It's even better doing so in 2023 while playing KOTOR 2 TSLRCM on my phone and it running far better than it did on the PC I built in 2005 in order to play it and other contemporary games (Oblivion, Halo PC port, F.E.A.R, Far Cry 1, etc).
Two years ago I was playing on a original Xbox console and found 5 Mandalorian Disintegrators....2 for me, 2 for Mira and one for Kreia for obvious reasons.
You think so? I have never done a Let's Play before. I figured people would enjoy a little more focused content more but maybe I should look into doing one! :)
Check out the comment thread on the pinned comment of this video. It will have a link to a video from another creator on how to install. czcams.com/video/xTI2OxEw7DU/video.html
Next, how to make a combat T3-M4. I only make him a utility droid while he have a potential to become a combat companion. It is because I often use Jedi companions make me forgot he exist despite the game try to shine his character :))
I totally do the same thing. I focus on the Jedi's and their powers and bench the droids lol on occasion I will bust them out but I do need to show them some more love. That is a fantastic idea! I will add it to the list and hopefully get it done sometime soon. I have a few others I am working on currently. I do appreciate the suggestion though cuz I think that would be a really good one to do!
@@CatDaddyGaming I find out that making him dual wield blasters is better than one only. And I don't know if it is a bug, at certain point of upgrades, I can equip him with rifles, but i don't like it.
@@MizanQistina if you give him the warfare upgrade (top slot on equip screen) it gives him specialization in both blaster pistols and rifles allowing him to equip rifles
I didn't try it in late-game yet, but I think his shock arm is pretty good. Yeah, it does 60 electric damage at most, and a saving throw halves the damage, but it always lands and doesn't require you to invest in blasters.
A DC 18 stun is worthless, pretty much 0 enemies in the entire game that can fail that save on anything besides rolling a natural 1. Especially on offhand where you only get 1 attack per round. If you're a jedi and use Juyo + Saberstaff + Flurry to get 6 attacks, you'll begin to see more stuns landing, as the chance of landing a stun on natural 1 with 6 attacks is around 26%. That is if the stun is calculated for each attack separately, it should be, but I haven't tested to see if this is actually the case. Then again, if you have a 25% chance on hit to attempt stunning, then that drops the chance to 6.5%, again rendering it worthless.
Worth noting: if you put the Precision Scope on the Assassin Rifle for Keen, Master Sniper Shot offers a mind-boggling 75% crit rate; Keen takes the crit range from 18-20 to 15-20, then Master Sniper Shot increases that further all the way to 6-20. (It says it quadruples your crit range, but Keen and Sniper Shot don't stack on top of each other; their bonuses stack, but they don't multiply each other.
The best way to go about building each member of your team is to grind in the tomb on Korriban until you reach level 50. The best time to do this is as soon as you get your prestige class, and before you visit Nar Shaddaa or Duxn or meet Vrook. However this grinding method only works if you’re dark side, otherwise you force point may as well never regenerate.
@@sh115067 I never use drain force in my play throughs simply because it will be obsolete by the time you hit level 50. However, death field is a must. I’ve died a couple of times only because I was having a power trip and wasn’t paying attention to my health points.
Hey, I really enjoyed the video hk is always a companion I’ve neglected because I end up just using Jedi. I just recently joined your discord. Thanks for the video and good luck on 1k subs 🙂
I did see you joined, glad to have you in the community! Really glad to hear you enjoyed the video. I am with you there, I also usually only focus on Jedi but it is nice to have HK when he is dealing serious damage. He adds a certain evil charm to the game the other companions don't. Thank you very much my friend, I appreciate the support and help to get this far!
@11:00 I believe I picked up the droid capacitor armour in loot somewhere, I wasn't looking for it when I picked it up so don't know where, but I found it when I decided to look for the best upgrades from my inventory for HK47. I have visited Nar Shadar, Dantooine, Duxun, Koraban and first visit to Onderon at this point. So could have spawned anywhere. I know I didn't buy it and I don't have cheats enabled.
I usually make Mira into a blaster jedi. she already comes with lots of blaster skills so I thought, why not. Handmaiden and Atton are more melee, same with Bao-dur. That said, I don't negelect the hand to hand skills on Mira as its useful vs Hanharr later on malacor 5, but what you can do is the run and gun tacking using force speed and simply out running him and turning to shoot him dead now and then. the HK-factory is by far the best level in the game. its so much fun. I just level HK up to full and he's a powerhouse right away. but I can see where the level up to heal tactic is good.
That makes perfect sense to me. Mira is super good to build for blasters. Atton can be too. I like that he can be built either way pretty easily. Run and gun is my ultimate fall back plan. I tend to have to do it when I make poor choices with my main character and I get knocked out. I certainly agree the HK Factory is the best level. It's a little difficult but not too much. The HK's bickering always cracks me up and the story we got from it is great.
@@CatDaddyGaming I just run and gun vs HanHarr as Mira because of his rage ability, the more damage he takes, the harder he hits, so running around and shooting him is the best way. same in the pit on Nar shaddaa. lay down mines, run over them and blow him up.
Well thank you very much! That is greatly appreciated. I try to branch off and do other helpful videos for getting games and setting to work correctly but I do plan to stick to Kotor videos as long as I can. Love this game!
