the birds eye top down perspective is so good, it helps me understand the map as a whole and how everything works together rather than just each room individually.
Top down is great it's easier to see where everything should go. But I would say a mix would be the best. If there are any sick angles you have to show I would say cut to an in game clip to show them. Like the frost angle you have here.
I think for the map guides a mix of both would be appreciated, like you could have a screenshot and be loaded in game at the same time so that you can show specific angles to watch.
I love this channel. I've learned so much off of watching your content and i cant help but appreciate the fact that your a top player that isn't gatekeeping and actually wants more competition in the game. much love man, I'm listening and am doing my best to improve with your content.
Awesome video, I just got back into siege and I would love to see map guides for the newer maps like emerald plains, lair and labs. I'm so glad to see your still making content.
the view from above is great: it allows to see the entire floor, the setup and how attacking/defending strategy is supposed to work. thank you for what you are doing, this helps a lot.
I think the top-down perspective complements the in-game visuals, I love to see the strategy as a whole and also would like to see how the line of fire looks in-game, awesome content, thank you!
The top down is amazing. I do really like the idea of hard walls being viewd as in game tho rather than drawn, as l9ng as they remain visible which i 8magine you just make sure to barricade on the proper sode and it would be. Love the content man keep it up, love having you back.
The top down view is fantastic and it just easily and quickly explains everything and those specific icons for traps etc can be used on every map and easily identifiable. If you could post a pic of these on the discord it would be sick whenever you go through and make them!
Another great video! Map tip stuff: I do prefer you reinforcing and preparing the whole bomb before explaining (and do the explanation in top-down, because that way you can see more of the map), but I think that might be too much work (if you don't mind, then I hope you do it), I also think that you should use colors to differentiate gadgets (blue), reinforcements (black), barricades (yellow), secondary gadgets (green) and enemy gadgets/spots (red), it makes the readability much better.
My Advice would be to start the bomb site off by going in game and showing the entire setup (reinforcements, rotates, lines of sight, feet holes, mira setup if needed etc. Then explain (in game) where to place util. As well as where to ideally play. For example: hookah- would mute extend over and play in VIP with his mutes or would he play top cool vibes stairs, etc... once all of that is discussed, it would then be incredibly helpful to then come out into top-down view and talk about concepts.. I also personally believe you should only put in a video "how to play Hookah on Coastline" and explain how to set the site up and then and then once you get outnof game view and you arenin top down view, you can then explain how to conceptually attack that same site. Include good drone spots for flank watch, vertical to destroy wall denial, etc.. But again, to make the video somewhat short just do 1 site (attack and defend) on one video
Top down, different colors, so it shows the whole map play of what needs to be done, also explain when X defender get dead from that position they are holding down & how it effects the rest of the defenders
top down pov is best for whole map set ups (reinforcements, rotates, headholes, etc) while in game would be best for very specific things in game (advanced valk cam placements, attacker/defender pov, etc)
I love the top down, i feel for average players they will benefit by being able to see the whole map from above and that whay you can specify things way more.
I like top down. its easy to understand and quicker for people with some experience with the game like me. maybe its harder for new players who aren't aware of map layouts and stuff though
the way i play glaz is alot more agressive than just using smoke and sitting in it. i usually run gonne6 and nades and play like a pseudo ash. 3 speed two shot dmr goes pretty hard.
If you can set the site up with reinforcements, head holes, rotates, etc then do a top down of that, I think that would be best. You can describe where all the traps and operators should be from there.
AK12 feels so good doe I feel like Fuze should get a pass into Situational + if Therm or Ace dies he does have Can openers. And while some do play his gadget hoping for a kill. I mean that's kind of just sieges high skill ceiling at play. But Fuze is so nice for "accidental" gadget clearing if they have a cracked solis. And the fact that on some maps you dont even have to be inside the building or near the site to get the utility destroyed is pretty cool as far as one round tricks like kapkan. Does the 1 speed hold him back that much?
