Man, this makes 2 days in a row that I learn something new and extremely helpful about BB. Guess ng+ is calling my name after I finish Shadow of the Erdtree
@@NikolajLepka i believe you are both right to an extent. if you go during the day, the shades don’t spawn, and if you go at night, the shades don’t spawn if you have no insight. i do know for a fact tho that the shades in the witches fight is entirely dependent on insight.
I always have the same realization whenever I play through Bloodborne- I beat the Shadows, kill Rom, run through the Mensis Nightmare, kill the Wet Nurse... wait... I'm at the end of the story already! It always sneaks up on me. It has that Elder Scrolls structure where you could blitz the main story "missions" in a few hours, but you'd miss 3/4 of game.
@@Zayd-bg1pt imo yahargul is like bb’s lost izalith. it’s not nearly as bad as lost izalith, but it does have some similar pitfalls like heavy reuse of enemies
This video made me appreciate the environment design of Bloodborne even more. Such intricately designed labyrinths of nightmares stacked on top of each other yet they’re cleverly interconnected, the whole map looks like a 4-D maze, making the players want to dig deeper into the secrets of Yharnam, or “our eyes are yet to open” as they says. Your walkthrough explanation of the route is so concise yet on point that I can immediately recall the locations, which really helps a lot with my understanding of the routes. I get lost in some areas so often.
This is beautiful. I have Yharnam totally memorized in terms of navigation, but seeing it in a map form has given me a completely new understanding of the layout. Outstanding stuff man, this is incredible!
I was hoping Elden Ring’s open world was going to be more tightly-knit like Bloodborne’s map. Bloodborne just feels amazing to traverse and how it loops in on itself ❤
Shadow of the Erdtree borrowed a lot from Bloodborne in terms of map design. Cathedral Ward has several tendril-paths that connect it to every other part of the game. FromSoftware took that same concept and extended it to an open world map. The tendril paths from Gravsight Plain, Scadu Altus and Shadow Keep all wrap around one another and snake high and low. Very satisfying level design that could be even more mazelike on an even larger scale.
Btw you forgot a crucial detail where dreams are stack on layers from nightmare frontiers you see fishing hamlet down and nightmare mensis up in fishing hamlet you see yarhnam down
what is this unreadable grammar? punctuation is your friend, it's an important tool for organizing and presenting language. without it, you sound like a babbling toddler
@finn8555 the various dream realms are visible from each other, where you can see the masts from the Fishing Hamlet in either the Frontier or Mensis Nightmares - I would recommend googling them to check out exactly which is visible from which
He said what he said. The world is stacked vertically. If you look into the abyss of these places you can see buildings. We've surmised their placement. In fishing hamlet you see Yharnam in the water, for example.
I need to pray because you are one of the coolest and most underrated channels I have ever seen. Oh lord, give all possible attention to this beautiful and wonderful analysis.
These video's give such a sense of nostalgia. Been enjoying all of them. There just so succinct, and paced well. I almost wish there was some more clips and quips, but only so there was more video to enjoy. Great Job, I wish more people could see this! Skyrim or fallout maybe?
Great video. I love Bloodborne and have platinumed it, so didn't NEED the walkthrough, but it was very cool so I enjoyed the whole video journey. Nice work. 👍
What an interesting approach / visualisation of the game. Very nice video. Thanks for creating it. Well done! 👏🏻 😊 Also nice way to see all the areas and how great everything is connected. Fantastic.
J’ai fait le jeu une petite dizaine de fois. Quel plaisir de se repérer sur un plan supérieur rien qu’avec mes souvenirs accumulés. Le seul jeu à créer ça.
I would like to say a small criticism about the nightmare frontier and the nightmare of mensis. When you go out of the cave where you spawn you can see the nightmare of mensis in the distance, for make this map right you would had to place the nightmare of mensis straight to the spawn point of the nightmare frontier.
yeah, and as others have also mentioned there also is an implied stacking order for Hamlet, Nightmare, Dream and City, but for practical purposes I didn't draw them that way - there was a lot of blank space and I wanted to condense the layout 👍
My nitpicky brain wants to make a video about all the "mistakes" in this maps routing, but you still did an amazing job summarizing the path you have to take, great work!
Some of the twists and turns in souls games can make orienting yourself difficult, I occasionally feel like I am headed in an entirely different direction to where this map is pointing.
