Should you ALWAYS use a Gun Rammer in World of Tanks?

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  • čas přidán 24. 01. 2023
  • Today I'm asking, and answering, the question "should you always use a gun rammer in World of Tanks?"
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Komentáře • 335

  • @TurbineFlyer
    @TurbineFlyer Před rokem +105

    The 122tm is my go to grinder for credits because I am so consistent with it. But I have noticed that it's reload is so long that the enemy tank often forgets about you or they get bored and try to find another target. It's hilarious

    • @Lunar137
      @Lunar137 Před rokem +5

      Same here, very consistent gun with solid armor. No need to spam gold because your standard rounds are good enough for most threats. Just an over all great platform.

    • @Sacaed13
      @Sacaed13 Před rokem +3

      This is also why I like playing the Strv S1. I am just consistent with it, even if the game play is very passive and/or boring for other people.

    • @neeevirus
      @neeevirus Před rokem

      Same goes for the guard, but the guard is a little worse because it has no armor
      Still a good alternative especially for f2ps (since ofc u cant get a 122tm as a f2p)

  • @Sarogus
    @Sarogus Před rokem +33

    As a newer player I love the 122 TM, it's slow reload makes me play a slower paced game, which means I make mistakes less often as I'm thinking things through more.
    Also the fact that I play is as a support/sniper, again, it helps me from making mistakes.
    Love the gun as well, as QB said, its reliable.

  • @aa-tv7dj
    @aa-tv7dj Před rokem +12

    Short answer: YES (except lights)
    Long answer: Yes, except Lights on open maps and a couple of other tanks where it's all about hitting that single shot and the DPM doesn't matter (FV4005, 183, ...)

    • @hebrewhammer4086
      @hebrewhammer4086 Před rokem +5

      exactly, I dont understand this dont run a gun rammer on tanks like a 122 TM, I know for a fact there are games I wouldnt have been able to have if I didnt have a gun rammer on it (multiple 5-6k dmg games)

    • @germmanator
      @germmanator Před rokem

      @@hebrewhammer4086 like the Manti, QB was trying to explain if you work a bush or concealment style tactics (sneaky sniping) , shoot then hide, then reducing the reload time isn't as needed

  • @franklinclinton4539
    @franklinclinton4539 Před rokem +18

    Wether or not you use a gun rammer on a tank like the 122tm is a decision regarding how you intend to play the tank.
    Without a gun rammer, you are hopeless in a 1v1 on a close range, but with a rammer you can win thanks to your good armor.
    On the other hand, when you don't take a rammer, you can amplify the stats that make your tank an excellent long-medium range tank.

  • @cainhager9814
    @cainhager9814 Před rokem +26

    I'm usually of the opposite thought. If I have a good rate of fire then I worry about improving other aspects of the tank so I can use the rate of fire more, for example if I improve mobility I can get behind them easier and take more shots and then be able to run away. Not to mention that the lower the reload speed, the less effective the gun rammer is. But I'd say something like the tortoise which is already accurate and armored and everything else is good and it's got an average rate of fire then it could still benefit from gun rammer

    • @anthonyhowrard526
      @anthonyhowrard526 Před rokem +1

      same.

    • @imma5761
      @imma5761 Před rokem +2

      Same.
      Gun rammer remove reload of 140 from 5.30 to 5.10(sth like that)
      Will you really notice that tiny amount of reload improvement?
      Especially considering if you miss 1 that you already lower your dpm hard.

    • @funny.box.
      @funny.box. Před rokem

      @@imma5761 You don't really notice it in the rate of fire because it fires already very fast. However, if you boost it on a 140 fro example, it will significantly improve the dpm because it's +10% on a number already high (example : + 340 dpm ; and that's what you need in all in engagement). But on a 122 TM for instance, it will only do a really small increase to the dpm because the base number is low, the flat increase will then be low (example : + 130 dpm).

    • @xapakaking8163
      @xapakaking8163 Před rokem

      That's a really bad way to look at it. The tank with the best base DPM will benefit the most from a rammer. The tank with the worst base DPM will gain the least from a rammer.
      122 TM gains 143 extra DPM from a rammer, which is laughable. Kpz 07 gains 240 extra DPM from a rammer, which is 1.68 times more.

  • @glowsinthedark235
    @glowsinthedark235 Před rokem +86

    For tanks like KV-2, FV4005 and jg panzer e 100 I think making the shot count is better than getting more out.

    • @whitefox25
      @whitefox25 Před rokem +12

      sometimes RNG will make sure the shot dont count no matter what u do that the issue with this game
      you dead on and shot goes bottom left

    • @cainhager9814
      @cainhager9814 Před rokem

      I agree in certain situations but I also tend to have horrible rng so I can aim in fully on center mass of a tank and half my shots will probably still miss so I usually boost rate of fire so I can take more shots

    • @landofsmo
      @landofsmo Před rokem

      I definitely agree with this on the tanks that require you move to cover for reload, like the FV4005. You can hang out in cover for an extra couple seconds, but you need to aim quickly and have the best possible chance to hit when it's time to deliver the hurt

    • @glowsinthedark235
      @glowsinthedark235 Před rokem

      @@whitefox25 that can happen to a leopard or whatever. Sometimes RNG just says no.

    • @scrhymn
      @scrhymn Před rokem +2

      Jagpanzer i think is accurate enough. I use turbo vents and rammer

  • @hebrewhammer4086
    @hebrewhammer4086 Před rokem +4

    For tanks like derps (shitbarn deathstar maybe even jag) I would say you dont HAVE to put gun rammer on, but for something like a 122 TM I would argue you do, its really accurate as it is, and its a great tank, its main problem is the DPM, so maximize that as far as you can, which I do. and then slap a turbo on it.

