Thoughts On No More Heroes 3 (NO SPOILERS)
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- čas přidán 21. 08. 2024
- I give general thoughts on No More Heroes 3, mostly the gameplay and design. Story comes later!
-Twitter: / ghenryperez
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#NMH3 #NoMoreHeroes #Suda51
FU's voice actor was so good. He absolutely brought that character to life!
Sounds like Charles Smith and Sekiro
I was gonna comment something similar, The VA in NMH has always been really damn good but 3 was insanely good, every actor fit their character perfectly and there was some insanely good performances, the final showdown with FU and Travis was some amazing voice work.
@@SaberRexZealot Same VA
@@Killkode8 I would agree for most but I think Bad Girl definitely sounds worse than she did in the first game. Not really sure why they chose to go for something more grating and inauthentic.
@@bloodykun4443 nah she's fine.
Cool thing I noticed in NMH3
Death Metal (First Boss of NMH) tells Travis to go home before the fight.
In NMH3 Travis tells Mr Black Hole(First boss of NMH3) to go home before the fight
Also *SPOILERS*
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Travis says he's never felt fear before while talking to Holly in NMH1 and right before the FU boss fight in NMH3, FU says he's never felt fear.
Cool parallels
@@slammurai6492 like FU being a version of Travis that never develop self awareness for his own actions???
The circle is now complete.
I think it's really cool that Grasshopper sent you a review copy. Maybe Suda even gave the video essays a watch!
Somebody on his team def watched em lol
The wrestling analogy sure makes a CERTAIN cutscene a lot funnier.
Oh my gosh, I think I know the one. I thought it was a movie reference, and it probably was, but that is TOTALLY a wrestling thing too.
@Jimmy J probably the one with Notorious
@@RougeMephilesClone The Rocky 2 beach training scene?
The combat really is great imo. Really if they just had standard stages for each boss, it would probably be the best in the series.
So whilst the combat is better, I do find the arena structure and general lack of enemy variety a bit of a downgrade and makes the game blend together outside of the boss fights. For a game so focused on combat there needs to be more than like, 5 enemies.
Overall though, I enjoyed the game and I think it gets more enjoyable the more time you spend with it.
I beat the game on Spicy and I'm not sure how I feel about the combat. On one hand, it feels great, attacks feel extremely powerful and satisfying to land.
On the other, Travis has an extremely tiny moveset even compared to 1 and 2 and it gets old doing the exact animations over and over. I also hate how dodging is changed, the normal roll has no i-frames and the perfect dodge feels too inconsistent to work reliably. All that with enemies just having super armor up the ass makes me play way less aggressively than I did in past NMH which is boring to me.
@@KTH96 also the stinger attack is way too random to be used properly despite it being simply mash the Y button but it comes out whenever it wants to
I feel like the enemy AI and the utility of Travis' moves kinda makes up for that. Like, I'm still grasping how good Death Kick and I was so focused on using Travis' other techniques that I forgot about his jump attacks. Overall, I really enjoyed the combat. Although, the dodge having no i-frames is a tad meh.
@@guardian7106 had the same issue in fact I thought you had to hold the low frequency attack to do the million stab
@@Mr.Faust3 If it was set to holding Y that definitely would’ve made it much easier to control, either that or you continue to press Y after the light combo is done
Overall, I enjoyed it. However, my major gripes are:
1. Only one beam katana
2. Side characters are CRIMINALLY underutilized.
3. It still takes forever to get back up from being knocked down.
4. No pre boss stages.
5. Some bosses still get "letz shake'd"
6. Major bad character changes to a certain character.
7. A certain boss screaming the same word over and over every time they attack.
ADRIAN
All that and groups of enemies can hit you in the slow down of dark step (as well as the original attack you dodged sometimes) which means your only option in group fights (that aren't the basic enemy) or any fights with ranged enemies is to run like a pussy until your abilities are off cooldown and take potshots with your sword, which isn't fun when enemies are damage sponges. Even then I've been sniped before the animation of the drop kick ends even though i teleported across the entire stage.
Also the slow down ability is mostly useless against the final boss and others as they break out of stunlock after about the same amount of attacks anyways.
Ye 1 is still the best. Kinda crazy that the sequels just cut out a lot of what the original had.
If you haven’t played TSA or any No More Heroes for that matter you will be totally lost. I’ve played all of them and even I did forget some stuff.
I wanna finish TSA but I just don’t fw the gameplay at all. I only made it through the first two stages. Should I just watch/read a summary of it?
@@mx4159 I think it’s best to experience the game hands on. But if you can’t muster the strength to do so. Then you’re better off watching a summary of Travis Strikes Again.
