How much can sculk spread from 1 sculk catalyst?
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- čas přidán 18. 02. 2022
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100 Ravager vs 10 Warden - Minecraft 1.19 Wild Update
• 100 Ravager vs 10 Ward...
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How much sculk can spread from 1 sculk catalyst
Awnser is infinite
As long as there a soul to feed it
I'm done,gimme diamond d
Hi, A guu called Steveee steals your ideas
@@LzeniX Steveee STOLE your video and thumbnail
@@happyemoji474
Hmm?
This really sets the precedence of just how many have died in the biome to have spread as much as it has in the ancient cities
Maybe the warden is just a corrupted golem 😢
@@Nell_Hell That would require watching MatPat.
@@CruzaComplex why does everyone hate him now? I’m out of the loop
imagine if one was in germany during 1942-1948 ☠️
@@CruzaComplex I too would like to know why everyone hates him now
This is weirdly satisfying and terrifying at the same time.
more terrifying since imgine u afk near ur broken mob farm and this happens
Terraria's Corruption: "hey."
This is like terrarias evil biome 5 seconds after hardmode starts
Yeah
just like corruption or crimson that scares me
That one corrupt block you forgot to clentaminate after you look away for 1 second
Nices
real asf
exactly what i was thinking lmfao
That one moonlord weapon:
Especially when its pre plantera
If they made the sculk spread slowly even if there's no mob dying near it it would give the sculk a terrifying vibe
but on its own, the fact it doesn't grow without mobs being sacrificed tells a story about the deep dark
But also make the game way less playable
Terraria moment
@@TotallyNotJoe_ random tick speed will play the game
New terraria evil biome looking fire frfr
I like how the skulk really snakes out in tendrils, not just randomly converting blocks, it looks cool.
This behavior really confirms my personal theory that the entire sculk family of blocks is an organism that feeds on souls.
@@humourlessjester3584 how the fuck does it confirm anything like this
@@dawidek4267 it is true but I don't get how the sculk going out into blocks like that connects to it
@@trashyCorn.12 but how and why is it true?
@@humourlessjester3584 You're right, how does that confirm anything tho
I would be terrified that one singular piece would corrupt my entire world!
it would take an insane amount of dead mobs for it to do any substantial damage, and sculk only spreads on natural blocks.
You can sleep easy now.
what even is that block d
terraria players: amateur
I was first afraid of it too but thankfully I don't have an infinite number of ravagers dropping from the sky in my hardcore world.
I meant your right :,)
0:50 that red flower is the storm that is approaching.
That flower got the PLOTinum armour
I would LOVE it if there was some sort of Corruption that could spread like this naturally over time. Maybe as a generation option when building a world, make them rare but they can be a couple blocks beneath the surface. If it gets out of hand, building moats around your base and otherwise... it would be so so cool.
Edit: Because I don't want to explain it every time.
The point is that it's an *OPTIONAL* game mode. Not something put into the game, but something where when making the world you can change things up and make it a feature. I fully recognize that this in the base game would be AWFUL.
Oh so like Terraria?
Terraria corruption 🤔
Guess I should probably go play Terraria
No please no
No thanks, that rather sounds quite annoying and sometimes I rather don’t want to deal with. I find the corruption annoying in Terraria, I don’t want it in Minecraft especially since the consequences is the Warden.
What interested me about this was, sometimes, the skulk would circle an area of land to isolate it, then consume it. That was really neat.
war tactics in minecraft
Also if it completely surrounds that area, and when the charge tries to loop out, that line of charge seems to produce more sensors and shriekers than it would when spreading. Very interesting.
No it didn't. It wasn't exponential growth or anything. There was like 5 or 6 tendrils that snaked out and only consumed things in a 3-4 block radius of the tendrils path. It didn't fill and spots without going back over them. It would be way better if it grew from everywhere at once, then it could be truly scary.
@@KamikazeCommie501 I think you missed the point
@@user-vr8qd4hk6y No, I'm saying the point was wrong
I REALLY like the skulk spread. Like, I really hope they dont cap it, or atleast make it an adjustable gamerule. I feel like it would take a lot of effort just to cause something like this in survival mode anyways.