  • @tonyrose2692
    @tonyrose2692 Před rokem +19

    I was just telling my buddy why I love the manticore so much. It's stock reload is perfectly the amount of time it takes to be undetected. As if the reload timer is letting me know when my stealth will kick back in. Superuni gameplay for sure

    • @zeroyuki92
      @zeroyuki92 Před rokem +3

      WG just need to add max ammo and that tank would be the perfect tier X light tank for every player who enjoy proper vision control play in tier X. While it's still perfectly fine as it is, it's really annoying when you have matches where you actually really need those extra shots

  • @ButchE30M3S14
    @ButchE30M3S14 Před rokem +58

    The 122tm doesnt need vert stabs, it’s crazy accurate as it is. Vents/optics/rammer and you are good to go. I put bounty rammer on mine to max the dpg.

    • @detroitsucks5222
      @detroitsucks5222 Před rokem +3

      i do vents/stabs/rammer, i feel it doesn't need the optics

    • @leader_one
      @leader_one Před rokem +11

      V-stabs has nothing to do with final accuracy. It only keeps dispersion down when turning the hull, turret, or bloom after firing. Therefor giving a faster overall aim time. All hidden stats that are on tanksgg. Compare the 122tm to a tier X Obj 260 for example. The 260 definitely doesn't need a v-stab as it's turret traverse is .06 compared to the .15 of the 122tm. Obj 260 has better hull dispersion too.

    • @game_go_burrr
      @game_go_burrr Před rokem +1

      My two loadouts have both Vents and a Bond rammer, with the first loadout having optics and the second having a turbo. Stabs are unnecessary.

    • @vojtechralis6075
      @vojtechralis6075 Před rokem +1

      but the dispersion values are average at best.

    • @adioperta1451
      @adioperta1451 Před rokem +1

      I'm using hardening, vents, rammer for close range maps, but for open maps I'm using turbo, vents, optics

  • @nativoobstinado3525
    @nativoobstinado3525 Před rokem +4

    Interesting topic. I use to love rammer at my Panther II, but... its unusual to put two shots continously. So I drop it to compensate tank's weaknesses (there are too many on it)

  • @ElonMuckX
    @ElonMuckX Před rokem +1

    My fav equipment combo..........Commander's Vision on my O-HI!
    Feeling slim & fast, think I'll do some spotting!!!

  • @knownascream
    @knownascream Před rokem +1

    I love rolling with Boosted Grousers on the 122TM over a Turbo. Granted it ends with a lower top but the acceleration just feels smoother. It's nice.

  • @peterk_hh
    @peterk_hh Před rokem

    Interesting! Would Like to see more Videos Like this, thanks QB 👍

  • @Ruen_hkzet
    @Ruen_hkzet Před rokem +26

    Thank you for this video, the less players with rammer, the better fo rest.

    • @altavelmcnamara
      @altavelmcnamara Před rokem +6

      Ye, I agree

    • @infernus6278
      @infernus6278 Před rokem +3

      yes, that 0.3s faster repair is too op

    • @infernus6278
      @infernus6278 Před rokem +2

      going 49 instead 48 is also critical in many cases

    • @viliusciapas4643
      @viliusciapas4643 Před rokem +1

      Yes, less players with rammer, more easy damage for a good player

    • @HotPinkOstrich
      @HotPinkOstrich Před rokem +2

      Yeah, I also recommend taking cvs instead of the rammer in every single medium

  • @baronwalker2212
    @baronwalker2212 Před rokem +1

    I used to religiously run vents, rammer, vert stab, but since equipment 2.0 I quite often drop vert stab for accuracy device, and rammer occasionally for turbo - the flat speed increase is very powerful on even medium speed vehicles , or I will take optics in blind tanks.
    One thing I rarely drop is the vents, with vents bia and food on decent crews you get a big bonus over people who don’t use all of those things

  • @AlcidesBan
    @AlcidesBan Před rokem

    Well one option with the 122 is to rely on your allies for spot the other tanks and user vents + rammer so you get all the improvements. I've around 410 mts with a good crew so I'm happy with that.

  • @johanfedlund75
    @johanfedlund75 Před rokem +2

    My favorite is WZ-120-1G FT and I am using improved aiming, Coated optics and Bounty vents in that order and all the fieldmods too. So I have 0,30 dispersion and 472 meter viewrange, so 445 + some bonus for the bushes. I want to hit my shoots when I am far away from the tanks I shoot. But sometimes it is really hard, do to I am born with shaking hands.

  • @OrdinaryWorld
    @OrdinaryWorld Před rokem +2

    I rarely use a gun rammer unless it's on one of my big alpha guns with long base reload. My goto for most vehicles is vents, then mostly optics. I've had some pretty epic spotting battles in the most unusual of tanks! Depending on the gun stats... accuracy, dispersion and aim time, I'll mix it up between vstabs or accuracy device. And of course, turbo mostly reserved those dog slow tanks. A lot of my mediums now have CVS is second setup for those increasingly common battles devoid of lights.

  • @jacksonlusk2204
    @jacksonlusk2204 Před rokem +2

    Vents, rammer, aiming unit. Patience works wonders.

  • @catalinbejan3589
    @catalinbejan3589 Před rokem +1

    I just bought the 122tm, and I only have 1 build: vents, V-Stab, Turbo + premium consumable. It seems the most balanced for me (Turbo in mobility slot and vents in spotting slot)

  • @UNICORNSF3ProgameplayProRACER

    Great video, watching here👍

  • @hockeypan8066
    @hockeypan8066 Před rokem

    On my t-150 and my kv-3 I like to run a rotation device and an improved gun laying drive to improve the awful aiming time. Paired with either turbo or vents

  • @peteycrack8441
    @peteycrack8441 Před rokem

    I go with vents turbo and the other very stab that helps you turn and be more accurate.

