me and makes me kind of sad when I see people talking bad about it but I can definitely see why people dislike it. Compared to the other paper Mario games, that game sucked. But I still like it since it was basically my childhood game
"No message.[English]"
Bowser's Sticker Star dialogue in a nutshell.
I see sticker star as being a kind of spin off, it was on the 3ds, so it would not make sence to have a grand story like its console counterparts. Color splash on the other hand.
Oh no! Funny Paper Wahoo Man got crushed! . . . wait . . .
"No message [English]."
Well said Bombery
Broken Byabber.
I guess you could say the experience left Bobbery _”speechless”..._
I've never even heard the full track for this room before
Here is the full track of the song.
downloads.khinsider.com/game-soundtracks/album/paper-mario-2-the-thousand-year-door/037%2520-%2520The%2520Ceiling%2520is%2520Falling%2521.mp3
PM64 would have just crashed. :P
The no messages English is just when a party member doesn't have dialogue for a particular story event. You get Bobbery during chapter 5 so the devs didn't program dialogue for the mini cutscenes in previous chapters. Without the no messages dialogue the game would softlock. A softlock almost always occurs with the wrong character's text bubble closes and they open another one during the same cutscene as the developers didn't place the filler text everywhere.
The easiest way to get a lot of no messages English boxes without modifying the game is cage skip. After performing cage skip you can put the Puni Orb into the cake pedistol and the game gets reverted back to chapter 2. In chapter 3 before every fight your party member makes a comment. If the partner is either Vivian, Bobbery, or Ms. Mowz you get it.
Interestingly replacing goombella with another partner in the prologue gives that partner goombellas lines
Thanks for answering those questions I didn't know I had.
I wonder if it's possible to have the Great Tree's bomb timer in this room, or vice versa. What would happen if you did?
Also, lol, Mario nodding & making an agreement sound to Bobbery's "No messages [English]". XD
I’m pretty sure I saw a video about it somewhere showing something about this. Basically, you game over if you enter Hooktails spike room with the great trees timer at zero
On another note I've always wondered what would happen if you hit the save block in the Great Tree just before the timer runs out before you can get through the pre-boss dialogue. Would the game permanently softlock?
Yes
I like the detail of how you can see the spikes clipping through the floor
There is a legitimate no hacks needed way to see the error dialogue that I found by accident. The Great Puni Tree, the room where the fake pedestal is at and where all the Punis are trapped. Underneath it is a blue switch with the Sun, Moon, Puni, Star statues indicating the order of the puzzle. Set up Kooper to hit that switch just as soon as you go through the pipe to the upper part of that room and if you time it right the error message will appear.
I've never seen that game over before. Wow that's anticlimactic
Paper Mario The Thousand Year Door is an amazing game that you need to play
Oh I've beat it on several occasions. I just never died in that room.
Given that the maze is incredibly easy, they probably didn't put much thought into it because they didn't expect most players to die in there.
Sometimes I enjoy imagining if any particular game over is the end of the story.
I just beat BoneTail
oh boy 2:00AM
Ill do you one better, 2:55 am
Banjo Kazooie's maze in a nutshell, except with more spikes.
No messages.[English]
*nods quietly
The nod tells the whole story
The funny thing is like in randomizers if you get the timer down to like zero or a low number and then load into the chase scene in chapter 2 when crump sets of a timer it will result in a game over when the timer is at zero or hits zero lol. I learned this the hard way.
Headless
I skid like Rita lifted ocean
I drift like my planet don't spin
I skid all over marks like I'm haunted
Rev it up, twirl my la la like profits
It's never much, I'm war torn in the cockpit
Don't interrupt my turbulence slaps
My path massive demands panoramic
Massive
You're having notions I'm not impressed, shitty
You're ten thousand leagues subzero sweat dripping
My hancock do-rag riptides like tent city
Standoff through low lands eerie silencing
Spikes
Peel out, press me to magnetic slab
Severe swerving I tow lag
Off uncertainty 'til your zipper locks
My salvia silhouette commence shots
Sixty shots a second on this hexed clock
I strike 'tween each time your solar plex drops
"No messages.[English]"
Mario: "Oh yeah!"
I always wondered what would happen if you went into the other room that you just can't get into on a normal playthough there... and well, guess I know now! safety as well even if the timer says otherwise by staying!
Well to be fair the spikes did go through the ground where Vivian pulled Mario in.