If they make it so skulk converts tree's in to a new wood type, I'll be happy
It's already capped
s c u l k s t e m s
Omg the tree thing would be next level!!
The corruption comes to Minecraft
@@TechBlade9000 explain
"Man, We can't eat this part of the mountain no more."
"Dude, Just cut the part where it's mouldy"
No annoying intro or commentary, just straight to the point, rare to find these days and very much appreciated
1:28
Corruption after beating wall of flesh be like:
corruption after beating moon lord and never buying cleminator be like :
Corruption pre-plantera be like
Thaumcraft taint be like
You're giving me PTSD of my Druid kept saying i got 1% corruption left
@@typeunknown1540 oh ur playing thaumcraft too ? can u tellme how can i easily get primordial pearl? i think i exploded like 20 rifts and still no pearl
Damn, now i want to see a hermitcraft season where skulk is slowly taking over the world, Grey Goo style
Bro I miss the Grey Goo mod so much
The skulk is just mutated mycelium
@@Cosmik60 nah, its just the corruption but dark blue
@@ADMICKEY wardens are just eaters of worlds but dark blue
@@Cosmik60 They're more Closer to Golem than a Centi-Ocular worm
I would love an overground skulk biome. Just seeing vast swathes of land transformed into skulk with one temple built around a catalyst in the center would be cool. Almost as if some ancient religious order sacrificed people to get the biome to grow to that scale. Maybe take this opportunity to make the warden an interesting enemy that isn't completely broken.
That might come in the form of a new dimension. But don’t expect that anytime soon until the current biomes and the End is updated.
the ancient civilization took these ancient cultist temples and either buried them underground, leading to the Deep Dark, or banished them to a new dimension.
Crimon/Corruption near your jungle the moment you enter hardmode:
Y'know what would make sculk scarier? It'd be as scary as the Warden itself if when you stood on it for long enough, it would start growing on you, giving you slowness and maybe even start hurting you like powdered snow
yes
god that would be a nightmare
You read my mind, I'm actually making a bedrock add-on for that rn lmao
@@ItsVenti oh sweet! Lemme know when we can access it. I might download it :>
@@ItsVenti imagine playing minecraft in vr, looking down, and seeing it starting to grow on your character, that would be so freaking scary
they say moss would be a dangerous griefing tool but i disagree. this one, it scares me.
Moss is pretty and can give you azaleas but sculk is spooky and summons the warden.
You're gonna need a ton of mobs to pull this off in a survival world
.... you can grief pretty much doing anything. That's mitigated by good community management not basing game design around bad players.
@@MineBloxStudios_ or a hack client and repeated self kill
@@DerakosZrux exactly
The fact it can just spread like that makes it terrifying. Especially since any mob could set off the shrieked, summoning the warden, and since any mob it means the skulk would just spread continuously because the warden would just kill anything it hears.
The shrieker has to go of four time, and it’s per player.
If a player sets it off and the warden spawns, it would still kill any mobs
Does the warden spawn to player made skulk biomes and player place shriekers ?
@@anitabonghit7606 probably.
@@anitabonghit7606last time I played a player places shrieker doesnt summon any wardens
at first I was worried since it looked similar to the crimson/corruption in terraria which can eat up your entire world but they seem to have made it so an intentional effort needs to be made for it to get big. Bravo.
I always loved Hard Mode corruption and crimson spread in Terraria, so even if this is not very realistic in survival mode, it’s still cool to see a “corrupting influence” type of mechanic in minecraft
realistic? the game has zombies, dragons, flying skull demons, literal hell, teleporting men, weird living green thingies that explode when you get close, animated skeletons, and let's not forget about the matter manipulation powers the player has. it's *not* a realistic game, it's not supposed to be
You still have time to delete this comment… when I meant “not very realistic in survival mode” I was referring to dropping endless amounts of mobs to their deaths onto the sculk to show how much it can spread.
@@Lukastar1 i didn't understand it very well, what did the mobs serve to? i haven't played minecraft in ages, so i don't know much about the new update, can you explain?
@@San-lh8us When he says realistic he means it in the sense that this isn't a situation that would happen in a normal game of minecraft.