@@mx4159 i woudnt watch a summary as the cutscenes and dialogue are/is all very well done. watch a video that has all the games cutscenes and story
In fairness there’s also things that you’ll be totally lost about even if you did play the previous games.
Glad to hear that. Seems like the exact opposite of NMH2 which was a horrible sequel obsessed with catering to strangers and ignoring the original.
Great brief summary! Although a bit of a correction here: When wrestlers are "interviewing" before a match, it's really not called interviewing, but "cutting a promo" in the wrestling industry as it serves not to break the illusion of "kayfab" (suspension of disbelief between the wrestlers' character and the line between the audience and the character the wrestler portrays; 4th wall stuff).
Also, fun fact: The "Fúćķ Racism" hoodie you unlock in NMH 3 was first introduced in the Red Orca music video for the song Night Hawk, worn by the lead singer.
I really enjoyed my time with this game, my only complaints being missing the levels leading up to bosses, as they're sort of absent for the most part, and the tracks not using the vocal variants we've heard up to release, because I absolutely love the vocals
I agree with the levels leading up to the bosses, I missed those too, but I HATE the vocals in the songs. I’m glad they excluded them
Definitely my favorite NMH game by far, overall. My only real minor gripe with NMH3 is that the music isn't well utilized in some parts, imo. Beast Test plays WAY too often after a couple hours in, where you stop hearing any other track for Defense and Designated battles. Besides that though, phenomenal game.
I hate that Beast Test plays during Midori’s boss fight. It doesn’t fit at all and the fact that she didn’t get a unique theme is very insulting.
I also think that Night Hawk is way too hype for Fu’s second form.
Orca force playing for Sonic Juice is also an interesting choice. I would have put it with Henry’s fight since it’s so hype.
Did appreciate many things in this game, but missed how they didn't have more weapon types. NMH2 had normal katana, slow big katana, double katana. Missed that, felt combat had 1 step forward & 1 step backwards
Mattmcmuscle's first impressions video was my exact reaction, nobody can deny the amount of pure love this game is full of
The only Suda games I have played are NMH1, 2, TSA, and Killer is Dead. And I personally have loved every last second of NMH3. Let that stand for what it's worth.
It's cool that Grasshopper saw how much you love all of their stuff and recognized your effort and gave you a code, that's why they rock
I'm liking NMH3 a lot so far, but I'm really disappointed by the lack of pre-boss levels. Designated fights just feel like I'm playing a revenge mission from 2 with even less context.
I think that’s why defense missions exist, to give more content you can do via combat but yeah, it’s weird you don’t get those pre levels
@@charlestonobryant807 yeah I love it tho you have to do 3 each time and get the money required to fight it’s a great balance and a break from the main events wish there were 2d games tho only thing but I can play nmh2 for that
I've binged all your videos in anticipation of no more heroes 3.
The reason why I even got into nmh is because I listened to destroy report and philistine and liked it so much that I wanted to know where the music came from.
I've known of nmh for sometime but I never paid it much attention until I started listing to the music.
I honestly think nmh3 is a great game and I love how they portrayed travis.
My story is literally the same :)
In regards to how i found nmh :p
Im looking forward to seeing you break down the story.
I feel like some of the combat changes are completely unnecessary and not great, putting dark step on the dodge button instead of activating from blocking makes you more likely focus on dodging, blocking intentionally is something I rarely ever did, you can tell they thought about this as regular attacks drain your power a lot more, when blocking used to be a sort of push and pull because you're negating damage but losing lots of power, you could open the enemy up if you could get a darkstep in but you could also run low on power making the darkstep worthless.
Not being able to switch between light and heavy to make a combo is really odd, heavy attacks do have more of a wind up and deal more damage but it makes the game have less flow.
Enemies no longer guard high or low, they negate all attacks or none, which slows things down a bit.
No longer having fist/kick melee to increase the likelihood of stunning the enemies.
Jumping is almost useless except for avoiding boss attacks that specifically require it, the jump attacks aren't great at all.
Darkside abilities being simplified into some pretty generic buffs instead of stylish over the top things with weird screen effects is a bummer.
Henshin modes while SICK barely give you anytime to have fun with it, 1 because of how long they last and 2 because you never fight enough enemies at once.
The death glove abilities while good could of been more customizable like in TSA, the chip system of that game could have improved the combat a lot, instead the chip system here is just buffs to stats for the most part, nothing seemingly unique or interesting.
The lack of other beam katanas at first didn't bother me until I realized the battle system wasn't getting more stuff as I progressed, there's a few unlockable moves but the vast majority of the game plays the same all the way through, even having ONE more weapon with a different combo pattern would of improved things.
