Babies respond to their mother's voice out early on because they heard it a lot while developing. I reacted similarly to the music of Ms. Pacman as to my parent's voices when I was a very little baby because of how frequently my mom played it. I still have fond memories of that game.
I think the analogy you're looking for is that Sonic was the Bugs Bunny to Mario's Mickey. Not "edgy," per se, but more sassy, fun-loving, and irreverent, while still being decidedly kid-friendly, and more importantly, not trying too hard. (Which is the part most of his imitators failed to grasp.) Also Mega Man 2 definitely had passwords for every combination of the Robot Masters having been beaten. They just weren't in the Nintendo Power issue. You had to either write them down yourself (I had MANY sheets of paper strewn around my house with that password grid!) or get them from a friend.
I've still never beaten the speeder level of battle toads. That and the water level in the ninja turtles game with the stinging plants on the ceilings and walls will haunt my nightmares forever.
I am a hardcore Sega fan and Brandon saying Sega Jaguar hurt my soul. The Sega Saturn was the console between Genesis and Dreamcast, and while it didn't sell well it had amazing games and was very underrated.
Dreamcast- Shenmue 1 & 2, Skies of Arcadia, Marvel vs Capcom 2, Phantasy Star Online, Sonic 1 & 2, Ikaruga, Jet Set Radio, and Grandia 2. It was incredible. Console wars will never die because I cannot ever forgive PlayStation for killing the Dreamcast and then it and GameCube stealing the best titles.
It's really cool listening to people who appreciate retro gaming but are outside of the retro gaming community talk about retro gaming memories. My CZcams venn diagram doesn't hit this area very often.
I grew up kinda poor and always had to go to a friends house to play. Kinda how I met a lot of friends in the neighborhood. One of my best memories was playing fifa '95 (i was 10) at my friend Otis' house and we used to intentionally get red carded bc the player would literally just run out of the stadium We would say "5-Oh, gotta go!" As the ran out of the stadium.
The nostalgia is so good here. I may have dusted off my college laptop that runs Windows 10 this month after finding a used Nancy Drew Game CD. Its so disappointing that we're going to lose many of these games with the loss of CD players
28:00 Something I only learned recently is that in Japan, Zelda 1 and Metroid released on the Famicom Disk System, instead of a standard Famicom cartridge. So Metroid in Japan could save, and the save file screen looks really similar to the Zelda one. The disk technology was essentially just floppy disks, so the games could save directly to the disk. The reason we got the battery backed SRAM technology, was because Nintendo ended up not bringing the disk add-on to North America, and needed to get Zelda and Metroid onto cartridges for the NES. They ended up removing the save function from Metroid, replacing it with a password system. And they gave Zelda the battery, and an MMC1 chip, the first game to include a memory mapper - this needed to happen because Zelda took advantage of the extra RAM that the Disk System had. So the game had to be reprogrammed to utilize the mapper chip, in order to maintain the integrity of the port. All NES games before Zelda simply maxed out with the console's 2KB of WRAM and 2KB VRAM, but the MMC1 allowed for up to 32KB of RAM to "Bank switch" (the console was still limited to its built in RAM, but the MMC1 could pull more data in and out storing it on the cartrdige temporarily - thats a very surface level explanation, probably with incorrect numbers from memory lol). These mapper chips became more and more common, some developers made their own, but Nintendo's MMC1 and MMC3 were some of the most common. The pinnacle was the MMC5 which honestly could have changed the console if it came out earlier. Ultimately only a few games used it, as the SNES was already out. One of the things the MMC5 included was additional sound channels, however the NES in NA didn't have the technology included to utilize them. But the Famicom did in Japan. Castlevania 3: Dracula's Curse used the MMC5, so the music in the Japanese version sounds *wrong* (amazing) coming out of a famicom (Here's a comparison: czcams.com/video/6x1CTloA7Nc/video.html ). Ramble ramble. I started learning how to program NES games in 6502 assembly a while back, but wasn't able to keep up with it after a while. Thats why I know this. lmao. I hope to get back to it eventually.
Pardon me as I ramble some more: The reason that it makes sense for Metroid to use the password system is because there is very little that actually needs to be saved. There are 8 major items, which can be stored in a single byte: That byte with just Morph Ball could Look like: 10000000 That byte with Morph Ball, Missiles and Long Beam: 11100000 Each item requiring only one single bit. Either you have it or you don't. I can't remember if the password returns your health as well, but if you include that, and which bosses were defeated, literally everything that needs to be saved could probably be done in a handful bytes, and an equation can turn a few bytes into a short password pretty quickly. While Zelda has lots of items, bosses, money, bombs, etc.
I still have an old Sega Genesis hooked up, and to this day I often pop in some of my favorite classic games. Without a doubt, I loved the SNES back in the day; it had stellar games like F-Zero, Super Castlevania, and Super Mario World (10/10 games for sure), but there’s something special about the Genesis classics that might be matched but can never be topped. I’d bet it’s the synthesizer sounding music chip, the art style of the games (shockingly limited to only 61 colors), the amazing six-button controller, and most of all, the unique library of games. The Sega games are so interesting and unmatchable: Ristar, Streets of Rage 1-3, Greatest Heavyweights, Sonic 1-3, Gunstar Heroes, Road Rash, Golden Axe, NBA Jam (& TE), MLBPA Baseball (& Sports Talk & World Series Baseball), NHL 94, Montana & Madden Football, Mortal Kombat, Castlevania Bloodlines, Comix Zone, Shining Force 1-2, Toe Jam & Earl, Aladdin, Outrun, Super Monaco GP, Dragon’s Fury, Shinobi, Alicia Dragoon, Street Fighter 2 CE (& Super SF2), and Virtua Racing. And there are many more guilty pleasure games that I’ll revisit on more rare occasions, games like Primal Rage, Top Gear, Crueball, Chuck Rock, Cool Spot, Tecmo Super NBA Basketball, Sonic 3D Blast, Ecco the Dolphin, Two Crude Dudes, Dashin’ Desperados, Sunset Riders, Kid Chameleon, and Columns. My question to anyone that reads this is - which system was your favorite when you were 16 years old? That was the Genesis for me - it’s part of my mental makeup, and that favorite system of yours (when you were, or are, 16) will likely become a significant part of your mental makeup too :-)
@@solatic9800 Adonalsium: Adonalsium is an ancient, primordial being that existed before the Cosmere and is responsible for creating all things. It is said to have created the Investiture, a fundamental force that governs magic in the Cosmere, and exercised direct control over its nature and limitations.