Also the spread is based off of mobs dying near the origin.
@@San-lh8us okay who hurt you?
A sculk tree texture would be very nice, hopefully mojang will add it.
Even if they don't the build community and mod community will.
You could use warped wood
@@gloryiusgessepi2381 using warped stem or the white mushrooms stem combined with sculk blocks, spruce leaves, and sculk veins could be interesting. Thank you very much. (Your idea gave me more ideas).
@@DracoJ Nice
1000th like, i agree this is very satisfying
I have an idea, you make this in spawn chunk so it’s always loaded then make a series where you have this constant spread of the skulk to worry about
I love Sculk as a concept, reminds me of a parasite mod I used to play in Minecraft
I just realized it now, it would've been cool to have a sculk tree. A tree that can only be found in the deep dark. And with that, there is another biome which is sculk forest
Maybe in a new sculk dimension
@@cluver99can you imagine a dimension thats kinda like the nether but way less light up? no lava, no light sources just straight up cave with no overworld surface and it has huge forests in it
Deep Forest
@@TotallyNotJoe_ its a warden infested land
@@TotallyNotJoe_ Now add a deep dark ruins inside the realm, gaurded by multiple wardens.
"Things are grim indeed..."
--The Dryad
indeed
*As The Grim, I say Indeed*
Where's the clentaminator when you need it?
@@Cosmik60 *I mean, do you have two platinum coins?*
@@ActuallyDeath *Yes*
0:57
press F for that one block.
I think it would be super cool if there was a part of the overworks that was overgrown with this. Just imagine running up to this and seeing this for miles. That would be awesome and terrifying
It would be nuts to see this happen in the middle of a village or a player-built city.
Like some apocalypse event
Yea a little like breath of the wild
Everyone: OH HELL NAH!
Ferb, I know what we’re gonna do today
_Calls my brother up immediately_
So about your minecraft server.
“Oh god it’s spreading!”
“Grab the women and children!”
“Yeah, we’ll use em as shields!”
I wasn't expecting to see an SAO abridged line.
You got me, good.
@@I9719I lol glad somebody gets it
WOWW YOU DON'T READ MY PROFILE PICTURE
Can’t let the women die. How else would we continue to have sex?
Meat shield huh.
No talk, no introduction, just on point video! I'll subs!
Thank you for this. I was searching if I used the catalyst if it also spawns shriekers and sensors but nobody had a video on it. Though your video doesn’t specifically say anything about it at the end of your video you show how many sensors and shriekers spawned so thank you.
As a Halo and Minecraft fan, I’m going to treat this like the flood. “One spore can skill a species” and the fact that the new warden is essentially unkillable just like the flood really adds horror to the game. I like it.
I was just about to comment that :(
Time to blast “Shadows”
You should do this and consume a huge section of a world, then build a covenant ship charging/shooting its glassing beam to the surface. That could be a cool build with environmental storytelling
"The parasite have taken control of our Enchantment Tables? No matter, they will die all the same!" - Genesong begins to play.
-Sir, Permission to leave the Stronghold
-For What purpose Master Steve ?
-To give back the Warden his Sculk
I cant wait to see what a warden farm is gonna look like using these
Same
Warden drops nothing. Not even fair xp
@@cvk4488 Yea, that’s true. Honestly I agree with that fact so we can actually stay away from something in Minecraft survival
@@cvk4488 Warden drops nothing... 'Yet'
@@Loliconnoisseur2406 no it Will drop nothing youre not supposed to go kill it
Loved the video @guramee! Can't wait for the next video man! I have an idea for you.
Suppose you were to build a Village in a Cave and you had placed a Skulk catalyst down and Killed Zombies, Skeletons and Creepers like there was no Tomorrow and The Skulk Grew and surrounded the Village. You then Left, attacked a Pillager Outpost and Came back to start a Village Raid. How well do you think that would go on the whole?
Its almost like art in a sense cool :D
Summoning tons of ravagers is like putting corruption on the whole mountain
Who needs ancient cities when you can just grab one catalyst and get a skulk biome anywhere you want?