Load into custom and show everything real time like you actively doing it, trick on how to move around the map fast, what you would prioritize in for reinforcements and why they are important because if you just do it and don’t explain why its hard to play off it if that makes sense
Top down with reinforces and headholes/rotates and footholes would probably be best. I've seen guides where people load in and its hard to remember everything when you can see a layout. But drawing in all the headholes/rotates would probably clutter the screen P.S. using icons instead of drawings for traps might look even cleaner and easier to understand.
yo brac, thanks for the content but can you talk a bit about Osa and Hibana? I feel that there's plenty of rounds where Hibana doesn't do much, because there are no hatches to open, and Osa is dealt with rather easily in a number of ways. They feel a lot more situational to me.
Birds eye is better especially for the beginners because if they want to look back mid game its easier to replicate rather than scrolling through the timeline. its also strategically easier to digest.
If it is possible to show the site setups top down with the actual site set up in game, that would be the absolute best play. If that isn't possible, I think walking through the site setup and not having a ton of markings on the screen all at once would be the best play
I feel like you loading in is more better because in game situation talk throughs are always good but that might be a little hard although you do have some of those on your channel already
Top down is better because it's faster and we want more map content. After you get all the ranked map guides out, then you can start double dipping back on them with higher quality content if you want.
Top down view is better for looking back and reviewing what set up should look like. I don’t think loading in would be time efficient or useful for me because if I watch the video and look back at the drawings then it’ll instantly click in my head as opposed to skimming through a video to find the exact time stamp of what I’m looking for. Does that make sense? I would say post the video not the screenshot. I can screenshot it if I need but having your explanation of WHAT and WHY is better than just the what. A lot of people just see the what and play it but don’t know how to play it right because it’s not explained in common do this not that videos on CZcams. I VALUE YOUR REASONING
think in game would be better, even the screenshot idea you had sounds good and wouldn't take as long as prepping everything in game. There's a youtuber called alyttleton who does great site setup videos maybe take some sauce from him
Yesterday I played with a plat dude in your discord and he was even worse than dudes in matchmaking. He didn’t speak most of the time and died all the time. I was top fragger as always but I de-ranked one more time 😐
the birds eye top down perspective is so good, it helps me understand the map as a whole and how everything works together rather than just each room individually.
Top down is great it's easier to see where everything should go. But I would say a mix would be the best. If there are any sick angles you have to show I would say cut to an in game clip to show them. Like the frost angle you have here.
agreed
This ^
this is the best choice
top down better, makes it feel like you a nfl coach
Apple pie is better
It’s harder to understand
the way you use marker on map is better and more practical than loading in game, awesome video as always fam youre goat
I think for the map guides a mix of both would be appreciated, like you could have a screenshot and be loaded in game at the same time so that you can show specific angles to watch.
I love this channel. I've learned so much off of watching your content and i cant help but appreciate the fact that your a top player that isn't gatekeeping and actually wants more competition in the game. much love man, I'm listening and am doing my best to improve with your content.
Awesome video, I just got back into siege and I would love to see map guides for the newer maps like emerald plains, lair and labs. I'm so glad to see your still making content.
the view from above is great: it allows to see the entire floor, the setup and how attacking/defending strategy is supposed to work.
thank you for what you are doing, this helps a lot.
Love your videos! Would definitely watch full map breakdowns 😊
we always appreciate your vids brac keep it up :))
Keep up the grind braction the discord is so helpful
I think the top-down perspective complements the in-game visuals, I love to see the strategy as a whole and also would like to see how the line of fire looks in-game, awesome content, thank you!
Dude you are pumping out hella content🤣 I love the passion that you have for this game man.
Thanks for making consistent content. Been watching every day. I just started playing a few months ago and I already hit plat
The top down is amazing. I do really like the idea of hard walls being viewd as in game tho rather than drawn, as l9ng as they remain visible which i 8magine you just make sure to barricade on the proper sode and it would be. Love the content man keep it up, love having you back.