For the generation Brandon and Dan missed, yes it was a CD console vs a Cartridge console. But it wasn't as straightforward as the CD being better. Yes it was a bit more powerful but the CD format led to horrendous load times especially for games early in the generation. As someone whose childhood was defined by that generation I couldn't stand the playstation because of the amount of waiting any time you entered a new loading zone, which could be quite often for some games. The Nintendo 64 also came out swinging hard by having excellent entries of it's classic titles transitioning flawlessly to 3D, most notably Mario 64 and Ocarina of Time. Sony did win out in the end and the much higher capabilities of CD were a big part of that, but it wasn't as if the Nintendo 64 couldn't compete.
It's called the "Blockbuster Level." I remember the before times. Devs would put those kinda levels in so that you'd get stuck and either want to buy it or rent it for another term.
Snes didn’t have onboard save functionality. Most games had a small battery similar to the ones used in watches. The amazing thing is that most of these batteries still work. If you still have a snes and some of ur games aren’t saving then u just need to open it up and replace the battery. Even the GameCube didn’t have save functionality u needed to use a save card. N64 used the cartridge batteries too
The Jaguar was the first console marketed as a 64-bit console, which was a bit of a marketing trick, since it was powered by two custom 32-bit processors (named Tommy and Jerry, amusingly) and it was not super successful, And in response to the Game Boy, there was also the Atari Lynx (which I have actually played games on, though not owned it) and the Sega Game Gear, which I did own and play some great games on, including an amazing conversion of Lemmings.
I loved the Bonk games and slaughter house on my Turbo Duo. I had a Turbo Duo, where you took the Turbo-Grafx cartridge and pop it into a portable Turbo Duo.
The Dreamcast wasn't a late PS1/N64 competitor, it was an early PS2/GC/Xbox competitor. The Saturn was Sega's huge flop from the 32 bit era. Both were rushed out the door to try and get a head start on the competition. The Saturn launch was horribly mismanaged, iirc it was not very easy to develop for, and the hardware wasn't optimized for the kind of 3d graphics that were taking over gaming. The Dreamcast hardware was actually quite good for something coming a year earlier and for a lower price. And it had an amazing library of games. And it was the first to have built in online play. Unfortunately, they just never got enough momentum or public awareness to overcome Sony's massive advantage of having a hundred million PS1 owners, most of whom were somewhat more casual gamers who didn't keep track of all things gaming. The vast majority of the market just went from PS1 to PS2 and barely noticed the other consoles existed.
The story of the dreamcast is really sad. Sega of america sent people to japan to warn the main branch that the marketing wasnt working and they had to change their strategy, but Sega of Japan ignored the warnings and doubled down and ended up going under. The Dreamcast was more powerful than the playstation and Nintendo 64, and it had online capabilities way before the other consoles. It was ahead of it's time.
I only had Pong and hand-held games like Football, Baseball, and Space Invaders. I had to go to my friends’ houses for Atari and Commodore 64 when we weren’t going to the arcade. All laptop PC games for me after college until my kids got a PS2.
Born in '87, got a front row seat for the '90s console marketing. We were lucky because we had a NES and Genesis. SNES at grandma's house. So no console loyalty, we knew both ruled.
There was a game on the original PlayStation called N2O. The soundtrack to the game was done by The Crystal Method, and you could put the disk in a CD player and actually listen to the album. I always thought that was super cool!
I was born in 95 so in early 00’s I remember my first game I played was aerofighter assault on N64. Brand new system my dad brought it home with that game and he and I played it for hours. The next weekend when he got paid he then bought donkey Kong 64. He had beat it and I decided to delete the game and show him how good I was and best it too…. It then proceeded to take me 15 years to beat 😂😂😂 I still have my N64 and the games to this day and they still work so far
4:11 Turbo Grafx was not late, it was the first console with 16-bit graphics. My siblings and I wanted an NES, but my dad came back with the TG16 because it was "better." Nevermind that not many titles got English releases.
There were several 007 games on the GameCube and there was a game called GoldenEye on the GCN also. Dan probably bought a GameCube but they just aren't super familiar with that generation
We had the Atari 2600 and Cmmodore 64. I don't even ferment the name of the PC game, but it was very like dungeons and dragons. You come to a three way stop, which way do you go?
Did you know Sonic actually had his first appearance as a rearview mirror ornament/scent thing in am old first person pov driving game? Also apparently mickey mouse was a big inspiration for his design
I never beat Prince of Persia. You had exactly 60 minutes to beat it. I would get to the final boss with just a minute, maybe two left. I used the cheat to give myself 30 lives on Contra (Konami code) on the original NES. Doing that I could get through all the levels and practice. But by the time I got good enough, I didn't need the cheat code. I could do it on 3 lives.
I still have one of every Nintendo system since the NES, ROB the Robot is one of my prized possessions. Battletoads has an ending! I have beaten it, it CAN be done! Also, there are Zelda and Fire Emblem themed Dynasty Warriors games for the Switch.