This is really nice. I took a look at your dA and saw your maps for other childhood games like Tomb Raider, Tomba, Crash, MGS, and got this wave of nostalgia because I remembered I used to also like making these hand-drawn top view maps of levels of games I liked as a kid. That's the vibe I get from your maps, the laborious detailed hand-drawn replication of a game's world made by someone who loves those worlds. I was hoping to see some Legacy of Kain maps in there, judging by the other games you made maps for. I don't know if you played those games, but I'd definitely recommend them if you like metroidvania gothic vampire action adventures. Especially the Soul Reaver games, for PS1 and PS2. They're classics with great characters and writing and a super rich lore and world building.
thanks a lot for sharing your thoughts and taking a look. I'm quite familiar with Soul Reaver (LoK not as much) and I might look at some 3D maps of that at some point, but in the meantime there are some fantastic overhead maps on The Lost Worlds: thelostworlds.net/SR1/World_Map_Evolution.html
Slight correction, the first NPC you talk to after entering the Forbidden Woods is temporarily replaced by Patches, who gives you the Tonsil Stone. Otherwise, great video!!
Something i miss about the games before elden ring like dks1 and bb did it best how the whole map is interconnected and the crazy a-ha moments when you open a door and realise youve been there before
the location of blood starved beast is directly below two bridges(one leads to gascoigne, the other is with a cleric beast.) you can see it in the game
thanks! I wrote a short post about my process making Dark Souls 3 here that fits for this one too (it is freely available): www.patreon.com/posts/making-of-dark-109709210
I think you should take a look at Rain World. That game has very interesing map design, and I think it would be very fun to explore in a video like this.
Any reason for Hemwick you went straight to "This is the route if you've been here before, not the route you can take as a first timer"? Seems like this was the only area that was treated like this.
Really cool map, though your routes are often wrong. The arrows often have people using shortcuts they haven't unlocked or walking through walls, or most aggregiously falling 50 feet to their deaths.
that is one of a few locations where it didn't quite fit together perfectly but I didn't want to try and stretch out YUV at that point. the area around BSB and Gascoigne is also modified a bit
Whoa! how did you edit the map gray and animated small pieces of it returning to its original state? Do you have multiple versions of the grayed out map with one small piece of it being revealed layered on top of each other?
basically. I put a desaturated copy of the color fill layer over the color version, then used a mask to reveal each portion. eventually exported 75 or so different frames to show progress. the video itself is just a powerpoint presentation since I don't know after effects...
I always do Hemwick before Amelia. The sun hasn't set at that point, so the area doesn't have shades spawning
good tip, didn't know that about the shades
The shades are linked to your insight, not the time of day.
@@chromatos7428 I've gone through that area with 40 insight before amelia and never saw a shade
Man, this makes 2 days in a row that I learn something new and extremely helpful about BB. Guess ng+ is calling my name after I finish Shadow of the Erdtree
@@NikolajLepka i believe you are both right to an extent. if you go during the day, the shades don’t spawn, and if you go at night, the shades don’t spawn if you have no insight. i do know for a fact tho that the shades in the witches fight is entirely dependent on insight.
I always have the same realization whenever I play through Bloodborne- I beat the Shadows, kill Rom, run through the Mensis Nightmare, kill the Wet Nurse... wait... I'm at the end of the story already! It always sneaks up on me. It has that Elder Scrolls structure where you could blitz the main story "missions" in a few hours, but you'd miss 3/4 of game.
Bro forgot about yahargul (fuck that place)💀
@@Zayd-bg1pt imo yahargul is like bb’s lost izalith. it’s not nearly as bad as lost izalith, but it does have some similar pitfalls like heavy reuse of enemies
@@horse_dogat least the layout and shortcuts are good in yahar gol
This video made me appreciate the environment design of Bloodborne even more. Such intricately designed labyrinths of nightmares stacked on top of each other yet they’re cleverly interconnected, the whole map looks like a 4-D maze, making the players want to dig deeper into the secrets of Yharnam, or “our eyes are yet to open” as they says. Your walkthrough explanation of the route is so concise yet on point that I can immediately recall the locations, which really helps a lot with my understanding of the routes. I get lost in some areas so often.
This is beautiful. I have Yharnam totally memorized in terms of navigation, but seeing it in a map form has given me a completely new understanding of the layout. Outstanding stuff man, this is incredible!
thanks much!
I was hoping Elden Ring’s open world was going to be more tightly-knit like Bloodborne’s map. Bloodborne just feels amazing to traverse and how it loops in on itself ❤
I hope the next game isnt a open world
@@eivindberg8435agreed
@@eivindberg8435I hope it is
@@greatcoldemptiness have you played any previous titles?
Good news about the DLC then
Loved the “kick her as-tral clock tower open” line 😂😂😂
Shadow of the Erdtree borrowed a lot from Bloodborne in terms of map design. Cathedral Ward has several tendril-paths that connect it to every other part of the game. FromSoftware took that same concept and extended it to an open world map. The tendril paths from Gravsight Plain, Scadu Altus and Shadow Keep all wrap around one another and snake high and low. Very satisfying level design that could be even more mazelike on an even larger scale.
I kept thinking: "This is my favourite area of the game".
Great job summing the locations up so concisely.
