I definitely like the decision to bundle all of the superchats at the end. I like hearing what the crew has to say about all the different topics people bring up, but having them all in one place is really nice for the overall flow of the episode.
@@Malllttt that they take 25-30 of! Also a squad of bezerkers avgs like what 3 marines. They're not on a good place. You don't have to believe me. Tournament results will work for themselves in the coming weeks.
Gotta call out a couple things glossed over imho on Space Wolves, they have a lot of unit flexibility, they can plug terminators and mini characters into each unit. Not to mention a lot of flexibility with their unit load outs. Wolf guard Termies can take pretty much anything, a lot of their specialized units get increased body counts
Best thing about the csm index isn't even the csm, it's the mortals and deamon engines. 120 cultists for 660 points, give some 5++ invun with dark commune, accursed cultists, traitor guard, beastmen etc etc making it near impossible for non specialised armies to kill that many bodies during the game and some forge friends, allied knights and deamons as well
@@kamikeserpentail3778 Well since not 1 video has discussed cultists as anything other than trash I doubt it will be a thing. I am not a meta player I am a traitor guard player and for a long time the renegades and heretics aka lost and the damned aka hereticus militrum have been next to or entirely unplayable. Let us play our VERY expensive and rare armies
''Drukhari tend to be more of a melee army whereas aeldari are more of a shooting army'' That comment certainly won't age well into 10th. Drukhari combat is pitiful compared to prior.
Although we seem to have lost a loooot of shots due to twinlinked (as well as some other reasons - I.e. kombi weapons) so, at least to me, it feels like I’m chucking a whole lot less dice in the shooting phase 😢
I am proud to say that I do not have a single space marine. If I did then I would go for Lamentors (the real heroes of the Imperium), Black Dragons (boney bits) or Carcharodons (not who you want to see in orbit). I play Necrons (I like tomb spiders and most destroyer models) and Tau (I want daka and fear painting orks).
I'm a newcomer to 40k and dont know which army to choose.... They talk very well about each army but then I look for current status and balance and seems too much unblanaced but some armies. I dont know which one to choose because i dont know if GW is going to destroy a faction in a future while now is good for example. I like DG but here they speak well about it and then in so much sites they tell otherwise. I don´t know what to do... Is a shame
Thankfully they make balance data slates every quarter. The next one is coming in September so not long now! While we don’t know the content we do know their goal is to actually balance the game. Hopefully DG will get some love
Listening to you go over Space Wolves and your comments on them gave me no help in actually how to play them. I already knew their special rules and how they work. Now that fight phase is nerfed and units aren't as punchy wanted to hear how 10th has changed Space Wolves. Title is kinda click bait and should be more a preview of each army and how they work. Not playstyle
Any chance at elaboration as to why ya'll would say Chaplains fit extra well with Black Templar's? Chaps just give +1 to wound and the no Shock once per battle thing. While +1 to wound is good its not better than adding Helbrecht, Grimaldus, a Judiciar, or a Marshal Castellam combo imo. Or was the Chaplain comment more about the lore of Black Temps?
I think its more of a comment on lore but chaplains are actually a really solid option for templars. They tend to have a TON of low strength attacks so a +1 to wound can do quite a lot for a unit of crusaders.
It's funny how you say that you pick a Space Marine chapter and you "get involved". Holy crap, isn't that true! It's maybe more powerful than how people get with their football teams. You'll find yourself saying the word "we" when you refer to them.
Im returning to 40k after a few years of not playing, I really want to play again but cant decide between my favorite 3 primarchs, Magnus, Angron and Lion el Johnson. Anyone have any tips or suggestions on which arm/primarch would be best for 10th edition? Money is tight so I have to choose one army wisely. Dark Angels or World Eaters or Thousand Sons. Please help me decided, they all look cool to me.