24:40 The console with the controller that looked like a phone number pad and required cards to slide in over them was the Colecovision. The Commodore 64 was a home computer with an actual keyboard, and could run more than games. The 64 in Commodore 64 refers to the 64KB of RAM the computer had. In the Nintendo 64 it refers to the BUS Width of the CPU - essentially the amount of bits the CPU could read at once.
The one weird level.... Final Fantasy 15 has a stealth mission. Right after an open grind area and then after the mission you fight everyone anyway. It's the worst.
Back to the game history bits! 2:26 I think Dan is referring to Second Samurai. 4:15 Turbografx was not 16-bit or a late entry! It competed with the Family Computer in Japan. It launched about the same time as the Genesis in the US and it advertised 16-bits, but that rests on a dumb technicality that basically no one agrees is legitimate - looked good though. 4:35 ET is overemphasized in the story of the North American Home Video Game Crash. I don't agree with revisionists who try to claim it was a good game, but the mythical story about ET is not true. 6:09 The Turbografx (more accurately the PC Engine) did have the first CD addon of a video game console. It was well before most people could afford a CD-ROM drive in their computers. 7:00 The early video games did not use MIDI, they were specifically generated sounds in the hardware. Only in the era of soundfonts (basically the Amiga and the SNES) could you categorize that as MIDI. 12:10 I just have to chuckle at thinking the Jaguar was Sega. 13:06 Dan's reasoning is mostly correct. While there was a SMALL window for Sega to succeed, Sony buried them with their money. 15:30 Techniucally - according to lore - Diablo was actually released the very last day of 1996. For all intents and purposes a 1997 game. (I do find it very funny that these two LDS guys have vivid memories of super violent and slightly sacrilegious games.) 16:21 The PlayStation has MvC and the sequel was available on both PS2 and Xbox (though after the Dreamcast was dead). 16:27 There are no Sega characters in MvC. 17:40 The PlayStation was a 32-bit processor. Not that it really mattered - bits are not really an absolute figure of console power. 18:25 Mario 64 DS is a fundamentally different experience from the original. I'm not sure Brandon would say the original is excellent as in retrospect a lot of people say they think it's aged terribly! (I am not among them.) 20:10 Rise of the Triad came out before Goldeneye but Brandon could have experienced it afterwards, of course. Heck, I was playing Unreal Tournament 2004 in the late part of the decade at school. 20:48 Technically this would be Dynasty Warriors 2 or 3 - the original Dynasty Warriors was a fighting game. 24:18 This was more than likely the Intellivision - which was after Atari. 26:33 Another technicality - The Goonies 2. There was a Goonies 1 for computer platforms. 27:53 There were technically one or two cartridge games that had a battery backup before Zelda, though they were more for saving scores than progress. 28:25 How this usually worked is that they corresponded letters of the code to spaces in memory, so there were repeated patterns you could crack if the passcode wasn't ciphered.
I think i've heard this assessment of Battletoads a couple of times, and i have to say, it's somewhat misleading. It is true that the second to last level is a very difficult vehicle level that is unique from everything up until that point. It's also extremely hard, the timing is extremely tight. I read somewhere once that the level was easier when played on original hardware, including older TVs, but still not "easy". I forget and can't find the explanation posted anywhere. However, this wasn't a unique, one-off thing for that game. There are 12 levels. 3, 5, 7 and 10 are all vehicle levels. And they are all different. Level 2 has you rappelling down a giant hole, using different movement and fights mechanics, which only reappear for tunnel level (9) in the form of the little whirly birds that you attach to your belt. Level 9 also has swimming. It's only for one part of that level, and never appears again. Level 1 has you riding around on dragons for like a 2 minute section, that never happens again. The entire game is a series of unique mechanics and stages that must be individually mastered. So the unicycle level near the end is unique, but also not out of place for that game
18:29 you need to compare Final Fantasy 7 on PS with Ocarina of time on N64. Nintendo had better garphics in those times then PS even thought they had way less memory
ET isn't that bad. _If_ _you_ _read_ _the_ _manual_ . If I were to list things which made a good 2600 game, Et would check every box. It did need more testing, since it's too easy to get chased into a pit.
The playstation was design to be extra storage for the Nintendo 64. However Nintendo back out of the deal late in the hour, so Sony took what they designed up to that point and turned it into their own console. At the time I was such a big Nintendo fan, but looking back I should have been a Playstation person as the PS had way more games that I enjoyed. Also it was weird growing up being a Nintendo fan but not liking Mario. The only Mario game I've beaten is Mario 64 and never had the urge to try more.
Dan, it's killing me. You gotta clarify for me. Final Fantasy 2 and 3 (4 and 6 in Japan) were not on the original Nintendo (the NES), they were on Super Nintendo (released August 1991), and the actual Final Fantary 2 and 3 for NES/Famicom, were not localized for the US. What were the actual games you played? Or are you misremembering which console you had?
Oh you guys skipped straight from the Genesis to the Dreamcast. Missed the Sega Saturn entirely. Which is fine, everyone did, but it was an amazing system.
I have never understood the console wars. Being loyal to a company who just wants to sell you something makes zero sense. It's like going to Walmart and saying I would never shop at Target. If they have something you need, why would you not go to both of them?
Yeah but it felt more like being apart of a sports team. Also a lot parents probably didnt want or afford both systems so kids only got one. The console wars help fight the insecurity that you got the inferior system.
PS1 had CDs and N64 was on cartiridges, but the N64 wqs *massively* more powerful...so N64 games hold up better, oddly enough, as arcade style experiences and the models for future 3D games. But the bigfest N64 games were 64 MB only, compared to like 700 for PS1.
