Demo gameplay of Sanctuary Shattered Sun and it's revolutionary Levolution map features, like dropping enemies into the Sun and freezing lakes and rivers: czcams.com/video/jnzMjIPaAfA/video.html
Hi Owen! That is great to hear, and I hope you will get to enjoy that dream in 2023-2025. Until then check out some of the other similar upcoming games: czcams.com/video/WzSqFUl3HUw/video.html
Согласен, я даже не представляю что ещё можно добавить в SupremeCommander ? Вижу графика улучшена, но в такой игре - оно надо и не надо!))) Народ играет на разном железе и при масштабных зарубах и так нагрузка на систему ого-го! Если конечно они не испортят всё ))) В SC даже каждый снаряд - это объект, а не анимация как StarCraft!
Can't wait to play it. Total Annihilation and SC: FA are now part of my DNA and I really hope this will be worthy successor. Will plan to back it up once Kickstarter begin so they can add campaign with cinematics an all.
Hello Hatory I am glad to have a future player and fan of the game like you on my channel. I too can't wait to see will the developers pull of everything they have envisioned, because if they do it will be a hell of a game. Did you play SumCom in MP or just SP?
@@perafilozof Hi Perafilozof, at this point I feel like they must pull through. And I am well aware that hype is dangerous thing in gaming, but community hunger for TA and SC successor plus videos keeps us in high hopes. To answer your question, I like to play strategy at my own pace and I desire some story to complete the experience. So in most RTS I play only SP. But that doesn't mean that I never tried MP matches with my friends in C&C, TA or SC, but it was always for fun.
@@hatoryh We will definitely be optimistic about it. Thank you for answering. I am personally bad at such grand scale RTS games so I mostly keep to the singleplayer.
The vibe it gives me is that it looks like a (high class) mod of Supcom, which isn't a bad thing. Supcom was amazing. I'll be curious to see more and see how it establishes its own identity.
Hi Mahbu and thank you for sharing your impressions and thoughts about it. I think the unique setting and associated gameplay mechanic will be the main part of it's identity. Which of the SupCom's factions and units are your favorites?
@@perafilozof I generally lean towards hard sci fi, "western" design philosophy, and a blending of future with modern so the UEF was my favorite in both SupCom 1 and 2. I am a fan of the Titan T3 Assault bot. I was actually a fan of its original iteration when it had a missile launcher but I understand they removed it for balancing. I also loved Fatboy because I am a huge fan of land battleships and I found it very neat. I did like the original Pillar that was featured in preview materials but I believe it was redesigned into what it is today which I don't find as appealing. One thing I have always appreciated Supcom, Total Annihilation, and Planetary annihilation over other games is that they have actual navies.
@@Mahbu Sorry for the late answer, only just saw your replay. Thank you for a great explanation of your favorites, and yeah, navies are so rare in RTS games it's always a job to have to play with them.
Hi StarLevi, I am glad to hear that! I have high hopes, but the developers also have high targets so it will be a dream come true if they manage it all
Not quite, but you can start from there. Thank you for the interest in the game. You can find many more showcases like these here: czcams.com/play/PLRYGjguAn0CETNi54IC0YsVNFtTdd6Ccc.html
Its pretty much an extremely inspired supcommander 1 which will hopefully be what should have been supcommander 2, same gameplay with new units\details but way better graphics. Hope the game will run smoothly with the best graphics possible
I do too! And the developers have given them selfs lots of time to do it in by not rushing the game here is another you might like and it's playable now : czcams.com/video/cidQI_ZrIt8/video.html
@@perafilozof Cybrans and they walking navy in supreme commander :) and superweapons in planetary anihilation like you can turn moon in to death star :) love how battles not on one planet but whole system
Nearly every dyson sphere I've seen in science fiction usually gets depicted as being 200 Gm to 300 Gm (Gigameters) in width or roughly 0.6685 to 1.0027 au in radius, the latter of which is just over the size of the Earth's orbit. If you want to stand on the inside of the shell, you'd need to spin the thing up to 1,211.2 km/s in order to get Artificial Earth-like gravity. But even doing that, only the equator would have the right about of gravity. If you want to stand on the outside like a regular planet? You'd need the sphere to be a lot smaller. Not accounting for the mass of the sphere itself, since we don't have any realistic material to build something like that, to get Earth-like gravity from the sun, you'd need to be "standing" at 0.02459 au. That's a lot smaller than Mercury's orbit, 19x smaller. I think digging holes through the gigastructure would probably cook your enemies, and possibly yourself, long before they fall through. Still, it's a very cool concept. I look forward to seeing more of this game.
Hi and thank you for sharing your deep thoughts and theories about the dyson sphere. And you are mostly correct, it is all Sci-fi so only a portion of it is based on actual science. And especially in games there is a large trade off when it comes to realism and gameplay. BTW you can see the latest and newest footage of this game here: czcams.com/video/iLOnCsjGgp4/video.html
Good calculations, because radius of 0.025 AU is exactly the number devs said on discord server. happy to see someone go with idea, instead of saying devs are wrong because people are supposed to be on the inside of the sphere
@@perafilozof cybrin naval units are my favorite units. But if you use the DLC then Aeon is my favorite ". Aeon gets an absolute monster of an experimental gunship.
@@perafilozof by the time I got into supreme commander the game was already dead. I would organize a match on discord with others but would be destroyed every single time.
Finally an interesting world design! Such untapped potential when all most people use is planets! Unrelated but have you ever heard of an Alderson World? Birch World?
@@perafilozof I hope so. I have tried many over the years (sinse 1998), but only a couple I play up to date - Sins of a Solar Empire, SC:FA, Stellaris and some others if I am in the mood.
@@notsure2211 I see, those are great games. And more similar one are being developed as you could see in my latest two video lists of upcoming RTS games. So we are finally done with the black days of RTS games.
This looks pretty promising! Aside from things already mentioned from current development, my wish list is as follows: 1. dont have units slide around to make way for eachother like they do in supcom 2. this is a deal breaker for me. i cant stand it. 2. movable waypoint and patrol system like in supcom 1. 3. ferry system from supcom 1. 4. auto group system from BAR would be nice.
Hello Runehorn and welcome to my channel. That is a sweet list with good suggestions. You should also post in on the game's discord. Btw while you wait for it's beta here are other similar games to look forward to : czcams.com/video/WzSqFUl3HUw/video.html
YYYYYEEEEEEESSSSSSSS!!!!! I was a massive Total Annihilation fan during the star craft days! I still am. I have been hoping for a Total Annihilation come back and this is it!
Hi manifold d and welcome to my channel. I am glad to hear that. Do make sure to join the game's discord channel and keep following this YT channel for more updates.
It all deepens on what is it used for and how its setup. Use the discord channel to see more and come back for the Beta in 2023. BTW what are you playing now?
@@perafilozof Beyond All Reason, a free-to-play RTS inspired by Total Annihilation. In fact, it's so alike in mechanics and appearance that it may as well be TA2, updated with LuaScript and a new engine. If you haven't seen that yet, I highly recommend you do! Also, yeah, I'll come check the game out for sure. I may even do some videos on it myself. A blind playthrough sounds like a good time.
I am right there with you on the graphics versus gameplay. If the gameplay is top-notch I wouldn't care if the game looked like Red Alert 2. I am just worried the game with require high system requirements. The game does look good, and I am really hopeful for this one.
Hi Eric and thank you for sharing your thoughts with us. Right now the minimal requirements on the website are not at all high. But after the last upgrade to the game, I am not sure what it takes to run it smoothly. But I feel like the developers want scale that isn't burdened by low performance so they will find a way. What are you playing these days?
@@perafilozof My computer meets the requirements for Supcom too but once those unit limits are reached and fleets are attacking, it can get pretty slow. I hope the game is well optimized for the scope of the game.
You had me on Chris Taylor. Total Annihilation was the first mass scale RTS game i ever played. Also loved Supremme Commander. Its great to know the creator is on a new project. Fortunately i have a monster PC, so ill have no issue with framerates.
Hello Greenmountainpokemon and welcome to my channel. Cool nick! When it comes to new C&C-like games I would suggest getting to know Tempest Rising, I have a few videos on it here: czcams.com/video/MUuwXVG4ooY/video.html
TA. 2.5d ir 3d component style was so special in the past for me as C&C gamer kid and I never forget the first time I saw the spider type maschines walk and goes uphill. . . really a Milestone gaming memory... p.s. hope the destruction part is cool...
Been following this development for years since it was very hush-hush, and then asking for help with names, storyline, etc. A friend of mine is a faction modeler and it's wowed me how 2 years have flown by to see this come together from scratch. I haven't played any RTS on pc since Battle of Gettysburg back in the 90s but this looks like a game I'll build a PC to play.
@@perafilozof don't have as many as I did when I has a ps3. For ps4, my favorite is Bloodborne. I still have a ps2 but the only games I have to play on it are Chrono Trigger and Chrono Cross.
I am glad to hear that Luftwolf! This game has massive potential and the developers are really passionate about making it a truly big and great game, not settling for anything less than that.
I do love the far out idea of all this happening on a Dyson sphere, though if it's possible to make people fall through the map that doesn't sound like a very powerful Dyson sphere. Then again this is super advanced tech so there's probably a ton of pseudo science gobble-gook that gets it to work.
Hi Andrew, I am glad to hear you like the setting. Considering the size of the sphere it being very thin is expected as it has the surface area of practically millions of Earths.
Oh, that is interesting. Thank you for telling me that. And how did this update video's thumbnail look to you? czcams.com/video/iLOnCsjGgp4/video.htmlsi=BnVXcZaXvZS4ePZD
That is what happens when you have passionate developers who know what they are doing. It can only get better from here. Glad to see another future fan of the game on my channel! What are your favorite games of this type?