U can even download some big castle mode and afk with that
You wouldn't download a car!?
the real draw for the ancient cities are the loot chests
The best part is that it can generate skulk sensors and shriekers which can in turn spawn wardens, making it possible to spawn wardens almost wherever u want
That is so sick, i didnt know that was possible. Im trying that later
No ravagers were harmed in the making of this experiment
Stop killing ravages they are endangered species like seriously we don't want another mob like zombie pigmans to go extinct
First there was the Flood.
Then the Flesh That Hates.
Now Sculk
Kinda funny that peaceful child friendly Minecraft now has a Lovecraftian horror in it.
Por lo menos no utilizaron el diseño tripobico
2nd one?
@@seventeenthletter2085 SCP Foundation.
Not really a lovecraftian horror
what's the first one?
Amazing, dude!
2:16 it was that this moment that he knew... he fucked up
Mojang nailed this feature ! The block sounds, the different blocks spawned by the Sculk, even the ambient sounds are perfect ! I'm really looking forward to this next update !
I'm just amazed at how absolutely terrifying the warden is. who came up with the concept and what makes it so scary?
Probably the fact that it will kill you if it hears you so you have to be really quiet
Like I demogorgan/flesh monster it’s so creepy
It’s the hardest thing to kill in this game, it’ll chase you forever, and it’s loud
It's screams and the beating heart are unsettling
i think the scary part of it is that it can spawn near you while everything is dark and is followed by creepy sounds.Oh and it can one hit you if you make noise basically the perfect horror scenario
The music: 😊
The ecosystem fighting a war:☹️
Pov: the corruption when you enter hardmode
I hope everyone gets that reference lol
I love how isn't that over powered since it requires a creature to die near it but still dope and creepy
Even though this looks terrifying, I couldn't help but to laugh at the sheer number of ravagers falling from the sky.
This is actually great for people to know if they wanna make a corrupted area, they can just make a creative world, and do this, then just place some stuff near it, or place stuff before doing it, you'll have a corrupted town! It can make building a corrupted town or anything quite easy.
During summer camp I made a mod that had a block that would spread to every block, even bed rock. It spread rate depended on the tick speed, so I put it on 3000 and made it void black. Imagine seeing that approach your base during the night.
The way it spreads like a parasite is pretty creepy, not even mentioning the way the Warden is summoned out of the ground.
I'm getting huge Terraria vibes from this, hopefully if the large frame in the lost city ends up being a portal, it teleports to some skulk dimension
we probably dont want to go there. if anything the skulk is not a super predator in its world. its most likely to be the grass. when a non native species is released into an environment 3 things can happen. 1 the species dies off due the environment being inhospitable for them. 2 the species lives in the environment filling a missing ecological niche. 3 the species thrives too well in the environment killing local flora and fauna in the process.
so if the sculk is just the grass. think how horrible the herbivores must be to warrant a thing such a the warden
oops, all wardens
this is a cool experiment lol
I don't know if the pattern would change every time this was replicated but if it was different this would be a really cool way to make fantasy maps
Imagine making a hardcore server on the new version and only years later would you find a entire cave system that is just sculk
Imagine in a later update they added an event similar to raids called “skulk outbreak” where a random part of the overworld near your bed would get infested. And to stop the Infection you have to destroy a kind of source block that’s in the middle of the spreading!
The purpose of this would be to liven things up a little. So even if you have OP gear and get bored of the game there are still threats that can be quite exhilarating
I don't see them adding this in as standard as it could be too disrupting and out of place for much of the community.
It's hard to balance these things as different players want different things. Maybe making it an option in a hardcore world would work as that croud may appreciate the extra challenge.
This could possibly ruin some core elements of the gameplay that mojang has strict rules against when making updates. Namely not to ruin the player's progress (even trees are hard coded not to grow any larger if there are player placed blocks nearby as to not delete them). I'm a builder and even placing a bunch of dirt down to terraform hills for your build is hard work which in this system the game would intentionally grief in this suggestion. That's why many of those events, namely skeleton traps and raids, are mostly mob based because they don't effect the blocks of the world as much.
Ah yes a block destroying my base when I want to go do something. Damn that shits sounds fun af!
I think that not everyone will like that so maybe a sort of Plugin or Mod instead?