Combat scenerios being entirely boss fights and preset 3-5 enemy rooms is really disappointing, yeah some enemies are harder to fight and certain combinations make things more interesting but often times you're given a lot of the same over and over, it gets kind of tedious, which is something I've never said about NMH combat before, not even in TSA, it's always been fast kinetic and visually inetresting, the biggest part for me is the lack of enemy count, one of the best feelings ever is getting a multkill with one finisher and having blood and money all over the screen as like 7 guys death cries play simultaneously, but here enemies don't even talk no classic "ARE YOU PREPARED, HUH?!" or "MY SPLEEEN!" style barks.
And really the lack of stages sucks, just straight up, instead of designated matches those same combat scenarios with the same enemies could have been in a series of rooms connected by paths that had a unique visual style for each boss.
Money is a complete non issue, you always have enough for the entry fee just from fighting, so at this point you're just playing side missions/chores for fun, unless your just want to grind WESN to level up some stats because there's like nothing to spend money on.
Anyway these are mostly just nitpicks, I still think the game is great for what it is, but I also feel it could have been better.
I agree SO MUCH with the light attack, heavy attack thing
I liked how in the previous games they had much more seamless rhythm when transitioning between different moves and it gave the combat a lot of flow especially in the first game.
It would've also been cool if that second dodge skills actually had a hitbox to he counted as a melee
I also agree with you, and i don't really think most of these are nitpicks, combat variety is genuinely really weak in this game and no more stages really hurts. I just wish there's more beam katanas or more death glove chips to unlock
I do love the gameplay. It's not perfect, but it's extremely fun. Though I find it weird that with each boss, they get easier. Fu kinda disappointed me on how easy he was
Especially when compared to Henry Cooldown and Jasper Batt Jr.
The whole wrestling analogy fits with the superhero theme as we see wrestling as somthing larger then life as we watch them fight for glory
Fantastic video. Agreed with most except one thing, which I'll point out and doesn't detract from the video. You say Dark Step returns from the previous games. It doesn't, the mechanic we have now is essentially Witch Time.
The difference is important because in the older games you first had to block an attack to enter Dark Step, which was much closer to the Bushido Samurai style of fighting that Travis does and ties into the overall narrative with his morality aspect close to the Bushido code.
They probably replaced it with essentially Witch Time because it's more common in this type of gameplay but it's absolutely not the same as Dark Step when approaching fights for the player, especially in higher difficulties.
I was wondering why I couldn't get dark steps consistently in the first game. Didn't realize you had to block first.
@@megasoniczxx yep. feels quite different to play. that's why I pointed it out
Although I like the idea of the designation match test I kinda like the hallway fights because it felt kinda like a reward for your work where you get to slaughter a bunch of enemies
I never noticed the targeting circle thing turning purple when you can perfect dodge, that has been extremely helpful now that i know thanks.
Finally beat NMH3 on Spicy before I watched this, at times I thought about restarting on Bitter just because of how much my ass got kicked in the early game, but I am glad I toughed thru it.
Experiencing the entire NMH series in the span of 2 months was quite a trip and watching your series made it even better.
The whole series had some low points but a majority of high points and I can say it is one of my favorite game series and I can't wait to see what Suda does next.
I was honestly very disappointed with this game, but I'm looking forward to your full analysis in the future.
I'm in the same boat. Huge no more heroes fan, but I was incredibly disappointed by this game. It felt empty and repetitive.
Currently playing all 4 games back-to-back and I'm especially excited for the new combat system in 3.
Even though I live in a poor country and shipping games cost a fortune in addition to the price of the games themselves, I have ordered No More Heroes 3 and its on the way and may arrive in a month from now
Did it arrive yet?
I'm gonna shit my pants once you upload the real deal, I've been anticipating it every single day.
Aw yeah, I was waiting for this !
I'm a big No More Heores fan who's beat the first game several times and beat TSA with every character. But it pains me to say this that NMH3 was disappointing. After Gold Joe, things took a dive for me. I'm just doing 3 matches in the hub world just to go meet with a boss who gets killed off half the time. No cool build up or introduction either. Is their replacement bosses? Yes. But it doesn't feel like I'm taking on world ending aliens anymore. It really feels like Suda had cool alien boss designs commissioned. But then he didn't know how program them into a boss fight, or they were short on time so he had no choice but to kill them off immediately and replace them with more traditional boss fights with simpler designs to render and program. As far the story goes; the stakes felt high in the beginning, when Badman was killed, Shinobu was in a coma, and Badgirl was traumatized, but then it just fizzled out towards the end. Overall, when you beat the game, I don't feel like I saved the world or finally reached the end of my adventure. TSA built so much up in the story, only for none if to come to fruition in NMH3. The best way to describe NMH3 is "style over substance." You can tell they were cutting corners with this game. I know the pandemic made things worse, but I would have been fine with NMH3 being delayed a year to make the game seem actually complete. The first game will always be my favorite in series because overall it's a whole lot more well rounded. 2 cents from a random NMH fan.
