courses.stylizedstation.com/p/3dcoloringbook - Join here If you want to learn how to make Ghibli-style textures in Substance Painter, the latest course from the 3D Coloring Book was made for you. This beginner-friendly course will show you just how easy it is to make drag and drop anime-style smart materials that you can use in any project
this is absolutely astoundingly gorgeous. The composition breakdown with the use of planes etc isnt something that's showed in too many tutorials and it really goes that extra step to explain the final mile. As someone junior who's mostly modeled for real-time purposes I often disregard non-poly effects to a lot of post-work, glad to see there are awesome tricks to use within the scene itself :) These videos are gold!
Nice breakdown, my eye went from the Rover to the Monolith and finally to the Astronauts before I looked at all the Details. Just to share my focal point. I really love the colors and I actually think this would be a great gif loop with some floating parts and the Astronauts inspecting the Monolith. Great Render!
I'm not usually a fan of Low Poly, but I do love me some Sci-Fi and the explanation of the piece is stellar. I'm honestly thinking 'who the heck would dislike this?". Very well done and I learned a great deal. Keep up the great work.
9:00 It says "Master Ghibli-Style textures - Link in the description" Is it just me or I cant find that specific texture he's saying? already checked all links but nothing close to it.
It's my latest course which can be found here! courses.stylizedstation.com/p/3dcoloringbook also I've got the first half for free on my CZcams channel as well.
Nice work, does it matter for this type of work if 3d objects overlap? Like for example, in 3d sculpting or terrain modeling, I used to think that it was very bad to let objects like rocks and plants touch or even cross the polygons of other objects.
In all honesty, how does one afford to pay bills plus every literal software out there to create fancy looking renders meaning, I see tutorials with Maya, brush and substance painter all in one so please for the love of God tell me how someone can afford to do all of that???
courses.stylizedstation.com/p/3dcoloringbook - Join here
If you want to learn how to make Ghibli-style textures in Substance Painter, the latest course from the 3D Coloring Book was made for you.
This beginner-friendly course will show you just how easy it is to make drag and drop anime-style smart materials that you can use in any project
this is absolutely astoundingly gorgeous. The composition breakdown with the use of planes etc isnt something that's showed in too many tutorials and it really goes that extra step to explain the final mile. As someone junior who's mostly modeled for real-time purposes I often disregard non-poly effects to a lot of post-work, glad to see there are awesome tricks to use within the scene itself :) These videos are gold!
Nice breakdown, my eye went from the Rover to the Monolith and finally to the Astronauts before I looked at all the Details. Just to share my focal point. I really love the colors and I actually think this would be a great gif loop with some floating parts and the Astronauts inspecting the Monolith. Great Render!
I'm not usually a fan of Low Poly, but I do love me some Sci-Fi and the explanation of the piece is stellar. I'm honestly thinking 'who the heck would dislike this?". Very well done and I learned a great deal. Keep up the great work.
Great work, I would love to see more of these breakdowns of whole scenes
Mah man as always making quarantine a bit better with each upload
Thank you for the breakdown.
Just one word (WONDERFUL)🤩🤩
I want a tutorial from THIS artist, bro your environment is beyond good
This is called perfect breakdown🎉❤
Very professional and helpful presentation. Thanks a lot for the efforts you've put in it.
OH MY GOSH so amazingly amazing i have no words wow i love it
This is awesomeness itself 😄😄. Really good work, man.
Great indepth look into your whole process and thoughts. Thanks for also sharing some self critique as well ;-)
Very nice! I need this in ultrawide so I can use it as an inspirational desktop wallpaper.
Amazing work
Just wanted to say i learnt a lot
Form your videos
Glad to hear that!!
Beautiful work, great composition and shapes. I would love to take a course to learn ur process more
Amazing
Beautiful Image! How do you compile all your reference images so cleanly? My idea boards are a mess. Thanks!
You are amazin!!! Keep working good project.I love it.
I wonder how this could be animated he mention in the description of the video. mmm Maybe this will be 2D animation? Great video =D
thank you for this tutorial ! beautiful stuff
Cool! Thanks a lot! Waiting for the next!
Very interesting technique! Just like fire! But much better!
hmmm....So you were the one placing those monoliths around the world!
this is awesome, THANK YOU SO MUCH
Looks fucking cool, great job!
Thank you so much!!!
9:00 It says "Master Ghibli-Style textures - Link in the description"
Is it just me or I cant find that specific texture he's saying? already checked all links but nothing close to it.
It's my latest course which can be found here! courses.stylizedstation.com/p/3dcoloringbook also I've got the first half for free on my CZcams channel as well.
Which are the guys you mentioned? I get mark parker's name but not the other. What is his name?
Ian Mcque and Jake Parker
Nice work, does it matter for this type of work if 3d objects overlap?
Like for example, in 3d sculpting or terrain modeling, I used to think that it was very bad to let objects like rocks and plants touch or even cross the polygons of other objects.
Sir make more tutorial for stylized maya modeling, please sir❤
wow, nice walk though! thanks
can you upload this reference library as one file and give us link?
Vancouver local !! Niiice.
stylized with quixel pls
the quixel team has already done a video or two on it :) I recommend checking it out.
2001
Im nuber 1k like👍
In all honesty, how does one afford to pay bills plus every literal software out there to create fancy looking renders meaning, I see tutorials with Maya, brush and substance painter all in one so please for the love of God tell me how someone can afford to do all of that???