Loved the video! I would make formulated guess that this is a fake for a few reasons. 1. the quality on the yoshi render is too smooth. Often times prerendered 3d images get very pixely when theyre converted to GBA. 2. A tech demo would be too news worthy to make exclusive to some websites forum. Making a mock up (which seems very plausible for an amature at IGN to do based on the image) seems better suited for a forum discussion. 3. No other gaming news sites had this image? No one thought to run this piece as legitimate news instead of a forum promotion for IGN? It all just doesnt add up
I don't see why pre-rendered 3D images would be "pixely" on the GBA. The only reason something would be pixely on the GBA is if affine transformation is being used to scale up the object or background - if done on a background then it would mean Mode 1 or Mode 2 is being used (which imposes a lot of additional limitations). Yoshi could just be a background layer itself, set to be above all the sprites - set in 256 colour mode. I think your 2nd and 3rd points are the ones to think about, you raise some good questions there.
There is also the fact that this would have much better show of the GBA's power than Yoshi's Story so why would It get less coverage? Also how is there only one screen shot?
Like they said in the article, it was only GBA sized so they assumed it was GBA game. Judging from just what the image looks like though I'm doubtful that was a part of any real game play. Maybe a in game screen for a news article at least but no way there was genuine gameplay there.
+Xilefian The Game Boy Advance is 32-bit and that image is probably Nintendo DS quality and the average GBA game is even then 16-bit, so that image would be too high quality for the GBA.
I’m also confused by the image. It doesn’t look like the screenshot is the right resolution for a GBA game, and The trees look like 3D models with N64-like texture filtering/anti-aliasing. Meanwhile the HUD text in the top left has these really chunky pixels that don’t match the rest of the image.
beep boop it laid brown eggs in everyone while they slept, letting them incubate before being released into the sewers via the toilets. But hey, that's just a theory!
As a Nintendo and Beta Content enthusiast, I'm surprised. I *NEVER* saw that screenshot before! Well, it COULD be a mock up, but there are some really weird things that indicate that it MIGHT be real. 1) First, there ARE fully 3D GBA games. They are rare and far between, but they exist. The problem is, they're not this detailed or smooth. So, it could be that they are pre-rendered sprites. 2) The HUD certainly does have a GBA feel on it. The pixels are stretched, which suggests they're upscaled or have some kind of rotation or stretching effect. A lot of early GBA games had this, especially to showcase it's power. 3) The trees DO look like pre-rendered sprites. I can even imagine them coming towards the screen like in Mario Kart Super Circuit. 4) The character design is pretty weird, I must say. It might look fan-made. But we need to remember that 2000/2001 was a weird era for Nintendo. Almost every game they made in this era had different art styles and character designs were almost never consistent. Yoshi's tail and saddle look very different, but it might be an artistic choice. He has 4 spikes on his head too. But if you remember, Super Smash Bros. Melee also had a Yoshi with 4 spikes AND with a stretched saddle and long tail. This is from around the same time, and if you stop to think about it, it could have influenced Yoshi's design in Melee, which itself was based on his Yoshi's Island design. Purple Yoshi uses orange shoes nowadays, but if you look closely at 90s artwork, you'll see some changes. Yoshi's Island artwork shows Purple Yoshi with pink shoes, but they're orange in-game. (They're pink In the GBA port, however) Purple Yoshi was also supposed to appear in Yoshi's Story. They made him wear pink shoes in the artwork, but in-game footage showed him with yellow shoes. In the end he was cut from the final version of the game. Paper Mario 64 also had purple Yoshis and they used pink shoes as well. It looks like Purple Yoshi didn't had a definitive design in that time, so have him wearing green shoes ISN'T as strange as it should be, but he still used PINK shoes most of the time. 5) My biggest problem with the image: Yoshi's model looks TOO SMOOTH to be a pre-rendered sprite. And there's no way a GBA could render such a detailed 3D model in-game. Also, these spider-like enemies look very odd. Even if this is a mockup (which has a high probability of being), I'm still very intrigued and I hope we can find a answer to this mystery.
Chances are pretty large that it's just a cgi mockup. Kind of like that first battle revolution trailer. Simply meant to convey the concept of a game that is currently in the design phase.
The Yoshi in that image is most certainly a pre-rendered image and not an actual Gameboy Advance game. Nintendo used Softimage 3D and Softimage XSI for rendering images such as Super Mario 64 box art along with concept art from ~1990 to 2001. Based on the date of this article, I believe that this pre-rendered image appears to be rendered in Softimage XSI which was Nintendo's current rendering software at the time. Some of the sprites such as the trees and spider-like enemies appear 2D, but under every sprite is a shadow. These sprites appear to be 2D objects placed on a 3D scene. The texture along the ground appears to be fairly high resolution in order to fit the landscape. This leads me to the conclusion that this image was most likely rendered by Nintendo's art team. I believe that this image was a side-project of Nintendo's art team as concept art for a game idea. But was never released for some reason. I think this image was sent to IGN by an employee within the art team.
From what I'm assuming, I believe that they used the pc development version to take a high quality screenshot of the game, along with all the stretched hud, this is 2000 we are talking about, it was rare to come by people online who created 3d models, and to spend all that time to create a 3d yoshi model is just too unrealistic.
not 3d models, just sprites. this is likely a demo for devs that they received with their gba kit the demos probably had 3 different perspectives of sight, to show how developers can utilize the gba
4:41 I'm more interested in the article "Nintendo Bites Sandwich" I mean I have to know, was it Rye, or Whole Wheat, dear GOD did it have HAM!! OMG it's killing me, I JUST GOTTA KNOW.. (lol)
I remember fondly seeing this image in a tech magazine all those years ago. As of right now I cannot remember the name of it, but I'll be sure to update you guys with a name when or if I remember.
Hey, believe what you want to believe. I am for certain i have seen that image in a magazine highlighting upcoming handheld tech somewhere. Not sure how you think im "not old enough to remember" but like i said, believe what you want to believe.
I've gotten a few other comments and messages posing the idea that it could have been in a magazine at one point based on other prerelease images at the time, and that's a real possibility. Best of luck with finding it, as I'd be really curious what the publication had to say about it, especially in regards to IGN.
Hey LSuperSonicQ, I've got a topic for you. Back in 2000, there was a pokemon game released to go along with the "Pokemon 2000" movie released that summer. This game was called "Pokemon the movie 2000 adventure", and was a 3d in-browser pokemon game where you could catch pokemon and build your team. Not much is known about this game, as it was available for only 4 weeks; or so i've found. There is little screenshots, and they are all pixelated. This game ran in the 'cyberworld' engine and likely didn't get much popularity. It's an interesting topic as we never saw 3d pokemon games outside of stadium at the time. I would love to see ideas covered on this. I did some detective work about the game over at the lost media forums.
Sadly it'd say that this is a mockup, no way that this could be a GBA game. Even though the GBA could handle 3D, this looks far too good to be a game of this time. It looks too good to even be a Gamecube tech demo at that.
TruelyJohn64 Yoshi and the enemies could have been prerendered sprites, with the enemies scaling in relation to their distance from the "camera", with the floor being the only 3D element. That would definitely make it easier to render, and tricks like this have been used since at least the NES.
The only thing with that is that the design of Purple Yoshi in that image greatly resembles what Yoshi used to look like for most of the SNES era. Sure, it'd be weird to go back to that design as Yoshi's design had changed since then, but it's not out of the question. Then again, Purple Yoshi's shoes shouldn't be green...
@@magencantu5988 i used to say the word casually then i realized how retarded it is for us to be using it. I cringe when blacks use it, but i cringe even harder when nonblacks call me or others that word. 2 white people or mexicans talling calling eachother the n word......like wtf lol. The most hated but most imitated for sure.