"You can trust for Suda to care for the ones you love" - Cant really agree sadly, Badman, Shinobou and Henry each get a screentime of like... well, to avoid spoilers, lets say: Very little.
Meanwhile he throws in longer references for his old games, not everyone even knows - also: "The story keeps me guessing constantly" is a nice of phrasing: Some things never get explained whatsoever. I mean, the whole game is full of references, but at the cost of having barely any background story or character development.
Even the scenes where FU talks to the bosses gave more insight and feeling than the 1 min banter Travis had with each before their fight.
Suda51 said in an live interview with ign last night that Marvoules borrowed him the rights for the NMH IP for five years, and thats kinda how the end product appears.
I mean, its still impressive that he managed TSA and in this one in that time period, but I just wish he had more time, and corona certainly didnt help in the progress either.
Ive watched all of your Deadly Individualism videos in the last weeks for anticipation, and looking forward for this one aswell, of course this was short preview of many things I hope you will adress. It just kinda appears that youre very hyped for this game now, understandably, and maybe after some time you have a more reflective look on all of it.
But wether our opinions differ on this or not, I want to say that I enjoy your videos and your doing a great job 👍
I don’t mind the references but I agree with the treatment of Badman, Shinobu, and Henry. It felt more like shock value since the certain “events” that unfold with those characters don’t contribute much at all. There’s the boat scene at the end but absolutely nothing changes about Shinobu, Bad Girl, or Travis after that “certain scene” with Fu. Also barely any screen time, like you mentioned.
I love the game and the story for just embracing the fun and not being too serious but it feels misleading when you look at that early Fu scene (you know the one) and the Henry shenanigans versus the tone of the rest of the game. I really was hoping for some Travis development after that exchange with Fu calling him scum but I still enjoyed their interactions.
I really wanted to see more of Henry and that lore drop 🥲 but I guess we have to wait 10 years for that. (Good game tho)
Definitely needs to be addressed in his next video. I enjoyed Travis' interactions with bad girl and shinobu. But they served no other purpose. Why did TSA bring bad man, bad girl and shinobu back and then not have them play an important role in 3?
Lets GO!!!
So many great memories with the launch of this game.
My biggest gripe was no other weapons nor did either Shinobu or Bad Girl were not playable, but I still enjoyed the game a lot.
Can’t wait for your full review. Found Your videos around the time I found the nmh franchise and love them both equally!
Absolutely earned your code.
Can't wait for your analysis
Oh, a new GhenryPerez video about No More Heroes. I wonder how long until he complains about people who didn't like Travis Stri--
0:11
Definitely play on Spicy. My main criticism with the game was that on normal it was way too easy. The only somewhat challenging part was the boss that kills you in one hit with every attack. The slots power boosts are completely broken. Hopefully there chances of occurring on higher difficulties are lower, because they are way too powerful. Also the completion rewards for getting all the collectibles are pretty poor. You just get some Tshirts, money and XP. No extra moves or exclusive chips. There’s also three adventure missions and two of them I believe give you absolutely nothing upon completion. I honestly thought this game was pretty disappointing, but I think Spicy mode would have been better. Bitter had no challenge at all.
I personally think the game wasn't that easy on bitter spicy and Carolina are nice and all but it's basically just increase health and damage to you and they attack more often difficulty shouldn't be a worry for this game since it's more about dominating and cutting down enemies but the challenge is there
I knew I shoulda played on spicy. Oh well, that just means I get to play a second playthrough
I agree. Unless I've just gotten really good at hack and slash games, it's pretty easy even on Spicy.
Spicy was definitely the right call, at least for me
Same, I regret playing on bitter because of how underwhelming boss fights were.
Can't wait to see your deadly individualism on this game. Cause my first time beating the game, the story just had me so confused and a little angry.
I played all of the previous NHM games, including TSA. And some certain things just had me so confused
SPOILERS AHEAD
like
What the hell happened to Henry? He looks and sounds so different. And he's in a gang now? Was this explained in TSA? Cause I might have forgotten. I forget a lot of things when they are in text form.
Also, both Travis and Henry died but then came back to life for some reason? I was just so confused.
And Sylvia. Her entrances are a bit too zany for me. She flies, comes down in a light, has glowing eyes at one point.
So many things made me so confused
Henry is in an Emerald Knight clan or something in TSA. It's one of the last Travis Strikes Back VN where they pretty much referenced NMH3, and where travis fought Death and Drive in Fire Pro Wrestling.