  • @Haris-V
    @Haris-V Před rokem +1

    09:35 Yup the WZ 122 TM is a truly and Forever will be The Dark Horse of world of tank , and the Disguise is 1300 DPM and it will never be Detected 😎

  • @durachoks
    @durachoks Před rokem +11

    It depends on what you want, and what kind of player are you.
    For best players who want to maximize damage and winrate rammer will be always used, always, period. Lights are exception tho. If you want to tune tank to your liking/playstyle use whatever you want and what works for you best.

    • @danielpope6498
      @danielpope6498 Před rokem +5

      This isn't true though. Extra theoretical DPM doesn't mean extra DPM in practice. If you are sitting there point blank with your gun on the other tank's rear plate shooting the instant a round is loaded... sure rammer is purely adding to your dpm. But in most matches that isn't whats happening. You often are loaded and waiting for an opportunity to shoot, loaded aiming and waiting for the reticle to close, etc. And in those situations the rammer isn't helping you at all.
      Lets say you have a piece of cover you are pulling behind between shots. You reload then pull out, take aim, wait for the reticle to close and then fire. If your tank has very good gun handling then the time added waiting for the reticle to close isn't very long. If its got poor gun handling then you are adding time here. In plenty of situations, this aim time might give the enemy tank time to get into cover or you might even miss. Even if you do land the shot every time maybe it took you an extra half second of aiming before you could fire, thats lowering your effective DPM, how much damage you actually deal per minute, not how much damage is theoretically possible.
      So on any tank where poor accuracy, long aim times etc. Are holding back how frequently you can actually pen the enemy tanks or maybe you just have a tank thats spending lots of time loaded waiting for shots then rammer might not actually be the best option.

    • @lifeinjersey9846
      @lifeinjersey9846 Před rokem +1

      @@danielpope6498 perfectly said some tanks that have high alpha you are better off improving the aimtime, dispersion because you can have a rammer and maybe 500 dpm more but if your dispersion is high and your aimtime is high you won't utilize that dpm to its max potential

    • @durachoks
      @durachoks Před rokem

      @@danielpope6498 you can theorize whatever you want, if we are speaking strictly about maximum damage possible, rammer is a must. Also that is not all how dpm works, obviously that 3 sec shorter reload on a tank like JgpzE100 wont matter for a single shot, but you are shooting multiple times a game, now play 100 games and calculate how much you spend that extra time reloading and doing nothing while you could be loaded and start doing things, if not shooting someone than start looking for such opportunities?
      And like replacing rammer with vents and gaining 0.something aim time and 0.01 dispersion will actually help you land those shots effectively lol, and on top of that you can peak faster, start aiming while you are reloading, but there is no way you can shoot faster than your reload.

    • @durachoks
      @durachoks Před rokem

      @@lifeinjersey9846 yeah lol, like dropping rammer for vents and gaining 0.01 dispersion and 0.0something aimtime will really help you utilize your dpm to the max xD you know what will help tho? Running rammer and maxing out your dpm

    • @ralleandersen4365
      @ralleandersen4365 Před rokem +2

      @@durachoks ssssh, don’t argue with their stupid equipment setups. As people are generally getting better at the game, we need people who choose bad setups like religiously believing in vents and CVS, so we can farm them. Lol

  • @edelmann4388
    @edelmann4388 Před rokem +1

    Yes, i am with you, the 122TM is in my opinion one of the best tier8 mediums once you understand the way to play it, no matter you are a unicum or just an average player. Use one setup with rammer combined with stabs and vents best all in bond or bounty for the firepower like in city maps even and the other setup without rammer but with turbo or, for me the better choice, the grousers as top speed is not great but what really holds back the mobility is ground resistances. so i use no build with maxed out view range, but this makes not much difference for me as you need to stay hidden wile reloading. Even in my reload build i can just drop the reload time to just below 14 seconds but sometimes it is enough to surprise some opponent who thinks i will need more

  • @kodez79
    @kodez79 Před rokem +1

    Good timing, just setting up a new tank

  • @TheEmmetdocbrown
    @TheEmmetdocbrown Před rokem +1

    My Choice #1 is always Vents. This is also the first Item which i upgrade to Bond Vents in my favourite Tanks. After that it depends on which Tank i drive. My standard is Vents, Gun Rammer & Turbo. I like driving Heavies more so this is my Choice. Also my T110E3 has Bond Vents, Bond Rammer and a bounty Turbo built in. With consumables im down to 12,36s Reload. You can bring it down to 12s by adding directives but this is a very expencive build then. But having 750 Alpha every 12,36 Seconds is nice. Greetings from Germany.

  • @jariheimoluoto4959
    @jariheimoluoto4959 Před rokem +1

    My favourite tank. Use rammer turbo and optics myself. It gets to 14s reload can get around and has maximum spotting distance. Best quality of 122tm is its good in every map and against even the tier 10 tanks. Its just works in all situations. It even doubles as a heavy if you need a extra heavy tank on the heavy alley. It works as a sniper. It works as a support medium. Absolute beauty of a tank.

  • @mattiabilzoni9921
    @mattiabilzoni9921 Před rokem

    i was competitive for a moment but in my own way. i used to play in a clan and i was the "wz-120 1g ft guy" because as you mentioned all that counts in clan wars is getting into an engage and reload first, plus that tank has great traverse speed and angled armor and it's much faster and got higher view range that your typical t8 soviet heavy. that's worth a gun rammer

  • @altavelmcnamara
    @altavelmcnamara Před rokem +4

    Don’t use equipment at all.

  • @danielfeinour9611
    @danielfeinour9611 Před rokem

    More often than not, I find myself taking vents over a gun rammer. To QB's point though, it just depends on the tank. There are even some tanks where I take both, because I want the boost on all characteristics and the dpm to boot.

  • @brokenperson4208
    @brokenperson4208 Před rokem

    quickybaby im curious what you think about if vents should be a default equipment in one of those three slots and move it around and try and work with that, what ya think

  • @Steamrick
    @Steamrick Před rokem +2

    Always put a Gun Rammer on your autoloaders, I say.