I don't know man it looks fake, Yoshi's tail looks a little fat, the saddle is too wide, and Yoshi (plus the trees and enemies) has shadows (even his tongue?!)? On the gba? I don't think so. Also, the font for the timer looks a little pixelated while Yoshi and the enemies look higher quality. It's a great mockup imo. It definitely could've fooled me as a Nintendo 64 title if the timer was higher quality. Great video Lloyd, it was super entertaining as always!
The design could be that this was a demo developed by a Nintendo partner rather than internally. Going off that, it could be a pitch based on what the partner understood the hardware to be which could account for the lack of aliasing.
The shadow can easily be part of the sprite itself, pre-rendered (or is another sprite on the layer below Yoshi). I think the more suspicious thing to look at is how high-resolution those tree sprites are. It's difficult to tell, due to the JPEG compression artifacts, but those are some pretty darn large objects for the GBA to handle. Still, I can see it being possible, just a wasteful use of sprites. If all the memory is dedicated to the tree sprites and enemy sprites then I can imagine the TIME graphic being lower resolution, scaled up to 2x as an affine-transformed sprite object - so more graphics memory can be dedicated to those ridiculously large trees and enemies. EDIT: Actually the Yoshi sprite itself could also be a background layer, rather than a sprite object. Graphics Mode 1 on the GBA would allow for this possibility. That status bar on the lower left would probably also be part of the same background layer as Yoshi. EDIT2: The ground may not even be an affine perspective background, could just be an vertically stretched HBLANK background - in which case, Mode 0 could also be used to achieve this game on the GBA. It's the size of those scaled sprites (trees + enemies) that makes me raise an eyebrow more than anything.
Yeah I really wish some form of the thread would have still been accessible. But it is cool that I was able to bring the topic to people's attention, so I'm glad you enjoyed the video!
If this was a real game, it looks like it would be a lot of fun! That Yoshi render looks so cool, even though it's quality would be compressed on the GBA.
Because of the amount of colors that the Yoshi sprite has and how big this sprite is, I'd have to say that it's a mockup. And if you don't count that, just look at the background. The trees have too much color, the path is too high-res and because the game would have to move forward and stuff, the scaling would just not look as good as it does if it'd be real. Scaling often looks a bit off or uneven so if it looks that clear, it's either 1) a perfectly timed screenshot where everything is perfectly scaled 1:1 or 2) it's a mockup. And I think it being a mockup is much more likely than it being a perfect screenshot (why'd you make it look like a perfect screenshot if it was never intended to be shown publicly?). Oh! And the shadow of Yoshi! It shows that he sticks his tongue out in the direction where... his tongue goes. But that'd mean it'd have to either calculate to draw a line to the enemy or it has a preset of shadows it could display. But because this looks, again, too perfect to be real, I'm 100% certain that it's a mockup.
A Blob GBA had a bitmap mode where every pixel could be accessed individually (just like on a computer), you know. That's how GBA video carts worked. It could be using that mode and that would explain the colors.
But it'd have to had been interactive. And it'd still have to layer the trees, enemies and the ground. So you'd had to have 1) the Hud, 2) Yoshi, 3) enemies before trees?, 4) trees, 5) enemies behind trees... 7) the ground(?). And *apparently* bitmap mode would restrict you to 256 colors and no scaling. So that'd maybe excuse Yoshi but not so much the enemies or trees. And the source sounds like it was either a fan who made the mock-up or the submitter made a mock-up.
The old game is called Yoshi Shot...This is an old image of it and this was the demo actually... The real game prob had about 16-24 levels...You could actually see a basic star counter showing that a shop couldve made it into the game
This has to be a mock up. Yoshi Looks super off model. His saddle is not on properly. And if its a tech demo why would they make yoshi purple? Even if it was just a option Why put it there? The press was not going to see it. Also it looks way too high quality to be from the gba EDIT:After some research i found out that purple yoshi's where red shoes not green shoes,
Again though, this design of Yoshi pretty much would look like what a 3D render of Yoshi would look like in the SNES era. In fact, look at some official render artwork from his appearence in Mario RPG, the body shapes are pretty similar. Don't know what's up with the shoes though.
Doesn't even matter how he looks off-model, his sprite has too much color and is really big which doesn't normally seem possible. And if it's a bunch of sprites, it'd take up more processing for the GBA to display the trees, the HUD, the enemies and the shadow. And the shadow kinda tells me it's fake because 1) why would anything internal look this "good", 2) the shadow follows everything Yoshi does, including sticking out his tongue which would mean the game would need to draw a line from that Yoshi shadow to the enemy and that'd probably be too much detail to put into something that was never intended to be shown, 3) that'd mean more sprites. The scaling also looks too perfect to be... actually scaling. Normally scaling looks a bit off and rough, not 1:1 to the actual sprite size. I doubt this was perfectly timed to not look off. Why time a screenshot this perfect for something internal that's never meant to be shown off to the public?
Nitroxity First off the snes area yoshi saddle was different second of all why would the yoshi be purple? The only explanation was that the magazine who made this image was trying to make it look different so they would not get sued by nintendo . Also i was wrong about purple yoshi shoe color. they wear pink but this image still has the wrong shoe color
I've written this in more detail in another comment thread, but those shadows can very easily be baked into the image data for the Yoshi - so the tongue following the Yoshi would certainly not be that big of a deal. Yoshi could also be a background layer, rather than a sprite object, so Yoshi wouldn't take up any extra sprites that could be dedicated to those high-resolution trees. It's those high-resolution trees that make me the most suspicious (as you said, normally scaling looks a bit off and rough). The horizontal could be mirroring, but it looks like the vertical resolution is taller than the GBA resolution (could just be JPEG compression making it look less pixellated, though). It would definitely require a lot of affine transformed sprite objects to get the entire tree rendered. I can imagine it being possible, but not a good use of the GBA's graphics memory. Would make a good tech-demo, indeed.
I LOVE your content. The majority of it is "new" content- or rather, i guess, lost media that hasn't been really covered as opposed to the same couple things that show up on most channels. I love it!
I have a quest for you. Butch Hartman said on his CZcams that there's Fairy Odd Parents pilots out there that are really really early versions and Timmy had a different voice
I don't know if you can dude, but my friend and I have been wondering whatever happened to that VB Mario Land Demo. We keep debating whether it was just a tech demo or if it was reworked into Mario Clash and if there's anything within Mario Clash's code that has remnants of the VB Mario Land demo
From the looks of the image, I'm assuming that is was a mockup for a GBA remake of the pretty obscure Nintendo game "Yoshi's Safari", which is a first-person "shooter" in which Yoshi uses his tongue in place for an actual gun.
You got me to think of Cartoon Network first show but it's lost media No full episode of that show is on the internet but look at the good side we have the pilot and intro and end credits The shows name is the moxy show On the video on CZcams can I see in the comments people miss the show (and I wish to see it even if it bad)
i was watching Mish Koz : The Super Mario 64 Iceberg explained and at 31:44 he mentioned that argonaught was making a prototype 3d platformer using yoshi this prototype was before super mario 64 and claims to be what inspired super mario 64 design.
I've said this before and I'll say it again, I love how your videos are like an adventure each time with intrigue and stuff. I'm of the camp that it's probably fake though. Only other GBA games I've seen with 3D graphics tend to look pretty low res, not nearly as smooth as the screenshot. Compare that to the Star Wars GBA games for example.
The thing about this that makes me think it's real is that is not Yoshi, but a purple Yoshi from behind. I feel like a mock-up would want to garner as much attention as possible by having a clear, widely-recognizable image of Yoshi, which would mean the normal green Yoshi from the front or side. Not a weird color from the back.