As cool as using dual pistols is, there's something hilarious about using a fully upgraded heavy Mandalorian repeater with master rapid shot. And Ion weapons in this game are just bad, not allowing power packs to be upgraded really drops the damage potential. Imagine being able to fully upgrade a verpine droid disintegrator with the Ion power pack, droids would truly disintegrate.
That is a fantastic idea! I think I will add that to the top of my list. I know Vortex may have some issues putting the mods in the wrong folder but I will for sure try and see if it is easy to do. If not the idea for a non-Steam modding video is brilliant. I should hopefully get a jump on it soon. Feel free to hop in the Discord server and I am happy to walk you through modding it if the video isn't getting done fast enough. It is pretty easy to do once you know where everything goes. I appreciate the suggestion! :)
4:37 I let T3 max out almost all things except (of course) Treat Injury and Stealth. Stealth will be covered by Visas and Treat Injury for the main character
@@89BlackGatomon So glad that it will be helpful. You are going to really enjoy it. It is my favorite portion of the mod. HK deserves more screen time and story. He is an amazing character.
@@CatDaddyGaming for some reasons ones i try change to Telos a second time or Korriban my controls freeze... I guess i have to find a different version than on steam to play it trough. Thanks for the videos so i can enjoy it indirectly
@@89BlackGatomon That is quite odd! It could be a number of things causing the issue. Did you grab the mod from a website or from the Steam Workshop? Also do you have any other mods added? I have run into issues with other mods not working nicely with TSLRCM. Be sure to backup your save files. That way if you have to uninstall and reinstall, you can just add back in your saves and start from where you were.
Thank you for this guide. One question I still have is: do rifles benefit from the Dueling feat? I ask because double bladed melee weapons benefit from Two-Weapon Fighting, occupying two hands with one weapon. Rifles use two hands but I don't see any text in game specifying what rifles benefit from.
Looked through a few forums and it appears that Blaster Rifles and Two Handed Rifles do NOT benefit from those feats. Most likely why there isn't any text in the game about that.
Vein statement: Oh wonderful master, those pesky meatbags don't stand a chance! Used an upgraded mandalorian rifle with anti bot stuff for the factory. And another one with anti meatbag mods
Oh no! Info will still be useful to you though. You have a PC or laptop laying around? It might support this game since it is so old and most potato computers can run it. The game frequently goes on sale for around $3 or $4 on Steam. Consider picking it up so you can try the Restored Content. Xbox version still kicks ass but the cut content is cool to experience at least once.
Nice guide - HK may only be the 3rd best blaster-build companion on paper (theoretically first though!) he will always be number 1 in my heart (he's got the best lines in the game by a mile :p). But we should note a few things; - Massive criticals bonuses don't get multiplied by the crit multiplier and are just added on when you crit, making them generally not as worthwhile as just going for the biggest bonus damage mods (mando chamber and pure rylith) as crit threat range is hardcapped by the game at 6-20 (even though master sniper on a base range of 15-20 should grant guaranteed crits, this is not the case as the bonuses from Keen and Master Sniper are additive and not multiplicative) and those shots where you don't crit will do incredibly low damage without base bonus-damage mods. - As a droid, HK cannot benefit from Master Speed, and there are no upgradable repeater weapons, making his max number of attacks per round 3 with dual pistols and 2 with a rifle (using Master Repeater rather than Master Sniper). For this reason, dual wielding fully-upgraded pistols will always give more damage than a blaster once you have access to the highest tier of upgrades as the extra damage of a mando chamber and rylith pack on a second weapon will always outshine whatever extra base damage even the best rifles have, and HK will easily attain the required feats and attack rating to make dual-wield penalties negligible. Ironically, Jedi are more suited to rifles than non-Jedi as the more extra attacks gained from other areas (rapid shot and Master Speed), the less valuable the extra attack from an offhand weapon becomes - also note that some rifles have x3 crit multipliers instead of the basic x2. I have not done enough math on the various upgradable x3 crit multi rifles in the game to see if there is a threshold where these rifles take over for Jedi or non-Jedi characters, nor to see if using Power Blast becomes optimal in these cases. As stated in the video, mando disintegrators are the single best option, but you might want to go with keen on both as this will increase the total number of crits and therefore the chances of triggering your assassin protocols. If you do go with keen on only one weapon, make sure it is your main hand as *all extra attacks are made with your main hand* (this applies to attacks from Master Speed and anything else too). - Assassin Protocol (HK) vs Sneak Attack (Atton): So there is a lot of math involved in this but there is (theoretically) an enemy HP threshold where HK would begin to outshine Atton in potential damage-per-round as a blaster build due to Assassin Protocols having a theoretically unlimited damage ceiling. Ironically, as Assassin protocol damage is based off of remaining life (half remaining life at max rank), the more damage you do with your weapons, the less damage you will do with Assassin Protocol when it triggers. This means that Assassin Protocols will never kill the target ( *UNLESS* you get procs off of *TWO SIMULTANEOUS ATTACKS* which is only possible with dual pistols - the 50% remaining health per proc will be applied simultaneously resulting in 100% of remaining health; when Master Sniper is used, there is a roughly 2% chance of this happening at max crit threat range [6-20] on both weapons, BEFORE save rolls), so in practice are only powerful for the first few shots against a target as against an enemy that is already low, they will do a paltry amount of damage. Seeing as protocols will only proc 20% of the time even on a successful crit, and have a chance to be negated via Fortitude save (although at very high levels, the chance for enemy to save becomes quite low) the chance of actually getting a successful protocol proc on the initial salvo versus an enemy is disappointingly small (chance is around 15% per hit when using Master Sniper shot, BEFORE saves). Considering that enemies with much larger health pools (bosses) are likely to have better Fortitude save values, this lessens the usefulness of protocols at lower levels. Considering that as your base blaster damage increases relative to your crit chance as you get better gear/upgrades, the potential damage and overall effectiveness of Assassin Protocols will not increase as much as one would hope as you progress through the game. Further consider that ultra-high HP boss fights that would greatly increase the value of successful protocol procs like the Storm Beast and main Sith antagonists are not available to HK anyway, and... The conclusion is unfortunately clear; When it comes to raw damage output alone, without even factoring in the theoretical 5 attacks Atton can get in a round from Master Speed + Master Rapid Shot, Atton is the superior blaster build when compared to HK, so long as you have a consistent way to stun or incapacitate Atton's target (either with Master Sniper shot itself, or with Jedi powers either from Atton or from someone else). If the target cannot be stunned but Atton has access to Master Speed, he will still win out in most cases. If Atton can take advantage of neither Sneak Attack nor Master Speed for whatever reason, then HK is, on paper, a superior damage blaster build, but even this case will depend greatly on what gear you have access to.