  • @TSAndreea
    @TSAndreea Před rokem

    i always try to improve the best stats
    as QB said the max spotted time can be 14 and the manticore has around that value in reload by getting a rammer i could worsen my gameplay, so instead i decrease my dispersion to use my shells more effective

  • @csucskos
    @csucskos Před rokem +2

    The question is what "best" means for you. If most efficient, I don't know, depends on the situation but if it's most fun, then for sure no need for rammer. Watching different CCs made me realize how your playstyle can dictate which equipment you choose. Someone takes rammer on every tank, someone is a hardening...butterfly and some swears on turbo on any tank. For me, max viewrange is key so I take optics on every tank. I mean, every tank. My Jpz has optics, vents and rotation mechanism, for maximum camping efficiency. Pz7, optics, rammer, vertstab. On the KV4 I run binos for the rare situations when I need it. Is it the most efficient? Obviously not, but I hate when I have no chance of spotting the enemies and have to wait for our lights to do something. (Or when they are already dead. There were situations when it caught the enemy medium offguard when I spotted them from 400m :D)

  • @SimpleCat98
    @SimpleCat98 Před rokem

    A use of a gun rammer for me is a tossup depending on the vehicle, a good example for me is on WoT Blitz where the Gun Rammer competes with a modification that boosts the pen of the gun (unless it is a autoloader then the choice is Rammer or Vents)
    but yeah, depends on the style of the player and also the vehicle in question

  • @nataliiateteruk585
    @nataliiateteruk585 Před rokem +1

    If the gun is dependable, then higher the DPM can be good. But in lower tiers it gets annoying if the shoots many are missining.

  • @korraxx
    @korraxx Před rokem +1

    I use Vents,Improved Aiming and Rammer. :D no need to choose between :D

  • @Donanzador
    @Donanzador Před rokem

    I usually prefer to improve other stats to make my shots count (as my aim can be a bit shaky at times) rather than gun rammer, and if I use gun rammer on my first build, it's among the first pieces of equipment that I drop for the second build. For example on the T28 concept (one of my recent favorites) I use vents, turbo and rammer for my main build when I can play in close quarters assault role, but drop the rammer for optics, if I need to be more support role on a +2 matchup or long range map. Actually now that I think of it, currently K91 PT, Excalibur and ShPTK are my only tanks that use gun rammer on both builds. All of which excel in fire rate and have fairly low alpha for their tier and type.

  • @bigmike98k
    @bigmike98k Před rokem

    my guys got a whole ass suit on for the video

  • @TheBobes
    @TheBobes Před rokem

    I have bounty vents, bounty optics & CVS on the CAX... just for fun. I think having fun is more important than maxing out anything. Unless you play ranked... but even then really...

  • @nfsfanAndrew
    @nfsfanAndrew Před rokem

    Still using the rammer, vert stabs, and vents religiously. Only sometimes swapping for coated optics when rammer or vert stab isn't available. Im also weird and still play my T34, IS-7, and T110E4. Most of the time. First premium and first tier 10s so they're special to me. I only play once in awhile and everything is different. Last i played was about 3 years ago.

  • @paynespaulding3621
    @paynespaulding3621 Před rokem +2

    Absolutely agree!
    I like to think of dpm from two perspectives Raw Damage\True Damage and from their Rate of Fire.
    What has a higher dpm, a gun with better Raw DPM, or a gun that is actually hitting shots? (True DPM)? This is even more true for tanks with high reloads, auto loaders, magazines where every shot is very important.
    Another concept that is important to think about DPM is the reload time
    ate of fire and whether or not having a rammer will allow you to shoot a second time creating a 1:2 ratio of trading. With a tank like the 122TM throwing a rammer on it does not allow you to realistically shoot any tank twice before it can shoot you once which makes it less useful (obviously not entirely useless, just less useful). Now a tank like the Object 264a, adding a rammer will allow your 320alpha gun to shoot most tanks twice and therefore has a higher value for the 264a.

    • @durachoks
      @durachoks Před rokem +2

      how long did you think to come up with so much nonsense xD

    • @paynespaulding3621
      @paynespaulding3621 Před rokem

      @@durachoks I'm kind of an expert in nonsense.

  • @mr_Iron
    @mr_Iron Před rokem

    I started having Optics/Binocs, Vents and Gun Rammer on all meds. Question is fully right: What do you want to improve? Sometimes you find gun handling is well already (Panther II) - add some more camo or even better radio. On autoloaders, gun rammer isn't viable - so vents instead. If you have great view, great reload, but precision is so and so (T34-1), use the third slot for improved aiming. Vert stabilizers are great if your precision is not top notch, or if you want mobile harrassment. When turning the turret you can go from 0.36 to 0.34 dispersion, for example. Same with crew skills. BIA helps greatly when getting second skill. Arty warning may be great for fragile tanks and so on.

  • @namegoeshereorhere5020

    After EQ2 I ditched a rammer on a lot of tanks, you rarely get to use the full dpm on most tanks anyway. Usually don't bother with it on high RoF tanks UNLESS they are brawlers, most tanks with big alpha and long reloads I don't bother because I boost gun handing and accuracy as much as possible, I'd rather land a big hit more often than miss more often. I'm a huge proponent of VR anyway, I always try to boost that to at least 445m if I can unless the tank is just so lacking somewhere else that I can't.

  • @DeDREWS1F
    @DeDREWS1F Před 4 měsíci

    I also think people just are completely unaware that this medium tank has a slow reload. So they panic and back off expecting a second shot.