@@joenjr638 Oh well in that case I would suggest checking out my previous video on many RTS games on this playlist: czcams.com/play/PLRYGjguAn0CETNi54IC0YsVNFtTdd6Ccc.html
Hi ValamLym! That is great to hear! I hope you will enjoy the end product. You should keep track of its development in their discord and while you wait you might like this SupCom similar game which is new and free on Steam, take a look: czcams.com/video/cidQI_ZrIt8/video.html
Been watching this develope for a while and I am truly intrigued by it. However, I think already BAR (Beyon All Reason) is turning out a better staple TA game for tbe time being. BAR is developed on the long built Spring engine and is now multithreaded, uses volumetric lighting, volumetric fog and more. Graphically, BAR will look less detailed but it will have all the internal goodies needed for gorgeous artwork and it already looks insane when battling out. BAR can handle about 10,000 units per team at the moment and more importantly, handle each shot and projectile as well. I could see in the gameplay footage, towers shooting through buildings. In BAR, that doesn't happen. Placement of units, terrain obstacles and surface geometry all play a role as your projectiles are physical objects not just animations, and they will impact whatever is in their way, friend or foe or just the ground. This forces players into manuvering their armies accordingly in order to get more troops in LOS of the enemy so they could open fire. Moving entire blobs doesn't work because all the friends block the weapon LOS, costing your precious damage. Being on higher ground means your shells can go further as well. BAR has a lot going for it and it's a true successor to TA: Esc
Thank you for the comment and sharing your view on this. I know of BAR very well, played it a bit too. Just haven't gotten to making a video about it as there are so many updates my video would be outdated in a week or two :)
One thing i worry about new rts next gen games is they maybe over complicate the gameplay. Theres a few of those i have on my steam that initially fun, i get tired of it and go back to my tride and true command and conquer generals and age of empires, those have very simple mechanics compared to the above game and i feel that's what made them popular. Heres hoping though sanctuary still does a good job.
Good points Alex! Indeed some developers add more and more stuff making the gameplay tedious instead of simple and fun. So far this games doesn't look overly complicated but it's early to tell. Have you played the original SupCom games?
@@perafilozof I can't say I've heard of that until now. I only recently discovered FAF and LOUD for Supcomm 1 after not touching that game since about 2013
I can't wait. This is by far my missy anticipated game. I remember waiting and tracking the development of Supreme Commander from announcement until release. Those few years of anticipation were paid off well. Still playing to this day.
Hi, I am happy to hear that. Do keep track of the news using their discord channel or my YT channel here as I will be hot on any news on this game. What is your take on SupCom 2 compared to the first one?
@@perafilozof I prefer the original and forged alliance for the variety of individual units, upgrade mechanics, and graphics. But I do also enjoy and play SC2 from time to time.
Oh dear I hope not! Unity engine can scale quite well when not to many different textures are used repeatedly. In Cities: Skylines for example I had a city with 1,000,000 population and hundreds of thousands of buildings and objects
game looks awesome, super excited. The maps in the trailers look a little empty. If there were some trees, ruins or just anything to fill the void really that would be dope
Hi and thank you for sharing your thoughts about this preview. Indeed, it's very much in development and early at that. So lots of stuff to be added. What similar games do you play?
SupCom successors like Planetary Annihilation and BAR were fun but i hated the cartoony gfx/aesthetic choice. Glad that Sanctuary went back to the roots with realistic looking models. Hope the units don't disappoint(bring in those T4 experimentals and units with multi turrets & weapons) and the new mechanics are actually engaging in real gameplay than on paper.
Hi, welcome to my channel and thank you for sharing your thoughts on this game. The kinds of models used usually impact performance. So that is a consideration. I will be posting some fresh footage of Sanctuary soon in my list of RTS games in 2024 and in a special separate video after that .
Oh boy I love me some supreme Commander and Sanctuary looking like it's going to scratch my itch for large scale wars I would love to see a command and conquer version of this or starcraft The possibilities are limitless But sanctuary will do Perafilozof Can't wait to see another video Of games like these and it always interest me to seeing other games RTS game's Incorporated in a genre like this game 😀👍
Hi don right! Glad to see you optimistic about this game, I do hope to post more videos about it. Your idea is interesting, mixing one games lore with another's gameplay. I could see that working out.
If you want to play TA or supreme commander again you can also play BAR or beyond all reason, Its pretty much TA with some updates and a new coat of paint. That being said i'm still keeping an eye on this.
Hi and thanks for the comment. Indeed I agree with that and I am myself actively playing and learning BAR every day. To make some great videos about it. Would you like to play with me? You can join my discord server and find me there : discord.com/invite/8sUVdn76Js
@@perafilozof Crossing my fingers they do! As for RTS games, I really haven't played anything new. COH3 (Alpha), But no games come close to SupCom. I am excited for Tempest Rising! But that will scratch my C&C itch.
@@Naviss I skipped the CoH3 second open test. First showed me enough, they are trying to keep the good stuff and add some new. As for Tempest Rising currently that one has my highest hopes. I really think they are doing everything right and will release a great game, maybe not day 1, but it will be great. BTW have you seen my latest list of more RTS games for 2023? czcams.com/video/ig21SWdf0OU/video.html
Yeah, I'm personally hoping this TS supports turtling, because that strat has been seemingly done away with in the past decade, in favour of rushing/guerrilla tactics.
Ive always been a C&C fan and with that my love for superme commander came with this. While SC2 was a great idea the execution was awful, This game looks like its going to be a huge step forward in creating a brand new SC scoped scifi RTS, it looks beautiful and fresh, i hope they manage to pull this project together and keep it as close to SC interms of its grand scope and resource management while being new and intriguing enough to be very entertaining. Looking at the details though i think this guy is going to have to get a new CPU in the near future as this game nears its launch. Absolutely beautiful
Hehe that is fantastic to hear, and I will be showing it off again with new footage soon! Until than, do you play BAR? And also you can find more similar games here: czcams.com/play/PLRYGjguAn0CFpLi_MlTb6PIgLkXQM632Y.html
Presence of map editor and mod support is a really good sign. I hope there will be a good single-player campagin. It's important to build casual playerbase cause the more casuals, the more veterans that used to be casuals.
Oh I agree 100%, without a good singleplayer and storyline to get players into it and keep them to learn the game the multiplayer will not have enough players to keep it alive for long. That is a problem with many of todays RTS games.
@@perafilozof nah not a modder, tho I did a StarCraft campaign back in highschool with earning resources with each kill, unfortunately now coz of adulting (& kids), I can only play mobile games. 😭 But still I want to be up date so here I am. A WH40k rts would be--that DoW3 should have been.
@@GenJuhru I have a kid to an grew up on gaming myself. To keep up with this hobby of a channel and my new family I had to give up a host of other hobbies and things I used to spend time on. So RTS games are your favorite genre?
Indeed jesse gehrke! I can't wait to get into both equally and see which I like more. What are your favorite games from the past with this kind of gameplay?
One very important aspect that should be mentioned is: how will pathfinding perform?? With hundreds of units clustered together, you want them to move efficiently and not either clog up in some choke point or stretch into a line of individual units coming to get slaughtered by the enemy.
well I hope, we're working on it, right now we've adopted the flowfield method for resolving paths and we're hard at work on navigation. videos will release our youtube so maybe subscribe there or go to our discord.
As is the intention. This is like a spiritual successor. With many of the same elements and ideas but with a different setting, story, units and a much higher unit limit.
I have high hopes for this game, but I have also seen just as promising die out of nowhere, so hopefully they succeed cause this game honestly looks absolutely unbelievable. Also noticed a few assets that were indeed from Supreme commander 1, which was interesting to see. But if the same devs are involved it makes sense. I do honestly hope to see alot of experimentals since I always felt the old SC lacked quite a bit even in 1 but even more especially in 2.
Hello Bibby, thank you for the comment and welcome to my channel. I too hope these Indie developers mange to pull this off. BTW Chris is not part of the project, they just wanted his opinion on it. What are your favorite units / factions from SupCom?
@@perafilozof From one it is the Seraphim, though mostly Cybrex. Definitely Cybrex for 2 though, but their experimentals always felt pretty lacking outside of the gunship. In 1 I mostly just like the Seraphim cause of their look, outside of that their experimentals are somewhat limiting (especially if you have nukes and artillery off (because for some reason turning off nukes prevents their resource generator from being available)) As for units It would probably be the UEF mostly just cause they usually have good all round coverage in both games ontop of being defensive tanks and rather unique looking units in general.
Cries for not being on console. It sucks because I have to boot up my 360 just to play some good RTS games like supreme commander and halo wars for Xbox and then I use my PS3 to play Red Alert 3. There’s such a big lack of RTS for console on the ps4 that we can’t enjoy it like everyone else
I feel you mate. It's because of multiple reasons like interface with controller , fewer players interested in RTS, having to make another version and so on. That is why when I started to love RTS games on my PS1 I wanted a PC and when I got one I never looked back to the consoles.
this looks pretty cool but my only question is like TA can units dodge shots like is the actual weather and pyhsics mechinic in or is it planned. but i hope someone makes a mod and adds the TA faction image core or arm in this game XD
Hi, I am glad to hear that. It's great to have more of this game's fans on my channel. You might find more similar games to look forward to here : czcams.com/play/PLRYGjguAn0CETNi54IC0YsVNFtTdd6Ccc.html
I think they should go for the multi planetary system like in Planetary Annihilations.I hope they will make a good units design like in Supreme Commander with a lot of robots
Since they have a HUGE Dyson sphere as the game world I don't think they will have multiple planets, but definitely many different biomes. Which games do you enjoy more Planetary Annihilations or Supreme Commander
@@perafilozof I just love to destroy planets , but Supreme Commander had better units design and graphics over all.Supreme Commander is still the best rts game ever made.