Holy shit!! That is a lot of useful information! I appreciate you sharing this information with me. I learn the most about this game from others commenting on what to do better or how I can benefit from building slightly differently. I was never a D&D player so I make quite a few mistakes when it comes to mechanics. Didn't know a good amount of this stuff regarding HK and how his attacks factor in. I will have to do another playthrough focusing on him and putting this information into play. I appreciate you explaining in full detail how it all works! Cheers my friend! I also agree with you the HK is number 1 companion. His little quips and personality make the story an amazing experience.
@@CatDaddyGaming No prob! It's really nice to see in-depth guides such as these for such a fantastic game, and so long after it's release. After so many playthroughs going full saber or full consular force storm cheese I have been playing with blasters a lot more in recent playthroughs, even on my MC, and I have to say it's been quite effective and I've done quite a bit of testing to compare atton, mira and HK to see who the real blaster king (or queen) is ^_^ I've watched a bunch of your guides past few days and picked up quite a few things myself, so thanks again!
You are 100% right. That one would have been a great one for the droid factory. I don't know if it still be so good against organics, but certainly would have been a power house weapon when going through the droid factory! Just looked up the stats on it now and you are correct. That weapon is a beast. Don't know if I have come across it before. I will give it a try on my next playthrough!
@@CatDaddyGaming yeah definitely stick to Zersium for organics! I'm playing through again right now and I'm saving and loading to exploit the random loot system lol. Got the zersium for HK47, two mandalorian distengrators for Mandalore, two sith tremor swords for Hanharr, and hurrikane crystal for my exile. Such a powerhouse team!
@@mkjesusfreak Sorry for the late reply but that mega damage build you have going on sounds super fun. It's crazy to think back to the times we struggled to get through the game and then you take the time to plan out something like that and own everyone in the game and are an unstoppable beast!
Pretty much the same. Even without the restored content stuff you should be able to tank him out. Equip what will help you the best for your play style.
I'm trying to understand how you managed to get both Master Two Weapons + Master Rapid + all of those other feats, when we only get four total through leveling him up normally. I guess it's just equipment that's giving you everything? Guess I'll do max two weapons and the droid interface feat and hope I find things to fill the rest out.
Equipment and wearables are a factor. Just the head slot piece I use alone grants me 6. But by level 18 you should have 7 feat choices. According to the wiki, level 18 is your 7th and last feat selection option. I would pass over Droid Interface unless you have a specific reason for getting it.
@@CatDaddyGaming oh man, that's way more encouraging than what I've been searching for the past hour. It's my first time doing a full canon run with the Restored Content + the planet (M-whatever). I've never done the extra planet and read that it's useful there. But if you know that whatever reward I'd get for using it there isn't worth it, I'll definitely pick something else.
@wpdenni I haven't come across that information before but perhaps there is some truth to it. You may have to test that. But something you could do is give Goto or T3 that feat and save the extra feat for something combat related. I only suggest this because you need HK nice and beefy for when he is locked alone in combat.
@@CatDaddyGaming oh hell's bells, really?! Oh man, that is such a relief. Dumb me for assuming it was an HK-only thing. My whole world is changed. Thanks a ton for replying, and more so for being so quick. This was killing all of the momentum I've made since starting my game.
@wpdenni I did some forum reading and Droid Interface does help you with one mission on M478 but can't remember if it is an important one. I can't remember if you need it to talk to the "important looking droid", but if you do then I agree it is worth it just for the Assassination module. I'm replaying through the game now but haven't gotten that far yet. You might be correct in needing it
Unfortunately not right now. Everything I have is trial and error stored in memory lol I occasionally look up other builds and try new stuff out but I find most of them from reddit or old forum sites from 10 years ago lol
Just ran through HK factory with my lvl 29 HK-47. It's funny how 50's call 47 obsolete unit while doing pathetic damage (about 6-10 damage per hit) while being shot 35-60 hits from 47's rifle.
These are actually pretty hard to come by. There is a chance to acquire them from the Fassa Freighters Quest if you are level 26 or higher. There is also the chance they spawn randomly as loot. Best bet is to play with TSLRCM since it fixes the loot tables so higher tier items have a better chance of spawning. I usually have a very hard time getting 2 of them but I do usually come across 1 for sure when I am playing with TSLRCM.