Also, due to the controversy Quinten Flynn had, he was replaced with another VA, which sucks and understandable but still sucks.
--Spoilers or stuff, i unno--
Also, it's a theory but diehard suda fans thinks travis and sylvia have the 'Silver Eye' from the Silver Case series, which basically makes you immortal and come back to life. It's still a theory based on the little dialogue between Sylvia and Travis on the "NMH" song from the "Outer Rim" album. Probably explains the glowing eyes for sylvia and the scar on travis's eye. How they got it, I have no idea, but it does explain how Travis came back to life.
czcams.com/video/13rhrr86_CI/video.html
Further cemented with Midorikawa and Kamui's appearance, which means the stuff that happened in Silver Case/25th Ward also existed in NMH.
I think the Henry boss was a decoy, which explains his reappearance.
The other stuff like Sylvia's entrances are pretty much probably done for references like Fujiko Mine from Lupin the 3rd or Captain marvel and many other. I think the one with the glowing eyes is a reference to Halo since the ship really looks like the Pillar of Autumn.
I can't wait for what new things Suda51 will work on, and since he was recommended by a journalist to watch Buckaroo Banzai, who knows what kind of a weird trip he'll come up with next? Maybe somehow connect that with Short Peace: Ranko Tsukigime or Contact.
@@FightCain thanks for clarifying. Now I think I need to reread TSA again and its DLC
The entire Henry sequence felt like a bad trip. TSA sets up Henry being brainwashed or whatever but it's still confusing even with that context
@@KTH96 no it doesn’t all they said was that he watched Thor lmao
I don’t think the Henry you fight is a decoy, but that he’s become some sort of ghostly existence, like the horror movie boss from NMH2. When Henry was finalizing the deal with Damon to assassinate Travis, he committed suicide by walking into traffic. I assume he did that as a kind of “fast travel” option? Same as when he appeared in the window of what was presumably Travis’ apartment (as it was the room Sylvia entered into).
I've played all three No More Heroes games and 3 is bar none my favorite. Grasshoppers always appealed to me with their more quiet contemplative games, along with the surreal horror of K7 and I think the balance between zaniness and a more contemplative side made this games pacing absolutely excellent. I breezed through it, and I'm excited to play it again because it generally felt like a much smoother experience than 1 or 2.
Oh yea, and thanks for the DarkSlide tip, dude!
I loved Jeans voice reveal
Please tell me Kari Wahlgren voiced her.
I'm really grateful I'm not the only one who died a bunch during the first boss fight with Mr blackhole, I thought I was just terrible lmao
Pro tip: I thought you could only grapple an oponent when they were dizzy, turns out you can grapple then even when they are not dizzy if you do it from behind them.
If your desling with several oponent at once, performing a grapple can give you some room to breath and do some significant damage.
I'm glad to see Grasshopper has moved past NMH2's "more is more" philosophy just didn't fit them or Travis.
>more is more
>streamlined the world map and had boss after boss.
Que?
Not sure I understand your point? I guess Travis had more weapons, I think? But overall the whole game and experience was streamlined imho, which is one of the best parts of NMH2.
Really excited for the full review Gherny! I only ever found your channel via your Suda videos, so please keep up the fantastic work!
I knew when I sat down at the first sushi station, heard the music, and i sat there for 10 minutes just chilling, that they did an absolutely fine job on this game. I literally can't complain about anything except I got my ass kicked on spicy difficulty, but thats on me lmfao.
Do you think they call it perfect world because it's so small, it has the least amount of performance issues?
Holy shit...
Travis's character model looks like a mannequin that's dressed as Travis.
Yeah he's all buff like an action figure. After a while I didn't mind it as much.
The character models are ugly
WOW! I beat the game twice now and never knew bout the dark step tip, THANK YOU!
Beat the game last night and at no point realized that the lock-on turns purple when you're meant to Dark Step. Welp, guess I gotta play NG+ now.
i'm currently playing this game on spicy since I already played the other games on normal difficulty and found them a bit too easy mostly NMH2. now I'm getting my ass kicked a lot lol
This is definitely the most challenging NMH game on it's spicey difficulty and the combat can be pretty fun, however... I personally think NMH3 is a huge downgrade compared to the first two games in almost every way. The comedy bits never made me laugh, the story and characters were kinda bland with too much emphasis on Family Guy styled "Hey remember that one time?" kinda dialogue, the visuals were awful in certain places and with certain characters ( Lookin at you Shinobu... ), and the overworld areas were extremely disappointing with how empty they were... Neo Brazil in particular was such a lazily designed area.
Totally agree, writing-wise this was easily the worst game in the series for me. I also didn't care for the art-design in general, most of the characters look so ugly to me.