You know the blowing up the ground thing doesn't make sense since it should be falling into space. I mean if ot was the other way how wouldn't the game not be all dark. But yeah im definitely looking forward to this.
Sanctuary has many holes spread all around it to let light out which is then redirected back on the surface with mirror satelites. Nothing can be on the inside of the sphere since it is only 0.25 AU in radius and everything would melt and fall to the sun instantly
Hehe, that is great to hear InnerAtmos ! Thank you for the comment. The developers are already working on making sure modding is both available and easy to use.
positivly stunning my only criticism is the part that its on unity otherwise i look forward to it, might be interesting to see sub atmospheric warships fight in space
Hi Rikki, that would be a great idea, and I too share your concern about the unity engine but it's all about what the developers do with it and how they pull it off. Modding will easy at least.
@@perafilozof thats fairly true, as for the sub atmospheric warships, there was a mod for it in supcom:FA which allowed you to build a spaceship gantry, if i find the mod ill give you a hollor, it also expanded the roster of all the other tier units including experimentals
I'll be restarting my SC adventure today BTW, have you made any videos discussing the basics of RTS ?? (Especially terms like Base-Trade, Macro & Micro) While you're at it check out another RTS (Currently in testing) known as 0A.D It's free & open source
Hi and welcome to my channel. I am glad to see more SupCom fans here! Thank you very much for the video idea. I have similar ides on my to do list, but it's hard to find the time to do a video and subject like that right, as its one of those 100 hours research and script writing projects. I either do video right or not at all so it takes me a while to produce complex videos especially on such a demanding topic. As for 0 A.D. I have shown it before in my videos, and do plan to do it again.
Hehe, welcome to my channel Rico! Great nick! I am glad to hear how exited you are. I keep track of many little known Indie projects like this on my channel. You should stop by more often and check this list of similar games for example: czcams.com/video/WzSqFUl3HUw/video.html
@@perafilozof Hey! Great video. I am super excited to see what this game ends up like. Here are my thoughts on BAR just quickly thrown down. Some control things first: Drag movement. Line drag units in any formation Split selection with a key click. Repeat function on anything. Grid drag building Auto grouping As far a gameplay I love the exponentially escalating matches. From eco, to units, to quantity to scale. When you are throwing down fusion and converting energy and launching nukes and building titans. It feels great. But so does the early game. I love that there is a lot of player interaction. In many RTS games you sit there and macro all game (if your a noob) but in this you are constantly poking and checking your opponent. So from the controls, to the unique macro, to the control and intricacies in the micro. To every unit having a place and role. BAR just feels good and different. I am very excited to see other games in the genre.
@@kgeo2686 Hi, thank you for sharing such exact details on BAR, I think you will find many people in the comments with similar thoughts on it. It is great to hear the game is so well designed and already working properly. I noticed it has more and more players even in this alpha mode which is amazing. Do defenses help to keep away scouts?
@@perafilozof Yea the game popped off suddenly when a few content creators got their hands on it. Yea static Defense and radar is great. Noobs go way over board on static D or don’t build any at all lol.
I am glad to hear that Brandon3869! Same here! Which you wait do check out all the other similar games you can look forward to: czcams.com/play/PLRYGjguAn0CETNi54IC0YsVNFtTdd6Ccc.html
Indeed so! Thank you for the comment, its great to see another future fan on my channel! You can find more similar games on my lists here: czcams.com/play/PLRYGjguAn0CETNi54IC0YsVNFtTdd6Ccc.html
@@perafilozof mainly Starsector and War Thunder and when it comes to rts it's CtA - Gates of Hell Ostfront and sometimes Dawn of War and Company of Heros 1
Looks promising! and there won't be a C&C competition this time to steal away the player base as they had a major case of critical existence failiure after their latest installment. As for any other RTS of notice, I hardly know any
Hello NeedMoreDakka, welcome to my channel! I love your nickname, and I totally agree on that. Grands scale RTS lost players to smaller more tactical games and those lost them to MOBA-s. For more games like this you can check out my list here: czcams.com/video/WzSqFUl3HUw/video.html
@@perafilozof I'll make sure to take a look. As for Sanctuary, one of the major gripes I had with SupCom is that it devoured CPU like there's no tomorrow so the use of Unity might just be a thing that this kind of game needs for both good performance and some decent amount of eye candy without causing a meltdown
I definitely know who I'm going to try to play, at least for plot reasons. The Guard is the way to go, and I hope there are humans fighting alongside the AI. With so many people, I refuse to believe some of them would not agree with an AI trying to preserve the world. Plus it's best to not let them keep developing without humans to cooperate with and understand. I'd rather they not drift over a few hundred years of thought filled only with war, y-know?
Indeed, that is what we would like to think. Thank you for sharing your favorite and faction you will play with. I hope you will enjoy my update on Sanctuary gameplay which I will publish soon. Until than you might want to see more similar games here: czcams.com/play/PLRYGjguAn0CFpLi_MlTb6PIgLkXQM632Y.html
Hmm, I never looked at it from that perspective, but you are not too far off. Thank you for the comment Quetzalcoalt! You can find more similar RTS games on my list here: czcams.com/video/WzSqFUl3HUw/video.html
@@perafilozof I agree, forged alliance is going to be tough to outdo. I've played almost every single major Realtime Strategy game and the forged alliance campaign is the one I enjoyed the most and felt most engaged in.
The weather manipulation stands out to me because I can't really think of any other RTS with something like that. Thinking of possibilities rain could make the ground muddy slowing down ground units blizzards could freeze water sections rendering naval units unmovable but allowing ground forces to travel over the ice wind storms could interfere with air forces slowing them down or even causing them to crash and maybe even creating tornadoes causing havoc on the battlefield.
Very true, these are just some of the possibilities we could have in the game with such a system. I love the ideas you have written here. Thank you very much for your comment.
Looks like an updated version of Supreme Commander, not that I'm complaining considering the amount of hours I put into that game years ago. Man I put some serious hours into that game. I used to draw out conflicts just so I could make my super weapons and use them to finish maps off. Some were better than others though, the saucer was dogshit for instance.
Hi and thanks for sharing your thoughts on this game with us. I honestly hope you will enjoy it for many hours. Did you like both Supcoms or just the first?
Yessssss finally a successor to Supreme commander 1 .. great UEF for the win .. 😂 Pls be on ps5 and allow offline play 4 v 4 .. Without need any internet connection..
Until I happen to see the movement system improve and have the units move in formation like FAF I'm not gonna play that game but nonetheless I wish it success cause the terrain thing remembers me of the rts Maelstrom where you can create hills and mountains, and even drown the battlefield
@@perafilozof unfortunately playing video games, working and doing a masters degree is difficult, as with FAF coming out and back to the game puts a relearning curve on you to get used again, but I'm currently playing warhammer 3
@@austinstoner6270 Hehe, that happens, I can't keep track of all the usernames any more. The more the channel grows the more nicknames blur together. But I am sure you will find many other videos to enjoy as well.
Oh it's quite simple: pera, the first part, is short for Petar (English: Peter) my actual name. Second part: filozof, is Philosopher in English. This is a nickname kids in my elementary school game me because I would go to great lengths to explain things to anyone. It felt a natural fit for a YT channel dedicated to explaining strategy games.
I can get behind another RTS trying to go for a TA/Supreme Commander style of gameplay, but the one thing I hope these devs focus on, is the core game itself, and not put all their eggs into the PVP aspect of the game (like some RTS games have done in the past, which lived and died by short lived communities and lacking SP options).
That is a totally vaild point and I think you will be happy to know core gameplay is their biggest aim here. You can learn about the latest updates and progress on their discord and of course I will cover it in the future. What Simi games have you enjoyed in the past?
@@perafilozof That's great to hear man!. Well from my past it's been: TA PA Sup comm 1-FA-2 All of Petroglpyhs titles I think I've tried most RTS's out there since the 90's tbh, but I'm mostly into C&C and Supreme comm styles (mostly big armies and base building).
That is a great spread! Did you see my video about an indie project called Paths to Supremacy? It is like C&C but has some new things, check it out: czcams.com/video/dufE4HGQbf0/video.html
I hope each faction has its own thing like Supreme commander. Cybran could grow legs with ships and walk on water. The Experimentals on each side had there own unique abilities, and even each tier of every faction was different including the abilities of each ACU. I hope this is the case with this game as well and each faction isnt jus mirrored but different skins like planetary annhilation...itll flop hard if so.
ACU's are already kinda different between the factions. For example, EDA commander is actually hover, which means it can move above water and engage in fight with naval units, but can't hide under it. Guard ACU has 5 legs, which should allow it to move in any direction without "turning" (at least devs want to implement it so), and Chosen ACU is most likely to start with Shield because it was said all Chosen units will have one. While all commanders in supcom had identical ability of overcharge, the different commanders in Sanctuary will have different one - so far I have only heard about EMP blast, which was said to most likely go to EDA. Another huge feature about commanders that dev want to implement is chassis change - by using a special building and paying a big cost, you would be able to change the chassis of commander, which can significantly change its role( for example, make it a strong front line tank, maybe something of longer range, or something to give bonuses to your army, or just being a really strong builder in your base) and open up new upgrades. "I hope each faction has its own thing like Supreme commander." They definitely will. For example, Guard are about strong reconnaissance and swarming with huge amounts of weaker units. Their core gameplay feature is extensive use of regeneration on units, which can be further boosted with "transmitters" together with their radar and vision range. I have also heard they would be using jamming to create fake radar signals. EDA are all about stealth and strong armored units to deliver strong attacks where enemy least expects it. While in supcom cybran are doing stealth by having a unit with area stealth effect or just personal stealth, for EDA instead every shield will work as stealth. For example, if you have a mobile shield dome unit, all units under it will be under stealth for as long as it is up. If unit has a personal shield, he would have personal stealth, though their shields will likely be on weaker end of HP. For additional HP EDA are using "armor" - it just works as second line of HP( like personal shield), but it doesn't regenerate and is very cheap to repair with right units or buildings. While all units would likely start armor by deafault, you would also be able to put extra armor on any building you want. You don't like your radars being sniped with single bombers so often? Put an armor on it to get extra HP, and like that for other buildings. Chosen are all about superior tech and expensive units with strong shields. All their units will come with shields by default, and later in the game you will have tools to boost the shields of your units to make them stronger. They also get some other cool features, like dropships being able to drop units on move without stopping, T2 power generator being able to be upgraded to T3 directly, their T4 assault bot would actually have 3 layers of shield, which allows one to rapidly recharge while other 2 are still up stopping damage and some other cool stuff. Nukes of all 3 factions are gonna be different too - Chosen would have the regular single nuke, while EDA is gonna use a cluster nuke (basically during the last stage it splits into many small nukes to cover large area), and Guard will have a pair of mirror satellites, that reflect the lazer from the silo (when above target, the lazer first starts spread out over big area with small damage, but than it focuses down on smaller point dealing more and more damage). Overall, there are many more features that devs want to add to the game. If you are interested to find out more, I recommend to join the official discord server and ask questions here.