Although everyone is saying its fake, i think its just a mock-up, but i wont disagree its fake, because i do believe it, but i believe its a mock up more. Reasoning why is because IGNpocket said they got the image from a Japanese affiliate, so thats why i believe its a mock up. But if its suppose to be a "real game" then i don't believe that at all. First- 1- why isnt their more images? This point is not that strong since other games came out with 1 image too, but it was rare, and these being blog sites, i would think they would have 2-3 images if possible 2- why werent more articles made? And why wasn't this more well known? Its a Yoshi game, one of the Mario Franchises main characters, i would think they would have more articles and more people knowing about it if it was a real Nintendo game. 3- why wasnt this shown at E3 or any other public conferences? Those graphics are really high quality for the GBA, i would think they would be telling all the outlets about how they have these new graphics for the GBA. 4- the game looks like 3D Models were used. As far as i know, the GBA could not support 3D models, and if they could, they couldn't have them so smooth on a GBA. I think it looks more like a Game Cube screenshot than a GBA one! The Gamecube could support graphics as good as those! Look at Luigi's Mansion, it looks as good as Luigi's Mansion in quality and lighting! But this isnt about game cube, its about the GBA. 5- How do we not have any other info? With the Yoshi's Story for the GBA, that was found asap and dumped online, why werent there any eludes from Myamoto or any other worker there? They use to hint at upcoming games in interviews, so why did they say nothing about a game similar to this caliber? Either way, there is no way that its a real game for the GBA, its either a fake or a mock up, but not a real game.
This is just a theory, but Argonaut Games pitched a game for the nintendo 64 that was going to be a 3d platformer with Yoshi as the protagonist, nintendo ended up rejecting the offer because they didn't wanted a 3rd party to use one of their characters, at the end they released it as "Croc: Legend of the Gobbos" for every gaming system at the moment except for the n64. This image might be the proof of concept of said game before they had to rework it to release it as a completely different game, there's so little info about it because they didn't wanted people to know Nintendo and Argonaut had gotten in such an argument.
I'm going to say it is likely a mockup. The other possibility is that the game makes us of pre-rendered sprites and the multiple layers features of the GBA--with that set of graphics being "developer Graphics" and not meant to resemble anything the finish project would ever have as part of it. That MIGHT explain the issues with Yoshi being off model--if they just quickly rendered some 3D Yoshi to run through a gallery style game of sorts. Chances are such a game did not go any further than that--as Nintendo generally prefers their characters do not get represented in the Developers Graphics stage of thing--and are only put in after it is determined the game is playable. So... even if there was a playable demo around it--it would have been such an early stage of development, that it is barely beyond a mockup, and Nintendo would have said no to it actually going further. As the GBA cannot render 3d like that... but it does have multiple layers, and a mixture of prerendered sprites and a term called "Hardware Sprites" could be used to explain how they got there for an actual game. Even then... that is a major stretch.
I'm looking for a game that was on the older nicktoons site. I played it when I was little (2005-ish??) It was in the style of Doom. The objective was to capture aliens like the Spongebob episode "Sandy's Rocket". Alot of the original Nicktoons are seen in game. I don't remember them all in particular besides Zim an Gir. If you could help me find it or if you end up making an episode about this keep me updated. Thanks a lot.
Dang this is really interesting, could we have maybe had another yoshi game for the gba that changed up the formula a lot? Who knows, also that music really adds to the mystery so nice job picking out that track 😀
I have a mystery for you (actually, it's the third time I write this under one of your videos). I had some time ago a videogame magazine from 2003-2004 (I'm Italian BTW) that had some info cards about the main Nintendo heroes, with random trivia about each series. One phrase always struck my head since then: "Captain Falcon once collaborated with Fox McCloud and Professor Oak to build a multipurpose vehicle" The mention of Professor Oak makes obvious that the vehicle is actually the ZERO-1 from Pokémon Snap, but still, from where that thing came from? I smell that is some weird story made up by Nintendo Power writers around the release of Pokémon Snap, but I'd like to find some information about this. (I have also some other weird stories, but they were blatantly made up by the magazine writers like "Wonderboy is actually Raiden from Metal Gear Solid when he was young" and "Samus Aran and Turrican are married")
Holy shit, you went through so much detective work. Even if I were a huge fan of Yoshi games, I'd give up like 1/3rd of the way. I'd never go as far as you did. Damn, great video.
I can grantee you that it's a mock-up. The Playstation 2 couldn't even handle a model of Yoshi like that. So there's no way that it's a real game running on the GBA.
I speculate that the image is actually a screen cap of some kind of early internal Gamecube tech demo footage. Back then it would have been under its code name Dolphin. the graphics seem to be in line with those of the gamecube as well. If it's worth anything, the font in the upper left looks familiar and you may be able to find a common source by finding something else that uses the font.
It's a mock-up in my opinion. There can be some differences in characters designs in some cases, but that saddle and Yoshi model overall look completely off. Also, Purple Yoshi doesn't wear green shoes. The giveaway for me is how smooth the model looks, no GBA could look like that due to the low resolution. All 3D GBA games have fuzzy edges.
it really looks like one of those official renders that looks way better than the actual game. like a good bit of the art for Mario 64, there is a picture of Mario as Metal Mario in a quite detailed green brick corridor. the style reminds me of all that kind of promo stuff, otherwise i could only see it being one of those pre-rendered games where you are just playing a cutscene.
In general, that image screams fake... but also, there are aspects of it that make more sense for a tech demo than for a mockup. It makes perfect sense for a tech demo to use a purple Yoshi with green shoes, as it better shows off the number of colors displayed on-screen at once. A more common green Yoshi would have a body and shoes close in color to the surroundings. The scenery could be changed, of course... but the trees and their shadows are also something you'd want to show off in a tech demo, so a forest is a good fit for something like this. The spiders also seem like a deliberate choice, to better show off the shadows of their legs moving in real time. It's hard to imagine a mockup taking things like this into consideration; if it were me, I would probably go with a green Yoshi and some existing Mario enemies.
"Hey kiddo, we've got this COOL and WACKY picture of a Yoshi game!!!!! But you have to join our boards to find out if it's even legit or not because we're douches"
Imagine you go through ur moms stuff and find a gba and start playing the yoshi game and the youtube auto play plays this video and you look at the gba and your on the same stage as the image
This reminds me of the prototype for Croc. Argonaut, the company that made that game, as well as Starfox on the SNES made a 3D demo with yoshi, and it influenced the creation of Super Mario 64, before Argonaut would go on to make Croc on the PS1.
Whatever it is, Yoshi has that really early 3D design where he has a big saddle on his back before it became a small shell-like thing. I think maybe this is a really early N64 demo with a fake GBA style HUD thrown on since the pixel size on the HUD is bigger than the one in the game sprites (the targeting crosshair seems to be from the actual demo though).
LOL that easily could have happened! The original script/audio was actually a lot longer, more like 17 minutes, but I reworked a lot of it because I thought it ended up being too irrelevant. Though I didn't ever try to contact the posters- I just didn't think they would have known much more on account of how old and obscure the image was even back when it first surfaced.
Well to me Purple Yoshi has wide saddle, and tail and it is completely bootleg to me. However great Video Indeed because I’m never See This Mystery Game before I think is Lot better then Yoshi Story From Game Boy Advance when is original in Spaceworld 2000 back in August 2000. I was 2 Years Old when this came out in Spaceworld. The Game never came out and is very sad for me but I wish it was because I will play everyday when the game came out. This game is very similarity to Yoshi look in Yoshi’s Safari But it might be sequel to SNES into the better graphics like N64 or GameCube.
Could you talk about the lost rocket power pilot? basically no one ever brings it up as a lost pilot although it can be seen at the paley center in LA or NY
Tyguy0714 if you are going to research it here are some of the stuff that I'm sure is lost on the DVD. 1. Blowin in the wind (this was a test animation) 2. Pixar office parties 3. Various commercials and fx work. 4. The uncensored version of Knick knack (this one is found but in low quality)
I think this was a Project Atlantis tech demo as that looks way more graphically advanced than any gba game plus the source said it looked like an n64 game a description that was also used for project Atlantis
Instead of looking for info on the yoshi game its self, investigate the blue spider creature with red eyes. I'm pretty sure I've seen that in a ps1 era rpg or adventure game. Seems like a 3d yoshi dropped into another game.
holy shit this image looks like something out of a really weird dream i want more of this stuff. just like a 30 min long episode focused on looking at early game screenshots/tech demo screenshots
there was fake stuff all over the internet back then that looked exactly like this. made by fans, and used to build hype for unreleased video game stuff. but you never know. a cartridge could exist out there with the purple yoshi. its happened before.
