This Keyboard Is Literally Cheating. (And Now It's Banned)
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- čas přidán 11. 09. 2024
- The wooting and razer rapid trigger keyboards were almost cheating, and now they are literally cheating and being banned in many games. CS2 Bans SOCD, Snap Tap, Rappy Snappy and more.
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woah 13 seconds ago
two small hater things hippoboy: A)1300 hrs isn't anything in cs i have 3k+ and thats not a lot compared to others b) you didn't risk a ban, valve are not banning just kicking
Does it work in Valorant?
@@misfortune5091 yeah but valo accelleration means that it doesnt really benefit much, tap strafing in valo is instant even with regular keboard
hope it doesnt work on roblox fps games 😂
I got kicked earlier today with rappy snappy and socd turned off, it's wild how they can detect 3 decent counter strafes but not blantant aimbots
Yeah it’s a dumb idea that appeals to whiny ppl
@@KhemBMD we gotta hold things back because "it's always been this way"
Kinda messed up to gatekeep skill behind an expensive peripheral. It’s a free to play game. People would be big mad. My comment is not a response to anyone. I can read just fine, but I can also declare my opinion equivalently.
it´s easier to detect HWID´s and just ban them tbh
i'm done playing CS since 2017 until they fix the cheater problem ... i've hopped in a game or two to see if anything changed and it hasn't ... the free accounts areas there's literally 5v5 cheater fest and with payed accounts you still get one or two every other game ... i expect 0 every other game or i can spend my time having fun elsewhere thank you very much
Detecting Cheats ❌️
Detecting Keyboard inputs ✅️
Thanks valve
yeah it is actually fucking crazy to me how they can detect something on a hardware level but not people bunnyhopping perfectly around the map spinbotting instant headshotting everyone through walls
@@kynsella6141 "sometimes your opponent is just having a really good day" lmao
@@kynsella6141braindead take. SOCD doesnt try to prevent detection
cheating gets really advanced, some people use 2 computors and take the input from one pc and give the data to another one to alter the movement, aiming, visuals etc. completely undetectable unless you have human detectors
not necessarily true, they also released VacNet 3.0, they counted to 3 on their Anti-Cheat. :(
Using your main account to test anti cheat is crazy.
it kicks you nothing more lol
i mean i dont think they’d ban you for something like this…
It's not a ban.
you only get banned for scripting stuff, if it's hardware driven you'll be kicked
Wow literally just days after many other KB brands start implementing SOCD valve just banned it xd
AMEN
NO WAY YOU COMMENTED
i just buy my wooting for 200 euros... i hope riot gtames wont do anything...
Just deactivate that feature, it is useless in Valorant anyways, it's only useful in CS GO and a bit in Overwatch.@@shacoleclown1025
@@shacoleclown1025 it‘s basically useless for Valorant so they probably won‘t
I bought a wooting just a week ago. Now that SOCD is gone, I'm not even unhappy. I really only bought it because of the great things I heard about it before SOCD. If anything it makes it more fair for those who dont just have 200$ to spend on just a keyboard. I still love the wooting because of how customizable and responsive it is. So yes, even without SOCD, wooting still has my heart.
And the custom keyboard community is going: $200 is rookie numbers, kid.
so 200$ for a keyboard is too much, but a 500$ 360hz monitor isn't? Seems like they just wanted to protect comp players...or there game. regardless of play input.
@@TheElementSwing I mean I do agree to some extent, but lets hope that other games realize this and don't ban it as well.
I mean, you still have rapid trigger, which is a pretty impactful feature of HE keebs imo
@@TheElementSwing atleast for cod it tries to match you with players that have similar hardware, its probably the same for most competitive games
Valve: We can detect snap tap!
Also Valve: We can’t detect spinning 100% HS scout players!
Their detection will also kick you if you counterstraffe really well without snap tap
Keyboard inputs are part of the stuff that can be easily read in replays and general detection since its all already going through their servers in order to make multiplayer function at all, as opposed to dedicated cheating software which has built in obfuscation.
iirc valve did use a similar method in order to detect spinbotters but then legit players sarted to immitate spinbotters by using a high DPI and moving the mouse fast and they got banned for that. Turns out that if Valve want's to not just kick but ban someone, they need more evidence than suspicious looking inputs. And just kicking spinbotters if there is not enough to warrant a ban wouldn't work either because they'd effectively tell the spinbotter that his cheat has been detected giving him a chance to adjust it and bypass detection.
@@torinriley7569 the idea is to detect suspicious movement and aim, not just the software itself
For the record, I've been getting kicked for input automation on a normal keyboard with no input automation tools. CS2's detection has a LOT of false positives and should not be used as a good example of anti-cheat.
The fact that it's detecting inputs, I bet there are going to be people that get kicked for actually counter strafing legitimately.
No. Because people can't do it so precisely
@niodix ive been recently kicked from a game even though i dont even own a razer or wooting keyboard, other people also have gotten kicked from getting perfect strafes in a row
@@Nnexialist either your lying about not cheating or your teammates just hate you.
@niodix it was the offical game kicking me, not the votes, there's even people doing speed runs on CZcams trying to get kicked from strafing. I'm assuming the threshold for perfection is quite low.
@@niodix Typical "It's not true, but if it is, you deserved it" response.
Kind of saw this being the case. The fighting game community went through the whole SOCD debacle with the leverless (aka HitBox) controllers for a couple years. It is still not perfect, but at least there is some precedence being set.
It will up to the developers and tournament organizers to come to an agreement on their stance of whether or not SOCD is legal or which version of SOCD is legal.
Yeah as more of a fighting game guy, seeing an SOCD debacle hit the FPS community has been wild, especially the spark being Last Input Priority on the Razer keyboard, welcome back Gafrobox lol
Seeing this kind of ban being enforced at a game anticheat level is kind of insane too
Was it about leverless controllers as a whole or specifically some had SOCD and some didn't? And where did they land on the issue?
Modern fighting games implement SOCD themselves for keyboard players.
@@Klipik12 it's a super interesting topic tbh. Two things mainly: Games didn't expect ➡️⬅️ inputs from a lever and had unintended reactions to it, for instance walking forward while blocking. And, a lever needs to travel thru the neutral "no input" zone to go from side to side, but a leverless skips that, esp if it works like snap tap and goes from ⬇️ to ⬆️ without making you release ⬇️ first.
These days, games expect or require that ⬅️➡️ and ⬆️⬇️ inputs cancel each other out to equal no direction input, and that your leverless controller should hand those inputs to the game to process instead of trying to "fix" it themselves with SOCD stuff like snap tap.