Gotta agree, and Travis seems like a pretty different character. Half his dialogue is meta-jokes breaking the fourth wall that drag on top long or just aren't very original.
Probably my favorite no more heroes game
Haven’t been able to play more than 15 mins so far but it’s been the best 15 mins ever! Thanks for this video of your thoughts without spoilers, if you loved it I knew I was gonna love it.. now for my neck to get better so I can play again :)
you did it, ghenry
Literally watched all your NMH videos the day before the game came out, keep up the great vids! Loving the game so far 🙌🏼😭
I at first was mad at the 60 dollar price tag because I heard it was short and the graphics look outdated in the overword. But holy damn I am loving every second of the game so how can I complain, most games don't bring this much fun and style.
It's been six months. And I still wait for the nmh 3 deep analysis video.
Never got to a video this early b4
Just finished the game, what a ride! I'm ready for your full thoughts whenever you are ready to upload them.
The only glitch I personally experienced was a bug that at first made the cutscene slower than the dialogue, and the next scene failed to load properly, so I just stared at the skybox for a few seconds before having to reset the game
You didn’t mention the biggest new change. You can now take off Travis’s Jacket!
Cannot wait for your analysis on this, my guy!
Great video as always 👍
Great video!
btw, they do show you the shadow step or rather "perfect dodge" is what they call it in tutorial I guess you meant when it turns purple you can also throw them when doing this.
(match enemy attack timing for a)
(a) Perfect Dodge
(During Perfect Dodge)
(zR) Perfect Dodge Throw
My biggest problems: The story, it starts off promising but gets a little TOO zany near the end, it also feels pretty rushed. Most boss fights had annoying gimmicks, also pretty easy on bitter difficulty. Music is just OK. You can only change into different shirts which is lame. Henry cooldown is a fucking BADASS in this game but we barely get to see him..... I really liked the minigame where you shoot giant alligators lol
Without Quinton Flynn Henry's charisma's gone pretty much to zero though, very generic, and new VA's in-battle grunts are straight painful to my ears, i'm very disappointed. I've seen only Travis vs Henry fight and toilet scene, nothing much badass imo, only very weird. Remember his instakill from the first game though, his other moves (even if pretty limited) and voice? That was the shit. And I still remember their post-battle dialogue\cutscene in overall ("Let's go!"), oh damn, I mean every moment of Henry in NMH1 and 2 is just golden.
@@Ctrekoz Sorry but I never liked the old henry, his character design was boring and apart from the irish accent, he just seemed very uninteresting. New Henry makes for a pretty cool rivalry. Yes it's basically just Dante and Vergil but who cares, nmh games are filled with references to other stuff.
@@ejelbertson9974 the original design was based on Ian Curtis, frontman of Joy Division. The new Travis' shirt is based on the first record from the band. It's a bland design, but it was an homage to one of Suda's fave bands.
Admittedly, I was a bit underwhelmed by NMH3 early on since yeah it has been on me for thinking it'll play like an improved NMH1 with some skill chips added in. But as I continue through the story and level up some more, it's gotten a lot better, and I began to appreciate the gameplay style that was done in this game! Moreso, I've been having a helluva fun time combo slashing alien goons, and exploring the world itself finding so much interesting stuff. It's a brilliant game that I enjoy very much, despite a couple of gripes I may have on the side that I obviously can't say due to spoiler reasons.
I just beat NMH3 today, after seeing this video I played through the whole game on spicy.. I ended up being happy I did but it took me 31 hours to beat.. Just started on Friday lol. Been loving your channel for awhile dude, cheers.
Can't wait for that analysis dude.
You can reduce the blood in fights in the options menu to increase clarity.
Idk what it is but I love it when the heavy attack after effect and blood fill the screen. Maybe its just me but it feels awesome seeing it.
I just finished the a game a few minutes ago and I loved every second of it, except for one boss fight. I really wanted to like it, but hell it's only a drop in the amazing content that I got. Easily one of my favorite games in recent years.
Well don’t leave us hanging, what boss?
@@alexiryo I just didn't want to spoil. If you really wanna know, it's the second fight of Fu. It's just a waiting game, which is not fun at all. The sad part is every other boss is so good, I came back to fight them multiple times.
@@husseinanesabdulqaderalsha8808 I enjoyed that part, I don’t think it was meant to be a super serious boss fight and more of a catalyst for the cutscenes. If you do a shadow step and have mustang mode unlocked then you can get through that part super easily
@@alexiryo Might try it on my second playthrough then, thanks.
Why do people not like NMH2? I thought it was a direct upgrade as far as gameplay from the first game.