  • @ElDominator1
    @ElDominator1 Před rokem +2

    I'ma very experienced 122TM player with 2 marks (almost 3), and I've got to say I struggle with the tank when I play without gun rammer- I have two loadouts, vents, turbo, and gun rammer; and vents, coated optics, and gun rammer, depending on the map whether im brawling or spotting. Not sure if this is optimal, but its worked for me for a while

    • @edelmann4388
      @edelmann4388 Před rokem +1

      all that works for you is good. and sharing you thought will give the opportunity to other having struggles to rethink their own setup. btw. use grousers not turbo , or at least give it a try?
      :-)

    • @ElDominator1
      @ElDominator1 Před rokem

      @@edelmann4388 grousers could be a shout tbf, might consider that for my mino and 268/4

    • @edelmann4388
      @edelmann4388 Před rokem

      @@ElDominator1 glad you like the idea. i use them grousers on mediums, exactly on 122TM and Obj274a, where i find they have struggle to reach top speed even on hard terrain while power to weight ratio is kind of ok. the terrain resistance is holding them back. and for turbo - what is the use of enhanced top speed you still will not reach? Turbo is great for faster and nimble tanks like Kpz07, or where i most like it, tier 7 italian P43ter which will become a beast in regards on acceleration and speed for a tier 7 tech tree medium

  • @Mark-ec8ix
    @Mark-ec8ix Před rokem

    Should add to this video a chart with base numbers a tank should have, to make a specific part a viable choice. Then a list of best equipment by benefit as a priority guide. If the 1st chart isn't specific to a tank but rather specific to a preferred base number, then it should be viable as a chart for any tank by looking at its stats. Then you can identify upgrades for a tank by good base numbers on the 1st chart. Then use the priority on the 2nd chart to make the optimal upgrade choice.

  • @Lunar137
    @Lunar137 Před rokem +3

    Drop the turbo and use grousers for the mobility slot in this tank, trust me.

    • @Am3r1knu
      @Am3r1knu Před rokem +1

      This also works for the GSOR 1008. It benefits more from grousers.

    • @edelmann4388
      @edelmann4388 Před rokem +1

      yes, works for some tanks. i use it too on 122TM and Obj274a each in on of the field-mod builds. so i think the grousers is more usefull on mediums than on heavies as there the power to weight ratio is to low, so on heavies maybe the turbo gives the edge

  • @larryakre5965
    @larryakre5965 Před rokem

    I used to be a subscriber to gun rammer on everything then I started playing with turbos and aiming devices , durability devices and coated optics, getting to location , seeing the enemy and placing the shot are way more valuable skills

  • @raphaello5752
    @raphaello5752 Před rokem +1

    I personally love a Camo net on my T110e3

  • @anshuldwivedi1919
    @anshuldwivedi1919 Před 8 měsíci

    My go to build is V.stab+Rammer+optics
    Howver, what I would've loved to use in this tank but can't = Turbo + IAD + Rammer.
    The bad view range & bad soft stats on the gun prevents removing optics & V.stab

  • @MhUser
    @MhUser Před rokem

    there are also fast rate of fire guns that aim longer then they reload like T-34; you would hit more with better gun stats then 10% reload on them

  • @kalumander
    @kalumander Před rokem

    You're right QB, except for one part,
    It's NOT the same if we're comparing turbo with let's say vents as you've said.
    Turbo give a FLAT RATE to your speed, so if your base speed is 20kmph + 4kmph = 24kmph = 20%
    On the other side vents and the majority of other equipment give percentage rate NO MATTER the stat.
    So bear with me,
    If we were to say that all the vehicles are balanced in wot (which they are not, but that's a different topic)
    it would mean that the balance comes from the combination of different stats, basically when you underline
    all of the pros and cons of the vehicles (per tier) should have the same balance like 50 (49% actually, because 2 % are draws) win rate.
    So, if you take ANY of the stats from ANY of the "balanced" vehicles, and increase it by a percentage rate, it would work the same, no matter the increased stat. It's only a matter of what you prefer/playstyle.
    As for the vents, they give bonuses to all the stats and that's why practically every vehicle should have them.

  • @LilGamingYes
    @LilGamingYes Před rokem +1

    While it's not wrong to make what's strong about your tank even stronger by slapping a Gun Rammer on a fast reloading tank, I would personally say that many tanks with long reloads benefit even more from it. RHM Borsig and BZ-176 come to mind.

  • @Sinreher
    @Sinreher Před rokem

    My favorite piece of equipment? Probably a cammo net on my 60TP so I can snipe from the back. 🙃

  • @igorkim3558
    @igorkim3558 Před rokem

    i kinda don't get idea about turbo and rammer/vents and flat bonuses. Rammer doesn't give 10% more fire rate, it gives -10% to reload time, which means every additional -1% to reload time is more beneficial than previous one. You can stack -%reload time with BB perk, food, vents, but other stats that are improved by vents and crew% works different way: it grants +% to view range, +% to aiming speed which means every additional +1% is less beneficial than previous one.

  • @aaronvirtue3158
    @aaronvirtue3158 Před rokem

    for me its a turbo i just like the feeling of having extra speed on my heavy's and meds when i think its necessary

    • @edelmann4388
      @edelmann4388 Před rokem

      extra speed is nice on some tanks, but when you feel you miss some agility, think again if it stop speed or is it acceleration, specially on medium or soft soft surfaces. for the later, try the grousers. for me 122TM and obj274a, both having trouble to reach top speed even hard surface, i found the grousers superior to turbo as top speed is ok when you can reach it. the best is the much added agility on medium and soft terrain... and there is lots of it outside city maps

  • @gotrix2965
    @gotrix2965 Před rokem

    I mean when your tank needs ages to fully aim, and its more of a sniper, i can see to skip the rammer instead of Stabs/Rotation device etc.

  • @bigneto95
    @bigneto95 Před rokem +1

    As a rule i use hammer but sometimes is not worth it, id rather hit more than faster in some tanks

  • @212thtardis7
    @212thtardis7 Před rokem

    This exact line of thought is why the AMX ELC Bis. With the 90mm is so amazing. If you play that tank into its strengths you can get tier 8 results at tier 5. I've gotten over 5k combined in multiple games in that little troll.