Yes I am, it is called High Quality Blasters. It is an amazing mod. Makes the blasters have so much more detail instead of the blocky shapes. You can find it on the Steam Workshop if that is where you get your mods from. It is also available on Nexusmods.com, here is the link for ya! www.nexusmods.com/kotor2/mods/919
CatDaddy Gaming its weird, i was using nexus and everything was going find then all of a sudden the nexus mods i downloaded n installed weren’t in the game
Cheats or extreme luck. You are more likely to come across them with TSLRCM since the loot tables are changed but yeah you were lucky if you got 2 disintegrators on the same playthrough.
No. They are in the base game. Kinda hard to come by one though. Really hard to come by 2. Restored Content makes them easier to acquire since the loot tables are changed.
@Waldemarvonanhalt No problem. It's worth item cheating or using KSE to give yourself 2 of them. Pretty insane builds possible with those. Only problem with naturally looting them is your tend to get them towards end of game so you don't get much time with em.
I do plan on doing some Kotor 1 content but I have hundreds more hours playing through Kotor 2. I will need to play through the first one a time or 2 so I can refresh my memory of it. I definitely do want to make some videos on it, I am just way more familiar with the sequel.
This is quite old, but the level up tactic to regain full health is for all intents and purposes completely useless! If only to stop this trend from bleeding into other enjoyable games it has to be said that you're much better off levelling up when you can and have fun enjoying the benefits of everything that comes with it straight away; not only are you already giving yourself more health permanently, but you're also increasing saves against enemies, attacks against enemies, possibly choosing a feat that's useful and depending on how many levels you save for full health healing an attribute point that may have been invaluable from the get-go. Hokey level-ups and nerfing yourself are no match for a decent shield and relative advanced healing item at your side.
You make some solid points for sure but I would disagree with you that it is useless. While you certainly would get better saves and higher health with those few levels, you can't disagree that being able to heal to full health without using a turn is a pretty big advantage. So I'd agree with you if you have more than 5 level ups in the bank. But if you only have 2 or 3, then they can come in handy for boss fights or sticky situations and you aren't too far behind power wise.
Tell the truth, I don't even buy him in KOTOR 1, and I only put him together in KOTOR 2 and never use him. I run all Jedi and Canderous. I don't use Atton after the fight with the Twi'lek sisters, and I only use Bao-Dur and T-3 to make things. I'm strictly Exile, Handmaiden, Mira, Visis, and Canderous. HK doesn't do anything that Canderous doesn't do better, and his humor isn't that funny after 30+ playthroughs.
I've played the game both ways. Definitely better when you are maxed out and putting out full damage. I usually keep at least one insta heal from leveling up on hand just in case. I just happened to have more than 10 on hand when making this video. I have ran out of repair kits before and that is no fun so not the worst strategy to have on hand either.
Getting Kotor 2 guides in 2020, what a time to be alive!
Just in time for it releasing on mobile
Just in time for the switch release next week ;D
@@1000fix :D
It's even better doing so in 2023 while playing KOTOR 2 TSLRCM on my phone and it running far better than it did on the PC I built in 2005 in order to play it and other contemporary games (Oblivion, Halo PC port, F.E.A.R, Far Cry 1, etc).
HK47 my favorite for obvious reasons
Two years ago I was playing on a original Xbox console and found 5 Mandalorian Disintegrators....2 for me, 2 for Mira and one for Kreia for obvious reasons.
Dude tysm I needed to find a way to make HK-47 good, since he is my favourite character
You need to do a Kotor 2 lets play
You think so? I have never done a Let's Play before. I figured people would enjoy a little more focused content more but maybe I should look into doing one! :)
Please this
I’m so glad Restored Content works on iOS. It’s amazing that Kotor 2 is on mobile, all these guides are coming in clutch! TY
How is it available on ios?
Check out the comment thread on the pinned comment of this video. It will have a link to a video from another creator on how to install.
czcams.com/video/xTI2OxEw7DU/video.html
Next, how to make a combat T3-M4. I only make him a utility droid while he have a potential to become a combat companion. It is because I often use Jedi companions make me forgot he exist despite the game try to shine his character :))
I totally do the same thing. I focus on the Jedi's and their powers and bench the droids lol on occasion I will bust them out but I do need to show them some more love. That is a fantastic idea! I will add it to the list and hopefully get it done sometime soon. I have a few others I am working on currently. I do appreciate the suggestion though cuz I think that would be a really good one to do!
@@CatDaddyGaming I find out that making him dual wield blasters is better than one only. And I don't know if it is a bug, at certain point of upgrades, I can equip him with rifles, but i don't like it.
@@MizanQistina if you give him the warfare upgrade (top slot on equip screen) it gives him specialization in both blaster pistols and rifles allowing him to equip rifles
I didn't try it in late-game yet, but I think his shock arm is pretty good. Yeah, it does 60 electric damage at most, and a saving throw halves the damage, but it always lands and doesn't require you to invest in blasters.
T3 is stupid good with the amount of upgrades you can give him. His self sustaining unit and renewable shield make him an undying tank.
A DC 18 stun is worthless, pretty much 0 enemies in the entire game that can fail that save on anything besides rolling a natural 1. Especially on offhand where you only get 1 attack per round. If you're a jedi and use Juyo + Saberstaff + Flurry to get 6 attacks, you'll begin to see more stuns landing, as the chance of landing a stun on natural 1 with 6 attacks is around 26%. That is if the stun is calculated for each attack separately, it should be, but I haven't tested to see if this is actually the case. Then again, if you have a 25% chance on hit to attempt stunning, then that drops the chance to 6.5%, again rendering it worthless.