I lot of people like to get really pretentious about it. It has a really different tone and completely different approach to telling its story, probably chalked up to the fact that Suda didn't write it. I think it's an incredible ride that beats out the first game in every way, but intellectuals, or whatever, like to get pissy that they can't pick apart every boss fight for hours. It's a sick game that you shouldn't take too seriously, just have fun with.
Pretty sure they don't like the more simple story since it's generally not what Suda's going for but alr I guess
I'm stoked you are enjoying it and got sent a review copy. That's sick!. I am currently playing it and the combat hasn't clicked yet for me. The first boss black hole bodied me at least 20+ times because I couldn't understand the slam mechanics of it and whether dodging was even possible on that attack which seemed like the right choice..
The first boss is... not great at "teaching" you the game mechanics. It started clicking for me a little later when I got the hang of how Tension affects your attacks - and once you get four chips the combat REALLY opens up. The ability to boost with sushi mid-battle is an interesting change too!
my game is still in delivery. happy to hear your opinion
Finished the game yesterday, and honestly this is easily the worst game in the series for me. Even TSA, for all its flaws, felt so much more in line with the series as a whole. There are many problems with the game, but the biggest one is the writing, none of the characters feel like themselves, and the game goes out of it's way to be as absurd as possible, which makes it hard to understand or care what's going on most of the time.
Like, take Travis himself, who has absolutely no arc in this game, unlike the previous three. He also acts completely differently from cutscene to cutscene, and in general it feels like Suda has forgotten what the character was supposed to be in the first place. The other characters don't fare much better, with Henry being a particularly egregious example, as they seem to butcher his entire character just for the fuck of it. Despite this game being written by Suda, it ironically feels way less like a NMH game than any of the previous installments.
There's load of other issues as well, like the bosses being overall pretty lacklustre and forgettable, with only a couple of them actually living up to the series' standard. The stages are also completely gone, and instead we get a bland overworld with very little interesting going on, and an absolutely horrid Mission system which is impossible to keep track of. The game also looks outright worse than the first two games, which is saying something considering how old they are. The character designs are also kinda ugly in my opinion, most of the bosses look indistinguishable from the generic enemies. Why they didn't bring back the guy who made the designs for the first two games is beyond me.
Also, this is a much more minor point, but I don't get why the game has completely removed the sexiness of the first two games, everyone just looks kinda ugly here? It's obviously not a huge deal, but the sexy designs of the characters, male and female, made the games much more visually appealing.
I will try to end things on a more positive note though. The combat is great, maybe even better than in NMH2, which is no small feat. I also really like the idea of Death Chips, though I wish it was possible to change weapons like in previous games. The soundtrack is stellar as always, with a ton of memorable tracks. The series is known for its fun combat and amazing music, and I'm happy to say NMH3 absolutely delivers in these aspects.
Completely agree, the writing felt way too reference laden to me. Like I almost thought it was being a parody of itself or something, expecting a twist half way through lol. Especially after TSA, the shallow dialogue & writing is really odd. Also I see a lot of praise for the voice acting but I feel like everyone was directed poorly, some really strange & stilted delivery in this game. The translation may have been handled differently than the previous games. Seems like they went for a direct translation approach. Surprised more people haven’t mentioned that.
@@Nobutehuhh Yeah, I noticed that too. It's weird to hear them say "The Garden of Insanity" all of a sudden after it's been "The Garden of Madness" for all the other titles. The whole game seems like it's been Google Translated, which is really disappointing considering the great writing of the earlier titles.
I also agree that the voice acting seems really stiff for the most part, though to be fair, the voice actors are given very little to work with. Fu's voice actor is an exception though, he did a solid job.
I totally agree. I always go into a Suda game expecting to have some gripes with the gameplay, but I usually know there's a worthwhile story involved. The story in this game was the biggest disappointment of all. It felt like a filler episode. I expected Travis to be more laid back based on his portrayal in TSA, but he's even more of a belligerent asshole in in this one than he is in the first game. I don't care if it's a reference to wrestling, it's super out of character.
The lack of a Shinobu and/or Bad Girl level really annoyed me too.
Completely agree, what a let down
The artist from NMH1 now does Fire Emblem, so i guess it got pretty expensive? I agree with your point, though.
was watching this while doing a fight and I won god like video as always
Yo I know this is an old video and you're probably working on something else, but there's a forgotten suda51 game on the 3ds called liberation maiden. It's a mech game that kinda reminds me of the nmh3 mech levels, but more in depth and lowkey better. I only just found out about it but it seems like a classic suda51 game, and I think it's something suda51 fans should know about
Honestly I get why the main complaint is about the lack of stages, I think the worst part of this is the environments the fights take place in. These would've been amazing as stages, I do have other complaints like how we don't fight some of the aliens. But the cutting of the stages just hurts harder.