Top down but adding in game is useful too to show angles 👍
The top down view is fantastic and it just easily and quickly explains everything and those specific icons for traps etc can be used on every map and easily identifiable. If you could post a pic of these on the discord it would be sick whenever you go through and make them!
the view from above is good and clear, I don’t think anything needs to be changed, everything is great as it is. Thanks for the guide!
Top view! Pretty new player to siege here (
Yessir please make the videos in the first format you mentioned top down
Another great video!
Map tip stuff: I do prefer you reinforcing and preparing the whole bomb before explaining (and do the explanation in top-down, because that way you can see more of the map), but I think that might be too much work (if you don't mind, then I hope you do it), I also think that you should use colors to differentiate gadgets (blue), reinforcements (black), barricades (yellow), secondary gadgets (green) and enemy gadgets/spots (red), it makes the readability much better.
Love the top down approach
Another one lez gooo. Your map guide should involve both. In game and drawing board.
I like both for the map guide so either is cool
🍕 legend uploads again
My Advice would be to start the bomb site off by going in game and showing the entire setup (reinforcements, rotates, lines of sight, feet holes, mira setup if needed etc. Then explain (in game) where to place util. As well as where to ideally play. For example: hookah- would mute extend over and play in VIP with his mutes or would he play top cool vibes stairs, etc... once all of that is discussed, it would then be incredibly helpful to then come out into top-down view and talk about concepts.. I also personally believe you should only put in a video "how to play Hookah on Coastline" and explain how to set the site up and then and then once you get outnof game view and you arenin top down view, you can then explain how to conceptually attack that same site. Include good drone spots for flank watch, vertical to destroy wall denial, etc..
But again, to make the video somewhat short just do 1 site (attack and defend) on one video
i think a little mix of both would look amazing!
Straight to the point fr
top down is easy to understand great vid btw!
Top down, different colors, so it shows the whole map play of what needs to be done, also explain when X defender get dead from that position they are holding down & how it effects the rest of the defenders
Brac the GOAT
top down pov is best for whole map set ups (reinforcements, rotates, headholes, etc) while in game would be best for very specific things in game (advanced valk cam placements, attacker/defender pov, etc)
I think a mix of both is good. Show is from a top down view with the reinforcements and draw the traps
I think mostly top down is best with a little bit of first person mixed in for specific things where you feel it might be necessary
The up down map is nice in my opinion. But having the walls actually reinforced instead of drawing X's might help declutter the picture
Every map guide I have seen, has been to load into the game. But I think its way better for you draw on the top down on the maps
More Map guides, theese guides are soo helpfull to new/returning players to know the meta of the holds and attacks of each map 10/10 on the border vid
I love the top down, i feel for average players they will benefit by being able to see the whole map from above and that whay you can specify things way more.
The up and down map thing is where its at
Yes i agree with most, top down is better for overview and i think also way easier for you to create
Top down is cooler to look at and some occasional screenshots of loaded in game to specify details
Braction Content>>>
Can you make a tier list with the best operators to learn the game with? Like which operators force the fundamentals on you the most.
i think a mix of both would be a good example
I like top down. its easy to understand and quicker for people with some experience with the game like me. maybe its harder for new players who aren't aware of map layouts and stuff though
the way i play glaz is alot more agressive than just using smoke and sitting in it. i usually run gonne6 and nades and play like a pseudo ash. 3 speed two shot dmr goes pretty hard.
Top down. Then do in game just to see those angels and what they look like with the frost example you provided 😊
The soaper tv link top left 😂😂 big respect
If you can set the site up with reinforcements, head holes, rotates, etc then do a top down of that, I think that would be best. You can describe where all the traps and operators should be from there.
you could also use the blueprints like the good ol days
I would like the top down view of the setup already done +drawing
I like the drawings, because i can just keep going back to it and analyze,
AK12 feels so good doe I feel like Fuze should get a pass into Situational + if Therm or Ace dies he does have Can openers. And while some do play his gadget hoping for a kill. I mean that's kind of just sieges high skill ceiling at play.