Yeah, it was a big enough thing that there was a brief period hitbox players were beating more established pros, simply because it let them functionally cheat charge moves. Like, walking forward with Guile and then doing an instant Sonic Boom into Flash Kick bc after you started walking you began holding back and down. SF6 just made simultaneous inputs neutral. There's still some minor speed advantages because you can get functionally zero time during where a joystick would travel, but it's not the literal cheating it was before.
IIRC There's a firmware upgrade for the original Hitbox, the new ones have this built in, and the competing companies have all moved to do it that way as well
For the ass that destiny 2 PVP is.
It pulls the chad move of having null binds built in.
socd is a game design decision! if you want last input priority ask the game dev instead of cheating
@@mmbasedgodCS 1.6 and CS source also has it, and its necessary for surfing xd
@@mmbasedgod this hardware isnthe equivalent of saying having a 360hz monitor and playing against 60hz monitors is cheating lmfao
@@swaggsmr.2607 its not necessary at all, it just makes it easier
@@ASTRALEGION theres a difference. higher refresh rate is an advantage but it's not an unfair advantage. higher refresh rate more accurately reflects the game visuals, but it doesnt show you things that arent visible to you or automate anything. the equivalent of 360hz monitor on a keyboard would be rapid trigger, it more accurately reads your inputs but you still have to input manually. snap tap/socd is the equivalent of having ai wallhacks in your monitor that show where enemies are before you even peek them
For what its worth, this became an issue in fighting games (mostly Street Fighter) because SOCD made it so that charge characters would have instant specials and allow for things that either requires frame perfect execution normally to be done with ease or simply would not be possible normally.
Now your controller has to have it so that SOCD defaults to neutral (pushing left and right together makes it so that they cancel out) which is a solution but also allows for weird shortcuts because of how the game reads inputs
In any case, its interesting how a different conpetitive gaming scene processes the same issue we dealt with awhile ago in the FGC
Should be noted only Capcom so far is strictly enforcing Up+Down=Neutral for Street Fighter 6's CPT events
You'll likely be allowed to use Up Priority (AKA the original Hit Box's default resolution/the other one with Instant Flash Kick) anywhere else unless otherwise specified, in most cases just also make sure L+R=Neutral
I recon this is an issue with keyboard controllers only, because with physical joysticks pressing both directions should be impossible.
I wouldn't be surprised if gamepads do it in firmware for the D-pad though, because of how D-pads aren't supposed to, but sometimes do report two directions at once.
I once made myself a Sega gamepad to USB adaptor, where I implemented this. The cheap knock-off gamepad I had got did not have a proper pivot and sometimes reported both left and right when I pressed up or down hard enough and I had noticed that some old games acted weirdly when that happened.
"Issue"
should also be noted the neutral socd has a lot more uses specifically in sf6 that are as broken or more than up socd
Valve in response to spinners infesting servers : We sleep
Valve in response to technology improving : REAL SHIT!!!!
"Improving" is not an accurate telling of this situation. Valve should do more to shut down the cheaters on their CS2 servers, and they should also have done this.
This stuff already existed before in a form of a script and was also banned. If movement is such an important part of your game , hardware that massively simplifies it will get banned. Compared to cheaters infesting the game this is relatively easy to get under control
@@A.Froster Snap Tap wasn't even a big issue in cs2 - there was data of pros using it and their counter-strafing for some of them was worse than without it. Everyone is overhyping it in CS2 (I don't know about other games) and from what i heard rapid trigger is having much more impact that snap-tap/socd
@@A.Froster These points should be obvious, but well said. Makes me think the only people chirping about this are the aforementioned cheaters infesting our matches.
When have you last seen a spinner in game?
I have a feeling that some actual professionals will be kicked for automation even though it was purely his skill. Knowing how Valve's "anti-cheat" works.
pretty sure its already happened and i think there is a speed run of it now cause ofc there is
Ah yes, because tapping buttons faster is gameplay skill. Fuck outplaying your opponent, just outtap them!
@@felixjohnson3874 Yes... its mechanical skill. At the level they play at, mechanical skill needs to be perfect, so they will likely end up with issues for legitimate skill.
@@onecore2083 1 "the level *_they_* play at" ah, so we all shouldn't have objectively better input methods because other people have learned to use worse ones and itd be impolite for us plebians to be able to do what they can. I hereby petition to make cars and motorcycles illegal so as to not offend hard working cyclists and runners
2 : "mechanical skill", i.e. : tapping buttons faster. Not learning to play the game better, just tapping faster. If you want to compete to see who can use a keyboard better, go to a typing competition. If you want to compete to see who is better at a game, use the best HID that conveys your intentions to gameplay most accurately.
3 : it is 2010 and I hereby petition to ban mechanical keyboards because I'm really good at using membranes and its unfair for other people to use a better input method and win because I'm using a worse one. That way when its 2020 and we're all using membranes because mechanical keyboards were banned and thus never got economies of scale or investments, we all get to use worse input methods together!
so valve wont deal with actual cheaters but focus on this? crazy
It's called low hanging fruit...
chinese company whipped their prick out and smacked valve in its face (null binds gets bombed by a proxy war)
This is actual cheating. It's an exploit by using hardware to circumvent a game mechanic.
@@Drewsterman777 it is NOT circumventing a fame mechanic at all its just making it easier to do it more consistently. Same with rapid trigger, wanna ban that too? Oh how about 540hz monitors, they give the player an advantage, banned!!! What about high end gaming pc? Not everyone can afford them so lets ban that shit too, same with higher polling rate mice and keyboards!!! Problem = fixed✅️ ur just falling for the clickbait youtube algorithm bs of people trying to stir up drama like the world just ended, its iterally one of the simplest scripts that has existed for 10 years now or much longer that EVERYONE can use so please for the love of god stop saying "its a cheat, a hack if u will! optimum said so🤓☝️"
keep crying youre playing on a modded kb
0:10 I genuinely thought you said "Wu Tang Keyboard" 😹
Wu Tang Clan aint nothin' to f wit
shame on a keyboard
Old joke by now
Now I can’t unhear it 😂
Keyboards rule everything around me, K.R.E.A.M.
wait until CS hears about disabling mouse acceleration
What did mouse acceleration do?
😂 Goddamn. Did them dirty, my man
raw input is on by default in the games settings though?
Not the same thing. At all. The keyboard issue allows players the ability to circumvent a game mechanic. Mouse acceleration doesn't circumvent game mechanics. Try again.
@@Drewsterman777 its a joke.
