I applied 1000 color palettes in 10 minutes with Blender Python

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  • čas přidán 2. 07. 2024
  • In this video, I show a workflow that uses a Blender Python script to brainstorm what color palettes would work with your scene. I take an example scene and apply 1000 color palettes to see what variations the script will generate.
    Project file on Gumroad
    cgpython.gumroad.com/l/ubxdx?....
    Color palettes JSON file
    github.com/CGArtPython/get_co...
    Signup for my newsletter to get the extended version of this video explanation
    cgpython.com/1k-color-palette...
    Initial Code
    github.com/CGArtPython/blende...
    Finished Code
    github.com/CGArtPython/blende...
    How to get the color palettes
    • Easy Python Script to ...
    Videos used
    Video by Pavel Danilyuk: www.pexels.com/video/man-sayi...
    Video by Ketut Subiyanto: www.pexels.com/video/a-man-gi...
    Video by Kelly : www.pexels.com/video/close-up...

Komentáře • 11

  • @ferrioh
    @ferrioh Před 5 měsíci

    Amazing Thanks bro i new using P+B

  •  Před 6 měsíci

    Nice way to automate your creations. Thank you!

  • @JoussefJouda
    @JoussefJouda Před 6 měsíci

    Amazing, thank you!

    • @CGPython
      @CGPython  Před 5 měsíci +1

      Glad you liked it! ❤️

  • @TheAptimn
    @TheAptimn Před 5 měsíci

    I have a question. Is there a way to create a script to make a sphere behave like thick honey on a surface? Basically any liquid is a sphere, it charges its' shape only under gravity force etc.

    • @CGPython
      @CGPython  Před 5 měsíci

      I think this is best done via a fluid simulation:
      czcams.com/video/1GIeWWXrKY8/video.html
      I believe it is possible to script the steps.

  • @mienaiknife
    @mienaiknife Před 3 měsíci

    Would you be willing to make a tutorial on editing bones with Python?

    • @CGPython
      @CGPython  Před 2 měsíci

      what types of things would you like to do in terms of editing bones with Python?

    • @mienaiknife
      @mienaiknife Před 2 měsíci

      @CGPython What I was struggling with most recently was moving the heads and tails of bones to a new location relative to the location of the heads or tails of other bones, either with the matrices or with any other reliable method. What I've been trying to do more generally is write a script that converts one armature structure to another for the sake of making it compatible with existing animation files (I know that retargeting would've also been another way to get the job done, but I wanted to give scripting a shot)