60-Car AI Racing in Automobilista 2!
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- čas přidán 25. 08. 2024
- Its been discovered that it is possible, albeit difficult, to expand the grid from 32 max cars in AMS2. When I saw this pop up I knew I had to try to give it a go... and its very cool, but also not something I'd really recommend trying. But I am very impressed with how well the sim copes with running this many AI cars and can just hope in the future it supports it more officially! So much fun throwing a ton of cars on a track and having a fun endurance race. Especially with classic Nords coming, this would be perfect!
Thanks to Zakreezy for the original writeup!
More info here:
/ possible_way_to_have_m...
I use a Next Level Racing cockpit, Fanatec Wheels, Heusinkveld Pedals & Shifters and I love every second of it!
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Email - gplaps67@gmail.com
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"In sim racing we can do whatever we want, whenever we want, without any concerns of safety." - GPLaps 2023
This comment is essentially why I love sim racing in particularly sim racing against AI. I love games where they allow good ai editing and online private lobbies with friends and AI. You can then race how you want, whatever class you want, and just enjoy racing. I love sim racing and I have put a decent amount of money into it, but I am personally a person who isn't about taking it super serious racing wheel to wheel with other drivers. I just enjoying racing and with friends, free- roaming, hot lapping, and just enjoying the driving immersion. On a side note, hopefully AC 2 will support online private lobbies with friends and AI!
@@fishblade2 Well said I feel exactly the same way ;)
Hi, I’m the creator of the tutorial. I totally agree with you, the process of setting this up is totally hideous. I don’t see this as a solution, it’s more of a gimmick to try once in awhile. I originally did this as a proof of concept to see if it would work, and it works surprisingly well even on older hardware. By making the tutorial, i’m hoping this would get enough traction for devs to notice and possibly implement it in one of the future updates!
I also would like to add, i tested 60 cars on brands hatch(total mayhem, i know). During the race i got a full course yellow and 90% of the grid pulled into pits at the same time and they all made it out safely(well, the phasing of the cars was awful of course, but that’s to be expected)! Seems like the pit stops work a lot better compared to Project Cars 2, as you would get around 5-6 cars stuck in pits there consistently.
Thanks for writing out the steps for folks! Have my fingers crossed for something easier to use as well!
I remember years ago on Grand Prix Legends adding mods was quite time consuming, then eventually someone developed a one click installer. I hope someone makes one for Ams2 because try as I might I cannot get the new Indycar mod to work😢.
Ams2 content manager is out there?
It won't be long before we see someone managing to get a version of -Le Mans- Circuit de la Sarthe modded into AMS2, coupled with this tweak to get the AI numbers up, the potential is pretty exciting.
I'm all For it!
I don't see it happening mainly because it's highly likely Reiza are making their own version.
One of them said in the fourms that they're working on a "low downforce French track" which in my (and most others) view is saying "we're working on Lemans but we're not allowed to say it yet"
Wouldn't be surprised if there's an official one coming out in time for the Le Mans Centenary
@@cbj4sc1 but hasn't Renato explicitly said it's not Le Man's that they're working on.
they WERE making Le Mans a few years ago, I'm pretty sure I remember seeing a bit of it in one of their devblog teasers. However, it got blocked by licensing issues, most likely now could be inferred to be interference from MotorScam Games, which is the same reason we don't have official modern Indycars in the game.
Gosh, Jake, you are such a talented a communicator. I've been following your work for many years, it may be a decade. You have such a natural voice, sense of presenting, your storytelling is innate, your passion, preparation and fluid presentation carries from the first moment of each release. Every video expresses your talent at production and editing, sense of cinema, use of music and camera. You report your research, historic knowledge so capably, while It's clear much of your recording is unscripted, your livestreams radiate your talent as clearly as more edited pieces. I don't know what your day job is, I wouldn't be surprised if you worked in media, but anyway it seems to me that your talent would shine at in any level of journalism, and any subject you produced as a documentarian would be engaging for a wide audience. I could not be more impressed with your work.