Just some info for quick reference, because they get a lot wrong in this episode, because the 80's were a long time ago now. lol So here's just a rundown of some console info, because... something something special interest something something. This isn't everything, but a lot of the major points: Console Generation 1 Pong Magnavox Odyssey Console Generation 2 (8-bit generation) Atari 2600 ColecoVision (Commodore 64 was not a "console," it was a home computer, but it would be here if it were considered a console). Console Generation 3 (the true realization of the 8-bit generation) Nintendo Entertainment System 1983JP/1985NA Sega Master System 1985JP/1986NA Console Generation 4 (16-bit generation, goodbye arcades) TurboGrafx-16 [("PC Engine" in japan) was the FIRST 16-bit console released in 1987 (JP) and 1989 (NA). Was extremely successful in Japan.] Sega Genesis 1988JP/1989NA, Sega CD 1991JP/1992NA, Sega 32X 1994, Sega CDX 1994 Super Nintendo 1990JP/1991NA Console Generation 5 (transition from 2D to 3D) -Sony Playstation (Was the result of Nintendo bailing on a collaboration with Sony, they basically told sony how to do a good game console, and created a monster lol - whats funnier is that Nintendo did the same thing to Phillips almost immediately after, intending to create a disc add-on for the SNES, and bailed on them too. Though Philips were clearly not paying attention, and created the CD-i instead of a Playstation.) -Nintendo 64 (was more powerful and technically advanced than the PS1, but was held back by the use of expensive low capacity cartridges, where PS1 had high capacity discs. N64 would outperform PS1 if it used discs. Alas, they screwed up. But at least there were no load times.) -Sega Saturn - Sega messed up already by wasting all their money and R&D budget during the last generation. They were messing up a lot around this time, and they would never really recover. Console Generation 6 (PS2 takes gaming mainstream) Sega Dreamcast - (Arguably the best console of this generation, and was ahead of its time, but Sega just wasn't able to support it, nor were they able to get 3rd parties to support it because of their mess in the last 2 generations.) Nintendo Gamecube Playstation 2 Xbox Console Generation 7 (gaming is cool now, even your grandma plays) Nintendo Wii Playstation 3 Xbox 360
I was a Nintendo guy until the Wii. The Nintendo GameCube was the last Nintendo I purchased, until I had a son. In the meantime, I switched to PlayStation 3 and so on. I have never looked back. My son has a switch and I enjoy playing that, but PlayStation has the more interesting games in my opinion.
I've got a PS5, XSX, Switch, and PC. Each have strengths and weaknesses and I enjoy all except the Switch. Switch tech is too outdated for my taste lol
Brandon, the console with the cards in the controller was the Intellivision.
And Colecovision.
I feel like everyone had "one friend with a Dreamcast."
My two favorite games from that console are crazy taxi and sonic adventures
@@myrojynit was the lightgun games for me. Silent scope, house of the dead. Also Hydro Thunder!
Basically all the good arcade games
I didn't, and I wasn't the one who owned one either.
I did have a pc and a cd that had dream cast demos.
There was always that "one kid" that had the oddball system, be it the Sega Master System, the Turbographx 16, or the Dreamcast.
And we all played Shenmue in it
Babies respond to their mother's voice out early on because they heard it a lot while developing. I reacted similarly to the music of Ms. Pacman as to my parent's voices when I was a very little baby because of how frequently my mom played it. I still have fond memories of that game.
That's probably the same for Link to the Past for me, actually; never considered that!
I think the analogy you're looking for is that Sonic was the Bugs Bunny to Mario's Mickey.
Not "edgy," per se, but more sassy, fun-loving, and irreverent, while still being decidedly kid-friendly, and more importantly, not trying too hard. (Which is the part most of his imitators failed to grasp.)
Also Mega Man 2 definitely had passwords for every combination of the Robot Masters having been beaten. They just weren't in the Nintendo Power issue. You had to either write them down yourself (I had MANY sheets of paper strewn around my house with that password grid!) or get them from a friend.
The Xbox 360 came out when I was in high school, and when I first saw 'Gears of War' I thought it looked like real life.
I never had an xbox but I remember seeing the ads for it on tv in the beggining of the 360/ps3 gen and being blown away
Can someone find Jeremy Stick and get him in contact with Brandon so we can have an episode where they talk about Brandon's childhood?
I've still never beaten the speeder level of battle toads. That and the water level in the ninja turtles game with the stinging plants on the ceilings and walls will haunt my nightmares forever.
I am a hardcore Sega fan and Brandon saying Sega Jaguar hurt my soul. The Sega Saturn was the console between Genesis and Dreamcast, and while it didn't sell well it had amazing games and was very underrated.
Dreamcast- Shenmue 1 & 2, Skies of Arcadia, Marvel vs Capcom 2, Phantasy Star Online, Sonic 1 & 2, Ikaruga, Jet Set Radio, and Grandia 2. It was incredible. Console wars will never die because I cannot ever forgive PlayStation for killing the Dreamcast and then it and GameCube stealing the best titles.
Though I would go to friend's houses to enjoy Dynasty Warriors because it was too darn good.
I wish we could get a sequel, or at least a remake or something, of Skies.
@@patrickboyle1135 If only...🥺
@@patrickboyle1135 There is a spiritual successor coming for PC and Switch called Sky Oceans
It's really cool listening to people who appreciate retro gaming but are outside of the retro gaming community talk about retro gaming memories. My CZcams venn diagram doesn't hit this area very often.
Thanks for the flash backs to the Medusa heads... the clock tower area in every castlevania game is a nightmare
I grew up kinda poor and always had to go to a friends house to play. Kinda how I met a lot of friends in the neighborhood. One of my best memories was playing fifa '95 (i was 10) at my friend Otis' house and we used to intentionally get red carded bc the player would literally just run out of the stadium
We would say "5-Oh, gotta go!" As the ran out of the stadium.