No messages. [Japanese]
*NO MESSAGE*
Mario: ok! :)
Koopster: Well... that glitch was not intended right?
Mario: No messages.[English]
Koopster: Oh god no...
This is a real oddity xD
As someone who has not played this game, but has seen walkthroughs, I have no idea what the up arrow is for...
It allows you to upgrade your party members a second time.
"It is unclear what this means. You should ask somebody."
Yeah it gives them the next level to upgrade. In this game Mario is the only one who levels up normally the rest need to be powered up with shine sprites
You give it to the guy who upgrades your characters. This remembers him to go up, so he starts flying up until he hits his roof. Then, he finds an orb which can upgrade your partners a second time
I finished the game years ago, so I don't even remember lol
Spikes, yikes!
well put bobbery
10/10, would spike again
You should do a video about the crowd, I really wanna know if Luigi can actually cause you to get a game over
Which means there might be messages in the Japanese version
Hello ttyd bros. Literally beat this game again 2 days ago. CZcams is listening
So, when's the sequel "Time Bomb"?
"No messages.[English]"
[Ness up taunt]
lol
Nobody:
Me when I see a good meme on r/memes: 1:55
Terrible comment. You should be ashamed.
What if you, wanted to go to heaven
But God said:
No Messages.[English]
The thing about it is that bobbery would have said "No message [English]" either way if he messed with the spikes or not.
No messages.[English]
*face like genius*
They blew a hole to escape the spike trap.
When they stroll back to the entrance...
No messages.[English]
Shell shield can be affected by statuses
You got an *Up Arrow*!
It's unclear what this means.
You should ask somebody.
*LIKE AND SUBSCRIBE TO THIS CHANNEL HELL YEAHHHHH*
This is fine.
Nice-A-video!
After 30s I'm like hmmm wtf ? xD
Sin Mensaje (español)
Shoulda got spike shield first
No message [English]
I'm gonna geuss that the Door to the "Black Chest" room has some kind of flag to disable the timer.
So by that way of Thinking, does this mean that this Door in Hooktail Castle could also, theoretically, disable the infamous Ticking caused by Retriggering the Time Bomb activation in the Great Tree?
What ticking?
@@renakunisaki That mysterious ticking noise... Hmm... Kind of catchy... Snape, Snape, Severus Snape
@@eleronpfoutz7823 Dumbledore!
possible, but i highly doubt it. even if it did, that is so far out of the way, and im pretty sure normal gameplay would disable everything related to the timer by the time you reached the door in hooktail's castle. Also, you are assuming that all timers are the same flag, yet just the nature of having different time limits almost certainly means they are different flags.
@@cullenlatham2366 Whether it's possible or not, I still think it's worth a shot for the sake of Curiosity.
Afterall, what's there to lose, right?
Ms.mowz has a date
How did you get Admiral Bobbery early on after getting Goombella and Koops?
Can you jump on the spikes on the bottom? If so, does it hurt? Same question for the spikes in the Spike Shield room
Jumping on the spikes on the bottom hurts Mario for 1 damage and forces him to respawn in the room center.
make a meme% speedrun???
Ahahaha, No messages [english] The game broke
actually, it is one of the most well known glitch side effects in the game. It is in place to PREVENT the game from breaking(crashing) and occurs any time a party member should say something before they would be unlocked in the story, and with sequence breaks from speed runs, it has been found even without the hacking required for these extreme "what if" scenarios. There are many instances in the game where your party members have something to add to the conversation, unique to each party member, and to save on development time and creative resources while leaving a margin of error for things not caught, the "no messages [english]" text was added. The part that raises questions for me is specifically the "[english]" part, implying other languages may have had cut conversations left in the game.
*No messages.[English]*
Read more
Hi
How did you get Bobbery in your party? Did you hack the game?
most of the stuff on this channel requires hacks, yes. He is experimenting with strange scenarios to further the understanding of the game as a whole. That said, there are also several different glitches that allow the player to advance or revert story flags, with one of the more flamboyant examples resulting in you keeping flavio as a party member for the rest of the game after he first joins.
@@cullenlatham2366 I know there are a lot of glitches that revert/advance the process, the thing that im curious, is that from my knowledge you can't revert to chapter 1 so thats why
@@quiqueh8808 there might be a way, but it is not a glitch i have heard of if so. a shame, too as it feels like one of the few things in the way of what i want to call "flavio%" where you play the entire story from start to finish with flavio in the party.
No messages.[English]