I hope the person who figured out how to do this gets in touch with Reiza to share what they did and hopefully aid Reiza into supporting this in the sim.
In case you weren't aware, there are a couple tracks on RaceRoom that support 100 cars out of the box that are worth trying, Spa Combined and Nordschleife VLN/24. Dubai supports 90, Daytona 80, Road America 64. I like playing R3E multiclass as well, the AI are pretty aggressive which suits tintops and means they often don't get held up a whole lot.
Raceroom has multiclass racing? I have only ever played it when new, and I only ever did hotlaps with the free conent. If you can setup Lemans style mutliclass racing with large grid and dynamic weather/time of day, I might actually give it another go and actually purchase some content.
Yeah, I've found it works pretty well in general, and they added the ability to have a multiclass offline championship with separate points tallies not that long ago too. Daytona is the only track I've really seen real issues with it because I find cars would drive into each other on the banking when there's a big speed difference, but it's still doable if the classes aren't too crazy.
@@AaronHendu You can do everything that you've listed except:
No Dynamic weather
No time and night cycle
No Le Mans
Raceroom developers themselves said that the sim was built having sprint races in mind so therefore there are no plans for making it more dynamic.
Nordschleife!
There is no such word as „Nords“ in german!
The real word would be just Nord for „north“.
If you do not want to write Nordschleife which just means „northern loop“ call it the ring.
That’s a name every German knows for the Nordschleife/die grüne Hölle (the green hell).
So please stop butchering the German language!
It would be like calling Daytona Beach „Daytonb“ or the Indianapolis 500 „Indiaf“.
Sounds absolutely ridiculous and nobody would ever do this, so please stop it..
Oh and btw, never call it „CZcams corner“, the corner is named Brünnchen and as long as the track exists that will never change!
@@rolux4853 I do apologise, it was an innocent mistake from a non-German speaker.
AMS2's AI are just unbelievable. They're so much fun, and one of the few AI that actually race you. Definitely the least taxing as well. I can run 56 AI at Le Mans in AC, but it rally pushes it. Definitely want to try a 60 car IMSA grid at Daytona now.
You and empty box are the bee's knees of sim racing channels.
IMHO, colossal grids > photorealistic graphics. To this day, some of the most fun I've ever had in a racing game has involved activating the trackside camera in Project Cars and watching a grid of 45 cars go dashing down the start/finish line, some on their own, others viciously battling amongst themselves. Sometimes, an accident happens (sometimes it's MASSIVE). The outright most fun I've ever had in a racing game has to be the time I found myself dicing with a fellow Radical RXC Turbo, again in PCars, as the both of us constantly ducked one way or another to get around lapped traffic.
Mass chaos will _always_ be a good time in a racing game, and more games should realize that. In particular, I'm extremely disappointed in both Forza and Gran Turismo's insistence on grids of cars that rarely grow past 20 - niche sims shouldn't be the only ones that engage in this sort of hilarity, but they are.
EDIT: 28:25 God almighty, I actually winced at that move. Real Death Star hours...
The thing is that the reason of smaller grids isn't because of graphics, but mostly how advanced and complex physics simulations became in these recent years in sims, which becomes taxing in CPU and GPU.
Hence why PCars 2, sadly, locked the grid to 32 cars - gives the most consistent performance and baseline track configuration for the Sim.
PCars 1 on consoles didn't went past 32 anyways
@@Gamebit257 The shared memory structures were fixed at thirty-two entries for several reasons.
1: Performance of hardware at the time, as you already pointed out.
2: Fixed shared memory structures are easier and quicker to access for tools such as SimHub.
3: UDP telemetry data for more than thirty-two cars is fragmented, meaning net-code incidents increase. (Note to Reiza: If you are send ALL the telemetry data when running multiplayer, that would explain the various drops! MP needs less data per car.
