Damn premium information
Thank you bro 🖤🖤
How have I never known this?????
hahaha I thought I was crazy for not knowing this for years, glad to know I wasn’t alone
this was so helpful 🫶🫶
MY MIND WAS BLOWN WHEN YOU SHOWED THAT LIFTING THE KEYFRAMING WILL ALLOWS SOME MOVEMENT
am on verge of tears. Thankyou smmm 🥹🥹🥹🤌🏻
This is really useful, thank you very much ! Simple, effective, clear. Looking forward for your next tutorials and stuff :)
Really interesting 🧐
Another excellent video. Love how clearly presented these are and how packed with extremely useful information. Keep it up!
super useful, and really great no-nonsense format - thanks so much!
Thanks for this! Very useful for future projects
@ 5:28 you can select both of those keyframes, hold shift and double click. This will open the Keyframe Velocity menu, check the box that says "Continuous (lock outgoing to incoming)" This will make moving them up easier. Or you can use the shortcut ( CMD+K) to bring up the velocity menu. Great video!
So helpful! Been looking for help on something like this for a while now. Thanks so much!
Heey, great video ! Didn't know about the "Rove Across Time" feature, it's gonna be so useful 🙌 btw here's a little tip I discovered some time ago.
In the speed graph, if you double click on a keyframe and then check the "continuous (Lock Outgoing to Incoming)" box it will automaticaly make sure that the speed stays consistent.
so sad this type of content doesn't get enough attention, the information you give with clear examples and explanation is priceless! great video, love your vids
It’s all in due time, thank you for the kind comment - more vids to come :)
helped me a lot! Thank you man!
Thanks Sky!
Thank you very much!
Great video again! 👌
AAAAUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUOOOOOOOO
Where do you find SFX like the discrete "ping" when the message appears?
One more example of using the pass-through trick is actually in the logo intro at the beginning - I didn’t want the balloon stopping during that transition, so I ramped it down but kept some velocity, and then ramped it back up as it exited the scene. :)