"Unfortunately hours ≠ skill" that hits the spot :(
Yeah duh. Just playing wont make you better. If you truly want to get better in anything (including sports, programing, idk welding, put here whatever you can think of) feedback and analysis is a must have. Watching youtube tutorials and guides is neither feedback or analysis (but it can help tiny bit).
Hours =/= skill if you don't train individual mechanics. Just playing doesn't help you analyze what you need to improve.
In this vid Hipyo showed that the only thing he plays is CSGO/CS2. You have to play an aim trainer like Aim Labs or Kovaak's to actually improve your aim skill for example.
@@ThePsycho211 @heatnup You do not have to, but it can help. But yeah, I have this old class-mate, him and his friend tried to "go pro", it tilted me so much when they told me they were actually trying to go pro, just staying up all night re-queing faceit for 4 months... progressing at like 5miles/h rather than 50miles/h if they were actually to do it efficiently and seriously.
After that, they told me that they gave up on becoming pros cause they did not see they gained the progress "talents" have... 0.o
Exactly how I feel about Rocket League
@@heatnupplease don’t tell people they need to aim train
to get better aim, this is not true
The thing that appeals to me about the potential of analog keyboards isn't the rapid response, is the potential for gradual input like an analogue trigger on a gamepad. Using it for things like driving in games like GTAV or Cyberpunk 2077. I want the effect of an analog stick on my keyboard.
Same. Please oh please. It's 2024. We need this
A full split keyboard with twin thumbstcks at the split line where EVERY key is analogue.
Me as a mechwarrior enthusiast.
GIMME! NOW!
I mean that was what analog keyboards like the wooting were originally made to do, before everyone making them realized it was way more profitable to just advertise to the esports crowd
This kinda reminded me of that Roccat Isku Force FX Keyboard with those couple buttons with 3 different sensitivities.
Not sure how that worked, but it already was a pretty cool idea back then but it never really catched on i feel like
Analog keyboards had controversy in trackmania community
This whole "dilemna" is a perfect example of lunacy. How anyone can think that limiting gameplay using hardware tech is insane to me. If you dont want a player to be able to instantly strafe the opposite direct or stop immediately, then program the game physics accordingly.
thats bold from valve...talking about cheating in there games while TF2 a whole 2 years later is still filled with game ruining wall hacking BOTS.
Here's a hot take: No objections to banning it, but it seems like a pretty silly gameplay mechanic to start with.
Counter strafing? Yeah its pretty weird how theres moving momentum when you stop pressing your key
cs is an esport, and an especially mechanical one at that. counterstrafing is basically the digital version of dribbling in basketball. from a game design perspective it's pointless and unnecessary, but from a player perspective it changes how the game is played in an interesting and unique way. sometimes "good game design" isnt the best decision for a game
@@mmbasedgod Spam strafing isn't good game design. It's a gimmick. Not everything that requires a skill is good for a game overall, it looks dumb, feels frustrating and alienates anyone who doesn't have super responsive hardware at the top end.
@@mmbasedgodthe terrible nonsensical recoil system of the game was also skill based yet it was stupid and obnoxious to learn. It took valve over 10 years to allow and enable by default the feature that makes the crosshair align with where the bullets will actually go. I'd say null movement should be a game setting as well that's enabled by default. Enough of pointlessly gatekeeping mechanics. Unreliable mechanics are not properly skill based, it's just luck and skill mixed which is the worst
if you time it right consistently, you can still get kicked even without using these features
Probably why its a kick and not a ban as they figure things out
@@HipyoTech imo there's no point of banning someone using it. kicking them is just as effective if valve implements it correctly. someone could have it turned on by accident and forget to turn it off before hopping on the game.
@@m4vicc Yup also even implemented near perfectly. There will always be that pro player that got kicked unfairly because he executed 20 strafes perfectly.
this is such a dumb thing for the devs to do. they could program some kind of ramp/acceleration feature to keep people from rapidly shifting side by side but instead they just accept the raw keyboard data. Keyboards figured out "hey we figured out how to make your input device do what you intend for it to do" and the devs are mad about it?? If you don't want people to be able to zig zag so quickly program it out of the game.
@@BassRacerx it isn't something they can just remove. it's a core mechanic of the game. it's like saying there are recoil scripts so the recoil mechanic itself should be removed altogether.
okay you gave me a heart attack because I thought they banned RAPID TRIGGER and I was about to be very sad
They literally can't ban it
@@mariolovesleonedwardsactually they can . If they added a fixed period animation after pressing a key . It will set a minimum response time . But it will fu*k the entire feel of the game.
@@mariolovesleonedwards they very easily can just like it took them like 5 minutes to figure out how to track down snap tap abusers. Rapid Trigger is just a whole different beast and not worth banning.
They don't need to ban it, it's mitigated in software in many games already. To the point that if you're buying that feature for competitive it's in the realm of placebo or at best "feel", unless you have a very specific use case where you know it works.
@@nah0725 as if the game already doesnt feel like shit , i think valve wants to make it as terrible as they can
ngl valve responding to a keyboard feature more than to acc cheaters is crazy and secondly even if u learned that skill the anti cheat still kicks u bc it doesnt seperate between socd and acc counterstrafing
I mean any mechanical keyboard in the world can do SOCD that's the whole point behind using a mechanical keyboard, being able to hit multiple keys at the same time without restriction. Valve should implement an in game feature that disable this instead of what their doing currently BUT how do u disable a feature that's been on FPS games since almost day one since we started using WASD movement this whole thing is the stupidiest shit I've seen in a while. (and boy am I glad m not part of competitive fps scene anymore)
Logitech getting away with doing nothing again
????? what about all the other thousands of keyboards that dont have this software
4D chess?!
Damn why you need to kick someone already on the ground like that
If buying better hardware for their performance improvements it's called cheating, why are people allowed to play with 500Hz monitors? Why doesn't competitive FPS games have a Refresh Rate standardization?!
This comment makes absolute 0 sense. The null binds are basically masking your flaws in movement and making it perfect. While better monitor you just get smoother image, you still need skills to pull off good plays with 500hz monitor. You don't need much if any learning with null binds.
because a 500hz monitor isn’t a software advantage, socd is software that you can enable and it basically is a “macro”
@@sandwich-plays Technically It's just a remnant of, "You can't press left and right on a d-pad at the same time." We don't need to be bound by it anymore, just code the game to behave like what the keyboards do by default.
@@sandwich-plays socd can be hardware, it's called logic gates
The keyboard thing isn’t a software advantage either. A lot of keyboards implement this on the firmware of the device. No different than a monitor.