It'd be nice if they added this officially to the sim and just had a little disclaimer pop up in the options when you put the number of opponents above 32 that says "having more than 32 cars on track may cause instability or performance issues", then nobody can complain when they put everything on full and tank their frame rate or something.
*edit: just got to the point where you literally said that in the video...
Man you’re quick. I saw exactly this show up yesterday when I was looking into modding AMS2. It were 2 short vids on mount Panorama and I was thinking; wow
I'm totally into Porsche and especially the ones from the 80's and before.
I really hope, that this large pack racing will be something, that'll be developed properly in the future, since it is what makes endurance racing feel realistic. Think of NLS or Le Mans style field sizes.
GPLaps: "I didn't really want to inspire a whole bunch of people to do this".
Whole bunch of people:
"Plz make a tutorial video"
Absolutely beautiful sunset. The glow of the brake lights and flames spewing out back looked so awesome too once it got darker. I really hope that this game gains some more popularity. It’s too bad that it had a rough start
That looks like so much fun. I can't wait to try it with the Group C cars, the VRC GTO cars and the Group A (sort of GTU) cars
clicked on this video expecting you to race on some f1 ass tilkedrome. respect.
I knew you would mention GTR2...and I am glad you did. I will def be picking this game up asap. I need large grid racing again...I still play GTR2 for that very reason!
Yes, always a good time in GTR2. Just a warning though that this is not supported in AMS2 and takes some hacking to get it in. I wouldn't suggest trying it unless you feel comfortable with that kind of thing.
@@GPLaps i am a long time sim racer, and a hobbyist game developer / modder...I am sure I can figure it out, but thanks for the heads up!
Love AMS2 so much, great to see more people enjoying it recently :)
I'm going to use this video in my "What do you want for Xmas?" pitch.
Just imagine how amazing this would be to watch at Oulton Park IRL
It makes want to cry to see Oulton Park in it's original set-up, something we'll never see again in BSB.
This sim is gorgeous and looks like a LOT of fun!
This super duper should be in the default game, having nords with 30 or under cars is just silly, and as you say even if it comes with a warning just the ability to push the game up and get some realistic field sizes would be a great addition to AMS2
Those last few laps were really fun to watch. You need to do that more often. ;)
Reviewing the tutorial and seeing what it does is change values in memory which is hardcoded the limit of 32.
It is probably due to problems with the AI, performance, and so on.
But as a community we could ask in the Reiza forums that this value be left in a configuration file and not in an enum to be able to edit it.
"Inexperienced" players or those who want something that works straight forward would still not notice any changes and for the rest of us it would be much easier to try much larger grids at our own risk.
ProjCars 1 supported like 50-60 cars iirc, especially on big tracks (it was limited based on track)
So when I ended up with ProjCars 2 some time later, finding out that it hard limited it to 32 (?) cars on most tracks, I was baffled
How can a sequel to a game - which was supposed to improve on everything - take away one of the best features?
So now if you attempt to recreate a LeMans 24h style race on ProjCars 2, you'll probably only end up with like 8 cars per class, which isn't very LeMans 24 really
Kinda makes me wish racing games would stop going for some like 'ultra realistic graphics' or 'super advanced AI' (which is like 10% better than normal, and takes 2x the processing power) and would just add fun things, like a max grid size of *whatever your PC can handle*
A great race to watch, I am still trying to attain this level of fun. I always return to AMS2. It is underrated in my opinion.
60 cars at Oultoun Park?? Madness!! Still makes you wonder whats really stopping Reiza from increasing the grids to at least 40-45 on tracks that support them IRL.
My "local" track... this is the international layout, the chicanes are on the smaller national circuit. I've driven around this in a Formula First... love it!!!
Nice job!! it should be a bit chaos at the first lap but I love it xD
This is why I love sim racing. We can do almost anything with it. Including this.