    • @ZaXTheAlien
      @ZaXTheAlien Před rokem +2

      I remember played against E75 in that T5 ELC and dealt like ~2000 damage to him. a looooong time ago when dinosaurs were still roaming on earth, when T5 LT could be matched up with other T10 tanks and HTs were notoriously slow.

    • @TheDennys21
      @TheDennys21 Před rokem

      The AMX ELC is a shell of it's past glorious self..

  • @doubleutubefan5
    @doubleutubefan5 Před rokem +7

    Dpm matter less when you bounce. Better to hit and hit slow and steady. Unless you're a Badger

  • @berkavci1285
    @berkavci1285 Před rokem

    Even though i would like to agree with min maxing the respective vehicles best features, we need to accept that the current meta of wot is so damn quick. Majority of my matches finishing under 5 minutes with 1-15 or 15-1 which means you are
    either competing piranhas in your team to be able get your share from the hp pool of enemy or worse you are being swarm by enemy piranhas cause the wings are collapsing in seconds. In that respect if you would like to contribute the game as much as possible you need to take key positions as quickly as possible and start to shoot as much as possible. 122TM can be a good in “some” situations but that does not change the importance of RoF and Dpm in current meta. Good video though, thanks.

  • @blooptev
    @blooptev Před rokem +1

    the answer is yes. if you can, you always should have a gun rammer if you can.

  • @marv1nperator
    @marv1nperator Před rokem

    Recently, I've thought about the same, but came to the opposite conclusion: on the KPZ07RH rammer adds like 0.05seconds, so the question is if this is even noticeable and if you can even make it work. Can you actually make use of the improved DPM? This leads to the question how you play the tank and which kind of engagements you go in. Even with some heavy tanks you could make the argument, that you don't need rammer, since you always sit in (partial) cover and then have to wait for the opponent to peek out - so your DPM is limited by their reload and engagement decisions.
    But I'm also a banana and put an aiming unit on every tank I can put it on, because it's 100% more damage if you don't miss! :D

    • @menfaaanda
      @menfaaanda Před rokem

      The rammer decreases the reload time with 0.48sec. I play the KPZ with turbo, optics and...rammer. Reload time is then 4.13sec and I think it's worth it. KPZ with turbo is super fast and you want to put 2 shells in the enemy on every contact. You can also permatrack anything.
      The fun part with the KPZ is the HE shells with 90m pen that does up to 400dmg so when you find a paper armor enemy you have crazy dpm it also ammoracks artys like nothing else I've played xD
      The topic is interesting tho, many tanks that used to be auto vents+rammer isn't just that anymore.

  • @Mut4ntG4m3r
    @Mut4ntG4m3r Před rokem

    Its great for players who can use DPM. However since turbo is a must have for me, and Vents are no brainer, and since i play like I want to, not profssional or planned, or slow- optics give me more advantage even in heavies, thanks to good crews. The support damage from spotting I get far outweighs the gun rqammer extra DPM.
    So as a noob, or even intermediate with no ambitions to become competative, I think no is the answer.

  • @apriliamille1234
    @apriliamille1234 Před rokem

    After watching this I regret not getting the tank earlier this week in the store

  • @DisgruntledDoomer
    @DisgruntledDoomer Před rokem +1

    I always find it confusing when (1:50) QB talks about a "flat increase". Wouldn't words like "absolute" and "relative" be better? Which he ALSO uses occasionally, like in (7:41). But some consistency would make these things a lot clearer. (And I still don't understand how "two percent make one percent", like he explains in the final parts of the match...)

    • @GregorianMG
      @GregorianMG Před rokem

      It's easier to say flat than absolute. They're basically has same the same meaning in this context.

  • @viliusciapas4643
    @viliusciapas4643 Před rokem

    You should make a video about ''should you ALWAYS use vents'', but I guess your video would last 10s. with an asnwer ''Yes"

  • @mylatedroid101
    @mylatedroid101 Před rokem

    Man I love that camo, wish I could have it

  • @Am3r1knu
    @Am3r1knu Před rokem +1

    This setup works only when the team works. If you need to do some heavy lifting the tank will fall on its face in any kind of fighting.
    A streak of 5 consecutive games instead of cherry picking a good one would show if your formula works or not.
    While it is ok to further increase a tank's strong traits using equipment, in some cases, it is also better to use equipment to negate the larger drawbacks in other cases.
    For me, while the 122 TM has a great gun, it has poor mobility for a medium tank so if you want to play the long reload game and hide between shots, you need to improve its mobility. Not improving the mobility enough while also keeping a poor reloading time will get you a frustrating experience in the long run.

    • @edelmann4388
      @edelmann4388 Před rokem +1

      true that 122TM is depending on team as the low DPM will always get you in trouble when the enemy decides you need to die and there is no back up for your reload. 122TM is a tank for Teamplayers, supporting and in need of support.
      if you feel the122TM is lacking mobility - it sure is no great sprinter - tink exactly what you miss more? top speed which is hard to reach even on hard surface or acceleration to go in and out of cover quickly and the ability to reach the then lower top speed. first you go for turbo, second you go for grousers.
      for me it is never to drop the stabs and the vents as the stabs allows you to do snapshots while poking out and vents pushs all. if you can do a second build, decide for view range or more dpm while exactly dropping the turbo or grousers. For me this is maximum flexibility for different maps and match ups

  • @milospostic5401
    @milospostic5401 Před rokem

    Agree. I skip the gun rammer on almost all my high tier medium tanks. I still use them on TDs and so on but on Lights, mediums and some other specific tanks I just skip the rammer

  • @adambalogh7239
    @adambalogh7239 Před rokem

    My personal opinion, I use vents only when I feel like there is no other equipment needed to the tank. When a tank has too many weaknesses theres just no place for vents.

  • @nightsounds8366
    @nightsounds8366 Před rokem +1

    So would it be recommended to take vents on my 60tp instead of a gun rammer?