Have you tried looking through the Wayback Archive on Nintendo's site? Just about every image from every page has been preserved (as far as I can tell; I've been going through the 1999 site with no issue).
I know I'm a little late, but I just watched your video on the cancelled "Project Atlantis". Could this have maybe have been a tech demo or calcelled project from that era that didn't resurface until later? That would definitely help explain the more N64-esque graphics. I mean I could be totally wrong, I'm just speculating
I really like your videos, they’re very interesting! I have a question; have you ever heard of Pac-Man VR? It was a VR Pac-Man arcade game in the late 90s. I can’t find much info on this game ANYWHERE. There IS a video of gameplay footage, but that’s it. I can’t even find a photo of the arcade machine itself anywhere online. I consider it to be lost media. I’d love to see you do a video on it, it has intrigued me for quite a while.
i have a game from a GBA emulation site that resembles this though the graphics are a lot worse. they say it's one of several in-development ROMs that were distributed online by Nintendo themselves. It starts out looking like the side view game you showed but at certain places the perspective shifts to the picture's view, similar to paper mario. However, it's very much unfinished with frames of animation and whole enemies completely invisible and lacking many of the sounds.
Three things that scream fake: 1. Looks like the UI was a copy+paste job, based on: both numbers are "25", but one is not anti-aliased and one is anti-aliased. Why would they also leave the not anti-aliased the way it is in a demo? A demo is supposed to impress. It also really, REALLY takes away from point 2. 2. Yoshi's shading is super smooth. Too smooth. This does not look like native GBA resolution. I challenge you to recreate that amount of smooth shading in GBA resolution within the size of yoshi. 3. This point is what really drives in home: the enemies cannot be pre-rendered. Why? Look at the targeted bug. The yellow tree is casting a shadow onto it. This entire scene is just a rendered image.
Does anyone remember a GBA tech demo? It was a bootleg, I think and it was basically some sort of attempt at first person. You were in a green field with a blue sky, and the field itself was peppered with these medieval-looking characters who looked like they were sad and screaming (think the green things from minecraft with sad eyes) all while some really garbled metal music played in the background. That's all there was to it.
i love all this lost media shit you do one suggestion of mine is the dead rising beta, you could probably classify it as lost media, but it's just interesting none the less
I _think_ I know where this originates from... Was this Miyamoto's 'planned' response to Donkey Kong Country before the SNES lifespan ended? OR... was it all that's left of the Yoshi 3D prototype made by Argonaut Games that later became Croc?
Looks like a tech demo for the overpowered GBA prototype Project Atlantis. The Yoshi model looks more N64 era and higher resolution than the release model GBA. Maybe its the Mario's Castle prototype, maybe Yoshi has to save Mario in this game? But probably not, surely...
I hope you read my comment ... so i have a story to tell you , i am from Brazil , and i have a weird SNES cartridge , i dont know too much about , but i belive its a prototype form Xardion for SNES , i dont too much info about this game in general , but my cartridge have a lot of diferences of the oficial game , i received the cartridge from a friend so i dont know where it comes , but if you want i could give you photos , to proove that is real.
Adrian Veidt I am Brazilian too if u show up these photos on some Facebook or Twitter pages please let us know o would love to see these cartridges and tell us here what is different on your cartridge
Loved the video! I would make formulated guess that this is a fake for a few reasons.
1. the quality on the yoshi render is too smooth. Often times prerendered 3d images get very pixely when theyre converted to GBA.
2. A tech demo would be too news worthy to make exclusive to some websites forum. Making a mock up (which seems very plausible for an amature at IGN to do based on the image) seems better suited for a forum discussion.
3. No other gaming news sites had this image? No one thought to run this piece as legitimate news instead of a forum promotion for IGN? It all just doesnt add up
I don't see why pre-rendered 3D images would be "pixely" on the GBA. The only reason something would be pixely on the GBA is if affine transformation is being used to scale up the object or background - if done on a background then it would mean Mode 1 or Mode 2 is being used (which imposes a lot of additional limitations).
Yoshi could just be a background layer itself, set to be above all the sprites - set in 256 colour mode.
I think your 2nd and 3rd points are the ones to think about, you raise some good questions there.
There is also the fact that this would have much better show of the GBA's power than Yoshi's Story so why would It get less coverage? Also how is there only one screen shot?
Like they said in the article, it was only GBA sized so they assumed it was GBA game. Judging from just what the image looks like though I'm doubtful that was a part of any real game play. Maybe a in game screen for a news article at least but no way there was genuine gameplay there.
+Xilefian The Game Boy Advance is 32-bit and that image is probably Nintendo DS quality and the average GBA game is even then 16-bit, so that image would be too high quality for the GBA.
I’m also confused by the image. It doesn’t look like the screenshot is the right resolution for a GBA game, and The trees look like 3D models with N64-like texture filtering/anti-aliasing. Meanwhile the HUD text in the top left has these really chunky pixels that don’t match the rest of the image.
I was on the boards back then when there was talk of this image. As far as i remember, the general feeling was it was a fake mock up.
I like that pic
Nice to know that this isn’t entirely forgotten.
I guess this was where Purple Yoshi went to during Yoshi's Story.
yobelkcip wow really lol
beep boop it laid brown eggs in everyone while they slept, letting them incubate before being released into the sewers via the toilets.
But hey, that's just a theory!
A GAME THEORY
THERAPY
yobelkcip lol
My dude Barney had a demo?
Red Hawk I knew someone was gonna make a Barney joke.
Red Hawk oh no.
NOT HIM.
Xd
Yes he did
*Y E S*
As a Nintendo and Beta Content enthusiast, I'm surprised. I *NEVER* saw that screenshot before!
Well, it COULD be a mock up, but there are some really weird things that indicate that it MIGHT be real.
1) First, there ARE fully 3D GBA games. They are rare and far between, but they exist.
The problem is, they're not this detailed or smooth. So, it could be that they are pre-rendered sprites.
2) The HUD certainly does have a GBA feel on it. The pixels are stretched, which suggests they're upscaled or have some kind of rotation or stretching effect. A lot of early GBA games had this, especially to showcase it's power.
3) The trees DO look like pre-rendered sprites. I can even imagine them coming towards the screen like in Mario Kart Super Circuit.
4) The character design is pretty weird, I must say. It might look fan-made. But we need to remember that 2000/2001 was a weird era for Nintendo. Almost every game they made in this era had different art styles and character designs were almost never consistent. Yoshi's tail and saddle look very different, but it might be an artistic choice. He has 4 spikes on his head too.
But if you remember, Super Smash Bros. Melee also had a Yoshi with 4 spikes AND with a stretched saddle and long tail.
This is from around the same time, and if you stop to think about it, it could have influenced Yoshi's design in Melee, which itself was based on his Yoshi's Island design. Purple Yoshi uses orange shoes nowadays, but if you look closely at 90s artwork, you'll see some changes. Yoshi's Island artwork shows Purple Yoshi with pink shoes, but they're orange in-game. (They're pink In the GBA port, however)
Purple Yoshi was also supposed to appear in Yoshi's Story. They made him wear pink shoes in the artwork, but in-game footage showed him with yellow shoes. In the end he was cut from the final version of the game. Paper Mario 64 also had purple Yoshis and they used pink shoes as well. It looks like Purple Yoshi didn't had a definitive design in that time, so have him wearing green shoes ISN'T as strange as it should be, but he still used PINK shoes most of the time.
5) My biggest problem with the image: Yoshi's model looks TOO SMOOTH to be a pre-rendered sprite.
And there's no way a GBA could render such a detailed 3D model in-game. Also, these spider-like enemies look very odd.