@@volodymyr_budii how do you know all this info? BTW when I said different units I meant the acu but more so the actual units. Like the Cuban cybran naval units could grow legs and attack land while sera destroyers could dive under water etc. Was hoping the acus looked a bit cooler right now they kinda look like regular units..
until 2025 who knows how many more games will get announced and even if this game will still be a thing . the ones im eyeing are this and BAR but both sound way to ambitious imo
Hi, thank you for sharing your thoughts on it. I personally am sure it will come out, exactly when and how much content on release remains to be seen. BAR is good and playable already so we have that instead of replaying Supreme Commander all the time.
Hello Mad Mike! Have you played any of the new games which play or look like it? Beyond All Reason? Retro Commander? czcams.com/video/cidQI_ZrIt8/video.html
To some extent but it will have unique elements. I will show more in a video soon with fresh gameplay. Until than you can see other new RTS games here : czcams.com/play/PLRYGjguAn0CFpLi_MlTb6PIgLkXQM632Y.html
Demo gameplay of Sanctuary Shattered Sun and it's revolutionary Levolution map features, like dropping enemies into the Sun and freezing lakes and rivers: czcams.com/video/jnzMjIPaAfA/video.html
This looks like the Supreme Commander that existed in my imagination while i played.
I do hope there are walking Destroyers.
Hi Owen! That is great to hear, and I hope you will get to enjoy that dream in 2023-2025. Until then check out some of the other similar upcoming games: czcams.com/video/WzSqFUl3HUw/video.html
naughty naughty walky walky
@@jamham69 Hahaha!
Took me a second but I see what you did there!
@@jamham69 Oh Yes. Tip of the Spear my boy.
Finally an AI faction in a game where they’re not fighting just for the sake of being evil
Yeah, I like the hero AI as well. They got so much bad rep in so many games. Which is your favorite SupCom game, faction or unit?
what about sentinals in halo
I miss the Novus from universe at war, the idea of an AI faction fighting to avenge their fallen creators is just incredibly rad
@@snakedrinker ah an man of culture, too few gamers played that gem. Nice of you to mention it
What about Stellaris? Where you will commit galactic genocide for reducing lag.
I'm so glad that Chris Taylor (father of TA and SupCom) is back and making a new RTS.
Hi, he isn't part of the Development team, he had an interview with them, and said he loves the projects and sees great potential in it.
@@perafilozof Let's hope he secretly supports these guys who make Sanctuary: Shattered Sun in development. :-)
I have a feeling he is one of the secret supporters on Patreon :)
Согласен, я даже не представляю что ещё можно добавить в SupremeCommander ? Вижу графика улучшена, но в такой игре - оно надо и не надо!))) Народ играет на разном железе и при масштабных зарубах и так нагрузка на систему ого-го! Если конечно они не испортят всё ))) В SC даже каждый снаряд - это объект, а не анимация как StarCraft!
@@user-lk1zz6sc1nДумаю графику всегда можно принизить, а вот процессор - это процессор
Can't wait to play it. Total Annihilation and SC: FA are now part of my DNA and I really hope this will be worthy successor. Will plan to back it up once Kickstarter begin so they can add campaign with cinematics an all.
Hello Hatory I am glad to have a future player and fan of the game like you on my channel. I too can't wait to see will the developers pull of everything they have envisioned, because if they do it will be a hell of a game.
Did you play SumCom in MP or just SP?
@@perafilozof Hi Perafilozof, at this point I feel like they must pull through. And I am well aware that hype is dangerous thing in gaming, but community hunger for TA and SC successor plus videos keeps us in high hopes.
To answer your question, I like to play strategy at my own pace and I desire some story to complete the experience. So in most RTS I play only SP. But that doesn't mean that I never tried MP matches with my friends in C&C, TA or SC, but it was always for fun.
@@hatoryh We will definitely be optimistic about it. Thank you for answering. I am personally bad at such grand scale RTS games so I mostly keep to the singleplayer.
Beyond all Reason is a better successor than this tbh.
@@anab0lic Never heard of it but it's free can't wait to try it out. Thanks.
The vibe it gives me is that it looks like a (high class) mod of Supcom, which isn't a bad thing. Supcom was amazing. I'll be curious to see more and see how it establishes its own identity.
Hi Mahbu and thank you for sharing your impressions and thoughts about it. I think the unique setting and associated gameplay mechanic will be the main part of it's identity.
Which of the SupCom's factions and units are your favorites?
@@perafilozof I generally lean towards hard sci fi, "western" design philosophy, and a blending of future with modern so the UEF was my favorite in both SupCom 1 and 2.
I am a fan of the Titan T3 Assault bot. I was actually a fan of its original iteration when it had a missile launcher but I understand they removed it for balancing.
I also loved Fatboy because I am a huge fan of land battleships and I found it very neat.
I did like the original Pillar that was featured in preview materials but I believe it was redesigned into what it is today which I don't find as appealing.
One thing I have always appreciated Supcom, Total Annihilation, and Planetary annihilation over other games is that they have actual navies.
I know. Give me a Supcom with bigger unit limits and I am a happy camper.
@@Mahbu Sorry for the late answer, only just saw your replay. Thank you for a great explanation of your favorites, and yeah, navies are so rare in RTS games it's always a job to have to play with them.
@@perafilozof No worries. Scale is important, too. I liked the differences in unit size.
For the longest time, I've been looking for a game that scratches the SupCom itch I've been having... It's beautiful
Hi StarLevi, I am glad to hear that! I have high hopes, but the developers also have high targets so it will be a dream come true if they manage it all
BAR is the best we have atm
Zero-k ist also Not bad
Indeed it is a well made game, lots of people still play it
So basically: EDA = Terrans, Chosen = Protos, Guard = Zerg.
The game looks great. I can't wait to try it!
Not quite, but you can start from there. Thank you for the interest in the game. You can find many more showcases like these here: czcams.com/play/PLRYGjguAn0CETNi54IC0YsVNFtTdd6Ccc.html
Its pretty much an extremely inspired supcommander 1 which will hopefully be what should have been supcommander 2, same gameplay with new units\details but way better graphics.
Hope the game will run smoothly with the best graphics possible
I do too! And the developers have given them selfs lots of time to do it in by not rushing the game here is another you might like and it's playable now : czcams.com/video/cidQI_ZrIt8/video.html
i played supreme commander , total annihilation and planetary anihilation so i cant wait for this :)
Hehe you can say it was made for you! What is your favorite unit / faction in those games?
@@perafilozof Cybrans and they walking navy in supreme commander :) and superweapons in planetary anihilation like you can turn moon in to death star :) love how battles not on one planet but whole system
Thanks for sharing. Indeed those are awesome features you never forget.
Nearly every dyson sphere I've seen in science fiction usually gets depicted as being 200 Gm to 300 Gm (Gigameters) in width or roughly 0.6685 to 1.0027 au in radius, the latter of which is just over the size of the Earth's orbit. If you want to stand on the inside of the shell, you'd need to spin the thing up to 1,211.2 km/s in order to get Artificial Earth-like gravity. But even doing that, only the equator would have the right about of gravity.
If you want to stand on the outside like a regular planet? You'd need the sphere to be a lot smaller. Not accounting for the mass of the sphere itself, since we don't have any realistic material to build something like that, to get Earth-like gravity from the sun, you'd need to be "standing" at 0.02459 au. That's a lot smaller than Mercury's orbit, 19x smaller. I think digging holes through the gigastructure would probably cook your enemies, and possibly yourself, long before they fall through. Still, it's a very cool concept. I look forward to seeing more of this game.
Hi and thank you for sharing your deep thoughts and theories about the dyson sphere. And you are mostly correct, it is all Sci-fi so only a portion of it is based on actual science. And especially in games there is a large trade off when it comes to realism and gameplay.
BTW you can see the latest and newest footage of this game here: czcams.com/video/iLOnCsjGgp4/video.html
Good calculations, because radius of 0.025 AU is exactly the number devs said on discord server. happy to see someone go with idea, instead of saying devs are wrong because people are supposed to be on the inside of the sphere
You could try talking there as well, lots of interesting stuff
Units:
Heavy Bomber and Artillery: Allow us to introduce ourselves
Hehe, good point. I guess once more unit types are in the game some things will have to change.
As a fan of TA and SupCom this looks amazing and promising!
Hi WPB and welcome to my channel, I am glad to have another fan of those games on my channel. Which were your favorite faction/ units in those games?
Cannot wait. I still play supreme commander 2 weekly. I have been dying for a new game like that for sooooo long.
I can totally relate Logan! Glad to see you exited about this one. What are your favorite factions / units in SupCom 2?
