Redstone processors are very complex Minecraft machines so it's hard to explain the whole thing in one go, but I might consider it, just probably not in the near future.
I am working on a faster line drawing algorithm, using comparator logic, the Euclidean algorithm, repeater locking and a memory circuit that is able to store memory for a given amount of ticks. This algorithm should be much faster than Bresenham's, least in Minecraft. It can probably work every 16 ticks, but there are many programs that have to be calculated in parallel. The positions also have to be converted into signal strenghts
sounds super interesting. but there are dedicated bresenham linedrawers running at 6-7 redstoneticks per pixel. but keep it up! there night be some optimization to be done
ccol
Can you make a video on how it works?
Redstone processors are very complex Minecraft machines so it's hard to explain the whole thing in one go, but I might consider it, just probably not in the near future.
whats the texture pack?
The redstone pack is CodeCrafted
I am working on a faster line drawing algorithm, using comparator logic, the Euclidean algorithm, repeater locking and a memory circuit that is able to store memory for a given amount of ticks.
This algorithm should be much faster than Bresenham's, least in Minecraft.
It can probably work every 16 ticks, but there are many programs that have to be calculated in parallel. The positions also have to be converted into signal strenghts
sounds super interesting. but there are dedicated bresenham linedrawers running at 6-7 redstoneticks per pixel. but keep it up! there night be some optimization to be done
A you...
AAA LOOK AT my name and then look at yours
biston
good