I am returning to Skyrim for a thorough playthrough and I built my entire modlist as this mod as a starting point. I used the fandom page to find as many compatible mods as possible. It's really a fantastic tribute to what the game and the modding community have to offer. In a time where the depth of games has severely declined, this is such a masterpiece. Thanks for continuing to support this mod.
Austin Hart No problem man! I’ve honestly been thinking about getting back into it too and maybe start uploading again! I want to wait for Odyssey of the Dragonborn to come out, but I have no clue when that will be.
This mod is the one that just recently pulled me back into skyrim again. Lol i tried this long time ago on oldrim but something with other mods i had made game crash and i never used it... now on se and its working flawlessly and plays great with my other mods. Love this!
Oh and even after 30 hours into it .. after just seeing this video i learned of the research desk! Thanks! Now its bit easier to find them artifacts! Lol
@@Ace03 omg i am torwards the end of the amulet of kings quest.. i forget the real name.. but omg awesome dont describe it. This one quest is better than anything bethesda did in the entire game.. , much like helgen reborn it has such great writing to it.. and the excavations were great! Such awesome dungeon designs as well. .. ill never play rim again without legacy.
Thank you for the video! Tell me, please, what mod makes the walls light gray? I have dark walls for some reason... What does the new version of the mod 5.4.5 look like?
Hey there! I honestly don't have a clue why the walls are light grey, I always thought it was just like that by itself. I think the version of LOTD I ran in this video was not 5.4.5, it was one of the first versions when 5.0 came out. The walls might be like that because of a few things however: My *brightness level* I'm pretty positive is all the way up... ...but if it's not that, then maybe it has something to do with the *LOTD version* I was using in the video. I don't remember exactly what version this is, but it's one of the oldest ones that had *LOTD v5* in it... ...maybe it's because I use this *mod* called *Enhanced Lighting and FX,* that may explain the lighting.... ...or it could be cause of the *Climates of Tamriel mod,* but I'm not for sure this is why. I hope I helped in any way shape or form. Due to this being an old save and video, I can't really go back and trace why the lighting is bright. I've also updated my modpack since then. I hope you can experiment for yourself! If you have any questions, but reply here :)
@@Ace03 And can you send a screenshot of what your walls look like in the Dragonborn Museum now? Your walls are not because of the lighting, but because of some fashion.There's a texture there. I have it looks like this (screenshots) - d.radikal.ru/d07/2101/54/2225d82d4e7a.jpg a.radikal.ru/a39/2101/01/fd407dc60f89.jpg c.radikal.ru/c22/2101/f7/960ca3fda337.jpg
Ok, so quick update. I updated my LOTD to a more recent version, the original version I used was v5.2.0.3 or something like that. I updated to 5.4.5 and I noticed the walls are darker than what they used to be, so I’m pretty sure it has something to do with LOTD
for some reason some of your comments were marked for review so I didn't even see your screenshots, I'm sorry about that! But I'm glad I could help in some way :)
After you level up and display more items at the museum you will receive a letter from Auryen from a courier (I don’t know which causes this to happen). Reading the note will allow you to unlock the safehouse using a key received from the letter. Head back to the museum. Head straight until you run into the fountain, go right into dining hall, go left into staff barracks and on your left while walking through the staff barracks should be a set of stairs. Go up those stairs, use the key you got from the letter to unlock the door to the safehouse! Another way: After you become a relic hunter for auryen, you will be able to grab a book called the curator’s guide to the left of the entrance. Play through on your character, display more items and level up, and you should receive the letter from auryen giving you the key to the safehouse. Now, when you go back and enter the museum, use the teleport to location feature in the curator’s guide and the safehouse should be unlocked. You can teleport to it from there! I hope this helps!!!
@@Ace03 Thank you for your explanation, but I only wanted to see how it looks like and what mechanics are implemented. I am planning to play this mode in future together with oddysey, when is everything completed. (last time I played Skyrim was in 2015, and this mode picked my interest)
@@MsTrgi czcams.com/video/LxKszEDJ1rg/video.html Here’s a pretty cool video showcasing what the safehouse looks like/what mechanics it has. I am planning to eventually make a video over the safehouse but it is a lot of stuff to cover
i’m sorry man, i really really want to get back into making videos of all sorts. I’ve had no time recently to do so with college and personal things, but i want to make a return eventually, finish my vigilant videos and go back to doing legacy of the dragonborn videos. maybe when oddysey comes out i’ll have a big break of motivation and come back, but i promise i’ll return soon
I am returning to Skyrim for a thorough playthrough and I built my entire modlist as this mod as a starting point. I used the fandom page to find as many compatible mods as possible. It's really a fantastic tribute to what the game and the modding community have to offer. In a time where the depth of games has severely declined, this is such a masterpiece. Thanks for continuing to support this mod.
Austin Hart No problem man! I’ve honestly been thinking about getting back into it too and maybe start uploading again! I want to wait for Odyssey of the Dragonborn to come out, but I have no clue when that will be.
I can not believe all the things I have missed over the play-throughs. Thanks!