Yay!! This is my new first episode since I found this podcast...video series... free time vice...
OMG Battletoads. It was so great and SO frustrating. I forgot that game existed.
The nostalgia is so good here. I may have dusted off my college laptop that runs Windows 10 this month after finding a used Nancy Drew Game CD. Its so disappointing that we're going to lose many of these games with the loss of CD players
The intro to Ys 2 is a certified banger. Ys has banger music in general.
28:00 Something I only learned recently is that in Japan, Zelda 1 and Metroid released on the Famicom Disk System, instead of a standard Famicom cartridge. So Metroid in Japan could save, and the save file screen looks really similar to the Zelda one. The disk technology was essentially just floppy disks, so the games could save directly to the disk.
The reason we got the battery backed SRAM technology, was because Nintendo ended up not bringing the disk add-on to North America, and needed to get Zelda and Metroid onto cartridges for the NES.
They ended up removing the save function from Metroid, replacing it with a password system. And they gave Zelda the battery, and an MMC1 chip, the first game to include a memory mapper - this needed to happen because Zelda took advantage of the extra RAM that the Disk System had. So the game had to be reprogrammed to utilize the mapper chip, in order to maintain the integrity of the port.
All NES games before Zelda simply maxed out with the console's 2KB of WRAM and 2KB VRAM, but the MMC1 allowed for up to 32KB of RAM to "Bank switch" (the console was still limited to its built in RAM, but the MMC1 could pull more data in and out storing it on the cartrdige temporarily - thats a very surface level explanation, probably with incorrect numbers from memory lol). These mapper chips became more and more common, some developers made their own, but Nintendo's MMC1 and MMC3 were some of the most common. The pinnacle was the MMC5 which honestly could have changed the console if it came out earlier. Ultimately only a few games used it, as the SNES was already out. One of the things the MMC5 included was additional sound channels, however the NES in NA didn't have the technology included to utilize them. But the Famicom did in Japan. Castlevania 3: Dracula's Curse used the MMC5, so the music in the Japanese version sounds *wrong* (amazing) coming out of a famicom (Here's a comparison: czcams.com/video/6x1CTloA7Nc/video.html ).
Ramble ramble.
I started learning how to program NES games in 6502 assembly a while back, but wasn't able to keep up with it after a while. Thats why I know this. lmao. I hope to get back to it eventually.
Pardon me as I ramble some more:
The reason that it makes sense for Metroid to use the password system is because there is very little that actually needs to be saved.
There are 8 major items, which can be stored in a single byte:
That byte with just Morph Ball could Look like: 10000000
That byte with Morph Ball, Missiles and Long Beam: 11100000
Each item requiring only one single bit. Either you have it or you don't.
I can't remember if the password returns your health as well, but if you include that, and which bosses were defeated, literally everything that needs to be saved could probably be done in a handful bytes, and an equation can turn a few bytes into a short password pretty quickly.
While Zelda has lots of items, bosses, money, bombs, etc.
Goldeneye is like a main event on every 90s kid's timeline. What a time.
I still have an old Sega Genesis hooked up, and to this day I often pop in some of my favorite classic games. Without a doubt, I loved the SNES back in the day; it had stellar games like F-Zero, Super Castlevania, and Super Mario World (10/10 games for sure), but there’s something special about the Genesis classics that might be matched but can never be topped.
I’d bet it’s the synthesizer sounding music chip, the art style of the games (shockingly limited to only 61 colors), the amazing six-button controller, and most of all, the unique library of games.
The Sega games are so interesting and unmatchable: Ristar, Streets of Rage 1-3, Greatest Heavyweights, Sonic 1-3, Gunstar Heroes, Road Rash, Golden Axe, NBA Jam (& TE), MLBPA Baseball (& Sports Talk & World Series Baseball), NHL 94, Montana & Madden Football, Mortal Kombat, Castlevania Bloodlines, Comix Zone, Shining Force 1-2, Toe Jam & Earl, Aladdin, Outrun, Super Monaco GP, Dragon’s Fury, Shinobi, Alicia Dragoon, Street Fighter 2 CE (& Super SF2), and Virtua Racing.
And there are many more guilty pleasure games that I’ll revisit on more rare occasions, games like Primal Rage, Top Gear, Crueball, Chuck Rock, Cool Spot, Tecmo Super NBA Basketball, Sonic 3D Blast, Ecco the Dolphin, Two Crude Dudes, Dashin’ Desperados, Sunset Riders, Kid Chameleon, and Columns.
My question to anyone that reads this is - which system was your favorite when you were 16 years old? That was the Genesis for me - it’s part of my mental makeup, and that favorite system of yours (when you were, or are, 16) will likely become a significant part of your mental makeup too :-)
Adoooonalsium
Shouldn't it be "Adonaaaalsium"?
@@MR-CZcamsChangedMyHandle I find the oooo more natural than the aaaah that requires more effort lol
Please tell me what this is about, I keep reading it everywhere
@@solatic9800 Adonalsium: Adonalsium is an ancient, primordial being that existed before the Cosmere and is responsible for creating all things. It is said to have created the Investiture, a fundamental force that governs magic in the Cosmere, and exercised direct control over its nature and limitations.
@@solatic9800 It's just me exclaiming a character from the cosmere, as a display of excitement, when Brando Sando posts a video.
Rouge squadron was the best.
28:00 They did not. Even through the Game Cube, game saves were stored on a cartridge or external memory card
For the generation Brandon and Dan missed, yes it was a CD console vs a Cartridge console. But it wasn't as straightforward as the CD being better. Yes it was a bit more powerful but the CD format led to horrendous load times especially for games early in the generation. As someone whose childhood was defined by that generation I couldn't stand the playstation because of the amount of waiting any time you entered a new loading zone, which could be quite often for some games. The Nintendo 64 also came out swinging hard by having excellent entries of it's classic titles transitioning flawlessly to 3D, most notably Mario 64 and Ocarina of Time. Sony did win out in the end and the much higher capabilities of CD were a big part of that, but it wasn't as if the Nintendo 64 couldn't compete.