I already had a Wooting. Itried it and the thing is that it doesn't even work in all games. This leads me to believe that the game could certainly disable it too. SOCD is not really unique to those keyboards. It's something that the fighting game community is well familiar with. The game can definitely decide what happens when certain inputs are used at the same time. So I think these companies that are kick/banning people using it are just looking for positive publicity. They could just turn it off
How did it not work? Mine works perfectly fine? Did u not go to beta wootility and enable socd? It’s not in normal wootility
@MazevG I didn't say it didn't work. I said, it didn't work in all games.
@@guesswork which games did it not work for?
now waiting for valve to ban monitors that have refresh rate over 60 lmao
False comparison
@@niodix Hardware advantage vs hardware advantage. Sit down nick nack.
Personally, I do not think that it should result in a ban. I think it should result in a disconnect and notification to turn the feature off as there would be many people who forget that the feature is on.
Thats exactly the current behaviour?
@@TotalTimoTime I understood it resulted in a ban.
@@SavageDarknessas of right now you only get kicked
It can be achieved without the software automation when using a HE keyboard. This is valve reacting to a technology they don't yet understand.
Alright, so if SOCD/snap tap needs to be banned, then so does customized key bindings, customized sensitivity and dpi settings, and to regulate what exact hardware you need to play and not allow ANY customization.
That's wild when people are saying you "need" a feature to compete, but where was this logic when any other hardware/software advancements were made?
Rapid Trigger is literally talked about in exactly that way. You essentially need it for Valorant and Osu, and it's a bloody good bonus in CS2 as well. There is a reason nearly all Valorant pros are using Wootings/other RT enabled keyboards. For Osu, there are many, many players who consider it cheating. Honestly, it should be for Val/CS too, but RT is impossible to detect in use, unlike SnapTap/SOCD, and would have to be hardware ID banned, which is spoofable very easily.
I went from Gold 3 to Ascendant 2 in Val inside of a month after getting a RT keyboard. I also ended up 6* (top rank/top ~2%ish or less of players) in Hunt: Showdown in about the same timeframe. At least for me it's been a crazy buff to movement in FPS games in general, like something just 'clicked' with RT, and I'm not even using the really good RT Wooting has, it's a much cheaper brand with 4x the latency.
There hasn't been a hardware advantage this big since >125hz polling/flawless/high IPS mouse sensors became available.
SOCD/SnapTap crossed the line into automating input, or more accurately the LACK of an input.
I’m actually very confused. Why are these keyboards band but not mice with high DPI or monitors with high refresh rates? It’s like when PlayStation was mad because people were using mouse and keyboard instead of controller as it was unfair.
@@UnluckyOctopus that's the million dollar question
@@UnluckyOctopus high DPI/hz/refresh don't change your inputs, they simply reduce the error and improve latency/motion clarity. They just make them more accurate and consistent with what you actually did/pressed/moved.
SnapTap/SOCD/RappySnappy all alter your inputs by ignoring something you are still inputing in order to gain an advantage. It's not telling the game what you input, it's telling the game that you lifted off of a key when you in fact have not because it's more beneficial if you had. You did not time the action to counterstrafe, your keyboard did it for you.
It's like using spellcheck in a spelling bee. It's doing what you SHOULD do, not what you did do.
This is why 'input automation' is a good term for Valve to have used for the banning of these features.
@@NeonMako I’m still a bit confused. The keyboard plays the game for you? It knows when to push and release keys with out your input? So it’s like those pianos that play themselves?
Keychron saying "shiiiiit we were just getting started😭"
Some corrections: rappy snappy was a feature they announced a while back, that is based on furthest pressed key. In response to this, razer, who had already been losing the keyboard arms race, released snap tap. Wooting then released their SOCD feature (not rappy snappy) after everyone was like “well we bought ur keyboard to have the best, and this is greenlit by ESL and it’s much better than rappy snappy soooo” so in response they released SOCD after holding a poll. But SOCD and rappy snappy are fundamentally different.
Wooting is still by far the best keyboard on the market and has been for the last two years even without these features. Best rapid trigger and actuation point dialing out rn.
LOL! You are a meatball eh? Best stem wobble too. xd
[Laughs in Microsoft word]
Microsoft word, my favourite keyboard.
The ban of Rappy Snappy/SOCD/Snap Tap is not just. It is the result of bad programming from Valve's side allowing such a short timer to change inputs and reach max accuracy. As much as I don't like Valorant, it does a few things correct; one of those things is an in-built timer on how fast you can actually counter strafe and reach full accuracy. It is not a slow timer by any means but it results in Snap Tap not being able to bypass that built-in timer from counter strafing and direction changes to full accuracy.
Valve just did the scumbag approach to fixing this by kicking people for it in competitive play. What happens if you running normal rapid trigger and the game thinks you are running SOCD because it emulated the same inputs? It probably isn't possible but it could definitely happen out of a fluke. What should have been done is the Valorant method by adding that timer to limit the direction change speed to accuracy. If their player count wasn't already bad enough, it now is thanks to this move.
TL;DR they should have programmed a timer in for counter strafing instead of banning the feature outright and taking the easy way out.
I should reface a little bit, in osu and rhythm games, they should not have an inbuilt timer to how fast you can press keys and thus they should ban these kinds of features (which they have and have stood by for many many years)
Yeah, I said this in another comment, but they should have fixed the game instead of banning a feature. Like they did with bhopping.
@@Krymms pretty much my thoughts exactly
Valorant counter strafing sucks and requires barely any skill at all
@@disres1337 well I'm shit at the game so 🤷♂️
CS being unable to differentiate between keyboard input and automation and drawing a hard line is a fair response
It's not because they couldn't be bothered to prove anything. Show me statistical outcomes that changed a damn thing in how games played out. This is a fraction of a fraction of the problems CS has.
its crazy how wooting or razer was known for this snappy tappy when drunkdeer release this feature (last win) back in june and now i think akko or other company that has magnetic switch are going to update their software with this feature
This isn't cheating, it's literally just removing hardware limitations. This is removing the need to learn unnecessary skill based around hardware limitation, not based on game mechanics. The less hardware limitations given by peripherals, the less you can blame them for your lack of skill. The REAL problem here is that the new hardware is not widespread, and this can be interpreted as an unfair advantage, but it's more that tech is just improving. It should be embraced as a new standard rather than be stomped out. To rephrase, this only removes latency from hardware, enabling you to not need to account for it in your movement, which is why I call it a skill based around the limitations of peripheral input rather than game mechanics.
which is why calling it cheating is so mind boggling, pure absurdity it's only letting reaction time of the player shine more is the irony.
