Borderlands 2 HD Zer0 Playthrough 2

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  • čas přidán 22. 09. 2012
  • Hey guys, opening up with 2k's newest release!
    Borderlands 2 builds upon the gameplay elements introduced in its predecessor. It is a first-person shooter that includes character-building elements found in role-playing games, leading Gearbox to call the game a "role-playing shooter." At the start of the game, players select one of four new characters, each with a unique special skill and with proficiencies with certain weapons.[2] From then on, players take on quests assigned through non-player characters or from bounty boards, each typically rewarding the player with experience points, money, and sometimes a reward item. Players earn experience by killing foes and completing in-game challenges (such as getting a certain number of kills using a specific type of weapon). As they gain levels from experience growth, players can then allocate skill points into a skill tree that features three distinct specializations of the base character.[3]
    Returning gameplay features from the first game will include the 3-branch skill trees, class-mods, and four-player online cooperative modes. New features include a more expansive and customizable weapons system, reworked four-seat drift-able vehicles and vehicle physics elements, and dynamic mission systems. For example, taking too much time to save a friend in a mission may result in their death and the failure of the mission, which will affect the story as the player progresses. Technically, the game world will be all connected, rather than loadable levels for each region, allowing accurate viewing of the entire world from a given point rather than the first game's premade "Skybox."[2][3]
    In addition, the artifical intelligence (AI) system has been reworked for the game. Non-enemies will populate the game world more often and will travel around different locations depending on the time. According to Gearbox VP Steve Gibson, enemy AI will encourage teamwork, such as flanking, as well as taking cover when wounded, though lower level enemies like Psychos will still embrace the mentality of, "Wow that's a gun! I want my face in front of it!".[3] Shooting enemies will stun or cripple them depending on where they are shot. For a change, enemies will be intelligent enough to climb and traverse difficult terrain to pursue the player. Enemies will also be able to interact with each other. For example, certain enemies can heal their teammates, boost their shields for defense, or use them as shields to protect themselves
    Developer(s) Gearbox Software
    Publisher(s) 2K Games
    Director(s) Mikey Neumann
    Producer(s) Randy Pitchford
    Writer(s) Anthony Burch
    Mikey Neumann
    Composer(s) Cris Velasco
    Sascha Dikiciyan
    Jesper Kyd
    Raison Varner
    Engine Unreal Engine 3 (heavily modified)
    Platform(s) Microsoft Windows
    PlayStation 3
    Xbox 360
    Release date(s) NA September 18, 2012[1]
    AU September 20, 2012
    EU September 21, 2012[1]
    Genre(s) First-person shooter, action role-playing, open world
    Mode(s) Single-player, multiplayer
    Rating(s)
    BBFC: 18
    ESRB: M
    OFLC: R16
    PEGI: 18
    Media/distribution Optical disc, download
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