Five year old me did not know ET was a bad game. I played that game to death. Second to probably only Superman.
It's called the "Blockbuster Level." I remember the before times. Devs would put those kinda levels in so that you'd get stuck and either want to buy it or rent it for another term.
Snes didn’t have onboard save functionality. Most games had a small battery similar to the ones used in watches. The amazing thing is that most of these batteries still work. If you still have a snes and some of ur games aren’t saving then u just need to open it up and replace the battery. Even the GameCube didn’t have save functionality u needed to use a save card. N64 used the cartridge batteries too
#TeamDan. My own chain of gaming was Pong-Vic20-C=64-Amiga500-PC-----PC.
The Jaguar was the first console marketed as a 64-bit console, which was a bit of a marketing trick, since it was powered by two custom 32-bit processors (named Tommy and Jerry, amusingly) and it was not super successful, And in response to the Game Boy, there was also the Atari Lynx (which I have actually played games on, though not owned it) and the Sega Game Gear, which I did own and play some great games on, including an amazing conversion of Lemmings.
I loved the Bonk games and slaughter house on my Turbo Duo.
I had a Turbo Duo, where you took the Turbo-Grafx cartridge and pop it into a portable Turbo Duo.
Marvel vs. Capcom!
Masterpiece. Actually just released on Switch about two weeks ago!
The Dreamcast wasn't a late PS1/N64 competitor, it was an early PS2/GC/Xbox competitor. The Saturn was Sega's huge flop from the 32 bit era. Both were rushed out the door to try and get a head start on the competition.
The Saturn launch was horribly mismanaged, iirc it was not very easy to develop for, and the hardware wasn't optimized for the kind of 3d graphics that were taking over gaming.
The Dreamcast hardware was actually quite good for something coming a year earlier and for a lower price. And it had an amazing library of games. And it was the first to have built in online play. Unfortunately, they just never got enough momentum or public awareness to overcome Sony's massive advantage of having a hundred million PS1 owners, most of whom were somewhat more casual gamers who didn't keep track of all things gaming. The vast majority of the market just went from PS1 to PS2 and barely noticed the other consoles existed.
The story of the dreamcast is really sad. Sega of america sent people to japan to warn the main branch that the marketing wasnt working and they had to change their strategy, but Sega of Japan ignored the warnings and doubled down and ended up going under.
The Dreamcast was more powerful than the playstation and Nintendo 64, and it had online capabilities way before the other consoles.
It was ahead of it's time.
I only had Pong and hand-held games like Football, Baseball, and Space Invaders. I had to go to my friends’ houses for Atari and Commodore 64 when we weren’t going to the arcade. All laptop PC games for me after college until my kids got a PS2.
I remember the old Sega commercials, "Genesis does what NintenDON'T!" Also, you guys should discuss the Neo-Geo, 3DO.
19:00 I have returned because I just woke up remembering that there was Goldeneye: Rogue Agent on Gamecube, so Dan probably played that one.
Born in '87, got a front row seat for the '90s console marketing. We were lucky because we had a NES and Genesis. SNES at grandma's house. So no console loyalty, we knew both ruled.
I did have the ET game. I think I still have it somewhere, actually.
Thanks for dredging up these memories ... now I feel old !
In the US from 86 to 90 if you played any video games you wouldn't call them video games but they were all called Nintendo games.
The console with the cards in the hardwired controllers was Intellivision. Burgertime and frogger were best on that console
Dont forget Astrosmash, Nightstalker and the sports games, which were much better than the competition.
Rise of the Triad!!!! I still have some one the voice responses narrate in my head.
They should make a console wars movie!
"How's that, Jeremy?" 😂
There was a game on the original PlayStation called N2O. The soundtrack to the game was done by The Crystal Method, and you could put the disk in a CD player and actually listen to the album. I always thought that was super cool!
Cmon! How could you not remember Intellivision with the inserts! It blew Atari away and was ahead of its time!
Nobody had one because nobody could afford one.
With the Olympics starting and then announcing salt Lake city is getting one next decade I'd love to hear you talk about the Olympics!
I was born in 95 so in early 00’s I remember my first game I played was aerofighter assault on N64. Brand new system my dad brought it home with that game and he and I played it for hours. The next weekend when he got paid he then bought donkey Kong 64. He had beat it and I decided to delete the game and show him how good I was and best it too…. It then proceeded to take me 15 years to beat 😂😂😂 I still have my N64 and the games to this day and they still work so far
4:11 Turbo Grafx was not late, it was the first console with 16-bit graphics. My siblings and I wanted an NES, but my dad came back with the TG16 because it was "better." Nevermind that not many titles got English releases.
That's what I remember. Cool console, no good games. There was Ys and Bonk's Adventure and Splatterhouse. I don't even remember any other games.
Every week I wait with baited breath, but alas, this is not the week you open my package either
Bated
It took them a few months to get to mine.
@@Panamaniac3D that’s good to know! Thanks for chiming in!
There were several 007 games on the GameCube and there was a game called GoldenEye on the GCN also. Dan probably bought a GameCube but they just aren't super familiar with that generation
I had ET also..... I can confirm it was terrible. I had the same problem with getting stuck in pits.
28:40 Megaman (X) did that long into the SNES and PSx era
Dynasty Warrior games have been releasing on PC as well
Master 2 system consul. Started the Final Fantasy franchise. Sega
We had the Atari 2600 and Cmmodore 64. I don't even ferment the name of the PC game, but it was very like dungeons and dragons. You come to a three way stop, which way do you go?