  • @Saihttam35
    @Saihttam35 Před rokem

    200% agree with you

  • @xapakaking8163
    @xapakaking8163 Před rokem

    Think about the net amount of stats you gain from each setup. If you have low base stats in an area and can improve it with a flat amount, then that will always give you the greatest net total of gained stats. Also, DPM isn't the most important factor in this game. The new Chinese premium heavy is a reallly great tank even tho it has bad DPM, and the same is true for Iron Arnie. I think it's perfectly reasonable to skip rammer on this tank.

  • @GoroV88
    @GoroV88 Před rokem

    My fav tanks:
    Super Hellcat - Turbo, gun rammer, coated optics
    60TP - Turbo, gun rammer, improved hardening
    P.44 Pantera - Turbo, coated optics, vert stab

  • @llynellyn
    @llynellyn Před rokem

    I tend to play a lot of tanks with terrible accuracy so I like to run Vents, Vstabs and GLD. Not much point ramming shells in faster if you can't hit shit :P

  • @Rattus-Norvegicus
    @Rattus-Norvegicus Před rokem

    I'm not going to lie, halfway through I started daydreaming that I was having a conversation with Taika Waititi about the movie Jojo Rabbit. Specifically about the relationship between Captain K and Jojo's mom, played by the beautiful Scarlett Johansson. I really like that movie.

  • @hpbaconsandwich856
    @hpbaconsandwich856 Před rokem

    To answer the question: yes. For meds, heavy, arty, tds. Plus, don’t use vents.

  • @TheDennys21
    @TheDennys21 Před rokem

    " Hi everyone, it's SlowlyAdult, don't use a gun rammer, use a CVS instead."

  • @mrspine4405
    @mrspine4405 Před rokem

    Cammo net on a Maus is a must

  • @wembleyyy
    @wembleyyy Před rokem

    yes, vents are important. But i chose on my 122TM: vents, vstab and rammer. So i have vents and rammer. Yes.... no optics, view range not great: 415. But this is how i like to play it, i go in front as a support vehicle, not a sniper.

  • @tyaiken3771
    @tyaiken3771 Před rokem

    i think the turbo on the t95 is a waste. i have been behind zoom turtles in my none zoomed turtle and they dont really get there that much faster on small and medium sized maps. also, i play with the 120mm and fire gold. its pen is better than the standard round on the big gun. and the reload is half

  • @johnfarscape
    @johnfarscape Před rokem

    I find a tank with a great rate of fire gets the least amount of benefit from a rammer as it scales in the percentile, tanks with low rate fire would get the most bonus but with them I more important you hit your shots so gun handling and accuracy is more important, I only take a rammer on a few tanks that already have great speed, accuracy and handling so don't require any further boosting like the 140.

    • @vojtechralis6075
      @vojtechralis6075 Před rokem

      Some tanks with high fire rate need rammer for perna tracking, thats a factor as well.

  • @lewiswestfall2687
    @lewiswestfall2687 Před rokem

    Thanks

  • @zondazerda2230
    @zondazerda2230 Před rokem +2

    Sorry man, Vents can't replace Gun Rammer regardless of your argument.

  • @kol3158
    @kol3158 Před rokem

    Its remarkable that its 2023 and ppl still haven’t learned this?? Its like vents are new in wot …

  • @baohungle5410
    @baohungle5410 Před rokem +1

    1. Vent vs Rammer statistically: because Rammer cuts 10% of your reload after everything else got applied, so it is actual 10%. Vent on the other hand, if you have BiA + Food on already, that 6% crew skill is more like 2.5% increase or even less.
    For example: a commander with BiA + Food has 115% skill, a gunner with the same condition has 127% skill.
    So in reality, Vent does NOT improve everything 3%.
    I only use Vent for tanks that I feel like I want to have extra firepower when that tank has enough of everything else or that tank has super aweful ground resistances so the Vent does not only improve firepower but also mobility.
    Still, its bonuses are very minor and do not make any difference most of time.
    2. Rammer even though it can make a big difference, it depends on type of tank and situation very much.
    For example: I play my Skorpion and SU-130PM both at 100% MoE without Rammer. That's because those 2 tanks rely very much on opportunity. Either you outspot your enemies at distance or you peek + snap from corners in city maps. To be able to do so, you of course need camo + viewrange, mobility and even gun handling so much more than 1 or 2s faster reload.
    There are no equipment in WoT that works all the time. They all are situational and most of time you want something that can really make a difference instead of having a little bit more of something that does not even matter like traverse speed, 1% camo or a few meters of viewrange.
    That's why any LT prefer to the CVS + Exhaust + Optics more than any other set, or most HTs want to have Rammer + Hardening + Turbo if they have enough of gun handling to be able to drop the Vstab.

    • @sebastienvantiggele5182
      @sebastienvantiggele5182 Před rokem

      Man, I wanted to make a comment about this! Adding vents on top of BIA and a consumable indeed doesnt increase the stats as much as QB thinks. I find it also interesting that you do not use the rammer on the Skorp and 130PM (i'm mainly f2p so I'm wondering if I have tanks that could benefit from another equipment piece that is not rammer). Good comment!

    • @baohungle5410
      @baohungle5410 Před rokem

      @@sebastienvantiggele5182 hey mate, no offense but if you're not an at least 3k+ WN8 player, I suggest you not drop Rammer on TDs, even flexible ones like SU/Skorpion.
      My Skorpion has Bounty Rotation + Bounty Exhaust + Bond Optics and my SU has Bounty Aiming + Bounty Turbo + Bond Optics. Skorpion lacks gun stabilization and camo while SU doesn't have enough mobility and accuracy.
      Because I play those 2 tanks like I'm playing with MTs, very aggressively, spot and shoot on my own, not relying on teammate's sights.
      To be able to do so, you need to be a good LT player first, then you will have enough of game knowledge to abuse bush mechanics and everything else.
      If you feel like you don't know what to do, where to go and how risky it can be and you still have to camp quite a lot in your games then you should have Rammer to avoid missing any possible opportunity.