Lined my brains with eyes. Great map.
BEEN WAITING FOR THIS ONE. Great job
“Unusual” is a funny way of saying “annoying” when referring to Micolash
Btw you forgot a crucial detail where dreams are stack on layers from nightmare frontiers you see fishing hamlet down and nightmare mensis up in fishing hamlet you see yarhnam down
what is this unreadable grammar? punctuation is your friend, it's an important tool for organizing and presenting language. without it, you sound like a babbling toddler
what? Please elaborate
@@finn8555 from one edge of the Nightmare Frontire you can see the masts in the Fishing Village and the Tower from Mensis
@finn8555 the various dream realms are visible from each other, where you can see the masts from the Fishing Hamlet in either the Frontier or Mensis Nightmares - I would recommend googling them to check out exactly which is visible from which
He said what he said. The world is stacked vertically. If you look into the abyss of these places you can see buildings. We've surmised their placement. In fishing hamlet you see Yharnam in the water, for example.
Spectacular video, I hope this can become a staple in Bloodborne guide videos for newcomers to the game.
I need to pray because you are one of the coolest and most underrated channels I have ever seen. Oh lord, give all possible attention to this beautiful and wonderful analysis.
glad you are enjoying it!
Mapping is my actual job so I can appreciate the work. Thanks!
I do a lot of GIS work and web map dev as part of my job also... but those maps aren't as fun to talk about :)
These type of videos are dope af, such underrated channel
A comment for the algorythm!! This channel has to blow up!!
These video's give such a sense of nostalgia. Been enjoying all of them. There just so succinct, and paced well. I almost wish there was some more clips and quips, but only so there was more video to enjoy. Great Job, I wish more people could see this! Skyrim or fallout maybe?
This was really cool, great work!
Great video. I love Bloodborne and have platinumed it, so didn't NEED the walkthrough, but it was very cool so I enjoyed the whole video journey. Nice work. 👍
Cool video! I’ve beaten this game many times but I still watched the whole video. Best game ever
Thank you. I had no idea I was at the final boss doors. Man… some of the contest I had no idea how to access. Amazing job. Thank you.
You do amazing work . Seeing the whole map really puts things in perspective.
It is absolutely insane that you dont have more followers. Instant sub. Great videos
Incredible work as always!
I just finished Bloodborne for the first time yesterday! Thank you for your dedication to your craft. This is really amazing ❤
appreciate it!
What an interesting approach / visualisation of the game.
Very nice video. Thanks for creating it. Well done! 👏🏻 😊
Also nice way to see all the areas and how great everything is connected. Fantastic.
such a cool vid,made me appreciate bloodborne even more
J’ai fait le jeu une petite dizaine de fois. Quel plaisir de se repérer sur un plan supérieur rien qu’avec mes souvenirs accumulés. Le seul jeu à créer ça.
I would like to say a small criticism about the nightmare frontier and the nightmare of mensis. When you go out of the cave where you spawn you can see the nightmare of mensis in the distance, for make this map right you would had to place the nightmare of mensis straight to the spawn point of the nightmare frontier.
yeah, and as others have also mentioned there also is an implied stacking order for Hamlet, Nightmare, Dream and City, but for practical purposes I didn't draw them that way - there was a lot of blank space and I wanted to condense the layout 👍
Thanks for doing this, from this perspective, this is still one hell of a game in terms of design and creation.
My nitpicky brain wants to make a video about all the "mistakes" in this maps routing, but you still did an amazing job summarizing the path you have to take, great work!
Central yarnham is SO good. Legendary even
Tomb raider and now Bloodborne? I love this channel!
Some of the twists and turns in souls games can make orienting yourself difficult, I occasionally feel like I am headed in an entirely different direction to where this map is pointing.
Your narration is very pleasant. Good script, good delivery.
Nice illustration. Useful for returning players.
Sooooo freaking cool!! As an avid fan, I've always had a hard time visualizing how everything was connected.
Who else said/thought, "well, looks like I'm playing bloodborne again" 😂 such a goated game.
I wish I could play this game. Looks so good
Beautiful work!
My god, this is absolutely amazing
This is really nice. I took a look at your dA and saw your maps for other childhood games like Tomb Raider, Tomba, Crash, MGS, and got this wave of nostalgia because I remembered I used to also like making these hand-drawn top view maps of levels of games I liked as a kid. That's the vibe I get from your maps, the laborious detailed hand-drawn replication of a game's world made by someone who loves those worlds. I was hoping to see some Legacy of Kain maps in there, judging by the other games you made maps for. I don't know if you played those games, but I'd definitely recommend them if you like metroidvania gothic vampire action adventures. Especially the Soul Reaver games, for PS1 and PS2. They're classics with great characters and writing and a super rich lore and world building.
thanks a lot for sharing your thoughts and taking a look. I'm quite familiar with Soul Reaver (LoK not as much) and I might look at some 3D maps of that at some point, but in the meantime there are some fantastic overhead maps on The Lost Worlds: thelostworlds.net/SR1/World_Map_Evolution.html
Slight correction, the first NPC you talk to after entering the Forbidden Woods is temporarily replaced by Patches, who gives you the Tonsil Stone. Otherwise, great video!!
