Quake Champions Classic - Version 11
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- čas přidán 5. 09. 2024
- "I shall never sleep calmly again when I think of the horrors that lurk ceaselessly behind life in time and in space, and of those unhallowed blasphemies from elder stars which dream beneath the sea…"
Two new champions, a new arena, new music, and the long-awaited offline documentation arrive as Quake Champions Classic reaches Version 11!
A hidden castle lays atop the Realm of Black Magic. Frag your enemies in tribute to the Elder God Volkerh beneath the hallowed twilight of "Insomnia" then bathe in the hall of blood in the lower depths to mend your wounds. Supports Deathmatch and bots, and features the new music track "He Who Walks in Blood", a cover of Chris Vrenna's "Volkerh" from Quake Champions.
Deny the release of death to your allies as the unholy paladin Galena with health totems. Gather three at once and overstack yourself and your allies, or lay them as traps for unsuspecting enemies. Ready your totems more quickly with the collection of health kits.
He lives again! Caleb from BLOOD rises within the Arena Eternal. Light a bundle of dynamite and barbecue your enemies on contact, or let the fuse run as you create an area of denial with multiple bundles at once. After you've made giblets of the poor lambs, rejuvenate yourself by feasting on their life essence.
Download the mod at Slipseer!
www.slipseer.c...
You're putting in so much work for so little attention. You've got my utmost respect.
Some labors are for the love of it.
Outstanding job.
Groovy.
holy shit caleb from blood?! hell yea, I wonder who else you've add to this game, thus looks really good so far
Nice Ca-lena both clean house, here!
Really great work. Mods like these keep me coming back to quake.
LOL @ Commander Keen at 1:50 :D
I also laughed there. :P
They are making Samsara for Quake? :O
An excellent Quake mod with Selectable chars.
Quake's Modding Community is underrated except with mapping.
Caleb and Duke, huh? Just missing one more.
"You no mess with Lo Wang!"
As Dusk falls and the stars Quake, Blood shall flow once more for I live again.
Nice!
Really awesome stuff! :D
I think Alice is an unsung Quake (3) Champion from back in the day. Furthermore, finally having her as a fully functional character in an open source engine would be a modder's dream
Just throwing this out there
Great job this is better and better!
It would be cool if they added Corvus from Heretic and Parias from Hexen.
Mano isso e insano me falaram que vc e brasileiro ótimo trabalho brow vc e foda 🔥🔥🔥🔥
Wicked!
Have you considered using the Kingpin tommy gun model and sound's for Caleb ?
No. Caleb doesn't use a tommy gun in this mod.
Imagine Caleb vs dusk dude
Now you don't have to imagine it!
@@BlueKeyGames thanks, you should add Blake Stone and Bj blatzowitz next
Caleb is the best!
Hey one question
How do i make Champions Classic work ?
Full documentation and setup instructions can be found both packaged with the mod and online at quake-champions-classic.github.io/docs
For some reason this mod doesn't want to work for me. I followed the manual but it just runs regular quake without any changes when I type game qcc in the console. Try using level select, still doesn't work. None of the impulses work either.
What engine are you running? Are you trying to play single player or multiplayer? How are you playing it? The instructions are pretty specific and not following them precisely can find your game reverted back to the base game rather than the mod.
@@BlueKeyGames Using both Ironwail and the Steam remastered version. Trying to play Quake's vanilla campaign with it.
@@jonthanechols6410 All I can say is double check that you've installed it correctly and are running it correctly. I know for a fact it works in both as I use both to develop it.
@@BlueKeyGames I've installed it in the Ironwail and re-release folders. I'm not sure if there is a specific thing I need to do beforehand to get it working, if it's missing files or something maybe.
@@jonthanechols6410 There are multiple steps that need to be followed, though I can't really provide adequate troubleshooting here in CZcams comments. All I can advise is re-read the setup instructions thoroughly and carefully, don't skip steps even if you think you don't need them; it's a complicated mod with a somewhat complicated setup, but I guarantee it works on those two engines.
Will yall ever make a tutorial on how to play the mod
I dunno, but there's both online docs and now offline docs included in the mod download that includes step by step instructions!
quake-champions-classic.github.io/docs/
@@BlueKeyGames thank you for this doc I tried playing the build with dusk dude a while back but couldn't find any instructions and deleted it so this is much appreciated
@@BlueKeyGames why does the mod not work with ezquake, which is the most played multiplayer engine for quake?
@@cyronixed I don't know. I only really test with Ironwail and Remaster. I also only use strictly QuakeC to program the mod and fteqcc to compile it, only use MDLs, wavs, and oggs. There are A LOT of precaches though, especially sound files. What kind of errors are you getting with ezQuake?
@@jamehomeward7977 The lack of actual documentation had been a sore spot for most of the mod's life. I'm glad the new docs helped you out and hope you enjoy the mod!
How to use characters
Got some docs for that!
quake-champions-classic.github.io/docs/
is this working with remaster?
That's where all the footage is recorded from!
🙂thx@@BlueKeyGames