Biggest praise fun and true to the series
Biggest gripe needs more customization
Though the general graphics are primitive, the UI elements are amazing
I love it, my only issue is the fakeouts on some bosses
NO Spoilers, ive only gotten to Rank 6.... My favorite fight (and opening cutscene) so far was Rank 7... What was yours... (remember no spoilers or reasons just your current rank and your favorite rank)
seeing midori midorikawa return in this game was so interesting
Game spoilers:
I think the writing was actually really bad. The alien enemies had interesting connections with FU, but they don't go anywhere, nor do any of the aliens have an effect on Travis' personality. Heck, almost half of them get killed early. Remember how Travis shows regret after Holly Summer's death or Alice Twilight's. He does show guilt after killing Kimmy and even tells Sylvia "Never make me kill another woman." His next two boss fights are women and he never mentions this line again.
Also the side characters are basically useless. Most of them are out of commission after the first boss fight. And they only really show up to do deal few hits to the semi-final boss.
Also, is it me, or does Travis say a lot more references? His talks with Bishop is just him name-dropping Miike films. When Shinobu is recovering he just explains suplexes. And with Badgirl mourning, he reccomends her anime. Also, these references don't work when most of the players have no clue what he's talking about.
NMH3 is probably my favourite No More Heroes game, such a stylish masterpiece.
"He won't be doing it alone either!"
Yeah about that....
Its a shame people cant look ast some bad graphics in a game this creative and interesting. Very few triple a games dare to get this creative and interesting and pull it off. Amazing game flaws and all
I think Jeane explains the Perfect Dodge system while you're actually fighting.
No More Heroes 2 isn't a bad game, it's just not a Suda game.
Couldn't agree more, it's my favorite NMH game. It's really different, but it instantly became one of my favorite Wii games back when I played it. Even replaying it on the switch it still has this magic, and I think it's the best game in the franchise. All my opinion though.
That's my number 1 huge complaint with the combat. The enemies make no audio cues at all. I would at least like to hear them grunt or something before attacking. Also, after using the drop kick chip, I hate how vulnerable I am and the camera gets put in a tight spot immediately right after.
Last, I didn't know about the lock on screen flashing purple to execute the dodge. Thank you for that tip! The game doesn't even tell you how to quick get up after being knockdown either. Took me a bit of time to realize I have to keep mashing "A."
But I'm loving this game! Of course despite some major flaws with the combat/open world. I'm enjoying this so much! Great video as well by the way! Look forward to your next No More Heroes video!
Kinda crazy that 1 still had the best gameplay loop
Haven’t finished 3 yet but from what I have played I like it a lot but I still have some gripes
I played NMH 3 from beginning to end, It's very easy to overwhelm these if you use the grab outta the chipp buffs, sushi buffs, death slow and rain in a sequence. Super easy 👌. Gonna do spicy diff later. Overall, I enjoyed the game and I dig the gameplay and open world aspect.
Between NMH 2 and 3 it has been 416 Years, 11 Months, 3 Weeks, 3 Days, 5 Hours and 40 Minutes
After watching most of your analysis/retrospective on Suda games, I just think your reviews are definitely the go-to for NMH3. I can't take the other reviewers seriously especially igno, gaemspit, or those other guys who have their exaggerated faces on the thumbnail.
I haven't played through the game yet but i am immensely happy with it so far!
I appreciate that the game didint try to force anything it didint want to include. Specifically levels and boss count.
Im a little dissatisfied with the lack of full levels but it occurs to me that the series' actually super good levels, if were being real, stop with letz shakes crappy hallway. The 2nd half of 1 is mostly a few puny sections, 2 doesn't even give half its bosses the hallway and the rest are too damn long and tsa is too different to really comment (cia is terrible though). 3 concentrating on the improved combat and creating interesting scenarios trims the fat.
I was also unhappy that 4 of the aliens get sniped before you could fight them but in hindsight, Howell, Henry, Destroyman and Native Dancer were clearly a bigger deal and had an effect on travis as a character. Call me a cinic but there was no way sleepy ass Paradox Bandit was gonna have the effect Bad girl, Alice and 8 Heart had on Travis at this point in his development. Travis wouldnt have broken down like he did for kimmy if it was Vanishing point.
This game trimmed the fat and focused its experience. I know what i wanted as a fan, but i know even more what it needed as a connoisseur.
I honestly think NMH2 started using light and heavy attacks, but also ended up making it to where low attacks are heavy and high attacks are light(which make sense) since I notice using low attacks wore at enemy health faster.
Thanks for keeping out the spoilers, still saving up for a switch lmao