Modded: Enter the Pathogens! | Monster Train: The Last Divinity
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- čas přidán 30. 06. 2024
- Covenant 25: Pathogens / Exile Awoken
It's been a long time since I've recorded anything modded!
🡇 More Information Below 🡇
Off The Rails brings you a look into a different kind of Monster Train, one that has been customized heavily by Steam Workshop mods such as the Unofficial Balance Patch. We will be playing to win, discussing the mods, and exploring the changes together!
🕒 Time Stamps
0:00:00 Introduction
0:04:16 Rings 1-2
0:25:55 Rings 3-5
0:44:58 Rings 6-7
0:57:47 Seraph
1:01:37 Divinity
1:06:37 Run Summary
🧩 Mods
More Boss Information Mod: steamcommunity.com/sharedfile...
Hellborne Pathogens Mod: steamcommunity.com/sharedfile... - Hry
Before watching, I'm guessing I've already nerfed most of the strong effects you'll mention in your run 😆
ETA cards already nerfed that you mentioned: all Carrier paths, Swarm Tactics, Recombinant Virus
Cards I'm taking notes on: Hurried Exit, Multistranded DNA, Room for Growth, and more Recombinant notes
yup, I installed the mod as soon as I saw the vid and wondered if I installed the wrong one. Guess he'll need to revisit the clan now.😉
Sounds like it's time for another video this week then! I still have to try the exile champion, too.
24:00 Literally kills imps, tombs and viruses plus killing the front enemy unit. It solves harvest and imp runs with Light's Gift.
It can be quite the useful card in my opinion, and goes well with a clan that focuses in spawning units.
In the immortal words of Marge: I just think they're neat.
nice to see another off-the-rails, even if it is just for a smoll bit
Off the Rails is a cute name for such a series, I approve uwu
The 'floor you ended your turn at' seems like an interesting mechanic albeit gimmicky. But I gotta say the fact that you can drop your whole floor from top to bottom then raise it to the top and drop again is kinda hilarious.
Yeah, it's kind of a weird mechanic. I don't think I love it in principle, but it's fun to explore in modded content.
45:45 You killed.... Archus's shard? Huh. Apparently Contagion can spread to and kill phased units.
50:55 Shame. The other day I had an incredible run with For the Greater good and the +20 Attack per shard Spine Chief. I gave it -2 and holdover, made another one and the floor went completely ballistic. Don't need to care about some of them dying if I can just keep making more.
I was seriously considering that FTGG pickup here. It's actually nuts with Culture.
39:28 It's actually fine. It turns it into a draw relic, at the cost of needing to draw it first, and capping your hand to 9 cards. Not super great, but it's usable. Definitely better than Sharpen.
Takes focus growth to convert ember to draw. Then, makes focus growth free.
Yep, that's how it should work!
I always enjoy modded content. Balance issues aside, its like more DLC.
Hooray for mods! I hope we can see more of these in future, though I agree as it stands here this mod is completely OP. Which means I need to go play it before it gets nerfed...
That looked quite fun even if it was ridiculously OP. It'd be nice to see you tackle more modded stuff every once in a while!
Quite the interesting modded clan! It's also nice to see a return to the series (even if it doesn't stick around for long) - it's interesting to see the different ideas people have for creating modded clans.
Nice train wreck episode btw
Secret Trainwreck should be the new name of every series of mine.
@@RisingDusk Indeed. Next vid 400 pact shards
I've been playing this clan non-stop, quite fun.
I find it interesting your instant dislike of Mass Hallucinations, because i think mine collapse in your UBP works pretty similarly? you could give it a doublestack and use it on second floor, though it def seems easy to mess up with and accidentally let a whole wave to your pyre.
also seems good for dealing with curse dudes
Would love to see more of this!
They should have been called the "Plaguebearers" or "Plaguebringers", IMHO.
But still, pretty nice mod. :)
I'd say malignant or pestilent
I like Pathogens fine, I just think the "Hellborne" part confuses its name too much with Hellhorned.
I was waiting for this actually since I played this clan. It feels very well made and balanced. And it actually feels like it belongs into this game, it's far less gimicky and weird then other custom clans that I played or watched. This one feels really quality imo.
Even this is modded content, i enjoyed this video. I still prefer to vanilla version of this game, but if mods like this would come up, like once in every 3-4 weeks, i would definitly watch this.
Also the thing about Contagion: It´s like Reap, but with extra steps.
this felt too overpowered at 200 shards on covenant 25... will be interested to see if this is the norm or if Dusk just highrolled on the first go.
More comment for the algorithmo!
Can you link to the mod creator?
mod is in the description. and he is here in the comments @ItsTangilicious
@@-........ right, I was looking for a link to @ItsTangilicious either in the description or as a comment
Dusk put the mod link in description
@lordluhut4607 right, but he mentioned that the mod creator has a youtube channel and we should go check him out.
It would be easier to do that if he had linked to the mod maker's YT, which is why i asked for it
His CZcams channel is here: www.youtube.com/@ItsTangilicious
Seems like the mod suffers a bit from the mildly misguided logic of "certain cards should be strong". No card should really ever be "strong", cards should be made strong through synergistic game play.
if you don't spawn viruses, swarm tactics becomes useless