Snickering statement: temporary stun is a jedi tactic. Now permantly stunning meatbags is far more effective. And ends hostility
@@CyberBeep_kenshi underrated response
Worth noting: if you put the Precision Scope on the Assassin Rifle for Keen, Master Sniper Shot offers a mind-boggling 75% crit rate; Keen takes the crit range from 18-20 to 15-20, then Master Sniper Shot increases that further all the way to 6-20. (It says it quadruples your crit range, but Keen and Sniper Shot don't stack on top of each other; their bonuses stack, but they don't multiply each other.
Thank you for your content.
The best way to go about building each member of your team is to grind in the tomb on Korriban until you reach level 50. The best time to do this is as soon as you get your prestige class, and before you visit Nar Shaddaa or Duxn or meet Vrook.
However this grinding method only works if you’re dark side, otherwise you force point may as well never regenerate.
If you max out drain force, it works great
@@sh115067 I never use drain force in my play throughs simply because it will be obsolete by the time you hit level 50.
However, death field is a must. I’ve died a couple of times only because I was having a power trip and wasn’t paying attention to my health points.
Hey, I really enjoyed the video hk is always a companion I’ve neglected because I end up just using Jedi. I just recently joined your discord. Thanks for the video and good luck on 1k subs 🙂
I did see you joined, glad to have you in the community! Really glad to hear you enjoyed the video. I am with you there, I also usually only focus on Jedi but it is nice to have HK when he is dealing serious damage. He adds a certain evil charm to the game the other companions don't. Thank you very much my friend, I appreciate the support and help to get this far!
@11:00 I believe I picked up the droid capacitor armour in loot somewhere, I wasn't looking for it when I picked it up so don't know where, but I found it when I decided to look for the best upgrades from my inventory for HK47. I have visited Nar Shadar, Dantooine, Duxun, Koraban and first visit to Onderon at this point. So could have spawned anywhere. I know I didn't buy it and I don't have cheats enabled.
HKs double blaster stance is badass
Agreed!!
CatDaddy Gaming cant wait to play restored content
@@Peroxide-Mark I am stoked for you to play it! You are going to love it!
CatDaddy Gaming I am too ive got laptop repairs imcoming
HK in general is badass
I usually make Mira into a blaster jedi. she already comes with lots of blaster skills so I thought, why not. Handmaiden and Atton are more melee, same with Bao-dur. That said, I don't negelect the hand to hand skills on Mira as its useful vs Hanharr later on malacor 5, but what you can do is the run and gun tacking using force speed and simply out running him and turning to shoot him dead now and then.
the HK-factory is by far the best level in the game. its so much fun. I just level HK up to full and he's a powerhouse right away. but I can see where the level up to heal tactic is good.
That makes perfect sense to me. Mira is super good to build for blasters. Atton can be too. I like that he can be built either way pretty easily. Run and gun is my ultimate fall back plan. I tend to have to do it when I make poor choices with my main character and I get knocked out. I certainly agree the HK Factory is the best level. It's a little difficult but not too much. The HK's bickering always cracks me up and the story we got from it is great.
@@CatDaddyGaming I just run and gun vs HanHarr as Mira because of his rage ability, the more damage he takes, the harder he hits, so running around and shooting him is the best way. same in the pit on Nar shaddaa. lay down mines, run over them and blow him up.
You are the best CZcamsr for Kotor 2 content! Never change sir life long suber.
Well thank you very much! That is greatly appreciated. I try to branch off and do other helpful videos for getting games and setting to work correctly but I do plan to stick to Kotor videos as long as I can. Love this game!
I heard sniper or rifles in general gain a boost when using sniper shot so run him with high Int can be pretty gnarly
As cool as using dual pistols is, there's something hilarious about using a fully upgraded heavy Mandalorian repeater with master rapid shot.
And Ion weapons in this game are just bad, not allowing power packs to be upgraded really drops the damage potential. Imagine being able to fully upgrade a verpine droid disintegrator with the Ion power pack, droids would truly disintegrate.
MY FAVORITE BOI
this video was so helpful ty so much!
Love your Kotor guides mayne. Good stuff.
Thank you very much! Glad to videos are being helpful!
G0-T0 + Droid Battle Upgrade + Zersium Rifle + Upgrades + High Dexterity + Scramble Droid = G0d
I will have to give that a try. I always back seat GOTO so maybe I will have to show him some love lol
Great guide dude!
Going to start another play through of KOTOR 2 soon.
Thanks man!
Thank you! Very much appreciated! Glad the video was helpful. Need to do a fresh playthrough again myself lol
Can u make a video on how to install mods on this game using “vortex”. Or Manually I want to play the game with full content. Please n cheers
That is a fantastic idea! I think I will add that to the top of my list. I know Vortex may have some issues putting the mods in the wrong folder but I will for sure try and see if it is easy to do. If not the idea for a non-Steam modding video is brilliant. I should hopefully get a jump on it soon. Feel free to hop in the Discord server and I am happy to walk you through modding it if the video isn't getting done fast enough. It is pretty easy to do once you know where everything goes. I appreciate the suggestion! :)
CatDaddy Gaming thanks mate I appreciate it love kotor and your channel is keeping it alive keep up the good work my G !