@@perafilozof cybrin naval units are my favorite units. But if you use the DLC then Aeon is my favorite ". Aeon gets an absolute monster of an experimental gunship.
@@Logan-jb3uo nice, thank you for sharing! Do you play just SP or MP as well?
@@perafilozof by the time I got into supreme commander the game was already dead. I would organize a match on discord with others but would be destroyed every single time.
Ah, well... such is the long shelf life of old games
Finally an interesting world design! Such untapped potential when all most people use is planets!
Unrelated but have you ever heard of an Alderson World? Birch World?
Glad to see you exited about this one :) Hmm, it doesn't ring a bell right now. Game? Book? Movie?
Man this is some next level rts right here . EA better have something to show before fall 2023
I think so too and can't wait to give it a spin when the beta becomes available.
@@perafilozof did you see those nukes go off
I did :) Quite the spectacle! Especially since after enough hits you brake the map and can drop units down into the Sun below the Dyson Sphere.
I doubt EA will be able to bring up anything of notice after their last attempt at "RTS"
After I saw the system requirements - Ah! ... I am happy that I've upgraded to an 8 core CPU.
I hope you will have many hours of enjoyment in playing this game! Which similar games have you played in the past?
@@perafilozof I hope so. I have tried many over the years (sinse 1998), but only a couple I play up to date - Sins of a Solar Empire, SC:FA, Stellaris and some others if I am in the mood.
@@notsure2211 I see, those are great games. And more similar one are being developed as you could see in my latest two video lists of upcoming RTS games. So we are finally done with the black days of RTS games.
This looks pretty promising!
Aside from things already mentioned from current development, my wish list is as follows:
1. dont have units slide around to make way for eachother like they do in supcom 2. this is a deal breaker for me. i cant stand it.
2. movable waypoint and patrol system like in supcom 1.
3. ferry system from supcom 1.
4. auto group system from BAR would be nice.
Hello Runehorn and welcome to my channel. That is a sweet list with good suggestions. You should also post in on the game's discord. Btw while you wait for it's beta here are other similar games to look forward to : czcams.com/video/WzSqFUl3HUw/video.html
YYYYYEEEEEEESSSSSSSS!!!!!
I was a massive Total Annihilation fan during the star craft days! I still am. I have been hoping for a Total Annihilation come back and this is it!
Hi manifold d and welcome to my channel. I am glad to hear that. Do make sure to join the game's discord channel and keep following this YT channel for more updates.
The words "random map generator" in an RTS like this really got my eyebrows up -- the last time I saw anything like that was Age of Empires 2.
It all deepens on what is it used for and how its setup. Use the discord channel to see more and come back for the Beta in 2023. BTW what are you playing now?
@@perafilozof Beyond All Reason, a free-to-play RTS inspired by Total Annihilation. In fact, it's so alike in mechanics and appearance that it may as well be TA2, updated with LuaScript and a new engine. If you haven't seen that yet, I highly recommend you do!
Also, yeah, I'll come check the game out for sure. I may even do some videos on it myself. A blind playthrough sounds like a good time.
Oh I know of BAR, played it and showcased it in my video lists. Thank you for the recommendation!
I am right there with you on the graphics versus gameplay. If the gameplay is top-notch I wouldn't care if the game looked like Red Alert 2. I am just worried the game with require high system requirements. The game does look good, and I am really hopeful for this one.
Hi Eric and thank you for sharing your thoughts with us. Right now the minimal requirements on the website are not at all high. But after the last upgrade to the game, I am not sure what it takes to run it smoothly. But I feel like the developers want scale that isn't burdened by low performance so they will find a way. What are you playing these days?
@@perafilozof My computer meets the requirements for Supcom too but once those unit limits are reached and fleets are attacking, it can get pretty slow. I hope the game is well optimized for the scope of the game.
We will find out together in a beta in 2023 but indeed performance is a big problem with grand scale rts games. What do you play now?
@@perafilozof right now I am playing Starcraft 2 and Diablo 3.
@@ericswanson411 nice, thoughts on D4 for now?
You had me on Chris Taylor. Total Annihilation was the first mass scale RTS game i ever played. Also loved Supremme Commander. Its great to know the creator is on a new project.
Fortunately i have a monster PC, so ill have no issue with framerates.
I am glad to hear that. You can see latest footage and info in this video: czcams.com/video/iLOnCsjGgp4/video.html
Chris Taylor isn't part of development team of Sanctuary, but he loved what devs are doing with it.
Boy this game looks amazing!! It's like stepping back 30yrs and playing C&C but on today's modern-day tech and hardware!
Hello Greenmountainpokemon and welcome to my channel. Cool nick! When it comes to new C&C-like games I would suggest getting to know Tempest Rising, I have a few videos on it here: czcams.com/video/MUuwXVG4ooY/video.html
TA. 2.5d ir 3d component style was so special in the past for me as C&C gamer kid and I never forget the first time I saw the spider type maschines walk and goes uphill. . . really a Milestone gaming memory...
p.s. hope the destruction part is cool...
That is so cool to read Sebbo! Thank you for sharing your memory with us! I do hope you will enjoy this game as much. What do you play these days?
Been following this development for years since it was very hush-hush, and then asking for help with names, storyline, etc. A friend of mine is a faction modeler and it's wowed me how 2 years have flown by to see this come together from scratch. I haven't played any RTS on pc since Battle of Gettysburg back in the 90s but this looks like a game I'll build a PC to play.
Oh wow a real first adopted here. That is great to hear, I hope you will enjoy it just as much as you have hoped for it. You have a console now?
@@perafilozof yes, a ps4
Ah, nice. Favorite games on it so far?
@@perafilozof don't have as many as I did when I has a ps3. For ps4, my favorite is Bloodborne.
I still have a ps2 but the only games I have to play on it are Chrono Trigger and Chrono Cross.
@@Lulu-ex7fc nice! You have been a faithful player of the PS for years than.
That's definitely on my wish list! :-D
I am glad to hear that Luftwolf! This game has massive potential and the developers are really passionate about making it a truly big and great game, not settling for anything less than that.
Excited about this one. Was hoping for a game in the spirit of TA or Supreme Commander.
Hello rumguk and thank you for the comment. You might also be interested in this game too: czcams.com/video/cidQI_ZrIt8/video.html
@@perafilozof thank you for that recommrndation. I will look into it!
@@rumguk no problem, glad to help. You can find hundreds of games on my channel, both individually and in video lists
I do love the far out idea of all this happening on a Dyson sphere, though if it's possible to make people fall through the map that doesn't sound like a very powerful Dyson sphere. Then again this is super advanced tech so there's probably a ton of pseudo science gobble-gook that gets it to work.
Hi Andrew, I am glad to hear you like the setting. Considering the size of the sphere it being very thin is expected as it has the surface area of practically millions of Earths.
Honestly I saw the mechs and thought this was gonna be an armored core video, but I read the text before clicking.
Oh, that is interesting. Thank you for telling me that. And how did this update video's thumbnail look to you? czcams.com/video/iLOnCsjGgp4/video.htmlsi=BnVXcZaXvZS4ePZD
oh god, this looks more better than anything i have seen
That is what happens when you have passionate developers who know what they are doing. It can only get better from here. Glad to see another future fan of the game on my channel!
What are your favorite games of this type?
@@perafilozof the command and conquer series along with SC and TA
@@joenjr638 Oh well in that case I would suggest checking out my previous video on many RTS games on this playlist: czcams.com/play/PLRYGjguAn0CETNi54IC0YsVNFtTdd6Ccc.html
@@perafilozof alright
First time in ages I will back a kickstarter, Supcom is my fav game of all time and if I cant have supcom 3 this will do very nicely.
Hi ValamLym! That is great to hear! I hope you will enjoy the end product. You should keep track of its development in their discord and while you wait you might like this SupCom similar game which is new and free on Steam, take a look: czcams.com/video/cidQI_ZrIt8/video.html
Been watching this develope for a while and I am truly intrigued by it. However, I think already BAR (Beyon All Reason) is turning out a better staple TA game for tbe time being. BAR is developed on the long built Spring engine and is now multithreaded, uses volumetric lighting, volumetric fog and more. Graphically, BAR will look less detailed but it will have all the internal goodies needed for gorgeous artwork and it already looks insane when battling out.
BAR can handle about 10,000 units per team at the moment and more importantly, handle each shot and projectile as well. I could see in the gameplay footage, towers shooting through buildings. In BAR, that doesn't happen. Placement of units, terrain obstacles and surface geometry all play a role as your projectiles are physical objects not just animations, and they will impact whatever is in their way, friend or foe or just the ground. This forces players into manuvering their armies accordingly in order to get more troops in LOS of the enemy so they could open fire. Moving entire blobs doesn't work because all the friends block the weapon LOS, costing your precious damage.
Being on higher ground means your shells can go further as well.
BAR has a lot going for it and it's a true successor to TA: Esc
Thank you for the comment and sharing your view on this. I know of BAR very well, played it a bit too. Just haven't gotten to making a video about it as there are so many updates my video would be outdated in a week or two :)
if this came up actually good and live up to its promises i will bought it full price
Hehe, I am glad to hear that. I hope you will. What do you play now?
One thing i worry about new rts next gen games is they maybe over complicate the gameplay. Theres a few of those i have on my steam that initially fun, i get tired of it and go back to my tride and true command and conquer generals and age of empires, those have very simple mechanics compared to the above game and i feel that's what made them popular. Heres hoping though sanctuary still does a good job.
Good points Alex! Indeed some developers add more and more stuff making the gameplay tedious instead of simple and fun. So far this games doesn't look overly complicated but it's early to tell. Have you played the original SupCom games?
I can't wait to play this in 15 years when I finally have a computer good enough to run this.
Hahah! Good one! Thank you for the comment. Do you play BAR ? It is free and similar.