Very true
So true
This isn’t quite accurate. These keyboards are simulating a pressed key being unpressed. If you press D while still holding A, it will immediately communicate to the game that A is unpressed. That’s not latency.
In that case aim bot is also not cheating
I'm surprised that nobody is talking about how keyboard companies will respond to this, most likely introducing variable delta times between each input to the point that the game engine can no longer safely differentiate between this and a dialed in pro player. This is gonna get ugly and I don't think we've seen the end of this yet.
Exactly.
I expect shit to hit the fan as soon as a pro player gets banned for having reflexes so good that they match the hardware emulation.
Good. I hope SOCD and technology keep developing and leaving incompetent developers seething.
This x100000
"good. i hope aimbot keeps developing and leaving incompetent developers seething"
i love this comment because it so plainly displays how much of a lie the narrative around socd is. people say it should be allowed because "its more responsive" "counterstrafing is a bad mechanic anyway" but you just admit you want an unfair advantage lol
you have discovered the concept of closet cheating. nothing that can be done really. all sorts of games are facing the same issue with arduino aimbots and dma wallhacks
Nice to see a Hipyo video like this, clearly not your usual style of content. I like this more tbh
You don't have to like it moreeee but thanks for the support
@HipyoTech lmao same, I was like, aw cmon, I love both
@@HipyoTechI like this Moore though
Apex player here. Would love to see this sort of detection for xim/strikepacks/etc. Wootings keyboard is still incredible for competitive fps before that feature, so unless you bought it to specifically cheat then you still got an incredible keyboard.
Zero sympathy for anyone who bought a keyboard expecting the “literally cheating” keyboard to go unpunished
I bought my wooting cuz I thought it was COOL 😎
Same lol
Rapid trigger is as close to cheating as needed already
@@noelrobles6334 but rapid trigger is just innovation, if you depress a key the input is cancelled like every other keyboard should be. Not having that is a stoneage flaw, even typing is better with rapid trigger enabled.
@@noelrobles6334 rapid trigger is not cheating at all. no macros involved as for socd. the only thing that HE keybs and RT does is remove latency from you keystrokes. so it upgrade similar to better monitor)
@@Scythra I’m not sure how that relates to my comment but go off
Now they need to ban expensive pads, high-frequency mice and monitors, good headphones, powerful computers. Your computer should not output more than 60 fps for fair play.
It is so on-brand for valve to ban a keyboard feature and do literally fuck all about actual cheaters
On one hand, I feel bad for those who bought one of these keyboards in order to perform better in competitive games, as now they've essentially wasted more than a hundred dollars on a normal gaming keyboard. That being said, on the other hand... You knowingly bought a product that gave you an unfair advantage over those who don't own said product, you'd have to be pretty dumb to not expect the feature to eventually get banned. It's like taking PEDs in traditional sports.
If someone got a wooting then even without that feature its still the best
they still will have rapid trigger and low actuation point, which is nice upgrade. and unfair advantage, really?? 500$ pc vs 5000$ pc, 100$ monitor and 2000$ monitor, 5$ mice and 150$ mice and so on. we always had hardware disadvantage in competitive games
There are literal 200 USD gaming MEMBRANES by Razer, Corsair and etc.
Trust me, even if they ban SOCD, the purchase was still worth it.
It's just socd, not any of the other features. Still a great keyboard either way ya look at it
They still got rapid trigger keyboards. They're great.
This is a QoL feature that makes keyboards feel more responsive. This should never be banned. This is like banning a steering wheel from racing games because not everyone has one.
Literally
it makes the keyboard less functional by not accurately reporting player inputs to the game. if you dont like counterstrafing as a mechanic ask the developers to change the mechanic instead of cheating your way out of it
@@mmbasedgod i didn't even know this mechanic was a before people started making videos about those keyboards
@@dominikschreiner1364 not just you, so many people are blindly following razers marketting without any knowledge of what it does
@@mmbasedgod but i know what it does and i think its good
i got a whooting and its not even here yet and they have already patched it 🤣😭😂
Same, I bought it recently and still waiting in the mail for it 😭
Bwahaha me too. Oh well I still love building custom boards. So it’ll be nice to have I guess.
Same, but tbh in my testing with a returned, RGB-defective Razer Huntsman v3 I already massively benefitted from the still-allowed Rapid Trigger... So my 250 for Wooting won't go to waste.
lol looks like we all have something in common
Wooting still has a pretty big advantage over other keyboard with being able to change the actuation point and rapid trigger, if anything now there’s a bigger gap between Wooting and other keyboards, with low actuation and high sensitivity on the rapid trigger it makes counter strafing hundreds of times easier than a normal keyboard
This feels a bit unfair isn't it? it's like the old days when Halo players are being banned for using the proper hardware; nowadays people finally realized that they can play Halo the way it's meant to be: using a keyboard and mouse, not twiddly thumb thingy.
Last I heard, Halo added aim assist for mnk players so what difference does it make?
I don’t have an opinion on whether this is cheating or not, but what I will say is that the messaging on that kick needs to be way clearer. There’s too many people that just don’t keep up to date with gaming news and whatnot so they might enable it, get kicked, and then just be really confused because the wording implies some kind of script or macro lol.
That’s my only gripe with this.
Don't cry for Wooting, cry for Razer
true lol it was an optional beta feature
240hz monitors, hall effect switches and good internet is all cheating too because not everyone is equal in the playing field so banning a simple keyboard feature is hypocrisy, they need to also hard lock games to 60fps and force the same ping on everyone during a match, now that's fair.
Some people are born with better brains, hand-eye coordination and are just superior in every single way. But this has nothing to do with skill. They are born this way. So we should really find a different way to even out the playing field.
@@Mr.Reality no. you're purposely adding nonsensical claims trying to disprove me pointing out objective hypocrisy. You're adding biology into a situation that's only the hardware level, monitor? That's hardware, internet? That's hardware, server ping? That's hardware and snap tap? That's also hardware. Snap tap just determines the function of a key when it's pressed which happens on the hardware level. Very basic setting, no one was complaining about the jump nade binds for perfect nade throws but all of sudden the crybabies started flooding when a key setting arrives on a keyboard.
@@TheRealName7 240Hz monitors, hall effect switches, and good internet being "cheating" falls flat because those are improvements within the standard boundaries of gameplay. They enhance what's already there. Better visuals, faster response, smoother gameplay. But these don’t fundamentally alter the mechanics of the game itself. They still require skill, reflexes, and strategy to make use of those advantages. They don’t automate or simplify actions in a way that bypasses skill.