@@cmack6972 Still have this on my do list! Just get caught up with other ideas. Hope you have been enjoying the game! I appreciate the kind words! :)
Thanks for the info!
4:37 I let T3 max out almost all things except (of course) Treat Injury and Stealth. Stealth will be covered by Visas and Treat Injury for the main character
Subscribed ♡
❤ Thank you so much!! Hope the vids are helpful!
@@CatDaddyGaming playing the mod for the first time. It will help greatly =D
@@89BlackGatomon So glad that it will be helpful. You are going to really enjoy it. It is my favorite portion of the mod. HK deserves more screen time and story. He is an amazing character.
@@CatDaddyGaming for some reasons ones i try change to Telos a second time or Korriban my controls freeze... I guess i have to find a different version than on steam to play it trough. Thanks for the videos so i can enjoy it indirectly
@@89BlackGatomon That is quite odd! It could be a number of things causing the issue. Did you grab the mod from a website or from the Steam Workshop? Also do you have any other mods added? I have run into issues with other mods not working nicely with TSLRCM. Be sure to backup your save files. That way if you have to uninstall and reinstall, you can just add back in your saves and start from where you were.
Thank you for this guide. One question I still have is: do rifles benefit from the Dueling feat? I ask because double bladed melee weapons benefit from Two-Weapon Fighting, occupying two hands with one weapon. Rifles use two hands but I don't see any text in game specifying what rifles benefit from.
Looked through a few forums and it appears that Blaster Rifles and Two Handed Rifles do NOT benefit from those feats. Most likely why there isn't any text in the game about that.
Vein statement: Oh wonderful master, those pesky meatbags don't stand a chance!
Used an upgraded mandalorian rifle with anti bot stuff for the factory. And another one with anti meatbag mods
I don't try cut content, but I am thinking just give HK-47 just some ion pistols and ion upgrates in his weapon and make just slug massacre.
too bad that i only have the regular xbox version. no hk47 factory for me
Oh no! Info will still be useful to you though. You have a PC or laptop laying around? It might support this game since it is so old and most potato computers can run it. The game frequently goes on sale for around $3 or $4 on Steam. Consider picking it up so you can try the Restored Content. Xbox version still kicks ass but the cut content is cool to experience at least once.
Nice guide - HK may only be the 3rd best blaster-build companion on paper (theoretically first though!) he will always be number 1 in my heart (he's got the best lines in the game by a mile :p). But we should note a few things;
- Massive criticals bonuses don't get multiplied by the crit multiplier and are just added on when you crit, making them generally not as worthwhile as just going for the biggest bonus damage mods (mando chamber and pure rylith) as crit threat range is hardcapped by the game at 6-20 (even though master sniper on a base range of 15-20 should grant guaranteed crits, this is not the case as the bonuses from Keen and Master Sniper are additive and not multiplicative) and those shots where you don't crit will do incredibly low damage without base bonus-damage mods.
- As a droid, HK cannot benefit from Master Speed, and there are no upgradable repeater weapons, making his max number of attacks per round 3 with dual pistols and 2 with a rifle (using Master Repeater rather than Master Sniper). For this reason, dual wielding fully-upgraded pistols will always give more damage than a blaster once you have access to the highest tier of upgrades as the extra damage of a mando chamber and rylith pack on a second weapon will always outshine whatever extra base damage even the best rifles have, and HK will easily attain the required feats and attack rating to make dual-wield penalties negligible. Ironically, Jedi are more suited to rifles than non-Jedi as the more extra attacks gained from other areas (rapid shot and Master Speed), the less valuable the extra attack from an offhand weapon becomes - also note that some rifles have x3 crit multipliers instead of the basic x2. I have not done enough math on the various upgradable x3 crit multi rifles in the game to see if there is a threshold where these rifles take over for Jedi or non-Jedi characters, nor to see if using Power Blast becomes optimal in these cases. As stated in the video, mando disintegrators are the single best option, but you might want to go with keen on both as this will increase the total number of crits and therefore the chances of triggering your assassin protocols. If you do go with keen on only one weapon, make sure it is your main hand as *all extra attacks are made with your main hand* (this applies to attacks from Master Speed and anything else too).
- Assassin Protocol (HK) vs Sneak Attack (Atton): So there is a lot of math involved in this but there is (theoretically) an enemy HP threshold where HK would begin to outshine Atton in potential damage-per-round as a blaster build due to Assassin Protocols having a theoretically unlimited damage ceiling. Ironically, as Assassin protocol damage is based off of remaining life (half remaining life at max rank), the more damage you do with your weapons, the less damage you will do with Assassin Protocol when it triggers. This means that Assassin Protocols will never kill the target ( *UNLESS* you get procs off of *TWO SIMULTANEOUS ATTACKS* which is only possible with dual pistols - the 50% remaining health per proc will be applied simultaneously resulting in 100% of remaining health; when Master Sniper is used, there is a roughly 2% chance of this happening at max crit threat range [6-20] on both weapons, BEFORE save rolls), so in practice are only powerful for the first few shots against a target as against an enemy that is already low, they will do a paltry amount of damage. Seeing as protocols will only proc 20% of the time even on a successful crit, and have a chance to be negated via Fortitude save (although at very high levels, the chance for enemy to save becomes quite low) the chance of actually getting a successful protocol proc on the initial salvo versus an enemy is disappointingly small (chance is around 15% per hit when using Master Sniper shot, BEFORE saves). Considering that enemies with much larger health pools (bosses) are likely to have better Fortitude save values, this lessens the usefulness of protocols at lower levels. Considering that as your base blaster damage increases relative to your crit chance as you get better gear/upgrades, the potential damage and overall effectiveness of Assassin Protocols will not increase as much as one would hope as you progress through the game. Further consider that ultra-high HP boss fights that would greatly increase the value of successful protocol procs like the Storm Beast and main Sith antagonists are not available to HK anyway, and...