World Eaters is probably the cheapest cost wise dark angels gets expensive when fleshing your various wings out. And thousand sons is expensive because of the way games workshop made the unit sizes compared to how they sell them. Still a problem from 9th. Im currently completing my world eaters army and they do have shooting options however its terminators or vehicles so start with the combat patrol and angron and that should get you to a decent army size and you can flesh it out as money provides.
As a bronze member you have access to our discord server where you can access all the Space Marine channels that we have. In there is a Death watch channel and those players can give you a good sense of the subfaction at the moment. The War Room will certainly help you become a better Adeptus Astartes player in general, specifically Death watch doesn't have a ton of coaching games so if you wanted to focus on Black Spear content post-September I would look at doing our expert list design on theartofwar40k.com where you can get tailored advice based on your playstyle and collection. Then you could always decide if going up to personalized coaching is worth it.
Grrr.. It's not pronounced "AB-buh-dawn." There is only 1 B in the name. There are 2 D's. It is pronounced "Uh-BAD-dun." Please help start a movement for us 40K types to get it right
Who is this pink haired guy? DG is not "tough" or "shrugging off damage". That's old rules. They are the worst army in 10th BY FAR now. They are slow, have NO ability to mitigate damage and do piss poor damage.
Most armies playstyle: roll dices, hope for the best, spend a cp for reroll on important rolls. Eldar playstyle: get free 6's without rolling dices on important rolls > wipe out enemy army with ridiculously overpowerd space elves designed by Jame's workshop's 12 y/o cousin.
I usually follow you. Great content, but today …. It felt like an infomercial of every army, nothing useful. Maybe for someone that is new to 40K and is choosing army. I was expecting something diferente. Anyways, an outlier
Why would you be expecting something different? Did you not read the title of the video? It was 1000% for people that are new to 40k and just choosing an army, so why be so negative? Man, this comment section is toxic as hell.
Grey Knights playstyle. Bounce around the table. Kill nothing with Psychic weapons. I've been playing Deamonhunters since inception. They have 1 unit and 1 enhancement that even says Deamon. So, no longer Deamon specialists. Our Terminators are equal to durability to EVERY other Terminator. Our power armor units, all 3 of them, get 2+ saves. Things that kill marines. Kill us too. 16% increase to 0AP weapons basically. But sure, "more durable." Oh, we can't wound tanks short of rolling 6s. You think melee is better at that. Nope S6... tanks, still 6s. And Storm Bolters got nerfed.
@kamikeserpentail3778 is it any more retarded as a faction that can't do anything except get tabled? 510 points for 2+/4++ 3Ws hitting on 2s with S4 AP0 D1 guns. Or S6 AP2 D2 weapons. They reduce damage by 1. Most expensive unit that is next to worthless at the points compared to other units.
Not one of your better videos, some factions felt a little rushed though, perhaps could have leaned into the other team members for more info on those you don’t play. You’ve put out plenty of decent content recently so you can have the odd off day!
"If you want to sit there and be able to take damage, death guard are where you want to be" No they're not, half the armies out there are more durable than Death Guard now. People need to stop telling this lie. Death Guard are a joke and that makes me sad.
Tau playstyle in 10th: Just forfeit my dude. You're going to lose anyways, just give up and go get a burger or something. Been playing Tau since their release in 2001, over 20 years. I can say without a doubt that 10th is a disaster for Tau. I understand lethality got toned down for everyone, but when your faction only has one phase of combat, any nerf to shooting is multiplied. Broadsides are useless, Riptides are useless, Fire Warrior Strike teams are useless, Fusion Blasters are useless. Tau only have 4 ''good'' units in 10th; Crisis teams led by a Coldstar Commander with Exemplar of the Kauyon, Breacher teams led by a Fireblade inside Devilfish, Piranhas and Shadowsun. That's it! Ghostkeel's are alright, but their only purpose is to be a damage sponge and Observer for Shadowsun.
So early in to an edition and already bowing out? This is not advice for the greater good, have faith blue one, there are dark forces salivating over your weakness.