I have no idea why Elden Ring had to be an open world game after all previous soulsbournes being such a level-design breakthroughs. What a bummer!
Excellent as always. Love this stuff!
Something i miss about the games before elden ring like dks1 and bb did it best how the whole map is interconnected and the crazy a-ha moments when you open a door and realise youve been there before
the location of blood starved beast is directly below two bridges(one leads to gascoigne, the other is with a cleric beast.) you can see it in the game
bless us with blood
these videos are my favorite thing on the internet. would you mind telling a little about your creation process? 😊
Yeah i wanna know too 😁
thanks! I wrote a short post about my process making Dark Souls 3 here that fits for this one too (it is freely available): www.patreon.com/posts/making-of-dark-109709210
The grabbed by the ghoulies reference completed me.
This was incredible
Goddamn you did all this? this took a hella lot work, nice job.
Sad this didn't include the bonfires like the others, but great work as always!
I love this game man
I never knew astral clock tower was behind/above grand cathedral. Very cool
Amazing video!
Oh yes, great job!
Great work! I hope eventually you will do Sekiro, my personal favorite from soft game
Love ur vids bro
This is fantastic, I love it
Great video! Really enjoyed it.
Good one, as always.🤟
it looks so cute i love it
Excellent job! Thanks.
That was a super cool video, thx
such an awesome video, would love to see a map walkthrough of hollow knight !
that's a great one... I still have PTSD from going after the platinum trophy lol
Bro didn’t know that the end of the great bridge connects to that winding staircase in cathedral ward via an unopen-able door
Impressive illustration.
thanks!
Man draws the entire world of Bloodborne and goes "Okay, next we're doing a corridor". You deserve the brake, lol.
winter lanterns are no ones favourite.
Real cool stuff.
I think you should take a look at Rain World. That game has very interesing map design, and I think it would be very fun to explore in a video like this.
I wanted that video❤❤❤
Ds3! Love vids
What a cool video 🤯
If we get an open world bloodborne 2 game it’ll be so good.
I've seen one vid where you can see the hamlet from nightmare frontier.
ah majestic!
Next time I am going to do as much as possible before killing Amelia. I can't see shit in this game 😩
YESSSSSSS
Any reason for Hemwick you went straight to "This is the route if you've been here before, not the route you can take as a first timer"? Seems like this was the only area that was treated like this.
drew the wrong route
Wait wait wait... Was that comment about The One Reborn falling from the moon as monsters do an FFVIII reference?
😉
Great!
Can you do lies of P next? I love ur videos
i just bought that on sale this weekend!
Metal Gear Solid 2 would be a cool one
5:40 path should continue and enter building on the left after pulling lever >:3
There's a shortcut from central yharnam to the not so great bridge you didn't mention.
seriously how do u only have 3.5k subs its a joke
Really cool map, though your routes are often wrong. The arrows often have people using shortcuts they haven't unlocked or walking through walls, or most aggregiously falling 50 feet to their deaths.
unfortunately they will be wrong forever. the last one is funny at least
@@VGCartography In fairness it's pretty much right on the money for From's own style of trolling players lol
Ds3 next 🥺🥺🥺
Is the map right? Going from Paarl's arena into Old Yharnam, don't you come out behind Djura's tower without having to do a U-turn?
that is one of a few locations where it didn't quite fit together perfectly but I didn't want to try and stretch out YUV at that point. the area around BSB and Gascoigne is also modified a bit
Whoa! how did you edit the map gray and animated small pieces of it returning to its original state? Do you have multiple versions of the grayed out map with one small piece of it being revealed layered on top of each other?
basically. I put a desaturated copy of the color fill layer over the color version, then used a mask to reveal each portion. eventually exported 75 or so different frames to show progress. the video itself is just a powerpoint presentation since I don't know after effects...
OVER THE MOON
What are the other lanterns on the ground in the frontier land ? I cant click on them...what are they for...?
i assume those are for navigation aid, i think they work like in the chalices where they light up as you get close, so it's easier not to get lost?
I'm just playing blindly. I have no idea what I'm doing
best way to do it
One question friend, when does de ds3 guide will arrive? Greetings
probably take a month or two to prep and draw
Make a dark souls 3 map next!!!
will u do the same for DS3? c'mon it will take u 5 minute to do, such a linear map lol
ya x.com/vgcartography/status/1818624849709039935
Song at the beginning?