RaceRoom you can run up to a 100 cars. Love the classic
The RsR’s from this era are so beautiful, arguably one the sexist and iconic that Porsche designed 🤔 Completely in love.
Speaking of classic/historical cars, would love to see a new video 1966 NASCAR road course.
Great stuff! In Raceroom, you can easily chuck 100 AI cars of all sorts of classes onto the Nordschleife. There's some very good content for realistic VLN/NLS style racing. Would make for a fun video too!
What a beautiful race!
The last time I went to Oulton Park was when Tom Sykes was racing BSB for Suzuki. He won both races and it was snowing 😮
The problem is the shared memory structures. They don't support more than thirty-two cars.
Having said that, there is no reason for Reiza to stick with extended the PC2 shared memory layout - they have already extended it but in a backwardly compatible manner. Adding an entirely new structure would of course mean no tools for a few weeks whilst SimHub and the like catch up, but it would be worth it and the PC2 structures and its extension would still be available.
Since this comment, the shared memory has been increased to sixty-four competitors, but an increase available from the menus will not come until a future update.
I really just want someone to convert Brno and maybe Knockhill from PC2 now. The Sugo conversion is awesome. I'm not too fussed on custom tracks, there's a million great tracks already professionally made using both LiDAR and lazer scans.
I can hear Renato slamming his keyboard
I managed to get 55 cars on the grid at Le Mans in Assetto Corsa (early 80's Group-C and C2). It's glorious and i'm definitely going to check out Automobilista 2 now :D
Thumbnail pic livery choice 👌
Love your AMS2 videos. Wondering if you'd be up for recording a modern Brazilian stock car race? I avoided those cars for so long because I knew nothing about them, but they are a real handful and AMS2 does a great job of simulating the real series with the "full package" of real rules, real cars, and real tracks that is so rare these days. Some of those Brazilian tracks are real hidden gems as well. Just a thought! Either way, keep up the awesome work, your videos are so zen and relaxing to watch or just have on in the background while I'm working.
I like how we pronounce Porsche and Nordschleife the same way 😀
It seems like if you talk to ten people then six of them will pronounce it differently.
But I say it exactly like you do.
If you are editing multiple files and using different software to setup such a race then I would look into using an automation tool like UI Path that allows you to record a macro across all your software then edit it for the different races that you want to run and it will do the donkey work thereafter.
I wonder if yoy could make a script that would automatically do all the edits you need to do before launching the game
"I didn't really want to inspire a whole bunch of people to do this"....
*Proceeds to show a multi-class 60 car feild for 30 minutes* 😂😂😂
*At Oulton Park, no less - a combo designed to breed chaos.*
Wow, looks great!
Curious to see this at Daytona, the only track i can remember in AMS2 with 60 pit stalls.
Yay! Oulton with no chicanes!
60 car start 😎
round Oulton Park 😮
trackside furniture immediately flies in the air 😹
I love AMS2. I also wish there were at least 4 or 6 more cars in the classic gt class. My big wish is for Trans-Am cars in the sim along with the tracks they raced on. The stuff in AC is great, but it's not refined.
Glad I'm not the only one who loves Oulton Park without the stupid chicanes.
this is insane
Yeah I think having to re-hack each time might be cumbersome and my initial thoughts were "Yeah, Nah". But watching you race, I'm not so sure it's not worth the effort, even for the occasional large race. I'll stick to the current number on these smaller tracks for now but the Nordschliefe has me interested. Or maybe a historic race on Bathurst 1983 (my next favourite).
Nice that you can do this, but I will stick with the original game settings for number of cars. I don't know if my PC with the RTX-3080TI would have problems with 60 cars. I don't plan to try this mod if you have to do a reset every time.
Probably with 60 AI cars there would be too many incidents during race.
Thanks for the video anyway.