Love the video! I am going to have to be 'that guy'.... It's pronounced 'see-con-dead' not 'se-con-ded', like 'secondment'. I know, who cares, just my OCD kicked in, please do ignore me 🤣🤣🤣
Please stop using race where you should use pecies. For example when referring to Aeldari, necrons, Orks, or votan. They are different species or sub species of humans in the case of votan. Species and race are definitely not the same thing
lol what? You know Humans regardless of race can be referred to as the "Human Race" right? Calling it the Aeldari race or Necron Race or Ork race is 1000% fine. Get a life and don't be cringe.
I really think you should avoid calling an army the "bad guys" in 40k. The Drukhari are as evil as a bear killing a deer. They are predators and other species are prey. Especially with how shitty the imperium is, not to mention chaos. Drukhari aren't bad in the grand scheme of the universe. Plus the Aeldari generally keep them from doing anything that would mess up the future, like when Eldrad saved the emperor from the Drukhari
0:00 Intro
3:51 Space Marines
7:25 Black Templars
10:15 Blood Angels
13:35 Dark Angels
17:25 Deathwatch
19:25 Space Wolves
21:55 Adeptus Mechanicus
24:28 Astra Militarum
28:20 Adeptus Custodes
32:25 Grey Knights
35:12 Imperial Knights
38:24 Adepta Sororitas
41:48 Chaos Space Marines
44:43 Death Guard
46:08 Thousand Sons
50:00 world Eaters
53:03 Chaos Daemons
56:47 Chaos Knights
59:30 Aeldari
1:03:25 Drukhari
1:06:13 Tyranids
1:10:40 Genestealer Cults
1:15:15 Leagues of Votann
1:17:16 Necrons
1:22:20 Orks
1:26:38 Tau
1:29:55 Superchats
Thanks!
THANKS!
Thank you
Absolute legend
Truly one of Emperor's most blessed. Thank you saint.
Props to y'all for explaining the flavour/fluff of T'au without mentioning the words "anime" or "gundam".
Clearly they couldn't use a Gundam comparison because the Knights already took it.
I definitely like the decision to bundle all of the superchats at the end. I like hearing what the crew has to say about all the different topics people bring up, but having them all in one place is really nice for the overall flow of the episode.
Death guard, the army that’s the slowest and now not even the toughest.
Plays style, losing with a cool looking army.
I thought the same thing watching them in this clip 😂🤣
Losing with style is underrated.
I mean cool looking? That, like winning a game with Death Guard, is a stretch.
"World Eaters, are great for playing yahtzee, then getting tabled by the shooting armies, in the shooting edition."
Use cover
Skill issue. World Eaters are fine.
@@kamikeserpentail3778 quoth the Desolation marines "Nevermore."
@@MsWubwubthat’s one unit in one army…
@@Malllttt that they take 25-30 of! Also a squad of bezerkers avgs like what 3 marines.
They're not on a good place. You don't have to believe me. Tournament results will work for themselves in the coming weeks.
Gotta call out a couple things glossed over imho on Space Wolves, they have a lot of unit flexibility, they can plug terminators and mini characters into each unit. Not to mention a lot of flexibility with their unit load outs. Wolf guard Termies can take pretty much anything, a lot of their specialized units get increased body counts
Sit, dog. >=]
You guys are quickly becoming my favourite 40k channel. And there's some great competition out there!
Thank you so much!
Top quality introduction. As a returning player after over a decade of absence I really appreciate this cheers
Thats why we made it! We’re so happy you found it helpful
Best thing about the csm index isn't even the csm, it's the mortals and deamon engines.
120 cultists for 660 points, give some 5++ invun with dark commune, accursed cultists, traitor guard, beastmen etc etc making it near impossible for non specialised armies to kill that many bodies during the game and some forge friends, allied knights and deamons as well
Not near, it is impossible. Imagine plopping that down in a 1,000 point game?
