Mop Up The Rest

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  • čas přidán 11. 09. 2024

Komentáře • 12

  • @alexalloza4277
    @alexalloza4277 Před rokem +15

    You should make mod reviews my man

  • @VenoTheLegend
    @VenoTheLegend Před rokem +3

    That Necromancer didn't even get to say "Hi"...

  • @Lvl31Gardevoir
    @Lvl31Gardevoir Před rokem +3

    omg that hellion damage...

  • @junaugust2705
    @junaugust2705 Před rokem +3

    i apologize for bothering you again, but i'm going to change the stats of some mod classes so i can use them in br, what stats do i need to change ? and if possible i'm going to add "ignore prep round accuracy reduction" to some of their skills, do you have an example of the code i need to add and do i add the code at the end or beginning of the code of their skills ?

    • @adisca2k
      @adisca2k Před rokem

      You could comapre the hero files from br and base game to see how those were changed. Or look at other patches from the workshop.

    • @junaugust2705
      @junaugust2705 Před rokem

      @@adisca2k ok thx, btw does skill acc also changed ?

    • @adisca2k
      @adisca2k Před rokem

      @@junaugust2705 Not sure, hit chance is % based so I don't see why they would, unless they messed with dodge values too.

    • @junaugust2705
      @junaugust2705 Před rokem

      @adisca2k I mean don't skills have accuracy base and accuracy mod from the stats is what increase that accuracy base ?

    • @adisca2k
      @adisca2k Před rokem

      @@junaugust2705 Yes, hit % = (skill base ACC + ACC mod - Target Dodge + 5 + hidden miss buff), with the modifiers applied ofc.
      I was just saying that there wasn't a good reason to drastically change those values. So I belive that skill base acc remained the same, appart from occasional rebalances.

  • @dismas_enjoyer
    @dismas_enjoyer Před rokem +2

    I have question, what version of "forsaken" you use?