Even if this is a mockup (which has a high probability of being), I'm still very intrigued and I hope we can find a answer to this mystery.
Chances are pretty large that it's just a cgi mockup. Kind of like that first battle revolution trailer. Simply meant to convey the concept of a game that is currently in the design phase.
The Yoshi in that image is most certainly a pre-rendered image and not an actual Gameboy Advance game. Nintendo used Softimage 3D and Softimage XSI for rendering images such as Super Mario 64 box art along with concept art from ~1990 to 2001. Based on the date of this article, I believe that this pre-rendered image appears to be rendered in Softimage XSI which was Nintendo's current rendering software at the time. Some of the sprites such as the trees and spider-like enemies appear 2D, but under every sprite is a shadow. These sprites appear to be 2D objects placed on a 3D scene. The texture along the ground appears to be fairly high resolution in order to fit the landscape. This leads me to the conclusion that this image was most likely rendered by Nintendo's art team. I believe that this image was a side-project of Nintendo's art team as concept art for a game idea. But was never released for some reason. I think this image was sent to IGN by an employee within the art team.
From what I'm assuming, I believe that they used the pc development version to take a high quality screenshot of the game, along with all the stretched hud, this is 2000 we are talking about, it was rare to come by people online who created 3d models, and to spend all that time to create a 3d yoshi model is just too unrealistic.
not 3d models, just sprites. this is likely a demo for devs that they received with their gba kit
the demos probably had 3 different perspectives of sight, to show how developers can utilize the gba
I think it in game looks way more pixelated I think they made it more smooth to seee is my opinin
Your lost media videos are so interesting, thanks!
You're welcome, glad you enjoy the content!
7w7
Who are you?
Oh! You're the boy of the Sonic (and the infinite avatars) videos, don't you?
Erik Alejandro, shut up and kiss me, wapo
4:41 I'm more interested in the article "Nintendo Bites Sandwich" I mean I have to know, was it Rye, or Whole Wheat, dear GOD did it have HAM!! OMG it's killing me, I JUST GOTTA KNOW.. (lol)
Proto Propski Reggie settles for nothing less than the finest ham on rye with Dijon mustard
Jacob Belyea
Hell yeah, no wonder Reggie's body is always ready, case closed!
What type of cheese? Mayonnaise or mustard? HOW MANY TOMATOES WERE ON IT!!!!
Man, I can't believe they made a tech demo for Boshi's Safari! Seriously though, this is really interesting, i've never even heard of this.
boshi
That's exactly the character I thought of when I saw this. XD It's Boshi!
Yobby's safari
what makes this even funnier is boshi actually exists
Boshi's a real character? I thought it was one of those 🅱 memes
I remember fondly seeing this image in a tech magazine all those years ago. As of right now I cannot remember the name of it, but I'll be sure to update you guys with a name when or if I remember.
derp.mp3 Okay sure...
Edit: I also highly doubt you are old enough to remember the demo.
Hey, believe what you want to believe. I am for certain i have seen that image in a magazine highlighting upcoming handheld tech somewhere. Not sure how you think im "not old enough to remember" but like i said, believe what you want to believe.
I've gotten a few other comments and messages posing the idea that it could have been in a magazine at one point based on other prerelease images at the time, and that's a real possibility. Best of luck with finding it, as I'd be really curious what the publication had to say about it, especially in regards to IGN.
Oh. There goes that whole argument. Sorry Mr. Derp...
Your vids make me happy
You put in effort rather than waiting for someone else to do the work for you
19 2000 Right
I try very very hard to achieve that, so thank you for noticing!
LSuperSonicQ no problem! I always get so giddy when you upload. You have a passion for your work that other lost media youtubers don't have.
Hey LSuperSonicQ, I've got a topic for you. Back in 2000, there was a pokemon game released to go along with the "Pokemon 2000" movie released that summer. This game was called "Pokemon the movie 2000 adventure", and was a 3d in-browser pokemon game where you could catch pokemon and build your team. Not much is known about this game, as it was available for only 4 weeks; or so i've found. There is little screenshots, and they are all pixelated. This game ran in the 'cyberworld' engine and likely didn't get much popularity. It's an interesting topic as we never saw 3d pokemon games outside of stadium at the time. I would love to see ideas covered on this. I did some detective work about the game over at the lost media forums.
This sounds like such a great idea!
Tweet this at him or something, I'd like to see a video on that too
I wanna play that 👀
I'd love for him to cover that.
well i want to research this and made it into my 5th vid
im Researching Game Boy Music
Sadly it'd say that this is a mockup, no way that this could be a GBA game.
Even though the GBA could handle 3D, this looks far too good to be a game of this time.
It looks too good to even be a Gamecube tech demo at that.
TruelyJohn64 Yoshi and the enemies could have been prerendered sprites, with the enemies scaling in relation to their distance from the "camera", with the floor being the only 3D element. That would definitely make it easier to render, and tricks like this have been used since at least the NES.
That and yoshis saddle doesn't look right. Looks like if somebody just threw a rug on it.
Joseph Still
I can see how that'd work, but the fact that this screenshot is so bright and colorful dismisses that.
The only thing with that is that the design of Purple Yoshi in that image greatly resembles what Yoshi used to look like for most of the SNES era. Sure, it'd be weird to go back to that design as Yoshi's design had changed since then, but it's not out of the question. Then again, Purple Yoshi's shoes shouldn't be green...
Have you seen doom on the gba
Good stuff, can't wait for a bunch of channels to copy this.
DJay Ramos my nigga ive seen this on other channels years ago
You look white don't say that
cant wait for you to shut the fuhk up
@@magencantu5988 i used to say the word casually then i realized how retarded it is for us to be using it. I cringe when blacks use it, but i cringe even harder when nonblacks call me or others that word. 2 white people or mexicans talling calling eachother the n word......like wtf lol. The most hated but most imitated for sure.
@@magencantu5988 its just word xD
I don't know man it looks fake, Yoshi's tail looks a little fat, the saddle is too wide, and Yoshi (plus the trees and enemies) has shadows (even his tongue?!)? On the gba? I don't think so. Also, the font for the timer looks a little pixelated while Yoshi and the enemies look higher quality. It's a great mockup imo. It definitely could've fooled me as a Nintendo 64 title if the timer was higher quality. Great video Lloyd, it was super entertaining as always!
BlackOverBlueSkies yoshi's tails looks fat cause it was his snes era design
In SSBM, Yoshi looks similar. At least the wide saddle. Yoshi went through some design changes through time.
The design could be that this was a demo developed by a Nintendo partner rather than internally. Going off that, it could be a pitch based on what the partner understood the hardware to be which could account for the lack of aliasing.
The shadow can easily be part of the sprite itself, pre-rendered (or is another sprite on the layer below Yoshi).
I think the more suspicious thing to look at is how high-resolution those tree sprites are. It's difficult to tell, due to the JPEG compression artifacts, but those are some pretty darn large objects for the GBA to handle. Still, I can see it being possible, just a wasteful use of sprites.
If all the memory is dedicated to the tree sprites and enemy sprites then I can imagine the TIME graphic being lower resolution, scaled up to 2x as an affine-transformed sprite object - so more graphics memory can be dedicated to those ridiculously large trees and enemies.
EDIT: Actually the Yoshi sprite itself could also be a background layer, rather than a sprite object. Graphics Mode 1 on the GBA would allow for this possibility. That status bar on the lower left would probably also be part of the same background layer as Yoshi.
EDIT2: The ground may not even be an affine perspective background, could just be an vertically stretched HBLANK background - in which case, Mode 0 could also be used to achieve this game on the GBA. It's the size of those scaled sprites (trees + enemies) that makes me raise an eyebrow more than anything.
On my second view I noticed another problem. The enemies. They don't even look like they belong in a Mario (or Yoshi) game.
The shadow is what really throws me off. It's TOO perfect. I can't even name an N64 game that has shadows like that, sprites be damned.