@@shinrapresident7010 Ohhhhh I wanna :D
That's exactly the kind of thing they should have balanced to prevent
@@kamikeserpentail3778 Well since not 1 video has discussed cultists as anything other than trash I doubt it will be a thing.
I am not a meta player I am a traitor guard player and for a long time the renegades and heretics aka lost and the damned aka hereticus militrum have been next to or entirely unplayable. Let us play our VERY expensive and rare armies
@@kamikeserpentail3778 also enemy blast weapons will love having +4 attacks each
"Codex astartes is more the guidelines for Black templars", more like something they use to level wobbling table
how are deathguard durable quinton? explain it to me slow like im a baby
''Drukhari tend to be more of a melee army whereas aeldari are more of a shooting army''
That comment certainly won't age well into 10th. Drukhari combat is pitiful compared to prior.
Tbf that is what they do it's just they don't do it well this edition lol
Glad Orks still have terrible ranged attack rolls. I was afraid I wasn’t going to be able to use my bucket of dice
Although we seem to have lost a loooot of shots due to twinlinked (as well as some other reasons - I.e. kombi weapons) so, at least to me, it feels like I’m chucking a whole lot less dice in the shooting phase 😢
I am proud to say that I do not have a single space marine. If I did then I would go for Lamentors (the real heroes of the Imperium), Black Dragons (boney bits) or Carcharodons (not who you want to see in orbit). I play Necrons (I like tomb spiders and most destroyer models) and Tau (I want daka and fear painting orks).
I'm a newcomer to 40k and dont know which army to choose.... They talk very well about each army but then I look for current status and balance and seems too much unblanaced but some armies. I dont know which one to choose because i dont know if GW is going to destroy a faction in a future while now is good for example. I like DG but here they speak well about it and then in so much sites they tell otherwise. I don´t know what to do... Is a shame
Thankfully they make balance data slates every quarter. The next one is coming in September so not long now! While we don’t know the content we do know their goal is to actually balance the game. Hopefully DG will get some love
You guys are super excited about Warhammer! So you like punchy and shooty dudes? That's super cool!
I wouldn’t say drukhari are a melee faction anymore
The best use of Brood Brothers for GSC is 3 units of 3 lascannons for 180 points. 🙂
I need to write this stuff down to help me decide what faction to start with.
Listening to you go over Space Wolves and your comments on them gave me no help in actually how to play them. I already knew their special rules and how they work. Now that fight phase is nerfed and units aren't as punchy wanted to hear how 10th has changed Space Wolves. Title is kinda click bait and should be more a preview of each army and how they work. Not playstyle
Quinton staring into our souls in the beginning there.
1:17:28 NECRONS!!
Any chance at elaboration as to why ya'll would say Chaplains fit extra well with Black Templar's? Chaps just give +1 to wound and the no Shock once per battle thing. While +1 to wound is good its not better than adding Helbrecht, Grimaldus, a Judiciar, or a Marshal Castellam combo imo. Or was the Chaplain comment more about the lore of Black Temps?
I think its more of a comment on lore but chaplains are actually a really solid option for templars. They tend to have a TON of low strength attacks so a +1 to wound can do quite a lot for a unit of crusaders.
Quintin! Bluer hair to match my harlequins? 😂😅
It's funny how you say that you pick a Space Marine chapter and you "get involved". Holy crap, isn't that true! It's maybe more powerful than how people get with their football teams. You'll find yourself saying the word "we" when you refer to them.
Im building a Drukhari cabal for 10th edition.
I decided to go Incubi heavy and pack a Drazhar.
How bad of a time will I have?
Well look, you'll have really cool looking models.
@@ashleythompson801 I might get my ass clobbered, but at least I'll be dressed to impress.
Models will certainly dies
Uhhh… well, if you use Kabalites and Raiders and Ravagers, it won’t matter if your Incubi can’t kill anything?
@@Thatposer444 Oh, I got plenty of warriors, Wyches and transports...
