3 Body Gravitational Simulation
Vložit
- čas přidán 27. 04. 2024
- After being inspired by another video on the same topic, I decided to make my own. This was a relatively quick and dirty implementation using the Godot game engine: no fancy Runge-Kutta here (just simple Euler's method) and pretty rudimentary graphics, but it works*. The white pixel in the middle shows the centre of mass for the 3-body system... which is also what the camera is fixed to so you won't see it move.
*Interestingly I get different results when rerunning the simulation even without any change to the initial conditions - it isn't obvious to me why this would happen, I would naively expect any numerical instabilities to err the same way given the same start... maybe Godot is introducing a source of randomness somehow?
Link to inspiration: • Three-Body Problem Sim... - Hry
Red trying really damn hard not to be the third wheel.
I can somehow see a metaphor of a triangle relationship between people in this
Red made an epic return
Imagine finding a triple star solar system.
Alpha Centauri, the closest star system to us, is actually a trinary system
Ah yes, the three body problem
All this "3 body" content and Apophis is on the way 🤔🧐 science has been wrong about trajectories before...
The universe is a billions of bodies system