The snap tap feature you’re defending is not just a "basic setting." It's a hardware modification that changes the functionality of a key to perform complex actions with a single press. This isn't just improving your ability to execute in the game; it’s simplifying execution to a level where it’s no longer about skill but about letting the hardware do the heavy lifting for you.
Imagine if there were a keyboard that could predict which key you meant to press and did it for you if you missed. Would you still say that's fair just because it’s "hardware"? Of course not. It’s a slippery slope, and snap tap is on that slope.
@@Mr.Reality It is a slippery slope, but it is what it is. Hardware will continue to get better and as a result, we'll continue to get features like these. It takes away skill? I guess, but skill doesn't matter as much as simply getting the win. That's all that matters. So if controller users should switch to keyboard to perform better, by that same logic, keyboard users should switch to these better keyboards.
@@roguescorner9042 I understand where you're coming from, but we need to draw a line between what's considered a natural evolution of gaming and what actively undermines the competitive integrity of it. Yes, hardware will always improve, and features that enhance gameplay will continue to emerge, but not all advancements are equal. There's a fundamental difference between hardware that enhance a player's natural skill like a 240Hz monitor or a high quality mouse and hardware that automate decision making or execution for the player.
"getting the win is all that matters" seems to imply that how you achieve that win is irrelevant. But in any competitive arena, whether it's sports, games, or even chess, how you win absolutely matters. The satisfaction and legitimacy of victory come from knowing you outperformed your opponent based on skill, strategy, and mastery of the game not because your hardware made critical decisions for you.
The snap tap feature isn't just an "upgrade" like better internet or faster visuals. It's crossing into the realm where the line between player input and automation becomes blurry. It's no longer about reflexes, timing, or strategy but about a shortcut that diminishes the need for precision and skill.
Gaming technology will always evolve, but not all innovations are beneficial for the competitive landscape. If we start accepting features that automate critical gameplay functions, we risk turning games into contests of who has the better hardware, not who is the better player. And that, at its core, takes away from the essence of what competitive gaming is about.
would 100% love them to not ban this and make it so every keyboard can have it without like it being brand specific
That was already a thing in cs2, there was a way to use null binds to make it just like that
other games will do this, but cs will always have neutral socd because counterstrafing is so ingrained in the gameplay. sometimes "bad game design" is desireable for an esport that is trying to replicate the physical sensation of real life sports
…It's not cheating because developers of one game with a long-standing gameplay loop that never considered SOCD being a thing decided to ban SOCD; there are MANY more competitive games that have welcomed and embraced SOCD for years that likely won't take the same stance now that keyboards have parity with controllers.
Point stands for legacy games that decide to follow suit (likely FPSes in which the devs did not account much/well rapid lateral movement in a SOCD manner)
They should ban aspect ratio stretches putting players at an unfair advantage against their opponent. They should also limit fps to 30 cause allowing more puts other players at an unfair disadvantage due to better hardware increasing reaction times. It’s well established in fighting games and should definitely be added in cs.
I wonder when you finally realized the sarcasm behind this entire comment…
They should also lock the FOV and crosshair customisation.
So you arguing that keyboard input automation should be allowed? How about mouse input automation like in built spray control? Or a camera that films your screen, analyzes it and then changes the DPI on your mouse depending on how far your crosshair is from an enemys head so you always end up right on the enemys head as long as you move the mouse? Because they're all kinda the same thing...
0:01 Well dude, I finally clicked on one of your videos. All this time, I thought Hipyo - was a prebuilt brand. 😂😂😂
* Optimum: keyboard cheater
* Valve: GitGud...
*optimum: created a crazy amount of hype for a feature via poor testing methodology, causing the uproar and demand for a feature that otherwise wouldnt have been that big of a deal
*valve: sighs like an exhausted father who just got home from work when he has to get up and do a chore "i guess we can deal with this"
I say it wad flawed testing due to him adding latency to the keypresses which the Razer didnt care about due to it being *when the keypress happens* but doesnt let the wooting work because it cares about *how far its pressed* and the amount of time where both keys were fully pressed was almost identical to the difference in time between the two keyboards.
@@ghostwalker435 hahahaha has return period expired yet?
@@voorachter2733 for what? I dont own either keyboard.
I feel like there's some gross misunderstanding, like Optimum's video doesn't even show it being broken in Overwatch. It's just the main game he plays and so most of his b-roll was from that. He even mentions in his videos it's not actually that bad in Overwatch and it's why there's not even any comparison between movement with a Wooting with and without SOCD, because you probably won't even be able to tell the difference. There's only really one particular instance where you can tell the difference, because it SOCD can bug a hero's model.
It's also kind of banned in Fortnite because the next World Cup will ban the use of a Wooting.
then u can use steelseries apex pro or razer v3
Its not really that over powered in fortnite. At this point they should just ban HE keyboards all together and we all have to use regular hotswap boards lol.
why ban wootings lol?
It's funny how in fighting games, non-SOCD peripherals would be considered cheating since you could block while walking forward.
Same feature, different outcomes.
I cant quite understand why they consider that "cheating", i mean it said "automatization of inputs" but what automatization if youre physically pressing the buttons... the keyboard doesnt actually do anything for you it only launches the inputs you do, yeah that can be very broken in games like overwatch but thats a problem of the game itself that allows instant direction change...
Its because its perfect everytime. Deadzoning takes a lot of practise and skill but to be able to do it with a software thats pretty unfair thats why.
You obviously don't understand the feature if you think the keyboard software isn't doing anything lol
@@stephenpena7813 yeah but how much better or wprse is it compared to a person on a hp rubber dome keyboard vs a HE keyboard or even a regular mechanical. probably close.
Because counter strike ( and competitive shooters in general) playerbase is acoustic.
@@TheElementSwing No difference because SOCD isn't limited to HE keyboards and has been a thing for over a decade.
I ate my dinner to this video, and can confirm this video is great(just subbed)
I almost made the jump on the huntsman v3, but then stopped myself because it's razer. So I just went with a monsgeek m1 :-)
What about wooting
@@Timayy Personally I think the magnetic/hall effect switches are kind of a gimmick, and now that most of its features aren't really allowed in the game that I play it's an overpriced keyboard imo.
@@3rd.world.eliteAJ but the Razer is the same price
@@Timayy Yah, the issue for me is getting my hands on wooting is harder as well, razer is available everywhere. Getting a monsgeek keeb is so much easier from china and it's on par quality with wooting.