@@perafilozof I can't say I've heard of that until now. I only recently discovered FAF and LOUD for Supcomm 1 after not touching that game since about 2013
You will definitely want to try out BAR. I will do tutorials soon on it.
@@perafilozof So yes I checked out BAR and I'm sold on it lol
+1 sub from me for that, sir.
Hi that is great to hear! Join my discord and we can play BAR together! discord.com/invite/8sUVdn76Js
I can't wait. This is by far my missy anticipated game. I remember waiting and tracking the development of Supreme Commander from announcement until release. Those few years of anticipation were paid off well. Still playing to this day.
Hi, I am happy to hear that. Do keep track of the news using their discord channel or my YT channel here as I will be hot on any news on this game. What is your take on SupCom 2 compared to the first one?
@@perafilozof I prefer the original and forged alliance for the variety of individual units, upgrade mechanics, and graphics. But I do also enjoy and play SC2 from time to time.
@@mocafrost that is nice to hear. Usually players are more critical of the second one. But forged alliance is universally loved
I can hear the sound of my graphics card melting. Looks amazing
Oh dear I hope not! Unity engine can scale quite well when not to many different textures are used repeatedly. In Cities: Skylines for example I had a city with 1,000,000 population and hundreds of thousands of buildings and objects
game looks awesome, super excited. The maps in the trailers look a little empty. If there were some trees, ruins or just anything to fill the void really that would be dope
Hi and thank you for sharing your thoughts about this preview. Indeed, it's very much in development and early at that. So lots of stuff to be added. What similar games do you play?
6:30 The greatest difference between this and Supreme Commander is that they rotated Seton's Clutch by 90°.
SupCom successors like Planetary Annihilation and BAR were fun but i hated the cartoony gfx/aesthetic choice. Glad that Sanctuary went back to the roots with realistic looking models. Hope the units don't disappoint(bring in those T4 experimentals and units with multi turrets & weapons) and the new mechanics are actually engaging in real gameplay than on paper.
Hi, welcome to my channel and thank you for sharing your thoughts on this game. The kinds of models used usually impact performance. So that is a consideration. I will be posting some fresh footage of Sanctuary soon in my list of RTS games in 2024 and in a special separate video after that .
Oh boy I love me some supreme Commander and Sanctuary looking like it's going to scratch my itch for large scale wars
I would love to see a command and conquer version of this or starcraft
The possibilities are limitless
But sanctuary will do Perafilozof
Can't wait to see another video
Of games like these and it always interest me to seeing other games RTS game's Incorporated in a genre like this game 😀👍
Hi don right! Glad to see you optimistic about this game, I do hope to post more videos about it. Your idea is interesting, mixing one games lore with another's gameplay. I could see that working out.
Do tell me have you played anything similar and which of these are your favorites!
This is a game I would like to beta test. In all of the sense. Stress testing would be quite fun.
I hope you will get the opportunity in 2023 cole cook! What are you playing now?
@@perafilozof stellaris, supcom was my favorite rts when it came out.
@@colecook834 What is the biggest draw in Stellaris for you?
@@perafilozof 4X style gameplay, the sheer amount of mods for it.
Gigastructural engineering mod is a must for it.
@@colecook834 mmm, Gigastructural engineering I like the sound of that already!
If you want to play TA or supreme commander again you can also play BAR or beyond all reason, Its pretty much TA with some updates and a new coat of paint.
That being said i'm still keeping an eye on this.
Hi and thanks for the comment. Indeed I agree with that and I am myself actively playing and learning BAR every day. To make some great videos about it. Would you like to play with me? You can join my discord server and find me there : discord.com/invite/8sUVdn76Js
As a turtle RTS player against AI, I really hope that the EDA has a Ravager turret!
I am sure they will make at least something like that :) Have you played anything similar latly?
@@perafilozof Crossing my fingers they do! As for RTS games, I really haven't played anything new. COH3 (Alpha), But no games come close to SupCom. I am excited for Tempest Rising! But that will scratch my C&C itch.
@@Naviss I skipped the CoH3 second open test. First showed me enough, they are trying to keep the good stuff and add some new.
As for Tempest Rising currently that one has my highest hopes. I really think they are doing everything right and will release a great game, maybe not day 1, but it will be great. BTW have you seen my latest list of more RTS games for 2023? czcams.com/video/ig21SWdf0OU/video.html
Yeah, I'm personally hoping this TS supports turtling, because that strat has been seemingly done away with in the past decade, in favour of rushing/guerrilla tactics.
I have a good and bad news for you. Good are that there is a t3 turret! The bad one is that it is for Chosen :D
RTS making a comeback this year!
Sure are! Did you see my lists of 33 and 45 new RTS games? Check them out starting here: czcams.com/video/WzSqFUl3HUw/video.html
Ive always been a C&C fan and with that my love for superme commander came with this. While SC2 was a great idea the execution was awful, This game looks like its going to be a huge step forward in creating a brand new SC scoped scifi RTS, it looks beautiful and fresh, i hope they manage to pull this project together and keep it as close to SC interms of its grand scope and resource management while being new and intriguing enough to be very entertaining. Looking at the details though i think this guy is going to have to get a new CPU in the near future as this game nears its launch. Absolutely beautiful
Hi and thanks for sharing your thoughts on this game with us. Glad to see another future fan on my channel. Do you play BAR by any chance?
@@perafilozof nope never heard of it in all honesty.
OK, you will see it in my future videos.
Hello! Here is my first beginners tutorial for Beyond All Reason, tell me what you think: czcams.com/video/H_00sBprHzU/video.html
Holy crap this just appeared in my FYP this looks awesome I can't wait. This is definitely a shut up and take my money situation.
Hehe that is fantastic to hear, and I will be showing it off again with new footage soon! Until than, do you play BAR? And also you can find more similar games here: czcams.com/play/PLRYGjguAn0CFpLi_MlTb6PIgLkXQM632Y.html
.... this actually put a tear in my eye seeing how much it looks like Supreme commander , i need this
Hi and thank you for sharing your impression of this game with us. I am happy to hear that. Do you play Beyond All Reason by any chance?
Presence of map editor and mod support is a really good sign. I hope there will be a good single-player campagin. It's important to build casual playerbase cause the more casuals, the more veterans that used to be casuals.
Oh I agree 100%, without a good singleplayer and storyline to get players into it and keep them to learn the game the multiplayer will not have enough players to keep it alive for long. That is a problem with many of todays RTS games.
Yep mod support, help the community help you. It's a win-win situation
@@GenJuhru so very true. Have you made any mods yourself? If not what have been your favorites to play?
@@perafilozof nah not a modder, tho I did a StarCraft campaign back in highschool with earning resources with each kill, unfortunately now coz of adulting (& kids), I can only play mobile games. 😭 But still I want to be up date so here I am. A WH40k rts would be--that DoW3 should have been.
@@GenJuhru I have a kid to an grew up on gaming myself. To keep up with this hobby of a channel and my new family I had to give up a host of other hobbies and things I used to spend time on. So RTS games are your favorite genre?
I would love to see the original Supreme Commander units modded into this.
Since modding will be available and easy, you might see your wish come true. They will just need to have seriously upscaled textures.
This looks like it should be fun, it does look a little bit too much like Supcom, hopefully beneath the hood we'll see a lot of next gen features.
Hello Axe and thank you for sharing your thoughts about it! What are your favorite units/factions in SupCom?
@@perafilozof Oh I'm a sucker for the UEF. They have a capable navy and air force, and the fatboy can be really useful depending on the situation.
@@MSpotatoes I must admit to have played with them the most too. Easier to understand and learn.
FAF has survived due it's community. Glad to see this type of game returning
Hi Max! Glad to have more veterans noticing this game! I hope it has an equally dedicated player base in it's future. What are you playing right now?
@perafilozof I play FAF at times, COH3, although game needs much more polish, and some 4x titles like Warhammer 3, Phoenix Point, and Wasteland 3.
@@maxshultz6502 Nice spread, all my favorites :)
it will be interesting to compare this with beyond all reason when this releases.
Indeed jesse gehrke! I can't wait to get into both equally and see which I like more. What are your favorite games from the past with this kind of gameplay?
One very important aspect that should be mentioned is: how will pathfinding perform?? With hundreds of units clustered together, you want them to move efficiently and not either clog up in some choke point or stretch into a line of individual units coming to get slaughtered by the enemy.
Very good question, @sanctuaryshatteredsun should pick this up and you can also ask yourself on their discord.
well I hope, we're working on it, right now we've adopted the flowfield method for resolving paths and we're hard at work on navigation. videos will release our youtube so maybe subscribe there or go to our discord.
It looks good enough for an early access. I NEEDS IT NOUGH!
Hehe, that is because it was showcased right, but it still needs lots of work for a proper beta in 2023
looks like supreme commander
As is the intention. This is like a spiritual successor. With many of the same elements and ideas but with a different setting, story, units and a much higher unit limit.
hope they add shadow cloud on the ground and weather to make the ground more detail..
Good points Stranger ! I do hope so
I have high hopes for this game, but I have also seen just as promising die out of nowhere, so hopefully they succeed cause this game honestly looks absolutely unbelievable.
Also noticed a few assets that were indeed from Supreme commander 1, which was interesting to see. But if the same devs are involved it makes sense. I do honestly hope to see alot of experimentals since I always felt the old SC lacked quite a bit even in 1 but even more especially in 2.
Hello Bibby, thank you for the comment and welcome to my channel. I too hope these Indie developers mange to pull this off. BTW Chris is not part of the project, they just wanted his opinion on it.
What are your favorite units / factions from SupCom?
@@perafilozof From one it is the Seraphim, though mostly Cybrex. Definitely Cybrex for 2 though, but their experimentals always felt pretty lacking outside of the gunship. In 1 I mostly just like the Seraphim cause of their look, outside of that their experimentals are somewhat limiting (especially if you have nukes and artillery off (because for some reason turning off nukes prevents their resource generator from being available))
As for units It would probably be the UEF mostly just cause they usually have good all round coverage in both games ontop of being defensive tanks and rather unique looking units in general.