    • @sebastienvantiggele5182
      @sebastienvantiggele5182 Před rokem

      @@baohungle5410 Hi, thanks for the recommendation. I'm still at 2.6 K WN8, and do not plan on using bonds on equipment (I'd rather get the bad tier 8 prems from the bond store to get more variety in grinding credits). I don't think dropping a rammer would be a good idea considering my playstyle, but now with the 2 sets of equipment possibilities experimenting has never been easier, since you always have your default setup.
      I do enjoy playing my lights and meds more than my TDs, and I do not really have experience yet with Skorp like TD's, as I do have to grind some more TD lines. But still nice to see how good players can make TD's work in other ways!

  • @benderrodriguez2362
    @benderrodriguez2362 Před rokem +3

    There are very few situations where I don't take a rammer because damage is king and you need to give the enemy as little downtime as possible, BUT I frequently find myself reordering equipment on TDs so I put IAD in the firepower slot instead of the rammer. That way you still get the benefit of a rammer, but I'd take .1 reduced dispersion over 50 DPM any day. Just for TDs, I usually have an accuracy build for sniping maps and the everything else build for the rest. Ex. Achilles with IAD Rammer Binocs for build 1, Rammer IAD Hardening for build 2.
    Light tanks have become CVS/Optics/LNES mandatory so those don't really count, nor do all the autoloaders that can't equip rammers to begin with.

  • @maylife9991
    @maylife9991 Před rokem

    3:40 I remember 4 years ago many shots ex jpanther II better hit the tank head😭🤧

  • @jaranbatenburg6867
    @jaranbatenburg6867 Před rokem +5

    Hello everyone,
    I have a question which i could find no answer on, on the internet. Im going for the double barrel line, but what equipment should i get for them, i was thinking of hardening and vert stabs, but shouls i add turbocharger or vents or something else?

    • @buddypinkpaws3088
      @buddypinkpaws3088 Před rokem +3

      Search up skill4ltu index. He has a suggestion for equipment for each tank

    • @SirGrimm
      @SirGrimm Před rokem

      harden, stabs, vents is the build i use, works for me.

    • @alexciotir1737
      @alexciotir1737 Před rokem

      Vstab, turbo, vents

    • @jaranbatenburg6867
      @jaranbatenburg6867 Před rokem +1

      @@buddypinkpaws3088 yeah i looked at that already, but i wonder if the vents are better for the double barrels than some extra speed. Still thanks for your comment!

    • @jaranbatenburg6867
      @jaranbatenburg6867 Před rokem

      @@SirGrimm you tried that setup only, or did you also try other builds?

  • @BotherRed
    @BotherRed Před rokem

    Does anyone know if WarGaming has added in the experimental equipment yet or are they still "waiting to fix the bug"

  • @johnfarscape
    @johnfarscape Před rokem +1

    122tm doesn't need coated optics imo, it has armour so can get close and the game is already flooded with spotting vehicles, I take hardening, turbo and vents, same as my other decently armoured mediums, same principle with vents though, I would rather have a little better of everything that a bit better reload.

    • @durachoks
      @durachoks Před rokem

      Just sell all your vents, they are useless. In current wot there are only 4 main things that matter - firepower, gun handling, speed and survivability and there far better equipment to improve these

    • @johnfarscape
      @johnfarscape Před rokem

      @Janis Karklins I does all of them apart from survivability and top speed, that's the point, the other 2 things I take boost HP and top speed so vents boosts accuracy, gun handling, power to weight ratio, camo, view range,repair speed, reload time, all by 3% rather than gaining an extra 7% on just the reload from a rammer

    • @durachoks
      @durachoks Před rokem +1

      @@johnfarscape yeah, but by doing that you lose 7% on basically the most important stat for firepower. And for what? 0.01 dispersion and 0. something aimtime? They dont boost anything else for gun.
      But if its worth for you, fair enough

  • @sargemarine3709
    @sargemarine3709 Před rokem

    You described a Tank destroyer.

  • @Dermisc
    @Dermisc Před rokem

    I tried dropping the rammer. It doesn't work for me. There are 4 situations that you often have to deal with: sniping, pressuring enemy with cover fire from friendlies, brawling and support.
    The tank sucks at brawling no matter what you do, so your gameplay is most likely some combination of the other 3. With a 16-second reload, you cease to be a deterrent in the support role. You wouldn't be able to apply pressure either, because everyone can shoot you 2-3 times for each shot you fire.
    That just leaves sniping, but sniping is extremely situational. You rarely get the opportunity to just snipe. Friendlies might not spot, and enemies will push you out of positions. So, you need the ability to play at least 2 situations in every game. That reduction in reload time is crucial to good performance.
    Imo, this tank almost always needs both rammer and vents.

  • @Linerunner99
    @Linerunner99 Před rokem +13

    Vents are my go-to. Combined with BiA the performance increase is substantial. Tank Destroyers I generally do the rammer on, though. Gotta be able to put more rounds out from the back bushes of the map! lol

    • @i_am_not_stupid_8953
      @i_am_not_stupid_8953 Před rokem +8

      I do the opposite, put rammer on heavys and meds and not too often on bushwankers. I mean how often do you fire on reload in a td? Very rarely, and since they usually do their work on longer ranges they benefit more from an accurcy buff. Also td's often have pretty poor gun handling and most of them dont have turrets, which means they will benefit the most from gun handling buffs (except for autoloaders ofc).

    • @infernus6278
      @infernus6278 Před rokem

      increase is absolutely not substantial, in very few tanks it actually makes sense. Just look at the stats at tanks gg, its mostly waste of slot

  • @FlyLeah
    @FlyLeah Před rokem

    In my view, rammer is only good if u can continue to pump lead into the targets. Which for me is a rare occurence

  • @marcoblo2489
    @marcoblo2489 Před rokem

    My breakfast is over