Did you know Sonic actually had his first appearance as a rearview mirror ornament/scent thing in am old first person pov driving game?
Also apparently mickey mouse was a big inspiration for his design
17:55 there was a disk addon for the N64, but no one bought it
I never beat Prince of Persia. You had exactly 60 minutes to beat it. I would get to the final boss with just a minute, maybe two left.
I used the cheat to give myself 30 lives on Contra (Konami code) on the original NES. Doing that I could get through all the levels and practice. But by the time I got good enough, I didn't need the cheat code. I could do it on 3 lives.
I still have one of every Nintendo system since the NES, ROB the Robot is one of my prized possessions.
Battletoads has an ending! I have beaten it, it CAN be done!
Also, there are Zelda and Fire Emblem themed Dynasty Warriors games for the Switch.
I just want Dan to know that Conviction is the best Splinter Cell game! HAHA
TG16 was my 1st family consul
I was one of the few kids that had Sega Channel. It was like game pass via cable.
I didn't realize that I still had Castlevania trauma until now. Thanks! LOL
Same... same... stupid clocktower... those Medusa heads are the worst
Diablo 1&2 were my life!
24:40 The console with the controller that looked like a phone number pad and required cards to slide in over them was the Colecovision.
The Commodore 64 was a home computer with an actual keyboard, and could run more than games.
The 64 in Commodore 64 refers to the 64KB of RAM the computer had. In the Nintendo 64 it refers to the BUS Width of the CPU - essentially the amount of bits the CPU could read at once.
Or probably Intellivision with the inserts and the keypad, which was far better than Coleco or Atari.
I remember the Calecovision!
The one weird level.... Final Fantasy 15 has a stealth mission. Right after an open grind area and then after the mission you fight everyone anyway. It's the worst.
Super Mario by jeff ryan is a great book on this subject
Back to the game history bits!
2:26 I think Dan is referring to Second Samurai.
4:15 Turbografx was not 16-bit or a late entry! It competed with the Family Computer in Japan. It launched about the same time as the Genesis in the US and it advertised 16-bits, but that rests on a dumb technicality that basically no one agrees is legitimate - looked good though.
4:35 ET is overemphasized in the story of the North American Home Video Game Crash. I don't agree with revisionists who try to claim it was a good game, but the mythical story about ET is not true.
6:09 The Turbografx (more accurately the PC Engine) did have the first CD addon of a video game console. It was well before most people could afford a CD-ROM drive in their computers.
7:00 The early video games did not use MIDI, they were specifically generated sounds in the hardware. Only in the era of soundfonts (basically the Amiga and the SNES) could you categorize that as MIDI.
12:10 I just have to chuckle at thinking the Jaguar was Sega.
13:06 Dan's reasoning is mostly correct. While there was a SMALL window for Sega to succeed, Sony buried them with their money.
15:30 Techniucally - according to lore - Diablo was actually released the very last day of 1996. For all intents and purposes a 1997 game. (I do find it very funny that these two LDS guys have vivid memories of super violent and slightly sacrilegious games.)
16:21 The PlayStation has MvC and the sequel was available on both PS2 and Xbox (though after the Dreamcast was dead).
16:27 There are no Sega characters in MvC.
17:40 The PlayStation was a 32-bit processor. Not that it really mattered - bits are not really an absolute figure of console power.
18:25 Mario 64 DS is a fundamentally different experience from the original. I'm not sure Brandon would say the original is excellent as in retrospect a lot of people say they think it's aged terribly! (I am not among them.)
20:10 Rise of the Triad came out before Goldeneye but Brandon could have experienced it afterwards, of course. Heck, I was playing Unreal Tournament 2004 in the late part of the decade at school.
20:48 Technically this would be Dynasty Warriors 2 or 3 - the original Dynasty Warriors was a fighting game.
24:18 This was more than likely the Intellivision - which was after Atari.
26:33 Another technicality - The Goonies 2. There was a Goonies 1 for computer platforms.
27:53 There were technically one or two cartridge games that had a battery backup before Zelda, though they were more for saving scores than progress.
28:25 How this usually worked is that they corresponded letters of the code to spaces in memory, so there were repeated patterns you could crack if the passcode wasn't ciphered.
I want to see Brandon's impressions on Ys 10 coming out later this year.
26:53 Brandon: "Bleh"
I think i've heard this assessment of Battletoads a couple of times, and i have to say, it's somewhat misleading. It is true that the second to last level is a very difficult vehicle level that is unique from everything up until that point. It's also extremely hard, the timing is extremely tight. I read somewhere once that the level was easier when played on original hardware, including older TVs, but still not "easy". I forget and can't find the explanation posted anywhere.
However, this wasn't a unique, one-off thing for that game. There are 12 levels. 3, 5, 7 and 10 are all vehicle levels. And they are all different.
Level 2 has you rappelling down a giant hole, using different movement and fights mechanics, which only reappear for tunnel level (9) in the form of the little whirly birds that you attach to your belt.
Level 9 also has swimming. It's only for one part of that level, and never appears again.
Level 1 has you riding around on dragons for like a 2 minute section, that never happens again.
The entire game is a series of unique mechanics and stages that must be individually mastered. So the unicycle level near the end is unique, but also not out of place for that game
18:29 you need to compare Final Fantasy 7 on PS with Ocarina of time on N64. Nintendo had better garphics in those times then PS even thought they had way less memory
Has Brandon ever talked speedrunning before or is he aware of its existence/popularity?
ET isn't that bad. _If_ _you_ _read_ _the_ _manual_ . If I were to list things which made a good 2600 game, Et would check every box. It did need more testing, since it's too easy to get chased into a pit.