@@3rd.world.eliteAJ for sure, will look into that one. Was going to get a wooting at the end of the week but not too sure after this
Imagine spending $180 on a new Razer keyboard and its main feature gets you kicked. At least with Wooting, any of their keyboards got it. I remember Razer not giving my Blackwidow Chroma a certain effect because it was too old even though nothing technically holds it back. They just want more money from me.
Wooting: *farts*
Razer: new double shot farting keycaps! Woahhh! Pog champ!
Wooting: stem wobble and stabilizer rattle
Razer: hold my beer.
@3:53 No, the user has made a total of 4000 posts. The thread had 123 replies. Some of which are from the same opening poster, so even less than 123...
hall effect keyboards will still be op, rapid trigger and adjustable actuation point remove latency from your interactions with keyboard. so yeah, if you bought new keyboard for snap tap/socd, then yeah main reason why you bought it is banned, but it still better then regualar keyboard. but about advantage that socd give you in cs... idk, you still need to understand when/how to counter strafe + if you hold opposite key longer, then you still will move and accuracy will be bad. plus we already have p2w disadvantage in all competitive games. someone will have old pc and someone will have ultra spec pc. and monitors, and better mice, and headphones... plus don't forget that someone can literally have geographical advantage. you can live close to servers and you will have lowest ping possible. for me, i tried socd for a week and today played without it and i didn't have any issues. still no problems to strafe correctly. probably skill issue for those who cry that it is now removed)
cope
Nah. Just wait for snap tap to have a manual input delay. .15ms usually does the trick with macros.
This was definitely coming.
If the distinction is drawn on whatever the hardware does being fair game, this opens up a massive possibility for exploitation.
The keyboard I am typing this on, a New Model M, is ran by a Raspberry Pi Pico, which is reprogrammable.
Thus allowing for any macros to be loaded in to an existing product.
Which does require taking it apart in this case, but with many custom keyboards can be done through the same cable.
Of course there also are USB emulators, which can pretend to be input hardware but inject any kind of macro input controlled by a similar module.
But the fact that these keyboards came with such functionality from the factory changes very little in this aspect, in my opinion.
And it's good that Valve was this quick in putting a stop to this hype.
*Laughs in Apex Legends*
Cheating with in game "mechanics" has been the norm for some time.
6:08 eh, anyone who bought hardware thinking that it was cheating has waived the right to get mad when it becomes bannable
The issue is they still won't kick/ban spinbotters, but had a very fast response time for detecting zero error strafing. I think 500hz monitors should be banned as well then. It's an obvious advantage compared to a 144hz monitor, so cap fps if you're taking a hard stance. What about mouse and keyboard response time? How about BANNING the thousands of cheaters this game has been plagued with first. VAC3? Line there ever was a 2.
True that there are certain hardware advantages, I think in this case it's that technology is being used to perform an input that is practically impossible for a human to perform. Whereas the other hardware advantages are far far more subtle in how much better they allow someone to perform vs not having them. But it is a good point!
Risking your main account is crazy! But honestly I'm enjoying the whole thing. It's like when you hear about a scam that only targets people who are trying to do something terrible anyway.
My jaw hurts
what do u mean by that
uhhhhh
@@HipyoTech wait no when I read that back it sounds super dirty. That's not what I meant. As I was watching your video I was walking downstairs and wasn't watching where I was going so my jaw slammed into the corner
Thanks btw
@@user-yz6uv6in9hlmaooo 😭
I have the Wooting 60HE and still love it. Feels great and you can still adjust the actuation per key. I’m more irritated that CS doesn’t allow in game binds now
great, we finally found new keyboard technology for the first time in a LONG time and now we cant even use it
More people need this opinion. Keyboard tech has been old and archaic for so long. What? we aren't allowed to progress? Personally, I want one of these keyboards so I that I have more control of my character and driving in single-player games. What? Am I not allowed to have that now?
For gaming? No. For productivity? Go Nuts.
I mean it's not new technology though lmao
By no means new technology. SOCD has existed for years upon years. Hall Effects switches aren't new either. Rapid Trigger is the only new technology to be found and it's perfectly allowed in any game.
@@1grapefruit so, it's existed for years, and now it's randomly being banned, makes sense
Honestly I think it should be normalized, I don't have that keyboard nor do I wanna buy it, but I have no beef with it. All keyboards from now on should implement this feature and make it normal for everyone to have.
I don't believe any gaming company would risk banning rapid-trigger keyboards since the latest gamepads utilize the same technology(Hall effect joystick).
Wouldn't worry about that, Rapid trigger has been a thing for at least 2 years - probably longer, and its not detectable on their end as all it does is remove input delay around your fingers.
i bought my wooting when SOCD was announced
i dont play these ultra-competitive games, so im not really effected by it
i just think its fun to be able to spam keys (A+D and W+S) incredibly fast together.
so long as SOCD stays as an available feature in wootility, im happy. they dont have any reason to remove it, because its already there and removing it wont change anything. all it will do is just allow for less customizability
and surely SOCD must have some kind of practical use outside of gaming right? maybe?
Honestly, I'm not surprised nor really upset about this, since I'm using a Dell SK-8110 PS/2 keyboard from the mid-2000's.
No macros, no fancy features, proper N-Key Rollover, no input latency waiting for USB polling rates...
Having said that though; I wonder how many people will be rushing out to get "obsolete" PS/2 keyboards and mice for the fact they send interrupts direct to the CPU when an input is detected instead of waiting for the USB ports to be polled. XD
The difference in performance between rapid trigger and SOCD is not super substantial. You have a huge advantage on anyone without rapid trigger.
Banning SOCD, while silly, doesn’t markedly affect the value you get from the keyboard.
This guy is the first to let you know of the best new keyboard releases and news and what not. Keep up the good work Hipyo!
It's a matter of time, when these keyboard inputs become the standard
There is no reason to pretend as if it's working in "wrong" or "cheating" way
It just works as it was supposed to work from day 1, but wasn't due to limitations
Banning this feature is so stupid. If you own a 240hz monitor and play against somebody whos playing on 60hz, you also have a big advantage. Money buys "skill" in that case too, whys one allowed and the other one isnt? Its not as if anyone could afford a high refreshrate monitor. Same for better PC parts, headphones etc.
Its not cheating, its just a better keyboard and a simple innovation. They didnt ban anti-ghosting when it became a thing, why ban this now?
Companys will adapt to it. Banning it just because this replaced something that people learned over years is wrong. People that dont have a keyboard that supports this tech are still able to counter strafe, its just harder to do.