The conclusion is unfortunately clear; When it comes to raw damage output alone, without even factoring in the theoretical 5 attacks Atton can get in a round from Master Speed + Master Rapid Shot, Atton is the superior blaster build when compared to HK, so long as you have a consistent way to stun or incapacitate Atton's target (either with Master Sniper shot itself, or with Jedi powers either from Atton or from someone else). If the target cannot be stunned but Atton has access to Master Speed, he will still win out in most cases. If Atton can take advantage of neither Sneak Attack nor Master Speed for whatever reason, then HK is, on paper, a superior damage blaster build, but even this case will depend greatly on what gear you have access to.
Holy shit!! That is a lot of useful information! I appreciate you sharing this information with me. I learn the most about this game from others commenting on what to do better or how I can benefit from building slightly differently. I was never a D&D player so I make quite a few mistakes when it comes to mechanics. Didn't know a good amount of this stuff regarding HK and how his attacks factor in. I will have to do another playthrough focusing on him and putting this information into play. I appreciate you explaining in full detail how it all works! Cheers my friend! I also agree with you the HK is number 1 companion. His little quips and personality make the story an amazing experience.
@@CatDaddyGaming No prob! It's really nice to see in-depth guides such as these for such a fantastic game, and so long after it's release. After so many playthroughs going full saber or full consular force storm cheese I have been playing with blasters a lot more in recent playthroughs, even on my MC, and I have to say it's been quite effective and I've done quite a bit of testing to compare atton, mira and HK to see who the real blaster king (or queen) is ^_^ I've watched a bunch of your guides past few days and picked up quite a few things myself, so thanks again!
G0-T0 has Scramble Droid tho
Great video, but the Verpine Droid Distengrator probably should have been mentioned too
You are 100% right. That one would have been a great one for the droid factory. I don't know if it still be so good against organics, but certainly would have been a power house weapon when going through the droid factory! Just looked up the stats on it now and you are correct. That weapon is a beast. Don't know if I have come across it before. I will give it a try on my next playthrough!
@@CatDaddyGaming yeah definitely stick to Zersium for organics! I'm playing through again right now and I'm saving and loading to exploit the random loot system lol. Got the zersium for HK47, two mandalorian distengrators for Mandalore, two sith tremor swords for Hanharr, and hurrikane crystal for my exile. Such a powerhouse team!
@@mkjesusfreak Sorry for the late reply but that mega damage build you have going on sounds super fun. It's crazy to think back to the times we struggled to get through the game and then you take the time to plan out something like that and own everyone in the game and are an unstoppable beast!
Hello catdaddy
Hello there Hollow! :)
i do same thing for hp from level
It's like a get outta jail free card lol!
What weapons and wearables would you recommend for HK for the game without mods and without the restored content mod?
Pretty much the same. Even without the restored content stuff you should be able to tank him out. Equip what will help you the best for your play style.
Does anyone know if there is an option in Kotor 2 to upgrade HK-47 with your repair skill in the same way that it was done in the original Kotor?
Yes I believe so. It will be different from Kotor 1 but should still available to do. I know you can for T3 for sure.
I'm trying to understand how you managed to get both Master Two Weapons + Master Rapid + all of those other feats, when we only get four total through leveling him up normally. I guess it's just equipment that's giving you everything?
Guess I'll do max two weapons and the droid interface feat and hope I find things to fill the rest out.
Equipment and wearables are a factor. Just the head slot piece I use alone grants me 6. But by level 18 you should have 7 feat choices. According to the wiki, level 18 is your 7th and last feat selection option. I would pass over Droid Interface unless you have a specific reason for getting it.
@@CatDaddyGaming oh man, that's way more encouraging than what I've been searching for the past hour.
It's my first time doing a full canon run with the Restored Content + the planet (M-whatever). I've never done the extra planet and read that it's useful there. But if you know that whatever reward I'd get for using it there isn't worth it, I'll definitely pick something else.
@wpdenni I haven't come across that information before but perhaps there is some truth to it. You may have to test that. But something you could do is give Goto or T3 that feat and save the extra feat for something combat related. I only suggest this because you need HK nice and beefy for when he is locked alone in combat.
@@CatDaddyGaming oh hell's bells, really?! Oh man, that is such a relief. Dumb me for assuming it was an HK-only thing. My whole world is changed.
Thanks a ton for replying, and more so for being so quick. This was killing all of the momentum I've made since starting my game.
@wpdenni I did some forum reading and Droid Interface does help you with one mission on M478 but can't remember if it is an important one. I can't remember if you need it to talk to the "important looking droid", but if you do then I agree it is worth it just for the Assassination module. I'm replaying through the game now but haven't gotten that far yet. You might be correct in needing it
Can you link me to any character build guides you have?