That's an unfortunate ending... But if you'd never made a video on it I'd never know that screenshot even existed, so thank you muchly!
screenWHAT?
Jaden Green thanks for telling me, i fixed it
Yeah I really wish some form of the thread would have still been accessible. But it is cool that I was able to bring the topic to people's attention, so I'm glad you enjoyed the video!
Interesting video as always! The url at 3:22 made me laugh though... "Yoshi's hot.jpg"
Its supposed to say Yoshi Shot, as it looks like that yoshi safary game.
The7ChaosEmeralds YT I still like Yoshi's Hot better.
The7ChaosEmeralds YT - Yeah, I knew that, I just found the double meaning amusing
Sometimes I read it as "Yosh is hot".
it's true, yoshi is p hot
cursed image
Skirdus after 5 days you will turn into a yoshi.
severnsatire boi Good to know.
severnsatire boi Kinky
Thicc
If this was a real game, it looks like it would be a lot of fun! That Yoshi render looks so cool, even though it's quality would be compressed on the GBA.
I really love the research you put into all of the topics in your videos! I always learn so much
Hey thanks! I really enjoy hearing people say they learn stuff from my videos!
Damn... That's obscure.
Because of the amount of colors that the Yoshi sprite has and how big this sprite is, I'd have to say that it's a mockup.
And if you don't count that, just look at the background. The trees have too much color, the path is too high-res and because the game would have to move forward and stuff, the scaling would just not look as good as it does if it'd be real. Scaling often looks a bit off or uneven so if it looks that clear, it's either 1) a perfectly timed screenshot where everything is perfectly scaled 1:1 or 2) it's a mockup. And I think it being a mockup is much more likely than it being a perfect screenshot (why'd you make it look like a perfect screenshot if it was never intended to be shown publicly?).
Oh! And the shadow of Yoshi! It shows that he sticks his tongue out in the direction where... his tongue goes. But that'd mean it'd have to either calculate to draw a line to the enemy or it has a preset of shadows it could display. But because this looks, again, too perfect to be real, I'm 100% certain that it's a mockup.
A Blob GBA had a bitmap mode where every pixel could be accessed individually (just like on a computer), you know. That's how GBA video carts worked. It could be using that mode and that would explain the colors.
But it'd have to had been interactive. And it'd still have to layer the trees, enemies and the ground.
So you'd had to have 1) the Hud, 2) Yoshi, 3) enemies before trees?, 4) trees, 5) enemies behind trees... 7) the ground(?).
And *apparently* bitmap mode would restrict you to 256 colors and no scaling. So that'd maybe excuse Yoshi but not so much the enemies or trees.
And the source sounds like it was either a fan who made the mock-up or the submitter made a mock-up.
You know the game was going to be good *IF IT HAD PURPLE YOSHI!!!!!!!!!!*
The old game is called Yoshi Shot...This is an old image of it and this was the demo actually...
The real game prob had about 16-24 levels...You could actually see a basic star counter showing that a shop couldve made it into the game
Oof
Is this just your idea on it? I can't find anything about a game called "Yoshi Shot".
Is this fake?
Source?
This has to be a mock up. Yoshi Looks super off model. His saddle is not on properly. And if its a tech demo why would they make yoshi purple? Even if it was just a option Why put it there? The press was not going to see it. Also it looks way too high quality to be from the gba
EDIT:After some research i found out that purple yoshi's where red shoes not green shoes,
Again though, this design of Yoshi pretty much would look like what a 3D render of Yoshi would look like in the SNES era. In fact, look at some official render artwork from his appearence in Mario RPG, the body shapes are pretty similar. Don't know what's up with the shoes though.
Doesn't even matter how he looks off-model, his sprite has too much color and is really big which doesn't normally seem possible. And if it's a bunch of sprites, it'd take up more processing for the GBA to display the trees, the HUD, the enemies and the shadow.
And the shadow kinda tells me it's fake because 1) why would anything internal look this "good", 2) the shadow follows everything Yoshi does, including sticking out his tongue which would mean the game would need to draw a line from that Yoshi shadow to the enemy and that'd probably be too much detail to put into something that was never intended to be shown, 3) that'd mean more sprites.
The scaling also looks too perfect to be... actually scaling. Normally scaling looks a bit off and rough, not 1:1 to the actual sprite size. I doubt this was perfectly timed to not look off. Why time a screenshot this perfect for something internal that's never meant to be shown off to the public?
Nitroxity First off the snes area yoshi saddle was different second of all why would the yoshi be purple? The only explanation was that the magazine who made this image was trying to make it look different so they would not get sued by nintendo .
Also i was wrong about purple yoshi shoe color. they wear pink but this image still has the wrong shoe color
I've written this in more detail in another comment thread, but those shadows can very easily be baked into the image data for the Yoshi - so the tongue following the Yoshi would certainly not be that big of a deal. Yoshi could also be a background layer, rather than a sprite object, so Yoshi wouldn't take up any extra sprites that could be dedicated to those high-resolution trees.
It's those high-resolution trees that make me the most suspicious (as you said, normally scaling looks a bit off and rough). The horizontal could be mirroring, but it looks like the vertical resolution is taller than the GBA resolution (could just be JPEG compression making it look less pixellated, though). It would definitely require a lot of affine transformed sprite objects to get the entire tree rendered.
I can imagine it being possible, but not a good use of the GBA's graphics memory. Would make a good tech-demo, indeed.
boshi is blue not purple
After not being in Yoshi's story, Purple Yoshi decided to stra in his own game. The end.
I LOVE your content. The majority of it is "new" content- or rather, i guess, lost media that hasn't been really covered as opposed to the same couple things that show up on most channels. I love it!
I’d never even heard of this before, VERY INTERESTING!
I have a quest for you. Butch Hartman said on his CZcams that there's Fairy Odd Parents pilots out there that are really really early versions and Timmy had a different voice
I was trying to find that version never found it maybe its lost unless someone has a old record episode on vhs when they first aired
Weren't those the cartoons that were shown with _Oh Yeah Cartoons_ ? I'm pretty sure you can find it online.
Yeah, I dont think that's hard to find. I have it anyway
I don't know if you can dude, but my friend and I have been wondering whatever happened to that VB Mario Land Demo. We keep debating whether it was just a tech demo or if it was reworked into Mario Clash and if there's anything within Mario Clash's code that has remnants of the VB Mario Land demo
TyTheGuy You two are most likely wrong. From the gameplay I've seen it looks more like a very early version of Wario Land Virtual Boy.
JimtendoMan Maybe? But the Mario sprite vaguely looks similar to Mario Clash's so that's what I'm assuming.
TyTheGuy They could have just reused the sprite.
JimtendoMan I suppose, but at this point it still remains a mystery. 😕
TyTheGuy Well, I can see what I can find...
Edit: Tell your friend that someone's gonna try to settle your argument.
From the looks of the image, I'm assuming that is was a mockup for a GBA remake of the pretty obscure Nintendo game "Yoshi's Safari", which is a first-person "shooter" in which Yoshi uses his tongue in place for an actual gun.
I remember when this video came out… it feels like almost yesterday… time goes so fast.
You got me to think of Cartoon Network first show but it's lost media
No full episode of that show is on the internet but look at the good side we have the pilot and intro and end credits
The shows name is the moxy show
On the video on CZcams can I see in the comments people miss the show (and I wish to see it even if it bad)
I'm a simple boy. I see LSupersonicQ, I click.
WeeNyaboo simple boi
btw, LUKE IS POSTING ON INSTAGRAM
kids are ruining the internet fr
DJ SUTRA wait what about this is "ruining the internet"?
i was watching Mish Koz : The Super Mario 64 Iceberg explained and at 31:44 he mentioned that argonaught was making a prototype 3d platformer using yoshi
this prototype was before super mario 64 and claims to be what inspired super mario 64 design.
I've said this before and I'll say it again, I love how your videos are like an adventure each time with intrigue and stuff.