Ryloc11 :)
This mod is the one that just recently pulled me back into skyrim again. Lol i tried this long time ago on oldrim but something with other mods i had made game crash and i never used it... now on se and its working flawlessly and plays great with my other mods. Love this!
Oh and even after 30 hours into it .. after just seeing this video i learned of the research desk! Thanks! Now its bit easier to find them artifacts! Lol
@@2321kenb glad to hear you’re able to experience this amazing mod. I’m also glad I introduced you to the research desk, a LIFE SAVOR LOL :)
@@Ace03 omg i am torwards the end of the amulet of kings quest.. i forget the real name.. but omg awesome dont describe it. This one quest is better than anything bethesda did in the entire game.. , much like helgen reborn it has such great writing to it.. and the excavations were great! Such awesome dungeon designs as well. .. ill never play rim again without legacy.
@@2321kenb for sure, the mod is one of its kind, it’s just so amazing, words can’t describe how great it is :)
High quality video, deserves more views
thank you Curly!
Hope to see your Safe House video very soon, thank you for this one, even if I am a few years late finding it
great video! this was exactly what i was looking for!
Litro that’s good to hear! Glad I could help :)
this video was very helpful. thank you
Glad I could help!!
Great video!
Thumbnails are noice btw
Tijmen Smulders thank you :) glad you like them
I did all the steps to get the spoon, but it's not there.
thanks nice tour ^^
but where are the one for the safehouse and the video on fosssil mining plz XD
plz don tforget them ^^
still good work to you
Thank you for the video! Tell me, please, what mod makes the walls light gray? I have dark walls for some reason... What does the new version of the mod 5.4.5 look like?
Hey there! I honestly don't have a clue why the walls are light grey, I always thought it was just like that by itself. I think the version of LOTD I ran in this video was not 5.4.5, it was one of the first versions when 5.0 came out. The walls might be like that because of a few things however:
My *brightness level* I'm pretty positive is all the way up...
...but if it's not that, then maybe it has something to do with the *LOTD version* I was using in the video. I don't remember exactly what version this is, but it's one of the oldest ones that had *LOTD v5* in it...
...maybe it's because I use this *mod* called *Enhanced Lighting and FX,* that may explain the lighting....
...or it could be cause of the *Climates of Tamriel mod,* but I'm not for sure this is why.
I hope I helped in any way shape or form. Due to this being an old save and video, I can't really go back and trace why the lighting is bright. I've also updated my modpack since then. I hope you can experiment for yourself! If you have any questions, but reply here :)
@@Ace03 And can you send a screenshot of what your walls look like in the Dragonborn Museum now? Your walls are not because of the lighting, but because of some fashion.There's a texture there.
I have it looks like this (screenshots) - d.radikal.ru/d07/2101/54/2225d82d4e7a.jpg
a.radikal.ru/a39/2101/01/fd407dc60f89.jpg
c.radikal.ru/c22/2101/f7/960ca3fda337.jpg
Ok, so quick update.
I updated my LOTD to a more recent version, the original version I used was v5.2.0.3 or something like that. I updated to 5.4.5 and I noticed the walls are darker than what they used to be, so I’m pretty sure it has something to do with LOTD
@@Ace03 Thank you very much for your answer! Apparently, after all, after the update, such changes are made.
for some reason some of your comments were marked for review so I didn't even see your screenshots, I'm sorry about that! But I'm glad I could help in some way :)
Would you point me to the video containing safehouse/player home in museum. I simply can not find it. If exists of course.
After you level up and display more items at the museum you will receive a letter from Auryen from a courier (I don’t know which causes this to happen). Reading the note will allow you to unlock the safehouse using a key received from the letter. Head back to the museum. Head straight until you run into the fountain, go right into dining hall, go left into staff barracks and on your left while walking through the staff barracks should be a set of stairs. Go up those stairs, use the key you got from the letter to unlock the door to the safehouse!
Another way:
After you become a relic hunter for auryen, you will be able to grab a book called the curator’s guide to the left of the entrance. Play through on your character, display more items and level up, and you should receive the letter from auryen giving you the key to the safehouse. Now, when you go back and enter the museum, use the teleport to location feature in the curator’s guide and the safehouse should be unlocked. You can teleport to it from there!
I hope this helps!!!
@@Ace03 Thank you for your explanation, but I only wanted to see how it looks like and what mechanics are implemented.
I am planning to play this mode in future together with oddysey, when is everything completed. (last time I played Skyrim was in 2015, and this mode picked my interest)
@@MsTrgi czcams.com/video/LxKszEDJ1rg/video.html
Here’s a pretty cool video showcasing what the safehouse looks like/what mechanics it has. I am planning to eventually make a video over the safehouse but it is a lot of stuff to cover
Still waiting for those next parts lol
i’m sorry man, i really really want to get back into making videos of all sorts. I’ve had no time recently to do so with college and personal things, but i want to make a return eventually, finish my vigilant videos and go back to doing legacy of the dragonborn videos. maybe when oddysey comes out i’ll have a big break of motivation and come back, but i promise i’ll return soon