That is quite the breakdown, you know it by hearth I see :) Thank you very much for this wonderful replay!
there are no supcom assets in Sanctuary. I can guarantee you that.
Cries for not being on console. It sucks because I have to boot up my 360 just to play some good RTS games like supreme commander and halo wars for Xbox and then I use my PS3 to play Red Alert 3. There’s such a big lack of RTS for console on the ps4 that we can’t enjoy it like everyone else
I feel you mate. It's because of multiple reasons like interface with controller , fewer players interested in RTS, having to make another version and so on. That is why when I started to love RTS games on my PS1 I wanted a PC and when I got one I never looked back to the consoles.
this looks pretty cool but my only question is like TA can units dodge shots like is the actual weather and pyhsics mechinic in or is it planned.
but i hope someone makes a mod and adds the TA faction image core or arm in this game XD
I am not sure about those points, but you can ask the developers in their discord channel. I like your ideas btw
wow last time ive seen it it was in the earliest stages of its development and i was sceptical but it actually looks awesome
Hi, I am glad to hear that. It's great to have more of this game's fans on my channel. You might find more similar games to look forward to here : czcams.com/play/PLRYGjguAn0CETNi54IC0YsVNFtTdd6Ccc.html
Supreme commander+forged alliance is my fave grand strategy. But SupCom 2 was a massive let down. So i hope this brings back the first games magic
Thank you for sharing your favorite with us. I sure hope this does manage to do that. Hope for new footage next year
I think they should go for the multi planetary system like in Planetary Annihilations.I hope they will make a good units design like in Supreme Commander with a lot of robots
Since they have a HUGE Dyson sphere as the game world I don't think they will have multiple planets, but definitely many different biomes. Which games do you enjoy more Planetary Annihilations or Supreme Commander
@@perafilozof I just love to destroy planets , but Supreme Commander had better units design and graphics over all.Supreme Commander is still the best rts game ever made.
I tend to agree :)
Great vid mate
Hi thank you very much! How did the pauses with chapter titles go over with you?
You know the blowing up the ground thing doesn't make sense since it should be falling into space. I mean if ot was the other way how wouldn't the game not be all dark. But yeah im definitely looking forward to this.
I know, there are some lore and physics things that need to be ironed out. You can learn about it all in their discord server.
Sanctuary has many holes spread all around it to let light out which is then redirected back on the surface with mirror satelites. Nothing can be on the inside of the sphere since it is only 0.25 AU in radius and everything would melt and fall to the sun instantly
Can't wait! Looks epic af.
Also hope there'll be some sort of mod support.
Hehe, that is great to hear InnerAtmos ! Thank you for the comment. The developers are already working on making sure modding is both available and easy to use.
positivly stunning my only criticism is the part that its on unity otherwise i look forward to it, might be interesting to see sub atmospheric warships fight in space
Hi Rikki, that would be a great idea, and I too share your concern about the unity engine but it's all about what the developers do with it and how they pull it off. Modding will easy at least.
@@perafilozof thats fairly true, as for the sub atmospheric warships, there was a mod for it in supcom:FA which allowed you to build a spaceship gantry, if i find the mod ill give you a hollor, it also expanded the roster of all the other tier units including experimentals
@@quazarKiragon Sweet! Thank you for telling me!
I'll be restarting my SC adventure today
BTW, have you made any videos discussing the basics of RTS ??
(Especially terms like Base-Trade, Macro & Micro)
While you're at it check out another RTS (Currently in testing) known as 0A.D
It's free & open source
Hi and welcome to my channel. I am glad to see more SupCom fans here! Thank you very much for the video idea. I have similar ides on my to do list, but it's hard to find the time to do a video and subject like that right, as its one of those 100 hours research and script writing projects. I either do video right or not at all so it takes me a while to produce complex videos especially on such a demanding topic. As for 0 A.D. I have shown it before in my videos, and do plan to do it again.
HOW HAVE I NEVER HEARD ABOUT THIS I AM BUYING IT NOW.
or not 😭guess i need to finish the video before i open steam.
@@schneecoraxx8689 Hi, a demo and Kickstarter will be arriving soon. I will post a new video about this game and might have news on the date
Give it some time, still not finished. Have you played Beyond All Reason?
@@perafilozof Not yet, things have been a little crazy but i do intend to. It looked like a lot of fun.
@@schneecoraxx8689 I put it off myself for a while and now can't get enough of it :)
It looks like what Supreme Commander 2 should have been conceptually and mechanically. It remains to be seen if that's actually the case.
Hi ryukamiken and thank you for the comment. I am guessing you enjoyed SupCom 1 more than 2?
Finally supreme commandr 3
Close, but not quite. I do hope you will stick around the discord and wait for the beta in 2023. What are you favorite SupCom factions and units?
Oh my lord, where did this come from??? Chris Taylor even endorsed it? I'm heaving.
Hehe, welcome to my channel Rico! Great nick! I am glad to hear how exited you are. I keep track of many little known Indie projects like this on my channel. You should stop by more often and check this list of similar games for example: czcams.com/video/WzSqFUl3HUw/video.html
I hope they learn from Beyond All Reason and vice versa. BAR has some incredible elements and mechanics.
Hi K Geo abd welcome to my channel. Glad to see more BAR players here. What do you like most about it?
@@perafilozof Hey! Great video. I am super excited to see what this game ends up like. Here are my thoughts on BAR just quickly thrown down.
Some control things first:
Drag movement. Line drag units in any formation
Split selection with a key click.
Repeat function on anything.
Grid drag building
Auto grouping
As far a gameplay
I love the exponentially escalating matches.
From eco, to units, to quantity to scale.
When you are throwing down fusion and converting energy and launching nukes and building titans. It feels great. But so does the early game.
I love that there is a lot of player interaction. In many RTS games you sit there and macro all game (if your a noob) but in this you are constantly poking and checking your opponent.
So from the controls, to the unique macro, to the control and intricacies in the micro. To every unit having a place and role. BAR just feels good and different. I am very excited to see other games in the genre.
@@kgeo2686 Hi, thank you for sharing such exact details on BAR, I think you will find many people in the comments with similar thoughts on it.
It is great to hear the game is so well designed and already working properly. I noticed it has more and more players even in this alpha mode which is amazing.
Do defenses help to keep away scouts?
@@perafilozof Yea the game popped off suddenly when a few content creators got their hands on it.
Yea static Defense and radar is great. Noobs go way over board on static D or don’t build any at all lol.
I see. Thank you for explaining
I absolutely love supreme commander and this reminds me a lot of. it I can't wait!!!
I am glad to hear that Brandon3869! Same here! Which you wait do check out all the other similar games you can look forward to: czcams.com/play/PLRYGjguAn0CETNi54IC0YsVNFtTdd6Ccc.html
20k Subs, Yay!!! 🥳🥳🥳
I was hoping it would happen before the new year, and it did. Sky's the limit now :)
@@perafilozof Sanctuary is a lucky star!
@@perafilozof I hope You won't forget us Peons, when you Command & Conquer this new Age Of RTS! 😆
Jokes aside, wish You the best! 😉
@@eleven2435 Thank you eleven for being part of this journey.
I want a new Supreme Commander. This could be it.
Indeed so! Thank you for the comment, its great to see another future fan on my channel! You can find more similar games on my lists here: czcams.com/play/PLRYGjguAn0CETNi54IC0YsVNFtTdd6Ccc.html
Now i have new reason to play more SCFA Loud while wating for this
Hehe there you go. What are your favorite factions/units?
@@perafilozof my favorite faction is definitely UEF and unit is Atlantis Experimental Aircraft Carrier
@@filipkuzminski4537 Sweet choices! Thank you for sharing! What do you play these days?
@@perafilozof mainly Starsector and War Thunder and when it comes to rts it's CtA - Gates of Hell Ostfront and sometimes Dawn of War and Company of Heros 1
Looks promising! and there won't be a C&C competition this time to steal away the player base as they had a major case of critical existence failiure after their latest installment. As for any other RTS of notice, I hardly know any
Hello NeedMoreDakka, welcome to my channel! I love your nickname, and I totally agree on that. Grands scale RTS lost players to smaller more tactical games and those lost them to MOBA-s. For more games like this you can check out my list here: czcams.com/video/WzSqFUl3HUw/video.html
@@perafilozof I'll make sure to take a look. As for Sanctuary, one of the major gripes I had with SupCom is that it devoured CPU like there's no tomorrow so the use of Unity might just be a thing that this kind of game needs for both good performance and some decent amount of eye candy without causing a meltdown
@@m4r00123 I know, that is why the developers are promising proper multithreading so the CPU can share the load on all the core.
If this isn't a fake out then it is the most beutifull thing I have ever seen
Hi, it certainly isn't so I am happy to hear how much you love it already! What are your favorite factions or units in SupCom?
@@perafilozof to be honest this is the first I've heard of it but I really like the guard so far
@@cub_gaming4178 you should really follow their discord channel.
2:46 The map looks bigger than Supreme commander.
Or at least the same size
That was just a demo map. No telling yet what the optimal size will be. But for a game launching in 2025 I would expect some records to be broken
I definitely know who I'm going to try to play, at least for plot reasons. The Guard is the way to go, and I hope there are humans fighting alongside the AI. With so many people, I refuse to believe some of them would not agree with an AI trying to preserve the world. Plus it's best to not let them keep developing without humans to cooperate with and understand. I'd rather they not drift over a few hundred years of thought filled only with war, y-know?