But I still got a healthy helping of Incubi.
Im returning to 40k after a few years of not playing, I really want to play again but cant decide between my favorite 3 primarchs, Magnus, Angron and Lion el Johnson. Anyone have any tips or suggestions on which arm/primarch would be best for 10th edition? Money is tight so I have to choose one army wisely. Dark Angels or World Eaters or Thousand Sons. Please help me decided, they all look cool to me.
Dark Angels have so much flexibility that if you like the Lion you can go from there.
World Eaters is probably the cheapest cost wise dark angels gets expensive when fleshing your various wings out. And thousand sons is expensive because of the way games workshop made the unit sizes compared to how they sell them. Still a problem from 9th. Im currently completing my world eaters army and they do have shooting options however its terminators or vehicles so start with the combat patrol and angron and that should get you to a decent army size and you can flesh it out as money provides.
DG is durable? Lol what?
Quinton coming on board was a massive win for AOW. Brings a really cool different energy to the channel!
No Salamanders coverage?
Black Templars just use the loophole of crusading to have more then the 1000 allowed.
Looking to find out if the War room is worth it for a deathwatch player looking to massively improve. I usually place at the middle or bottom
As a bronze member you have access to our discord server where you can access all the Space Marine channels that we have. In there is a Death watch channel and those players can give you a good sense of the subfaction at the moment.
The War Room will certainly help you become a better Adeptus Astartes player in general, specifically Death watch doesn't have a ton of coaching games so if you wanted to focus on Black Spear content post-September I would look at doing our expert list design on theartofwar40k.com where you can get tailored advice based on your playstyle and collection. Then you could always decide if going up to personalized coaching is worth it.
Every video you exclude Raven Guard, I'm reporting for terrorism
Been a while since I played 40K but...doesn't Slannesh's faction Emperor's Children exist anymore?
So basically I can still use one of this big marine robots in to my grey knights army and going to be fine 38:16
“If they die they go to super hell” LoL
Pink hair guy staring at me is giving me the creeps
Another grat video!!
So...between which is the marine chapter with the best melee?
Based of this i could see blood angels, dark angels and space wolves all being good options lol. Idk if theres a 100 percent best.
Neon Genesis is more a fleshy mech? Anyways Love the reference either way!
Tbf Chaos Knights are pretty fleshy
GK highly durable and good in melee. A good one😂
I've never played Warhammer but now I kinda want to.
Glad to hear it! There's never been a better time to get into 40k
We're extremely transphobic and despise paedophiles bro.
Best go elsewhere.
😢 grey knights what have they done to you
im new to warhammer and this video help me a LOT! +1 Sub
So glad to hear it! Welcome to our community!
Great Content!
Loving this content ❤
You need more chapters past tyrinids
Papa Nurgle approves.
Grrr.. It's not pronounced "AB-buh-dawn." There is only 1 B in the name. There are 2 D's. It is pronounced "Uh-BAD-dun." Please help start a movement for us 40K types to get it right
I mean, you guys are fairly hansome, but real talk nick is kind of a dream boat
Thanks for the support! I'll make sure to let him know
Who is this pink haired guy? DG is not "tough" or "shrugging off damage". That's old rules. They are the worst army in 10th BY FAR now. They are slow, have NO ability to mitigate damage and do piss poor damage.
Most armies playstyle: roll dices, hope for the best, spend a cp for reroll on important rolls. Eldar playstyle: get free 6's without rolling dices on important rolls > wipe out enemy army with ridiculously overpowerd space elves designed by Jame's workshop's 12 y/o cousin.
I usually follow you. Great content, but today …. It felt like an infomercial of every army, nothing useful. Maybe for someone that is new to 40K and is choosing army. I was expecting something diferente. Anyways, an outlier
Why would you be expecting something different? Did you not read the title of the video? It was 1000% for people that are new to 40k and just choosing an army, so why be so negative? Man, this comment section is toxic as hell.