Unfortunately not right now. Everything I have is trial and error stored in memory lol I occasionally look up other builds and try new stuff out but I find most of them from reddit or old forum sites from 10 years ago lol
Just ran through HK factory with my lvl 29 HK-47. It's funny how 50's call 47 obsolete unit while doing pathetic damage (about 6-10 damage per hit) while being shot 35-60 hits from 47's rifle.
The HK50's weren't finely tuned by Revan lol that is what makes him superior. I really enjoyed how you "rewrote" your programming. Pretty neat!
@@CatDaddyGaming well, suicidal murderbots have no need to be finely tuned.
Where do you get the mando disintegrators??? Can’t find any information on it
These are actually pretty hard to come by. There is a chance to acquire them from the Fassa Freighters Quest if you are level 26 or higher. There is also the chance they spawn randomly as loot. Best bet is to play with TSLRCM since it fixes the loot tables so higher tier items have a better chance of spawning. I usually have a very hard time getting 2 of them but I do usually come across 1 for sure when I am playing with TSLRCM.
Is multi-spectral emitter exclusive for the restored content mod? I never found it.
I don't believe so. You just may not have come across it spawning. You should be able to craft it.
Are you using a weapon model mod in this game play? If so, which one?
Yes I am, it is called High Quality Blasters. It is an amazing mod. Makes the blasters have so much more detail instead of the blocky shapes. You can find it on the Steam Workshop if that is where you get your mods from. It is also available on Nexusmods.com, here is the link for ya!
www.nexusmods.com/kotor2/mods/919
@@CatDaddyGaming thanks a bunch!
CatDaddy Gaming its weird, i was using nexus and everything was going find then all of a sudden the nexus mods i downloaded n installed weren’t in the game
@@tinyveil Did you make sure to extract the files before adding them into the override folder? I have done that before lol
CatDaddy Gaming lol i got it, once again i figured shit out on my own, but for god sakes man where did you find mando disintegrators?!
Does 2h weapon fighting feat affect blaster rifles and heavy weapons?
I believe it does but just the ones that use 2 hands, so the bigger rifles. Doesn't effect blasters you can dual wield.
how do you get the dual mandalorian desintegrators and zersium rifle?
Cheats or extreme luck. You are more likely to come across them with TSLRCM since the loot tables are changed but yeah you were lucky if you got 2 disintegrators on the same playthrough.
@@CatDaddyGaming oh ok thanks
OP, are the blaster pistols HK47 is using in the vid from a mod?
No. They are in the base game. Kinda hard to come by one though. Really hard to come by 2. Restored Content makes them easier to acquire since the loot tables are changed.
@@CatDaddyGaming What's their name?
@@Waldemarvonanhalt Mandalorian Disintegrator
@@CatDaddyGaming cool, thanks.
@Waldemarvonanhalt No problem. It's worth item cheating or using KSE to give yourself 2 of them. Pretty insane builds possible with those. Only problem with naturally looting them is your tend to get them towards end of game so you don't get much time with em.
"HK-47"
Lol was the droid made in Russia?
Why no KOTOR I content?
I do plan on doing some Kotor 1 content but I have hundreds more hours playing through Kotor 2. I will need to play through the first one a time or 2 so I can refresh my memory of it. I definitely do want to make some videos on it, I am just way more familiar with the sequel.
@@CatDaddyGaming ok thanks
In KOTOR 2 I don’t use hk47 ever sadly, my team is handmaiden and atton sith
Definitely give him a whirl. His comments and one liners are hilarious!
Kotor 1 HK was close to useless.
Kotor 2 HK, oh boy he is the Doom Slayer.
This is quite old, but the level up tactic to regain full health is for all intents and purposes completely useless! If only to stop this trend from bleeding into other enjoyable games it has to be said that you're much better off levelling up when you can and have fun enjoying the benefits of everything that comes with it straight away; not only are you already giving yourself more health permanently, but you're also increasing saves against enemies, attacks against enemies, possibly choosing a feat that's useful and depending on how many levels you save for full health healing an attribute point that may have been invaluable from the get-go. Hokey level-ups and nerfing yourself are no match for a decent shield and relative advanced healing item at your side.
You make some solid points for sure but I would disagree with you that it is useless. While you certainly would get better saves and higher health with those few levels, you can't disagree that being able to heal to full health without using a turn is a pretty big advantage. So I'd agree with you if you have more than 5 level ups in the bank. But if you only have 2 or 3, then they can come in handy for boss fights or sticky situations and you aren't too far behind power wise.
Bro saved up THIRTEEN levels instead of just leveling up, stomping shit and using repair kits 😂😂😂
@torybeaudet3820 Yea, probably wouldn't have needed them if I had just leveled up lol
Tell the truth, I don't even buy him in KOTOR 1, and I only put him together in KOTOR 2 and never use him. I run all Jedi and Canderous. I don't use Atton after the fight with the Twi'lek sisters, and I only use Bao-Dur and T-3 to make things. I'm strictly Exile, Handmaiden, Mira, Visis, and Canderous. HK doesn't do anything that Canderous doesn't do better, and his humor isn't that funny after 30+ playthroughs.
your healing tactics is dumb, your gimpiness furthers the need for this idiocy.
also bao dur can easily serve 3 crafting skills.
I've played the game both ways. Definitely better when you are maxed out and putting out full damage. I usually keep at least one insta heal from leveling up on hand just in case. I just happened to have more than 10 on hand when making this video. I have ran out of repair kits before and that is no fun so not the worst strategy to have on hand either.