But Fuze is so nice for "accidental" gadget clearing if they have a cracked solis. And the fact that on some maps you dont even have to be inside the building or near the site to get the utility destroyed is pretty cool as far as one round tricks like kapkan.
Does the 1 speed hold him back that much?
Load into custom and show everything real time like you actively doing it, trick on how to move around the map fast, what you would prioritize in for reinforcements and why they are important because if you just do it and don’t explain why its hard to play off it if that makes sense
Top down with reinforces and headholes/rotates and footholes would probably be best. I've seen guides where people load in and its hard to remember everything when you can see a layout. But drawing in all the headholes/rotates would probably clutter the screen
P.S. using icons instead of drawings for traps might look even cleaner and easier to understand.
How about a video for universal call outs for any map. And some specific call puta for our community to understand eachother
yo brac, thanks for the content but can you talk a bit about Osa and Hibana?
I feel that there's plenty of rounds where Hibana doesn't do much, because there are no hatches to open, and Osa is dealt with rather easily in a number of ways. They feel a lot more situational to me.
Go over it top down for sure. Its how I always drew up strats for my team.
the top down drawings are really good. i would say both but thats just bein greedy lol.
Birds eye is better especially for the beginners because if they want to look back mid game its easier to replicate rather than scrolling through the timeline. its also strategically easier to digest.
w vid
lit
Top down with a small vid ina corner of u doing the setup would be peak
Hey, why are grid and nomad not higher, the flank denial seems really strong. Is that not the case?
If it is possible to show the site setups top down with the actual site set up in game, that would be the absolute best play. If that isn't possible, I think walking through the site setup and not having a ton of markings on the screen all at once would be the best play
Definitely drawn
I like the top down
That last idea, do the set up then screen shot top down and explain
Top down 🙌
The top down for sure
Load ingame and show the site setup. Its also better to show angles at the same time
I like both ways u should js mix it up some times
What does make osa a good solo q op?
Top down it’s cool, I believe you previously did it that way
Option 3 is the best, just as long as its not too much trouble.
I feel like you loading in is more better because in game situation talk throughs are always good but that might be a little hard although you do have some of those on your channel already
Top down is better because it's faster and we want more map content. After you get all the ranked map guides out, then you can start double dipping back on them with higher quality content if you want.
Top down view is better for looking back and reviewing what set up should look like. I don’t think loading in would be time efficient or useful for me because if I watch the video and look back at the drawings then it’ll instantly click in my head as opposed to skimming through a video to find the exact time stamp of what I’m looking for. Does that make sense?
I would say post the video not the screenshot. I can screenshot it if I need but having your explanation of WHAT and WHY is better than just the what. A lot of people just see the what and play it but don’t know how to play it right because it’s not explained in common do this not that videos on CZcams. I VALUE YOUR REASONING
Yes mark walls, holes, and gadgets from eagles view.
top down with some in-game screenshots perhaps
Top down would be best if you didn't need to draw that much. Like u said going in game and setting up what u can would remove a lot of drawing.
think in game would be better, even the screenshot idea you had sounds good and wouldn't take as long as prepping everything in game. There's a youtuber called alyttleton who does great site setup videos maybe take some sauce from him
The top-down camera is better and more efficient.
Birds eye view 100% bro
top down and game both plz😘
Best coach made me better and he’s underrated like if you agree
Defo top down approach
Top down for sure
top down
Load into the game and do the map guide that way unpopular opinion probably lol
Just a disclaimer, I think IQ no longer spots Lesion's gu mines like you said
facts i was looking for this comment, brac needs to pin this
Deimos is litteraly useless in soloq
Drawing them would be better I think for people like myself learning
top down seems fine to me.
Yesterday I played with a plat dude in your discord and he was even worse than dudes in matchmaking. He didn’t speak most of the time and died all the time. I was top fragger as always but I de-ranked one more time 😐
the marker on the map is better
I’ll pay for a coach!!
Top down
top down and draw
Please draw everything, I think it gives you so much more flexibility