Grey Knights playstyle. Bounce around the table. Kill nothing with Psychic weapons. I've been playing Deamonhunters since inception. They have 1 unit and 1 enhancement that even says Deamon. So, no longer Deamon specialists. Our Terminators are equal to durability to EVERY other Terminator. Our power armor units, all 3 of them, get 2+ saves. Things that kill marines. Kill us too. 16% increase to 0AP weapons basically. But sure, "more durable." Oh, we can't wound tanks short of rolling 6s. You think melee is better at that. Nope S6... tanks, still 6s. And Storm Bolters got nerfed.
Good.
There shouldn't be any anti-faction anything.
A demon player shouldn't auto lose just because they're against you, that'd be fucking retarded
@kamikeserpentail3778 is it any more retarded as a faction that can't do anything except get tabled? 510 points for 2+/4++ 3Ws hitting on 2s with S4 AP0 D1 guns. Or S6 AP2 D2 weapons. They reduce damage by 1. Most expensive unit that is next to worthless at the points compared to other units.
True
Not one of your better videos, some factions felt a little rushed though, perhaps could have leaned into the other team members for more info on those you don’t play.
You’ve put out plenty of decent content recently so you can have the odd off day!
lol, chill my guy. This is just a quick overview of the factions. There's plenty in depth elsewhere.
"If you want to sit there and be able to take damage, death guard are where you want to be"
No they're not, half the armies out there are more durable than Death Guard now. People need to stop telling this lie.
Death Guard are a joke and that makes me sad.
It's not a lie. It's the playstyle they're meant to have, they just kinda suck at it.
Tau playstyle in 10th: Just forfeit my dude. You're going to lose anyways, just give up and go get a burger or something.
Been playing Tau since their release in 2001, over 20 years. I can say without a doubt that 10th is a disaster for Tau. I understand lethality got toned down for everyone, but when your faction only has one phase of combat, any nerf to shooting is multiplied. Broadsides are useless, Riptides are useless, Fire Warrior Strike teams are useless, Fusion Blasters are useless. Tau only have 4 ''good'' units in 10th; Crisis teams led by a Coldstar Commander with Exemplar of the Kauyon, Breacher teams led by a Fireblade inside Devilfish, Piranhas and Shadowsun. That's it! Ghostkeel's are alright, but their only purpose is to be a damage sponge and Observer for Shadowsun.
So early in to an edition and already bowing out? This is not advice for the greater good, have faith blue one, there are dark forces salivating over your weakness.
Word has it a 2000pt Tau Army got obliterated by a Nyan Cat flyby… 😜
At least they're not death guard
As a Drukhari player, I would like to propose something of a...
...Cultural exchange.
Tau are finally average... in an edition where so many others are overtuned.
Love the video!
I am going to have to be 'that guy'.... It's pronounced 'see-con-dead' not 'se-con-ded', like 'secondment'.
I know, who cares, just my OCD kicked in, please do ignore me 🤣🤣🤣
What word are you even talking about..........? jfc
Please stop using race where you should use pecies. For example when referring to Aeldari, necrons, Orks, or votan. They are different species or sub species of humans in the case of votan. Species and race are definitely not the same thing
shut up nerd
lol what? You know Humans regardless of race can be referred to as the "Human Race" right? Calling it the Aeldari race or Necron Race or Ork race is 1000% fine. Get a life and don't be cringe.
I really think you should avoid calling an army the "bad guys" in 40k. The Drukhari are as evil as a bear killing a deer. They are predators and other species are prey. Especially with how shitty the imperium is, not to mention chaos. Drukhari aren't bad in the grand scheme of the universe. Plus the Aeldari generally keep them from doing anything that would mess up the future, like when Eldrad saved the emperor from the Drukhari
lol, so pedantic. Drukhari are 1000% bad guys. They have to knowingly, joyfully, commit atrocities to sate Slaanesh.