I tried it and it looks like it doesn't work with mod cars for now. I tried a multi class race with DPis, GTEs (incl. Ford GTE) and the Blancpain GT3s from didouc/ Thunderflash at Termas de Rio Hondo and the mod cars were about 10 secs slower per lap compared to when I did a normal race with them. The same happened with the VRC cars, they just go much slower through corners with 60 cars compared to the normal 32. Guess we will have to wait for reiza or Mod studios for updates
Just curious Jake. When are you going to upgrade to a 21:9 monitor (so you can see better who's alongside you)? Also, so you can start uploading great 21:9 videos.
I have a 21:9 monitor and do upload some videos in full resolution. Most of the time i trim the sides to better suit most screens
@@GPLaps That's great to know. You and I share a lot in common, simming from the early 90's. (I think I'm 10+ years older than you though.) Used to work for Papy BTW, as a tester (ICR2, NR-NR2k3, SODA, GPL), and admin on the Alaska/Hawaii servers. After David sold to John Henry though, I moved to EA Sports on their FIFA titles. But still raced on my local tracks around Northern Illinois a bit, mostly Rockford and Sycamore. Always a fan of sim racing though. I want a bumper sticker that says "I'll give you my racing wheel when you pry it from my cold dead hands." Hehe
Great videos as always is AI good in your opinion and better then project cars 2 ? Handling of the cars better than
Project cars 2 Thanks
Spewing about that off track with only 5 minutes to go. Great fun though. Have you tried the pcars2 mod "Alpine A110" yet. That thing has great handling. ✋ ✋
The ultimate CPU stress test.
fain clip
Thats not working :( i try this every time and every time he start with 30 cars ...
GP mate ily and thanks for this and the recent retro Bathurst vid.
Your vocal compression settings are pretty extreme which makes it fatiguing to listen. Just need to raise the threshold closer to zero, or speed up the attack to 1ms. It’s like driving theory if you look into it.
You are an immortal legend, so please take with respect. Much love.
Is it possibble to get to work online?
Assetto always gets me I play in vr and have what I would call a good setup but I can't have alot of cars on track without issues so I race with no more than 14 cars n I use a 5800x amd and radeon 6800 flat screen don't have issues with lots of cars I guess vr is way more intensive. I might try am2 out
I really enjoy AMS2, but man do cars feel harder to control than like say, AC. Like the Mclaren f1 is hard to even drive straight on AMS2, but on AC I can floor it with impunity and essentially drive it like a racing porsche or something. Not sure what to make of this
hmmm I wonder if AC naturally has some driving aids on and ams2 doesn't
@@hansolo631 I'm no sim expert but driving setups matter alot
Does this game have cloud shadows? Kinda looks like it at a few points in the vid.
Yep, clouds makes shadows
@@barracadoseuze4213 awesome...i really like the lighting in this game. No crazy "photo" style filters or color grading...i dont want my game to look like I am looking through a camera viewfinder...things dont look that way IRL...our eyes have a far wider dynamic range than a camera sensor. We need to focus on recreating the feel of reality, not on recreating what we see in videos / photos. And I think this game nails it.
I use to do this in AMS1 omg it nuked my frames
Ok whats the name of this track?
That's Oulton Park in the UK. A gem of a track.
thx@@TheKlausunderwin
The added chicanes ruin oulten park
I wonder how you cut this fantastic clips. The reply of AMS2 is sh*t. This is the reason why I avoid this sim. I like to study my driving afterwards, but with AMS2 this is frustrating…
The main reason Reiza will never do this is that it will make "the headlight problem" super obvious. It may run great during the day but it will bring 4090 to it's knees once you have 40-50 cars behind you. That problem is so easy to fix on paper and it will be so embaracing for Reiza to admit they couldn't. Limiting the number of cars doesn't make the problem to go away but it makes it harder to pinpoint for the regular players, they just think "night effect" is more demanding.
looks very fun. I think I'll do this later this evening... just without the whole hackeman5000 dealio stuff though lolol
Not watched it yet. Just wanted to be first lol