So that the Players that like a Game play like that they'll have to Put the Plugin or Mod and other players can play The way they want
It would be as annoying as a pirate invasion in Terraria
That was satisfying to see.
Its perfect for a Roleplay.
When the warden spawned, I was like “oh hell nah”
Terraria Hardmode in 3D looks cool, cant wait for 1.5
💀
The Warden should destroy jukeboxes if they are playing a music disc
no, have it replace the music disk with the creepy one
Omg yes
I like this, Imagine exploring and travelling trough the world and see a massive mass of sculk covering a mountain :0
"You can't have disease outbreaks in Minecraft."
Hopefully mojang can add to this a new dimension where the warden originated which hopefully explains why they're spawn in caves which would make sculk spreading even more interesting as they're not apart of the overworld
(And hopefully in that new dimension the wardens are actually the weakest mobs there)
Cant wardens already like one-shot kill you with netherite? What are these stronger mobs gonna do, kill you twice per hit?
@@logancamp9098 you need prot 2 full diamond armor to survive one hit from the warden, so yes they're gonna kill you 24 times every single time they breath on you
A shulk wither even though I don’t know how that would work with the lore matpat is currently putting together for Minecraft
Minecraft player: "Why my world become a dark green goo, and how tf is it spread so fast?"
Terraria player: "First time?"
... green?
Are You Color blind😐
Weren't y'all should correct the false if someone had wrong?
wow this happy music fits so well with the video!!
Back in the good old days I played a modpack called Hexxit and that game had a sword that created portals to other dimensions when you right click, and these portals would leak black particles that constantly spread through the air all by itself and these particles instantly deleted any blocks that it touched. Me and my friend named it "The Corruption" and we found it fun to roleplay with it and trying to outrun it and live with it constantly spreading and getting larger and larger consuming more and more of the world. It was super cool and you should all go play Hexxit.
Theory: Sculk is something special it’s not just another dimension to be explored, it’s a creature of its own. The sculk only spreads when creatures or entities are killed near it, and it converts the blocks into sculk. Suggesting it feeds on the life force (Exp of other mobs). There is no doubt in my mind that it’s from another dimension however this substance is not just existing in the overworld. It is consuming the overworld, this dimension in essential slowly hunting and killing the overworld. It is a parasitic realm seeking to spread and ingulf our own, and like most living things it has a means to defend itself aka the Warden. The Warden is merely the sculks self-defense mechanism and a form of feeding itself. The souls in in its chest are the mobs the sculk consumes, reused into a type of energy that gives life to the warden. Now although this is all very scary there is one important thing to keep in mind. To the luck of the overworld these sculk growths appeared underground in caves places were there is very little to feed its growth. It would take a long period of time for sculk to spread to from a cave system to the surface. This does present players with the opportunity to find these sculk breaches and eliminate them. That is if they can bring down the warden first…. (Sorry about all the text I get really into this stuff o-0).
So basically just terraria
@@ValidT yeah legit just the corruption lol
Engulf*
also if the warden is killed it contains a means of asexual reproduction the sculk catalyst that drops.
most likely the catalyst item is a seed that would cling to a predator. but once the seed falls off or the predator dies the seed will grow.
What if the skulk spreading is just the flesh of other creatures combined into the Warden (the souls in its chest) and then the more energy, or exp they get, the more they can spread and multiply. This would explain why there are multiple wardens, but why they only hint one at a time, mobs wouldn't spawn around it, cause they'd get absorbed into the converted meat stone mixture (which explains the sound it makes), and why it hunts down any sound, cause it's trying to convert more flesh. This would line up with the lore written but the game theorists of the previous race trying to create life, recycling dead creatures to make new ones, and their testing sites were overrun by wardens until nothing was left.
The skulk work like fungi, consume - spread - Evolve - repeat
Mom can we get the void in r/place? The void in r/place at home:
This is like one of those food timelapse videos
I feel like, a cave full of sculk should exist in spaghetti caves just like at 2:06 but it's naturally generated.
Hell na
@@Rio_BJM why tho, caves are boring and so dull. I could imagine it being quite rare to not annoy players like you..