I'm of the camp that it's probably fake though. Only other GBA games I've seen with 3D graphics tend to look pretty low res, not nearly as smooth as the screenshot. Compare that to the Star Wars GBA games for example.
Look into old roms, especially ported ones. You can find all kinds of odd gems that way. You never know you might just stumble across that demo.
The thing about this that makes me think it's real is that is not Yoshi, but a purple Yoshi from behind. I feel like a mock-up would want to garner as much attention as possible by having a clear, widely-recognizable image of Yoshi, which would mean the normal green Yoshi from the front or side. Not a weird color from the back.
I dont know why the screenshot of the purple yoshi unerves me. Weird...
As always a really good video!
Although everyone is saying its fake, i think its just a mock-up, but i wont disagree its fake, because i do believe it, but i believe its a mock up more.
Reasoning why is because IGNpocket said they got the image from a Japanese affiliate, so thats why i believe its a mock up.
But if its suppose to be a "real game" then i don't believe that at all. First-
1- why isnt their more images? This point is not that strong since other games came out with 1 image too, but it was rare, and these being blog sites, i would think they would have 2-3 images if possible
2- why werent more articles made? And why wasn't this more well known? Its a Yoshi game, one of the Mario Franchises main characters, i would think they would have more articles and more people knowing about it if it was a real Nintendo game.
3- why wasnt this shown at E3 or any other public conferences? Those graphics are really high quality for the GBA, i would think they would be telling all the outlets about how they have these new graphics for the GBA.
4- the game looks like 3D Models were used. As far as i know, the GBA could not support 3D models, and if they could, they couldn't have them so smooth on a GBA. I think it looks more like a Game Cube screenshot than a GBA one! The Gamecube could support graphics as good as those! Look at Luigi's Mansion, it looks as good as Luigi's Mansion in quality and lighting! But this isnt about game cube, its about the GBA.
5- How do we not have any other info? With the Yoshi's Story for the GBA, that was found asap and dumped online, why werent there any eludes from Myamoto or any other worker there? They use to hint at upcoming games in interviews, so why did they say nothing about a game similar to this caliber?
Either way, there is no way that its a real game for the GBA, its either a fake or a mock up, but not a real game.
This is just a theory, but Argonaut Games pitched a game for the nintendo 64 that was going to be a 3d platformer with Yoshi as the protagonist, nintendo ended up rejecting the offer because they didn't wanted a 3rd party to use one of their characters, at the end they released it as "Croc: Legend of the Gobbos" for every gaming system at the moment except for the n64.
This image might be the proof of concept of said game before they had to rework it to release it as a completely different game, there's so little info about it because they didn't wanted people to know Nintendo and Argonaut had gotten in such an argument.
Would be except that pitch is much older than this
Yeah I don't know.
I'm going to say it is likely a mockup. The other possibility is that the game makes us of pre-rendered sprites and the multiple layers features of the GBA--with that set of graphics being "developer Graphics" and not meant to resemble anything the finish project would ever have as part of it.
That MIGHT explain the issues with Yoshi being off model--if they just quickly rendered some 3D Yoshi to run through a gallery style game of sorts.
Chances are such a game did not go any further than that--as Nintendo generally prefers their characters do not get represented in the Developers Graphics stage of thing--and are only put in after it is determined the game is playable.
So... even if there was a playable demo around it--it would have been such an early stage of development, that it is barely beyond a mockup, and Nintendo would have said no to it actually going further.
As the GBA cannot render 3d like that... but it does have multiple layers, and a mixture of prerendered sprites and a term called "Hardware Sprites" could be used to explain how they got there for an actual game. Even then... that is a major stretch.
Nice video
And i really love your review about some mystery stuff
I'm looking for a game that was on the older nicktoons site. I played it when I was little (2005-ish??) It was in the style of Doom. The objective was to capture aliens like the Spongebob episode "Sandy's Rocket". Alot of the original Nicktoons are seen in game. I don't remember them all in particular besides Zim an Gir. If you could help me find it or if you end up making an episode about this keep me updated. Thanks a lot.
Maybe you could try to find in using the way back machine, which lets you see websites as they were at whatever time you choose.
Is this the game you're talking about? I immediately thought of it after reading your description czcams.com/video/MJoZdPeeWxI/video.html
THAT'S THE ONE!!! YOU ARE AWESOME!!!
Dang this is really interesting, could we have maybe had another yoshi game for the gba that changed up the formula a lot? Who knows, also that music really adds to the mystery so nice job picking out that track 😀
*LSuperSonicQ is the detective of lost media. And PatMac is his partner*
00's Click Bait
I have a mystery for you (actually, it's the third time I write this under one of your videos).
I had some time ago a videogame magazine from 2003-2004 (I'm Italian BTW) that had some info cards about the main Nintendo heroes, with random trivia about each series. One phrase always struck my head since then:
"Captain Falcon once collaborated with Fox McCloud and Professor Oak to build a multipurpose vehicle"
The mention of Professor Oak makes obvious that the vehicle is actually the ZERO-1 from Pokémon Snap, but still, from where that thing came from? I smell that is some weird story made up by Nintendo Power writers around the release of Pokémon Snap, but I'd like to find some information about this. (I have also some other weird stories, but they were blatantly made up by the magazine writers like "Wonderboy is actually Raiden from Metal Gear Solid when he was young" and "Samus Aran and Turrican are married")
Holy shit, you went through so much detective work. Even if I were a huge fan of Yoshi games, I'd give up like 1/3rd of the way. I'd never go as far as you did. Damn, great video.
I can grantee you that it's a mock-up.
The Playstation 2 couldn't even handle a model of Yoshi like that.
So there's no way that it's a real game running on the GBA.
I speculate that the image is actually a screen cap of some kind of early internal Gamecube tech demo footage. Back then it would have been under its code name Dolphin. the graphics seem to be in line with those of the gamecube as well. If it's worth anything, the font in the upper left looks familiar and you may be able to find a common source by finding something else that uses the font.
What's that blue thing in the background of the picture??? Is it a spider???
Even if the subject is trivial, this video is a lesson of journalism and on how to do research
been waiting for a new one of these. love ya man.
That was a lot of information about one picture. More than 1000 words, even.
Oo! Don't give up on this one, I feel like there's more to come from it.
I will be searching around today for things about it
It's a mock-up in my opinion. There can be some differences in characters designs in some cases, but that saddle and Yoshi model overall look completely off. Also, Purple Yoshi doesn't wear green shoes.
The giveaway for me is how smooth the model looks, no GBA could look like that due to the low resolution. All 3D GBA games have fuzzy edges.
Let's hope Gigaleak will rediscover the tech demo.
I'm a new subscriber and i just finished your lost media/mystery playlist, i got so excited when i saw this video in my sub box :))
Oh hey, welcome to the channel!
it really looks like one of those official renders that looks way better than the actual game. like a good bit of the art for Mario 64, there is a picture of Mario as Metal Mario in a quite detailed green brick corridor. the style reminds me of all that kind of promo stuff, otherwise i could only see it being one of those pre-rendered games where you are just playing a cutscene.
Great video! I would have thought it was just an N64 image and continued on my way, but it’s cool to see that it had so much behind it!
In general, that image screams fake... but also, there are aspects of it that make more sense for a tech demo than for a mockup. It makes perfect sense for a tech demo to use a purple Yoshi with green shoes, as it better shows off the number of colors displayed on-screen at once. A more common green Yoshi would have a body and shoes close in color to the surroundings. The scenery could be changed, of course... but the trees and their shadows are also something you'd want to show off in a tech demo, so a forest is a good fit for something like this. The spiders also seem like a deliberate choice, to better show off the shadows of their legs moving in real time. It's hard to imagine a mockup taking things like this into consideration; if it were me, I would probably go with a green Yoshi and some existing Mario enemies.
I think this tech demo was for project Atlantis and not the GBA we eventually got.
Awesome video!
I was literally about to ask where you get these topics for your ideas.
