Blender 2.8 / 2.81. Modelling with Curves: The Base
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- čas přidán 12. 01. 2020
- Hello everybody,
I've gotten lots of response on a video about modelling with curves. This is now by far the most populair video on this channel.
Since there are not so many video's on curve modelling I decided to make a small series on modelling with curves.
In this tutorial I will show you how to setup a base file to model round models in Blender. With curve modelling you can have very nice geometry with very little effort.
Thank you for watching. If you have any questions, feel free to add them in the comments.
Baptiste G makes it look easy to do 😊
In more recent versions of Blender there may not be flow direction on the curves. You have to click the curve, go into Edit Mode, go into the Viewport Overlay settings (up top next to MatCap settings) and enable Show Normals under Curve Edit Mode at the bottom of the dropdown
Thank you soooooo much. I couldn't find this functions for a very long time.
Now practice, practice, practice :-)
THANK YOU!!! Couldn't find this anywhere. Great tutorial and thanks for sharing!
Thank you! This video is a gold! Please continue!
Really appreciate this video, helped alot when I wanted to model a curved vase.
amazing! Great tutorial!
thank you
This is great!!! Thank you
I am glad you liked it.
Thanks for the tutorial. Best wishes...
I like it. It is helpful.
This video was very
Helpful
Thank you
Grazie maestro!!!!
New here! :D thanks for the tuts! :D
My pleasure.
great, thanks I was having trouble in modeling circular drapes.... did help a lot. Please include text to demonstrate shortcuts... helpful when one has no sound output to the computer...
Ok. I've enabled the screencast keys add-on fo future videos.
I know this is probably late, but since I was getting the same issue as some other people here: Don't rotate the bezier curve in Edit mode since it will not give you the shape seen in the video. Do the rotation in object mode or go to Object properties and insert the 90º values yourself.
Yes. I wish Blender had Rhino’s curve modeling tools. This helps.
You're awesome
No you are awesome.
can you please make an updated version for blender 3/4? it seems to be different and they seem to have added NURBs
Please upload more,,
I can't get it to work in a way that the orientation works changing the position of the path
Hey. It is indeed tricky. And I don't know how Blender 3.0 does this.
Just found you today!!
I tried this and everything worked fine until the bevel. I just get a bevel on the circle, even when I select profile. I tried twice and got the same result. How to fix? Blender 2.82
When I try to select "Profile" in the bevel section, it only lets me select "path" and i get a weird shape out of it. It basically pulls the circle up into a tube and bends it, instead of wrapping the curve around the circle. What can I do to fix this? Im using blender 2.83.4
Make sure you have the path curve selected and then add the bevel. I think you mixed the path and the profile. the path is the circle, and the profile is the shape you want to follow the path.
Same
There's also the screw modifier.
What if I need to change the diameter of the cylinder? does the initial size of the circle you start with matter?
Hey, I will go in to that in later videos. for now I would suggest to move the profile away from its origin in edit-mode.
I did everything but when I select profile at the bevel, it didn't follow the shape of the profile but just create a bevel at the circle only. please help me.
Hey Omar. I'm sorry it does not work. Did you scale or rotate in edit mode or something? Maybe if you start fresh, it will work out. Please keep me posted, I would like to help you.
Aaah!!
Mijn trouwste fan ;-). Alles goed met jou Niels? En gelukkig nieuwjaar ook.
why we tilt the curve at very beginning ?
the tilt is to match the profile curve to the projected curve on the path. This way it is easier to understand in your mind, If you adjust the profile, you will see the result on the path.
nope, got a different shape, something that looks like a vase, part below the X doesn't bevel along the created curve, goes in opposite direction towards Y instead
Hmmm kind of difficult to picture this. The path ( circle ) controls the flow
@@BaptisteG will try again, got confused with all the Z, Y 90 pressing in correct order, I thought I got it in the end, but no
this is not a good explanation