Was it a Texas Instrument computer that you could play games on. I remember playing a game called Hunt the wumpus 😂
The playstation was design to be extra storage for the Nintendo 64. However Nintendo back out of the deal late in the hour, so Sony took what they designed up to that point and turned it into their own console. At the time I was such a big Nintendo fan, but looking back I should have been a Playstation person as the PS had way more games that I enjoyed. Also it was weird growing up being a Nintendo fan but not liking Mario. The only Mario game I've beaten is Mario 64 and never had the urge to try more.
Dan, it's killing me. You gotta clarify for me. Final Fantasy 2 and 3 (4 and 6 in Japan) were not on the original Nintendo (the NES), they were on Super Nintendo (released August 1991), and the actual Final Fantary 2 and 3 for NES/Famicom, were not localized for the US.
What were the actual games you played? Or are you misremembering which console you had?
I'm starting to wonder if Dan is real at this point
BTW, do to weird geopolitical reasons, they STILL make Sega Genesis consoles
Oh you guys skipped straight from the Genesis to the Dreamcast. Missed the Sega Saturn entirely.
Which is fine, everyone did, but it was an amazing system.
Wasn't the GameCube backwards compatible? I feel like it was and you probably played GoldenEye on it.
nah, you’re probably thinking of the wii being backwards compatible with the gamecube
Marvel vs Capcom 3 is on steam!
I have never understood the console wars. Being loyal to a company who just wants to sell you something makes zero sense. It's like going to Walmart and saying I would never shop at Target. If they have something you need, why would you not go to both of them?
Yeah but it felt more like being apart of a sports team. Also a lot parents probably didnt want or afford both systems so kids only got one. The console wars help fight the insecurity that you got the inferior system.
It gets expensive to be buying multiple consoles and games for each. Snobbery is cheaper.
dan is a mvc fan? does he know about the mvc collection?
What is he signing in this episode? Because it looks like a mistborn script and I really want one if so lol
PS1 had CDs and N64 was on cartiridges, but the N64 wqs *massively* more powerful...so N64 games hold up better, oddly enough, as arcade style experiences and the models for future 3D games. But the bigfest N64 games were 64 MB only, compared to like 700 for PS1.
i'm dying to know what Dan's thoughts are on Dynasty Warriors 9 empires
DAN HYRULE WARRIORS AGE OF CALAMITY AND FIRE EMBLEM THREE HOPE AND OTHER RELATED GAMES ARE DYNASTRY WARRIORS GAMES
Playstation Just released a trailer for the next Dynasty Warrior game.
One word: Vectrex.
Just some info for quick reference, because they get a lot wrong in this episode, because the 80's were a long time ago now. lol
So here's just a rundown of some console info, because... something something special interest something something.
This isn't everything, but a lot of the major points:
Console Generation 1
Pong
Magnavox Odyssey
Console Generation 2 (8-bit generation)
Atari 2600
ColecoVision
(Commodore 64 was not a "console," it was a home computer, but it would be here if it were considered a console).
Console Generation 3 (the true realization of the 8-bit generation)
Nintendo Entertainment System 1983JP/1985NA
Sega Master System 1985JP/1986NA
Console Generation 4 (16-bit generation, goodbye arcades)
TurboGrafx-16 [("PC Engine" in japan) was the FIRST 16-bit console released in 1987 (JP) and 1989 (NA). Was extremely successful in Japan.]
Sega Genesis 1988JP/1989NA, Sega CD 1991JP/1992NA, Sega 32X 1994, Sega CDX 1994
Super Nintendo 1990JP/1991NA
Console Generation 5 (transition from 2D to 3D)
-Sony Playstation (Was the result of Nintendo bailing on a collaboration with Sony, they basically told sony how to do a good game console, and created a monster lol - whats funnier is that Nintendo did the same thing to Phillips almost immediately after, intending to create a disc add-on for the SNES, and bailed on them too. Though Philips were clearly not paying attention, and created the CD-i instead of a Playstation.)
-Nintendo 64 (was more powerful and technically advanced than the PS1, but was held back by the use of expensive low capacity cartridges, where PS1 had high capacity discs. N64 would outperform PS1 if it used discs. Alas, they screwed up. But at least there were no load times.)
-Sega Saturn - Sega messed up already by wasting all their money and R&D budget during the last generation. They were messing up a lot around this time, and they would never really recover.
Console Generation 6 (PS2 takes gaming mainstream)
Sega Dreamcast - (Arguably the best console of this generation, and was ahead of its time, but Sega just wasn't able to support it, nor were they able to get 3rd parties to support it because of their mess in the last 2 generations.)
Nintendo Gamecube
Playstation 2
Xbox
Console Generation 7 (gaming is cool now, even your grandma plays)
Nintendo Wii
Playstation 3
Xbox 360
The Jaguar seems to be counted in with Generation 5, with impressive hardware stats, but a ludicrous controller and no must-have games.
Keliko vision
22:53 what about the zelda and fire emblem games? They have dynasty warriors versions
It's not for PC, but there's the Zelda dynasty warriors, Hyrule warriors
PlayStation all the way .. 17 years and going.
I was a Nintendo guy until the Wii. The Nintendo GameCube was the last Nintendo I purchased, until I had a son. In the meantime, I switched to PlayStation 3 and so on. I have never looked back.
My son has a switch and I enjoy playing that, but PlayStation has the more interesting games in my opinion.
hehe the description says "there" instead of "their"
video is ruined.
Sega Saturn owners in shambles right now
I hope Dan plays Dynasty Warriors 8 instead of 9 because 9 was a huge letdown.
My argument for that one weird level: Titanfall 2
It was better than the rest of the campaign combined
I've got a PS5, XSX, Switch, and PC.
Each have strengths and weaknesses and I enjoy all except the Switch. Switch tech is too outdated for my taste lol