Indeed, that is what we would like to think. Thank you for sharing your favorite and faction you will play with. I hope you will enjoy my update on Sanctuary gameplay which I will publish soon. Until than you might want to see more similar games here: czcams.com/play/PLRYGjguAn0CFpLi_MlTb6PIgLkXQM632Y.html
This looks like what Ashes of the singularity had to be.
Hmm, I never looked at it from that perspective, but you are not too far off. Thank you for the comment Quetzalcoalt! You can find more similar RTS games on my list here: czcams.com/video/WzSqFUl3HUw/video.html
I want this to be modded into a WH40k game.
When it's out, you can hope someone does.
hope they make major improvements. So far it looks like a SC: Forged Allience clone....if so, I might as well just play the original
Hello hebrux , considering we haven't seen all the features yet, and it's not in beta yet I would hold off on the clone tag. But we will see.
@@perafilozof I agree, forged alliance is going to be tough to outdo. I've played almost every single major Realtime Strategy game and the forged alliance campaign is the one I enjoyed the most and felt most engaged in.
True. Oh you have quite the list of games under your belt then. Can I test your gaming history a bit with a few older and obscure titles?
The weather manipulation stands out to me because I can't really think of any other RTS with something like that.
Thinking of possibilities rain could make the ground muddy slowing down ground units blizzards could freeze water sections rendering naval units unmovable but allowing ground forces to travel over the ice wind storms could interfere with air forces slowing them down or even causing them to crash and maybe even creating tornadoes causing havoc on the battlefield.
Very true, these are just some of the possibilities we could have in the game with such a system. I love the ideas you have written here. Thank you very much for your comment.
Great news! A remake of Supreme Commander! Wow, this is gonna be good, can't wait for it to come out.
Not exactly a remake, it is an original game, just very much inspired by SupCom. I am glad to see more future fans of it on my channel.
3 words: Beyond all reason
It is my fav out of the TA games and the best part, it's free.
Hi Patriot, it is a cool game indeed and have you played Zero-K?
@@perafilozofNo, never heard of it, but now that you mention it, I might give a chance.
Thanks!
@@patriot5550 No problem!
Looks like an updated version of Supreme Commander, not that I'm complaining considering the amount of hours I put into that game years ago. Man I put some serious hours into that game. I used to draw out conflicts just so I could make my super weapons and use them to finish maps off. Some were better than others though, the saucer was dogshit for instance.
Hi and thanks for sharing your thoughts on this game with us. I honestly hope you will enjoy it for many hours. Did you like both Supcoms or just the first?
I hope this game was support mods. And players create Suprene Commander mod on this game))
Hello, it does and you can see newest gameplay of it here : czcams.com/video/iLOnCsjGgp4/video.htmlsi=pV8I-XnwRwwr8M_8
The real SupCom 2
I am glad you think so, but people don't really like SupCom 2 you know. Do you prefer it over the first game?
Yessssss finally a successor to Supreme commander 1 .. great UEF for the win .. 😂
Pls be on ps5 and allow offline play 4 v 4 ..
Without need any internet connection..
Hi, I am glad to see another future fan of the game on my channel! I hope you end up playing it on the system of your choosing.
Until I happen to see the movement system improve and have the units move in formation like FAF I'm not gonna play that game but nonetheless I wish it success cause the terrain thing remembers me of the rts Maelstrom where you can create hills and mountains, and even drown the battlefield
Hi and thanks for sharing your thoughts on this game with us. More footage will come in my next video on this game soon. What are you playing now?
@@perafilozof unfortunately playing video games, working and doing a masters degree is difficult, as with FAF coming out and back to the game puts a relearning curve on you to get used again, but I'm currently playing warhammer 3
Ah I see. Thank you for sharing
I hope it has close to the unit variety that total annihilation escalation has!
For now we haven't seen that many units, but I will keep you informed as more info, gameplay and footage is available.
@@perafilozof lol I just realized it was the first video of yours I watched
@@austinstoner6270 Hehe, that happens, I can't keep track of all the usernames any more. The more the channel grows the more nicknames blur together. But I am sure you will find many other videos to enjoy as well.
@@perafilozof well I subbed. Could you explain your channel name?
Oh it's quite simple: pera, the first part, is short for Petar (English: Peter) my actual name. Second part: filozof, is Philosopher in English. This is a nickname kids in my elementary school game me because I would go to great lengths to explain things to anyone. It felt a natural fit for a YT channel dedicated to explaining strategy games.
I can get behind another RTS trying to go for a TA/Supreme Commander style of gameplay, but the one thing I hope these devs focus on, is the core game itself, and not put all their eggs into the PVP aspect of the game (like some RTS games have done in the past, which lived and died by short lived communities and lacking SP options).
That is a totally vaild point and I think you will be happy to know core gameplay is their biggest aim here. You can learn about the latest updates and progress on their discord and of course I will cover it in the future. What Simi games have you enjoyed in the past?
@@perafilozof That's great to hear man!.
Well from my past it's been:
TA
PA
Sup comm 1-FA-2
All of Petroglpyhs titles
I think I've tried most RTS's out there since the 90's tbh, but I'm mostly into C&C and Supreme comm styles (mostly big armies and base building).
That is a great spread! Did you see my video about an indie project called Paths to Supremacy? It is like C&C but has some new things, check it out: czcams.com/video/dufE4HGQbf0/video.html
I hope each faction has its own thing like Supreme commander. Cybran could grow legs with ships and walk on water. The Experimentals on each side had there own unique abilities, and even each tier of every faction was different including the abilities of each ACU. I hope this is the case with this game as well and each faction isnt jus mirrored but different skins like planetary annhilation...itll flop hard if so.
Hi, I will showcase the demo gameplay soon. As for now you can see my latest video about the game here : czcams.com/video/iLOnCsjGgp4/video.html
@@perafilozof awesome please send me a link when you do. Try to sm show the different acus, the differences between factions and experimentals
ACU's are already kinda different between the factions. For example, EDA commander is actually hover, which means it can move above water and engage in fight with naval units, but can't hide under it. Guard ACU has 5 legs, which should allow it to move in any direction without "turning" (at least devs want to implement it so), and Chosen ACU is most likely to start with Shield because it was said all Chosen units will have one. While all commanders in supcom had identical ability of overcharge, the different commanders in Sanctuary will have different one - so far I have only heard about EMP blast, which was said to most likely go to EDA. Another huge feature about commanders that dev want to implement is chassis change - by using a special building and paying a big cost, you would be able to change the chassis of commander, which can significantly change its role( for example, make it a strong front line tank, maybe something of longer range, or something to give bonuses to your army, or just being a really strong builder in your base) and open up new upgrades.
"I hope each faction has its own thing like Supreme commander." They definitely will.
For example, Guard are about strong reconnaissance and swarming with huge amounts of weaker units. Their core gameplay feature is extensive use of regeneration on units, which can be further boosted with "transmitters" together with their radar and vision range. I have also heard they would be using jamming to create fake radar signals.
EDA are all about stealth and strong armored units to deliver strong attacks where enemy least expects it. While in supcom cybran are doing stealth by having a unit with area stealth effect or just personal stealth, for EDA instead every shield will work as stealth. For example, if you have a mobile shield dome unit, all units under it will be under stealth for as long as it is up. If unit has a personal shield, he would have personal stealth, though their shields will likely be on weaker end of HP. For additional HP EDA are using "armor" - it just works as second line of HP( like personal shield), but it doesn't regenerate and is very cheap to repair with right units or buildings. While all units would likely start armor by deafault, you would also be able to put extra armor on any building you want. You don't like your radars being sniped with single bombers so often? Put an armor on it to get extra HP, and like that for other buildings.
Chosen are all about superior tech and expensive units with strong shields. All their units will come with shields by default, and later in the game you will have tools to boost the shields of your units to make them stronger. They also get some other cool features, like dropships being able to drop units on move without stopping, T2 power generator being able to be upgraded to T3 directly, their T4 assault bot would actually have 3 layers of shield, which allows one to rapidly recharge while other 2 are still up stopping damage and some other cool stuff.
Nukes of all 3 factions are gonna be different too - Chosen would have the regular single nuke, while EDA is gonna use a cluster nuke (basically during the last stage it splits into many small nukes to cover large area), and Guard will have a pair of mirror satellites, that reflect the lazer from the silo (when above target, the lazer first starts spread out over big area with small damage, but than it focuses down on smaller point dealing more and more damage).
Overall, there are many more features that devs want to add to the game. If you are interested to find out more, I recommend to join the official discord server and ask questions here.
@@volodymyr_budii how do you know all this info? BTW when I said different units I meant the acu but more so the actual units. Like the Cuban cybran naval units could grow legs and attack land while sera destroyers could dive under water etc. Was hoping the acus looked a bit cooler right now they kinda look like regular units..
@@peterc504 CZcams deletes my comments for some reason
these faction sound like good old KKND 2 1998
You could say that. What are your favorite similar games?
Wish listed, looks awesome!
Thank you for that, glad to hear it! What are your past favorite games like it?
until 2025 who knows how many more games will get announced and even if this game will still be a thing . the ones im eyeing are this and BAR but both sound way to ambitious imo
Hi, thank you for sharing your thoughts on it. I personally am sure it will come out, exactly when and how much content on release remains to be seen. BAR is good and playable already so we have that instead of replaying Supreme Commander all the time.
Damn, Total Annihilation? haven't played that in years
Hello Mad Mike! Have you played any of the new games which play or look like it? Beyond All Reason? Retro Commander? czcams.com/video/cidQI_ZrIt8/video.html
Looks just like Beyond all reason
To some extent but it will have unique elements. I will show more in a video soon with fresh gameplay. Until than you can see other new RTS games here : czcams.com/play/PLRYGjguAn0CFpLi_MlTb6PIgLkXQM632Y.html
Hi, new gameplay footage of Sanctuary I just posted on my channel: czcams.com/video/iLOnCsjGgp4/video.htmlsi=qmDALUMeaDGiRGNR