It might be game-breaking in other genres and in that case it should be considered to get banned, but thats not the case for CS2 imo
Crazy to see hipyo make a video where he's not unapologetically shilling garbage keyboards
Counterstrafing is a pretty boring skill to have. Nowhere is it explained in the official game, it is basically an exploit, that makes you shoot precise faster after moving, because CS 1.6 was build in the half life engine and they never updated this legacy movement implementation. All modern games have no counterstrafing, look at Valorant or Spectre Divide. They should have updated their movement implementation, instead of dodging the problem like this. At least for me the game should be about teamplay, strategy, movement and of course good aim. It does not need artifical skill checks on top.
Yeah, exactly my point, they can fix bhopping, but counterstrafing is too much ig.
also its pretty telling when you said for you a game is about "strategy, shooting, etc" but not "movement mechanics". so many people do not respect movement mechanics in games or see them on the level of aiming
Looking at this from the outside is interesting, especially as a TF2 player.
Null binds have existed for years in TF2 just by using certain configs and as far as I'm aware, nobody really complains about it that much.
It doesn't help that the default settings in TF2 are absolutely terrible, but still.
bruh i just bought mine
sucks to be you, i guess.
The FPS community finally catching up to the FGC by banning SOCD"
Only took half a decade
not a big fan of improvements to hardware being outright banned tbh
this is how keyboards should work in the first place STOP RESISTING
That's one way to tell us you do not understand what was actually banned or that you were one that was cheating
@@freespam9236 Grow up
@@DerrickRG maybe you are grown up but your ability to obtain information and make your point are not that high
nobody banned halo keyboards... just some features that have previously classified as cheating
imagine cycling competition and rules say that "you cant hold onto the car during the race" and then somebody is "i did not cheat, i was holding on to the motorbike"...
i hope you do understand what is an analogy....
@@freespam9236 You clearly don't understand what SOCD does.
This feature was already a thing in fighting games for years, it's funny how fps players are discovering it right now, the problem with banning it it's that it allows other types of SOCD, check SF6 for example, they banned bottom + up socd but that created a ton of different more powerful options for the other moves. You have to take take a middle ground.
Rip
This is not SOCD, it is SOCD CLEANING, the CLEANING is important because the CLEANING is what happens, SOCD is just an acronym for directions.
im not upset, im fucking pleased they did this. these boards are an unfair pay to win advantage and should be banned
So you want everyone to play using the same equipment or what? If I get a mouse with better input latency, is that unfair? If I get a monitor with high refresh rate, is that unfair? If I have fibre internet, is that unfair?
@@KajahaX that is different, all of those opperate in the same general manner, he keyboards as a whole grants a distinct advantage beyond keyboards like the apex pro. one that is unfair, its like the difference between an xbox pro controller and a strike pack with scripts
@@KajahaXThere is a difference between what you are listing and something like this keyboard. In CS, counterstrafing is a skill that takes a lot of time to perfect. All of the things you listed can help you play the game better and more accurately do a counterstrafe, but they do not do it for you. A beginner who doesnt have the skills required to use the tools will not be better than an experienced player just because they have lower latency mouse or better refresh rate monitor. These keyboards are different though, you can literally program them to do a perfect input every time you press a key combo. In this case, a beginner can pay more money to gain the skills instantly that would otherwise take hundreds of hours to master.
@@zipzip6677 you still have to do the input yourself just bc keyboards are finally starting to improve dosent mean it should be banned
@@Meido__ No the keyboard quite literally does the input for you. What you are saying is the same as saying someone using an aimbot still has to sit at the computer and press m1 to fire the gun. You are removing the human element of pressing the keys in a specific way with precise timing which takes time to learn and perfect.
Keychron just dropped this about k2 he: We’re also introducing Snap Click - which prioritizes the deepest keypress when two keys are pressed at the same time, and resets the shallower key.
I don't understand how it's cheating other than upsetting "pro's" that practiced on an old system for years that should have changed significantly sooner.
In theory a keyboard manufacturer can mechanically connect the A and D keys via a rod so that both keys cannot simultaneously send input. At this point it would not be software automation but a physical limitation of the keyboard. Would this still be considered "cheating"? I think the better option is for games to introduce a momentum mechanic if they don't want players to have the ability to instantly change the direction of their movement.
hardware exists to show the game what the player is doing physically. i'd argue hardware that is less functional and doesnt accurately reflect player inputs is in general grounds for a ban. obviously this would have to be applied on a case by case basis though. a shitty keyboard that sometimes doesnt register a key would be different to a pro player bringing a keyboard with hardware level macros on it
If you're looking for an unfair advantage in a game, maybe you don't really understand the point of playing.
Brought to you by my 500hz monitor with black equalizer enabled.
I like this. Just press the fucking keys and play the game. I dont want some 200$ macro keyboards ruining all competitive games.
i dont think its cheating idk dont hate me
Well it’s a skill that’s learned but the board is doing it itself so that’s why it’s perceived as cheating. No hate just commenting. Have a good day.
Well I mean it shouldn't be. It's just better hardware.
@@nothanxarts But it becomes pay to win at that point in a competitive setting that is an unfair and uncontrollable advantage. Completely outside the range of skill.
@@nothanxarts There is also a monitor that allows you to see through fog of war in games like League of Legends which is the equivalent to wallhacks but is just better hardware. I see where with a keyboard/mouse the line is blurred but I think that when it takes a skill based mechanic and turns it into something automated I think it can be considered cheating. Just my opinion and I respect yours. Thanks for the discussion.
@@iiiTzXeroif you're going that route then let's ban monitors above 60 hz and lock the game to 60 fps, also don't forget to ban TN panels and force everyone to use the same keyboard and mouse.
Normally I wouldn't have a problem with banning scripts and mods for inputs but when aim assist exists in every game it only feels fair that keyboard gets a gradual input.
🖐️I bought one less than a month ago. I’m still satisfied with it. Although CS2 is my main game and I am surprised this got valve going, I still like my keyboard.
I wouldn’t recommend it the same way anymore. I was looking for a new keyboard when optimums video came out. I’m not a huge fan of the razor brand so when wooting added the feature it the HE60 became top of my list and I ordered it later that week. Honestly, I had decision paralyzisis and couldn’t decide how much to spend on what from the normal places. The wooting just had a very quantitafiable benefit to the switches to I ordered it.
Review. Snap tap in CS2 was very fun, RIP. I enjoy typing on it ~90wpm which is good for me. Nice sound. Software has been great other than a couple minor bugs and getting used to finding features. I would recommend in general but, not the game changer for CS2 mains like it was before.