Thanks for answering in the literal beginning of the video.
"Hey kiddo, we've got this COOL and WACKY picture of a Yoshi game!!!!! But you have to join our boards to find out if it's even legit or not because we're douches"
Imagine you go through ur moms stuff and find a gba and start playing the yoshi game and the youtube auto play plays this video and you look at the gba and your on the same stage as the image
*Holy shit!*
You can search using images?
The weird thing is I actually remember seeing this picture years ago,.. literally forgot everything else tho
This reminds me of the prototype for Croc. Argonaut, the company that made that game, as well as Starfox on the SNES made a 3D demo with yoshi, and it influenced the creation of Super Mario 64, before Argonaut would go on to make Croc on the PS1.
Whatever it is, Yoshi has that really early 3D design where he has a big saddle on his back before it became a small shell-like thing. I think maybe this is a really early N64 demo with a fake GBA style HUD thrown on since the pixel size on the HUD is bigger than the one in the game sprites (the targeting crosshair seems to be from the actual demo though).
I knew for CERTAIN that this was the site i was looking for..😂 you crack me up man, dope vid
great video, tbh I was expecting a 10 hour part where you try to contact the posters asking them about the ign page.
LOL that easily could have happened! The original script/audio was actually a lot longer, more like 17 minutes, but I reworked a lot of it because I thought it ended up being too irrelevant. Though I didn't ever try to contact the posters- I just didn't think they would have known much more on account of how old and obscure the image was even back when it first surfaced.
I would love to find out more about the design of the Gameboy Advanced that you can see at 4:01.
Well to me Purple Yoshi has wide saddle, and tail and it is completely bootleg to me. However great Video Indeed because I’m never See This Mystery Game before I think is Lot better then Yoshi Story From Game Boy Advance when is original in Spaceworld 2000 back in August 2000. I was 2 Years Old when this came out in Spaceworld. The Game never came out and is very sad for me but I wish it was because I will play everyday when the game came out. This game is very similarity to Yoshi look in Yoshi’s Safari But it might be sequel to SNES into the better graphics like N64 or GameCube.
Could you talk about the lost rocket power pilot? basically no one ever brings it up as a lost pilot although it can be seen at the paley center in LA or NY
Yo LSSQ an you make a video on the pixar made in point Richmond DVD rarities?
Milk bone gaming what are you talking about because I would like to research about it
Tyguy0714 A series of short made by Pixar in their old studio in Richmond Point. There’s an article on the lost media wiki on it.
Tyguy0714 if you are going to research it here are some of the stuff that I'm sure is lost on the DVD. 1. Blowin in the wind (this was a test animation) 2. Pixar office parties 3. Various commercials and fx work. 4. The uncensored version of Knick knack (this one is found but in low quality)
Shhhhhhhhhhhhh.....
I think this was a Project Atlantis tech demo as that looks way more graphically advanced than any gba game plus the source said it looked like an n64 game a description that was also used for project Atlantis
Instead of looking for info on the yoshi game its self, investigate the blue spider creature with red eyes. I'm pretty sure I've seen that in a ps1 era rpg or adventure game. Seems like a 3d yoshi dropped into another game.
holy shit this image looks like something out of a really weird dream
i want more of this stuff. just like a 30 min long episode
focused on looking at early game screenshots/tech demo screenshots
there was fake stuff all over the internet back then that looked exactly like this. made by fans, and used to build hype for unreleased video game stuff.
but you never know. a cartridge could exist out there with the purple yoshi. its happened before.
4:47
I would read the one that says "Nintendo bites sandwich"
www.ign.com/articles/2000/08/15/nintendo-bites-sandwich
Have you tried looking through the Wayback Archive on Nintendo's site? Just about every image from every page has been preserved (as far as I can tell; I've been going through the 1999 site with no issue).
I hope that somebody makes a homebrew of this!
Purple Yoshi will be next dlc.
I know I'm a little late, but I just watched your video on the cancelled "Project Atlantis". Could this have maybe have been a tech demo or calcelled project from that era that didn't resurface until later? That would definitely help explain the more N64-esque graphics. I mean I could be totally wrong, I'm just speculating
Some people cover obscure lost media. LSSQ goes to a whole other level of obscure.
That's what I like to hear!
AAAAAAHHHHH I just found this channel and immediately fell in love with it
I really like your videos, they’re very interesting! I have a question; have you ever heard of Pac-Man VR? It was a VR Pac-Man arcade game in the late 90s. I can’t find much info on this game ANYWHERE. There IS a video of gameplay footage, but that’s it. I can’t even find a photo of the arcade machine itself anywhere online. I consider it to be lost media. I’d love to see you do a video on it, it has intrigued me for quite a while.
I´m subbesd since the kekrock videos, it´s nice to see how you grew since then, much love!
i have a game from a GBA emulation site that resembles this though the graphics are a lot worse. they say it's one of several in-development ROMs that were distributed online by Nintendo themselves. It starts out looking like the side view game you showed but at certain places the perspective shifts to the picture's view, similar to paper mario. However, it's very much unfinished with frames of animation and whole enemies completely invisible and lacking many of the sounds.
Could you post a video of it, please? or is it the yoshi's story GBA tech demo
how do i record it and upload the footage?
Use a program like screen cast-o-matic or just send me the rom
okay. i have a lot of files so i'm gonna have to search a bit. it's probably on my back-up disk because it was a long time ago.
I think I found my new favorite channel 🙌
Three things that scream fake:
1. Looks like the UI was a copy+paste job, based on: both numbers are "25", but one is not anti-aliased and one is anti-aliased. Why would they also leave the not anti-aliased the way it is in a demo? A demo is supposed to impress. It also really, REALLY takes away from point 2.
2. Yoshi's shading is super smooth. Too smooth. This does not look like native GBA resolution. I challenge you to recreate that amount of smooth shading in GBA resolution within the size of yoshi.
3. This point is what really drives in home: the enemies cannot be pre-rendered. Why? Look at the targeted bug. The yellow tree is casting a shadow onto it. This entire scene is just a rendered image.
Does anyone remember a GBA tech demo?
It was a bootleg, I think and it was basically some sort of attempt at first person. You were in a green field with a blue sky, and the field itself was peppered with these medieval-looking characters who looked like they were sad and screaming (think the green things from minecraft with sad eyes) all while some really garbled metal music played in the background. That's all there was to it.
i love all this lost media shit you do
one suggestion of mine is the dead rising beta, you could probably classify it as lost media, but it's just interesting none the less
I _think_ I know where this originates from...
Was this Miyamoto's 'planned' response to Donkey Kong Country before the SNES lifespan ended?
OR... was it all that's left of the Yoshi 3D prototype made by Argonaut Games that later became Croc?
Looks like a tech demo for the overpowered GBA prototype Project Atlantis. The Yoshi model looks more N64 era and higher resolution than the release model GBA. Maybe its the Mario's Castle prototype, maybe Yoshi has to save Mario in this game?
But probably not, surely...
6:26 want to see the clear picture of a cool looking yoshi game? head over to the handheld board!
I hope you read my comment ... so i have a story to tell you , i am from Brazil , and i have a weird SNES cartridge , i dont know too much about , but i belive its a prototype form Xardion for SNES , i dont too much info about this game in general , but my cartridge have a lot of diferences of the oficial game , i received the cartridge from a friend so i dont know where it comes , but if you want i could give you photos , to proove that is real.
it's probably just a bootleg.
nothing to do with the video so its bullshit.
Adrian Veidt I am Brazilian too if u show up these photos on some Facebook or Twitter pages please let us know o would love to see these cartridges and tell us here what is different on your cartridge
Adrian Veidt I doubt all of this. Having a foreign language as your main means you don’t properly place commas? Okay.
Brandon McNeill yeah I have many doubts too but even if it's a hack Rom or a bizarre cartridge it will be cool to see
Well, I could just say that this screenshot looks like a remake of Yoshi's Safari on the SNES, but using pre-rendered graphics.