@@x.0_o.x nah I'm a coward, i don't like creepy things
@@x.0_o.x tf you mean caves are dull we just got the cave update
@@wuzzyyy_ it's not exciting.
Imagine a boss in Minecraft who actively Corrupts the land like this and summons Warden's like an army
*_Terrifying_*
If it spawned a warden army it would be impossible to beat it
@@trashyCorn.12 Not Impossible, but very annoying. Shitloads of tnt ane very high ground
@@trashyCorn.12 honestly, the sensors are more interesting to me. Finally, some semi-wireless connections.
@@macshadow1150 I don't think TNT would kill a warden, they have the double the ender dragon's HP.
The zombie at the cave:what is happening?
Creeper:idk
it's really interesting how the skulk does a little oval before filling it up and moving on to a new patch of grass.
This reminds me of the taint from Thaumcraft. Even the overlay on top of the normal blocks before they finally turn into the sculk block unstead.
That's what I was gonna say.
Yeah I thought thaumcraft was a very popular mod but I have seen almost no one make the connection
@@inspirednamehere6166 My guess is that's because a large portion of the modding community has migrated to 1.16.5 now, while Thaumcraft is still stuck back in 1.12.2
@@glanni ...
1.12.2 wasnt *that* long ago was it? ... .
@@inspirednamehere6166 True, I played it until a while after 1.16.5 came out. Only when most of the mods I used before were migrated to 1.16.x did I start playing that version regularly.
But the whole modding community seems to have changed drastically. 1.12.2 was _the_ version for mods for years, and even when 1.14 and 1.15 came out it was still all about 1.12.2. Even when 1.16 came out.
But after Forge became stable and used more in 1.16.3, most people didn't want to return to the older version.
It's just interesting that mods get ignored pretty much as soon as they're out-updated by other mods.
I see this as a very interesting way to "terraform" sections of the overworld.
Reminds me of the Pibby Corruption.
One time me and my friend had a server where we were "at war," I sabotaged his monster farm with skulk and needless to say he surrendered after that.
Steveee: hey can i copy your homework?
guramee: no
Steveee: how bout i do anyway
Imagine seeing this actually generate in your world while you’re exploring in the night and you set off a shrieker. That’d be DOWNRIGHT TERRIFYING to come across.
That seed is beautiful, so are the patterns that the sculk spreads in
I would so easily watch one hour of this unlooped
skulk mountain
when the overworld turns to hell
Ohh it's you 😯 Piglin 469
@@SauyingCompany12 yes
Would be cool if you could See it in a 3d space. Maybe do the same again in a giant glass cube
Bro grew mold in minecraft :0
the thing that interests me, is that the warden spawned in a location that once he stood up, he started to sufficate. Wonder if that can be exploted in anyway
the titan from the farlanders mod can cause the warden to suffocate in a wall if it picks the warden up and happens to drop the warden in a wall. i accidentally caused that to happen whilst messing about in the ancient city using mods.
1:57 Yoo that tree looks epic with all that skulk
"Smoke give u style and relax u bro"
Him lungs:
Thank god im not the only one that likes to cover the overworld with sculk spread
1:50 Looks like moldy bread.
i like how they encircle some stuff and fill it up like an invasion is going on
really neat spawning patterns
its really looks like its an organic thing crawling around
Wow. And it grows in patterns similar to other plants and fungi. Truly one of the coolest new Minecraft additions
When the sculk spreads it isnt just transforming the surface blocks, its also changing the blocks underneath as well, so the spreading is much more severe than what is seen here,
Because of this would you consider making another version of this video or a part 2 where at the end you use a command block to replace all sculk related blocks with air? That way we can see the full extent of the spread.
that's literally not true it only covers the very surface it doesn't go down a single block
@@nevernull_7480 Is that so? My mistake, I probably should have investigated this myself rather than just listening to rumors of how it worked
@@AriaHope no worries lol just keep in mind it can only travel upwards and outwards, not down :)
Forget the Sculk... shout out to that straight linear stripe of snow on the mountain side there 1:39
Me when I see this video: *infinitly spreading sculk*
It’s like seeing the corruption or crimson from terraria in 3D looks so cool.